local root=(arg[1] or '.') .. '/' local function Check(big,timer,hideResources) local modules,frames,pending={},{},{} local methods={} local function noop() end local function new(kind,name,parent) local object=setmetatable({kind=kind or 'Frame',name=name,parent=parent,scripts={},width=119,height=12,left=106,top=550,scale=1,alpha=1,visible=true},{__index=function(t,k) if methods[k] then return methods[k] elseif string.find(k,'^[A-Z]') then return noop end end}) table.insert(frames,object); if name then _G[name]=object end; return object end function methods:GetName() return self.name end function methods:GetObjectType() return self.kind end function methods:SetParent(parent) self.parent=parent end function methods:GetParent() return self.parent end function methods:SetWidth(w) self.width=w end function methods:SetHeight(h) self.height=h end function methods:GetWidth() return self.width end function methods:GetHeight() return self.height end function methods:GetLeft() return self.left end function methods:GetTop() return self.top end function methods:GetCenter() return self.centerX,self.centerY end function methods:ClearAllPoints() self.points={} end function methods:SetPoint(p,relative,rp,x,y) self.points={p,relative,rp,x,y}; if rp=='BOTTOMLEFT' then self.left=x;self.top=y end end function methods:SetAllPoints(relative) self.allPoints=relative end function methods:SetScale(scale) self.scale=scale end function methods:GetEffectiveScale() return self.scale end function methods:SetFrameLevel(level) self.level=level end function methods:GetFrameLevel() return self.level or 1 end function methods:GetFrameStrata() return 'BACKGROUND' end function methods:SetScript(script,callback) self.scripts[script]=callback end function methods:GetScript(script) return self.scripts[script] end function methods:CreateTexture() return new('Texture',nil,self) end function methods:SetMask(path) self.mask=path end function methods:SetTexture(path) self.path=path end function methods:SetBackdrop(backdrop) self.backdrop=backdrop end function methods:GetTexture() return self.path end function methods:GetStatusBarTexture() return {GetTexture=function() return 'NativeHealthTexture' end} end function methods:GetStatusBarColor() return unpack(self.barColor or {.53,.53,.93,1}) end function methods:SetText(text) self.text=text end function methods:SetTexCoord(a,b,c,d) self.uv={a,b,c,d} end function methods:GetTexCoord() return 1,0,1,.78125,.09375,0,.09375,.78125 end function methods:SetVertexColor(r,g,b,a) self.color={r,g,b,a} end function methods:GetVertexColor() return 1,.78,.4,1 end function methods:SetDrawLayer(layer) self.layer=layer end function methods:SetAlpha(alpha) self.alpha=alpha end function methods:EnableMouse(enabled) self.mouse=enabled end function methods:StartMoving() self.moving=true end function methods:StopMovingOrSizing() self.moving=false;self.sizing=false end function methods:Hide() self.visible=false end function methods:Show() self.visible=true end CreateFrame=new local keys=false ShaguTweaks={T=setmetatable({},{__index=function(t,k) return k end}),API={timer=timer}} function ShaguTweaks.GetGlobalEnv() return _G end dofile(root..'api.lua') ShaguTweaks.API.modifierstate=timer ShaguTweaks.API.timer=timer function ShaguTweaks:register(module) modules[module.title]=module;return module end ShaguTweaks.API.IsShiftKeyDown=function() return keys end ShaguTweaks.API.IsControlKeyDown=ShaguTweaks.API.IsShiftKeyDown ShaguTweaks.API.IsAltKeyDown=ShaguTweaks.API.IsShiftKeyDown function ShaguTweaks.API.Defer(callback) table.insert(pending,callback) end function