Bring in 27 module files from Dusk/ShaguTweaks-Extras-ClassicAPI
(8e14bb4): action bar, chat, loot, macro, merchant (Buy Em All),
minimap & world map, tooltip and unit frame modules, with their
textures. Titles are unchanged, so saved toggles carry over.
- Categories: Chat -> Chat & Social, World Map -> Minimap & World Map,
Merchant & Auction -> Merchant; Macro is a new category.
- Texture paths point at ShaguTweaks\img.
- Not merged: Raid Frames, Bag Item Click and Bag Search Bar (Bagshui
covers them), Auction Alt-Buy (aux covers it).
- Chat note when the old ShaguTweaks-extras addon is still enabled.
- English translation keys, notices, license copy, asset provenance,
README, changelog and version 3.7.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019W3rwusM4i1CYaHQAYixJ7
- The map keeps the scale picked with Ctrl+Mousewheel (saved per
character, .4 to 2). It was reset to .85 on every open and by the
Turtle WoW maximize wrapper.
- The title bar drags the window: on Turtle the title sits 17 units above
the frame, so the frame's click area now extends over it.
- With OctoBus loaded, a Transports button left of the Continent dropdown
runs OctoBus' own toggle. Its window is lifted above the map while both
are open and restored when the map closes.
- New Loot History module (/loothistory), ported from brues-code/pfUI and
rebuilt with stock 1.12 widgets, on ClassicAPI's C_LootHistory.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019W3rwusM4i1CYaHQAYixJ7
Two Action Bar options, off by default, ported from brues-code/pfUI's
swing timer and restyled as classic cast bars: dark background,
UI-StatusBar fill, the cast bar border and spark, and the weapon's icon
on the left like Improved Castbar's spell icon.
- Swing Timer: main hand and off hand (shields are skipped).
- Wand Timer: wand Shoot, and Auto Shot for bows, guns and crossbows,
red during Auto Shot's last half second.
ClassicAPI's PLAYER_SWING drives the timers and PLAYER_SWING_RANGE_UPDATE
grays a bar while the target is out of reach. Auto-attack state uses the
1.12 PLAYER_ENTER_COMBAT/PLAYER_LEAVE_COMBAT and START/STOP_AUTOREPEAT_SPELL
events, plus START/STOP_AUTOATTACK on ClassicAPI v1.18.14+. Without
PLAYER_SWING (before v1.15.10) both options do nothing.
The bars stack just above the cast bar. Holding Ctrl+Shift+Alt shows a
preview to drag; right-click resets. The position is saved per character.
pfUI's MIT license is preserved in LICENSES/pfUI-MIT.txt and credited in
THIRD_PARTY_NOTICES.md and the README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019W3rwusM4i1CYaHQAYixJ7
Hide Pet Unit Frame (Unit Frames, off by default) parents PetFrame to a
frame that is never shown. PetFrame_Update shows the frame again on
every pet change, so a plain Hide() would not last; with the hidden
parent the stock pet code runs unchanged and nothing draws.
XP Bar Text shows current/needed XP like the reputation bar
("1555/3000 51%"), followed by the rested bonus as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019W3rwusM4i1CYaHQAYixJ7
- Debuff Timer: hide the native Cooldown's own countdown numbers so the
countdownForCooldowns CVar cannot double the overlay text.
- README: merge the duplicated feature lists, match module names and
default states to the in-game options, link the extra Docs, and state
the recommended ClassicAPI version.
- Docs/CLASSICAPI_UPDATES.md: record the v1.17.7 to v1.18.13 review.
- .gitignore: ignore editor and merge leftovers.
- ShaguTweaks.toc: drop the Russian note from the English-only fork.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019W3rwusM4i1CYaHQAYixJ7
Restore Real Health Numbers as a standalone module with a lazy Vanilla health estimator fallback, keep Big Health presentation-only, clarify the module tooltip, and fix aura dragging for BuffButton0/BuffButton32/TempEnchant1 without StartMoving().