forked from Dusk/ShaguTweaks-ClassicAPI
- libunitscan: expire the shared player cache once per session (180 days for known classes, 90 for class-less, at most 10,000 players). Every sighting now stamps an age, so roster and mouseover entries can expire. - libunitscan: keep a player's GUID only while the class is unknown and resolve such entries later with GetPlayerInfoByGUID. - libunitscan: skip the GUID lookup for known chat speakers seen within the hour, throttle full guild rescans to once a minute, skip UnitGUID when UnitClass answered, and query ClassicAPI's player cache once per miss instead of twice. - Social Colors: drop its separate 180-day cleanup. - Range Color: use its own 0.2 s timer. Sharing Blizzard's rangeTimer ran the check every frame for every ranged button. - Docs/PERFORMANCE.md: document the cache rules. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019W3rwusM4i1CYaHQAYixJ7
99 lines
4.2 KiB
Lua
99 lines
4.2 KiB
Lua
local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local hooksecurefunc = ShaguTweaks.hooksecurefunc
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local API = ShaguTweaks.API
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local module = ShaguTweaks:register({
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title = T["Range Color"],
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description = T["Action buttons will be colored red when out of range."],
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expansions = { ["vanilla"] = true },
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category = T["Action Bar"],
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enabled = nil,
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})
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-- Modern APIs return booleans; legacy range APIs return 1/0/nil.
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-- In Lua, numeric zero is truthy, so normalize both contracts explicitly.
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local function NormalizeRange(value)
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if value == true or value == 1 then return 1 end
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if value == false or value == 0 then return 0 end
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end
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local function GetActionRange(action)
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if not UnitExists("target") then return nil end
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if API and API.GetActionInfo then
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local actionType, id = API.GetActionInfo(action)
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if actionType == "spell" and id and API.spellrange
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and API.IsSpellInRange then
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-- ClassicAPI's check is geometric: it does not reject the wrong
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-- faction. A friendly buff should not turn red against an enemy.
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local spells = _G.C_Spell
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if spells then
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if type(spells.IsSpellHelpful) == "function"
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and spells.IsSpellHelpful(id) and type(UnitCanAssist) == "function"
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and not UnitCanAssist("player", "target") then return nil end
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if type(spells.IsSpellHarmful) == "function"
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and spells.IsSpellHarmful(id) and type(UnitCanAttack) == "function"
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and not UnitCanAttack("player", "target") then return nil end
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end
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-- nil is authoritative: self/rangeless spells have no range to
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-- fail. Never turn it into an old action-slot false result.
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return NormalizeRange(API.IsSpellInRange(id, "target"))
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elseif actionType == "item" and id and API.itemrange
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and API.IsItemInRange then
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return NormalizeRange(API.IsItemInRange(id, "target"))
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end
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end
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-- Macros, unresolved actions and clients without the native capability
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-- retain the action-slot compatibility fallback.
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return NormalizeRange(IsActionInRange(action))
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end
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local RANGE_INTERVAL = TOOLTIP_UPDATE_TIME or 0.2
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module.enable = function(self)
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hooksecurefunc("ActionButton_OnUpdate", function(elapsed)
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-- Blizzard sets rangeTimer only for actions that have a range. Use our
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-- own countdown instead of sharing it: decrementing rangeTimer here and
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-- testing "<= 0.2" ran this check on every frame for every ranged
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-- button, and kept Blizzard's own range check from ever firing.
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if this.rangeTimer then
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local timer = (this.shaguRangeTimer or 0) - (elapsed or 0)
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if timer > 0 then
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this.shaguRangeTimer = timer
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else
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this.shaguRangeTimer = RANGE_INTERVAL
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local action = ActionButton_GetPagedID(this)
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local inRange = GetActionRange(action)
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-- Look the icon up once instead of building its name each time.
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local icon = this.shaguRangeIcon
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if not icon then
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icon = _G[this:GetName() .. "Icon"]
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this.shaguRangeIcon = icon
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end
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if icon then
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if inRange == 0 then
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if not this.a then
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this.r, this.g, this.b, this.a = 0.85, 0.18, 0.18, 1
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end
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icon:SetVertexColor(this.r, this.g, this.b, this.a)
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else
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-- Restore the normal usability tint even if the old
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-- red action is now unusable or short of mana.
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local usable, noMana = IsUsableAction(action)
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if usable and usable ~= 0 then
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icon:SetVertexColor(1, 1, 1, 1)
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elseif noMana and noMana ~= 0 then
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icon:SetVertexColor(0.5, 0.5, 1, 1)
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else
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icon:SetVertexColor(0.4, 0.4, 0.4, 1)
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end
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end
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end
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end
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end
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end, true)
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end
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