ShaguTweaks.hooksecurefunc(object,name,callback) if type(object)=='string' then callback=name;name=object;object=_G end local original=object[name] or noop object[name]=function(a,b,c,d) original(a,b,c,d);callback(a,b,c,d) end end local oldThis,oldArg local function fire(frame,script,button) oldThis,oldArg=this,arg1;this,arg1=frame,button; local callback=frame:GetScript(script); if callback then callback() end; this,arg1=oldThis,oldArg end UIParent=new('Frame','UIParent');PlayerFrame=new('Button','PlayerFrame',UIParent) PlayerFrame.width=232;PlayerFrame.height=100 function UnitClass() return 'Warlock','WARLOCK' end function UnitLevel() return 60 end ShaguTweaks.ModernClassColors={WARLOCK={r=.53,g=.53,b=.93}} PlayerLevelText=new('FontString','PlayerLevelText',PlayerFrame) PlayerLevelText.centerX=117;PlayerLevelText.centerY=496 PlayerFrame.name=new('FontString','PlayerName',PlayerFrame) PlayerPortrait=new('Texture','PlayerPortrait',PlayerFrame) PlayerRestIcon=new('Texture','PlayerRestIcon',PlayerFrame);PlayerRestIcon.width=31 PlayerRestIcon.left=101;PlayerRestIcon.top=513 PlayerStatusGlow=new('Frame','PlayerStatusGlow',PlayerFrame);PlayerStatusGlow.width=32 PlayerStatusGlow.left=101;PlayerStatusGlow.top=513 PlayerFrameTexture=new('Texture','PlayerFrameTexture',PlayerFrame);PlayerFrameTexture.path=big and 'BigHealthArt' or 'StockArt' PlayerFrameBackground=new('Texture','PlayerFrameBackground',PlayerFrame) PlayerFrameNameBackground=new('Texture','PlayerFrameNameBackground',PlayerFrame) PlayerFrameHealthBar=new('StatusBar','PlayerFrameHealthBar',PlayerFrame) PlayerFrameManaBar=new('StatusBar','PlayerFrameManaBar',PlayerFrame) PlayerFrameHealthBar.height=big and 30 or 12 PlayerFrameHealthBar.TextString=new('FontString',nil,PlayerFrame) PlayerFrameManaBar.TextString=new('FontString',nil,PlayerFrame) local healthEvent=function() end PlayerFrameHealthBar:SetScript('OnEvent',healthEvent) local numbers=new('FontString',nil,PlayerFrameHealthBar) PlayerStatusTexture=new('Texture','PlayerStatusTexture',PlayerFrame) PlayerFrame_UpdateStatus=noop function methods:CreateFontString() return new('FontString',nil,self) end function methods:SetMinMaxValues(a,b) self.minimum=a;self.maximum=b end function methods:GetMinMaxValues() return self.minimum or 0,self.maximum or 100 end function methods:SetValue(v) self.value=v end function methods:GetValue() return self.value or 75 end function methods:SetStatusBarColor(r,g,b,a) self.barColor={r,g,b,a} end function methods:StartSizing(direction) self.sizing=direction end ShaguTweaks.Abbreviate=function(v) return tostring(v) end ShaguTweaks_config={['Hide Player Frame Resources']=hideResources and 1 or 0, ['Unit Frame Big Health for Player']=big and 1 or 0, PersonalResourceDisplay={Health={x=420,y=520,width=180,height=40}}} local nativeHeight=PlayerFrameHealthBar:GetHeight() if hideResources then dofile(root..'mods/unitframes-hide-player-resources.lua') modules['Hide Player Frame Resources']:enable() local ready=frames[table.getn(frames)] fire(ready,'OnEvent');fire(ready,'OnUpdate') if timer then pending[1]();pending={} else fire(ready,'OnUpdate') end end local parent=PlayerFrameHealthBar:GetParent() local alpha=PlayerFrameHealthBar.alpha local healthPoints=PlayerFrameHealthBar.points local nameParent=PlayerFrame.name:GetParent() dofile(root..'mods/unitframes-personal-resource-display.lua') modules['Personal Resource Display']:enable() local ready=frames[table.getn(frames)] fire(ready,'OnEvent');fire(ready,'OnUpdate') if timer then pending[1]() else fire(ready,'OnUpdate') end local display=ShaguTweaks.PersonalResourceDisplay