local root=(arg[1] or '.') .. '/' local function Check(big,timer,hidden,hideName,maskAvailable) local modules,frames,pending={},{},{} local methods={} local function noop() end local function new(kind,name,parent) local object=setmetatable({kind=kind or 'Frame',name=name,parent=parent,scripts={},width=119,height=12,left=106,top=550,scale=1,alpha=1,visible=true},{__index=function(t,k) if methods[k] then return methods[k] elseif string.find(k,'^[A-Z]') then return noop end end}) if kind=='Texture' and maskAvailable==false then object.SetMask=false end table.insert(frames,object); if name then _G[name]=object end; return object end function methods:GetName() return self.name end function methods:GetObjectType() return self.kind end function methods:SetParent(parent) self.parent=parent end function methods:GetParent() return self.parent end function methods:SetWidth(w) self.width=w end function methods:SetHeight(h) self.height=h end function methods:GetWidth() return self.width end function methods:GetHeight() return self.height end function methods:GetLeft() return self.left end function methods:GetTop() return self.top end function methods:GetCenter() return self.centerX,self.centerY end function methods:ClearAllPoints() self.points={} end function methods:SetPoint(p,relative,rp,x,y) self.points={p,relative,rp,x,y}; if rp=='BOTTOMLEFT' then self.left=x;self.top=y end end function methods:SetAllPoints(relative) self.allPoints=relative end function methods:SetScale(scale) self.scale=scale end function methods:GetEffectiveScale() return self.scale end function methods:SetFrameLevel(level) self.level=level end function methods:GetFrameLevel() return self.level or 1 end function methods:GetFrameStrata() return 'BACKGROUND' end function methods:SetScript(script,callback) self.scripts[script]=callback end function methods:GetScript(script) return self.scripts[script] end function methods:CreateTexture() return new('Texture',nil,self) end function methods:SetMask(path) self.mask=path end function methods:SetTexture(path) self.path=path end function methods:SetBackdrop(backdrop) self.backdrop=backdrop end function methods:GetTexture() return self.path end function methods:GetStatusBarTexture() return {GetTexture=function() return 'NativeHealthTexture' end} end function methods:GetStatusBarColor() return .53,.53,.93,1 end function methods:SetText(text) self.text=text end function methods:SetTexCoord(a,b,c,d) self.uv={a,b,c,d} end function methods:GetTexCoord() return 1,0,1,.78125,.09375,0,.09375,.78125 end function methods:SetVertexColor(r,g,b,a) self.color={r,g,b,a} end function methods:GetVertexColor() return 1,.78,.4,1 end function methods:SetDrawLayer(layer) self.layer=layer end function methods:SetAlpha(alpha) self.alpha=alpha end function methods:EnableMouse(enabled) self.mouse=enabled end function methods:StartMoving() self.moving=true end function methods:StopMovingOrSizing() self.moving=false end function methods:Hide() self.visible=false end function methods:Show() self.visible=true end CreateFrame=new local keys=false ShaguTweaks={T=setmetatable({},{__index=function(t,k) return k end}),API={timer=timer}} function ShaguTweaks.GetGlobalEnv() return _G end dofile(root..'api.lua') ShaguTweaks.API.timer=timer function ShaguTweaks:register(module) modules[module.title]=module;return module end ShaguTweaks.API.IsShiftKeyDown=function() return keys end ShaguTweaks.API.IsControlKeyDown=ShaguTweaks.API.IsShiftKeyDown ShaguTweaks.API.IsAltKeyDown=ShaguTweaks.API.IsShiftKeyDown function ShaguTweaks.API.Defer(callback) table.insert(pending,callback) end function ShaguTweaks.hooksecurefunc(object,name,callback) if type(object)=='string' then callback=name;name=object;object=_G end local original=object[name] or noop object[name]=function(a,b,c,d) original(a,b,c,d);callback(a,b,c,d) end end local oldThis,oldArg local function fire(frame,script,button) oldThis,oldArg=this,arg1;this,arg1=frame,button; local callback=frame:GetScript(script); if callback then callback() end; this,arg1=oldThis,oldArg end UIParent=new('Frame','UIParent');PlayerFrame=new('Button','PlayerFrame',UIParent) PlayerFrame.width=232;PlayerFrame.height=100 function UnitClass() return 'Warlock','WARLOCK' end function UnitLevel() return 60 end ShaguTweaks.ModernClassColors={WARLOCK={r=.53,g=.53,b=.93}} PlayerLevelText=new('FontString','PlayerLevelText',PlayerFrame) PlayerLevelText.centerX=117;PlayerLevelText.centerY=496 PlayerFrame.name=new('FontString','PlayerName',PlayerFrame) PlayerPortrait=new('Texture','PlayerPortrait',PlayerFrame);PlayerPortrait.alpha=hidden and 0 or 1 PlayerRestIcon=new('Texture','PlayerRestIcon',PlayerFrame);PlayerRestIcon.width=31 PlayerRestIcon.left=101;PlayerRestIcon.top=513 PlayerStatusGlow=new('Frame','PlayerStatusGlow',PlayerFrame);PlayerStatusGlow.width=32 PlayerStatusGlow.left=101;PlayerStatusGlow.top=513 PlayerFrameTexture=new('Texture','PlayerFrameTexture',PlayerFrame);PlayerFrameTexture.path=big and 'BigHealthArt' or 'StockArt' PlayerFrameBackground=new('Texture','PlayerFrameBackground',PlayerFrame) PlayerFrameNameBackground=new('Texture','PlayerFrameNameBackground',PlayerFrame) PlayerFrameHealthBar=new('StatusBar','PlayerFrameHealthBar',PlayerFrame) PlayerFrameManaBar=new('StatusBar','PlayerFrameManaBar',PlayerFrame) PlayerFrameHealthBar.height=big and 30 or 12 PlayerFrameHealthBar.TextString=new('FontString',nil,PlayerFrame) PlayerFrameManaBar.TextString=new('FontString',nil,PlayerFrame) local healthEvent=function() end PlayerFrameHealthBar:SetScript('OnEvent',healthEvent) local numbers=new('FontString',nil,PlayerFrameHealthBar) PlayerStatusTexture=new('Texture','PlayerStatusTexture',PlayerFrame) PlayerFrameDropDown={} PlayerFrame_OnReceiveDrag=noop PlayerFrame_UpdateStatus=noop local clicked,menu function PlayerFrame_OnClick(button) clicked=button end function SpellIsTargeting() return false end function ToggleDropDownMenu(a,b,c,anchor) menu=anchor end ShaguTweaks_config={['Standalone Player Frame']=1,['Hide Player Name']=hideName and 1 or 0,['Unit Frame Big Health for Player']=big and 1 or 0,StandalonePlayerFrame={Health={x=420,y=520}}} local originalHealth,originalMana,originalPortrait=PlayerFrameHealthBar,PlayerFrameManaBar,PlayerPortrait dofile(root..'mods/unitframes-hide-player-name.lua') modules['Hide Player Name']:enable() dofile(root..'mods/unitframes-standalone-player.lua') assert(not ShaguTweaks.StandalonePlayerFrame) modules['Standalone Player Frame']:enable() local ready=frames[table.getn(frames)] fire(ready,'OnEvent');fire(ready,'OnUpdate') if timer then assert(table.getn(pending)==1);pending[1]() else fire(ready,'OnUpdate') end local layout=ShaguTweaks.StandalonePlayerFrame assert(layout.name.visible==(not hideName)) assert(layout.health.backdrop.edgeFile=='Interface\\Tooltips\\UI-Tooltip-Border') assert(not layout.health.art and not layout.power.art) assert(layout.portrait.art.width==40 and layout.portrait.art.height==(maskAvailable==false and 72 or 36) and layout.portrait.artRight.height==36) assert(layout.portrait.artBottomRight.height==36) if maskAvailable==false then assert(not layout.portrait.badge.visible and not layout.portrait.artBottomLeft) else assert(layout.portrait.artBottomLeft.height==36) assert(layout.portrait.badge.mask=='Interface\\CharacterFrame\\TempPortraitAlphaMask') assert(layout.portrait.badge:GetParent()==layout.portrait.badgeOverlay) assert(layout.portrait.badgeOverlay:GetFrameLevel()>layout.portrait:GetFrameLevel()) assert(layout.portrait.levelOverlay:GetFrameLevel()>layout.portrait.badgeOverlay:GetFrameLevel()) end assert(PlayerLevelText:GetParent()==layout.portrait.levelOverlay and PlayerLevelText.text==60) assert(PlayerLevelText.points[4]==19 and PlayerLevelText.points[5]==-58) assert(PlayerRestIcon.points[4]==3 and PlayerStatusGlow.points[4]==3) assert(PlayerLevelText.layer=='BACKGROUND' and PlayerRestIcon:GetParent()==layout.portrait.levelOverlay) assert(layout.portrait.levelOverlay:GetFrameLevel()>layout.portrait:GetFrameLevel()) PlayerLevelText:SetText(61);assert(PlayerLevelText.text==61) assert(layout.name.classBackground.path=='NativeHealthTexture') assert(layout.name.classBackground.color[1]==.53 and layout.name.classBackground.color[3]==.93) assert(PlayerFrameNameBackground.alpha==0 and layout.name.classBackground.visible) assert(layout and originalHealth==PlayerFrameHealthBar and originalMana==PlayerFrameManaBar and originalPortrait==PlayerPortrait) assert(PlayerFrameHealthBar:GetParent()==layout.health and PlayerFrameManaBar:GetParent()==layout.power) assert(layout.power.unit=="player" and layout.power.manabar==PlayerFrameManaBar) assert(PlayerPortrait:GetParent()==layout.portrait and PlayerPortrait.alpha==(hidden and 0 or 1)) assert(numbers:GetParent()==PlayerFrameHealthBar and PlayerFrameHealthBar:GetScript('OnEvent')==healthEvent) assert(PlayerFrame.visible and PlayerFrame.mouse==false and PlayerFrameTexture.alpha==0) assert(layout.health.left==420 and layout.health.top==520) assert(PlayerFrameManaBar.height==(big and 30 or 12)) assert(not ready:GetScript('OnUpdate')) fire(layout.name,'OnClick','LeftButton');assert(clicked=='LeftButton') fire(PlayerFrameHealthBar,'OnMouseUp','RightButton');assert(menu==layout.health:GetName()) keys=true fire(PlayerFrameManaBar,'OnDragStart');assert(layout.power.moving) layout.power.left=300;layout.power.top=400 fire(PlayerFrameManaBar,'OnDragStop');assert(not layout.power.moving and ShaguTweaks_config.StandalonePlayerFrame.Power.x==300) fire(layout.power,'OnMouseDown','RightButton');assert(not ShaguTweaks_config.StandalonePlayerFrame.Power) assert(layout.power.left==layout.power.defaultPosition.x) PlayerFrameTexture:SetAlpha(1);assert(PlayerFrameTexture.alpha==0) PlayerFrame_UpdateStatus();assert(PlayerStatusTexture.width==72) end Check(false,true,false,false);Check(true,true,true,true);Check(false,false,false,true);Check(true,false,false,false);Check(false,true,false,false,false) print('Standalone player: native object/event/text retention, big power sizing, portrait hiding, saved positions, drag/reset, click handling and idle initialization passed')