assert(display and display.health.bar~=PlayerFrameHealthBar) assert(PlayerFrameHealthBar:GetParent()==parent and PlayerFrameHealthBar.alpha==alpha) assert(PlayerFrameHealthBar.points==healthPoints and PlayerFrameHealthBar:GetHeight()==nativeHeight) assert(PlayerFrameHealthBar:GetScript('OnEvent')==healthEvent and PlayerFrame.name:GetParent()==nameParent) assert(PlayerFrame.visible and PlayerFrame.mouse~=false) assert(display.health:GetParent()==UIParent and display.power:GetParent()==UIParent) assert(display.health.width==180 and display.health.height==40 and display.health.left==420) assert(display.power.height==(big and 36 or 18)) assert(display.health.bar.value==75 and display.health.bar.maximum==100) PlayerFrameHealthBar:SetMinMaxValues(0,1000);PlayerFrameHealthBar:SetValue(400) assert(display.health.bar.value==400 and display.health.bar.maximum==1000) PlayerFrameHealthBar:SetStatusBarColor(.2,.3,.4,0) assert(display.health.bar.barColor[1]==.2 and display.health.bar.barColor[4]==1) local events=modules['Personal Resource Display'].events assert((events:GetScript('OnUpdate')==nil)==timer) assert(not display.health.mouse and not display.health.resourceState.grip.visible) keys=true if timer then fire(events,'OnEvent') else fire(events,'OnUpdate',.1) end assert(display.health.mouse and display.health.resourceState.grip.visible) fire(display.health,'OnDragStart');assert(display.health.moving) display.health.left=300;display.health.top=400 fire(display.health,'OnDragStop') assert(ShaguTweaks_config.PersonalResourceDisplay.Health.x==300) local grip=display.health.resourceState.grip fire(grip,'OnDragStart');assert(display.health.sizing=='BOTTOMRIGHT') display.health:SetWidth(220);display.health:SetHeight(48) fire(display.health,'OnSizeChanged') assert(display.health.bar.width==212 and display.health.bar.height==42) keys=false if timer then fire(events,'OnEvent') else fire(events,'OnUpdate',.1) end assert(not display.health.sizing and ShaguTweaks_config.PersonalResourceDisplay.Health.width==220) keys=true fire(display.health,'OnMouseDown','RightButton') assert(not ShaguTweaks_config.PersonalResourceDisplay.Health) assert(display.health.width==127 and display.health.height==nativeHeight+6) assert(not ready:GetScript('OnUpdate')) end Check(false,true,false);Check(true,true,false);Check(false,true,true);Check(true,true,true) Check(false,false,false);Check(true,false,true) -- Migration preserves explicit new choices and old health/power positions. local f=assert(io.open(root..'main.lua'));local s=f:read('*a');f:close() local a=assert(string.find(s,' -- Replace detached native bars',1,true)) local b=assert(string.find(s,' -- initialize overwrites',a,true)) local migrate=assert(loadstring(string.sub(s,a,b-1))) ShaguTweaks_config={['Standalone Player Frame']=1,StandalonePlayerFrame={Health={x=10,y=20}}} migrate() assert(ShaguTweaks_config['Personal Resource Display']==1 and not ShaguTweaks_config['Hide Player Frame Resources']) assert(ShaguTweaks_config.PersonalResourceDisplay.Health.x==10 and not ShaguTweaks_config.StandalonePlayerFrame) ShaguTweaks_config={['Standalone Player Frame']=1,['Personal Resource Display']=0, PersonalResourceDisplay={Health={x=30}},StandalonePlayerFrame={Health={x=10},Power={x=40}}} migrate() assert(ShaguTweaks_config['Personal Resource Display']==0 and ShaguTweaks_config.PersonalResourceDisplay.Health.x==30) assert(ShaguTweaks_config.PersonalResourceDisplay.Power.x==40) print('Personal resources: independent native/copy layout combinations, source updates, resizing, drag/reset, modifier release, fallback and migration passed')