forked from Dusk/ShaguTweaks-ClassicAPI
Bring in 27 module files from Dusk/ShaguTweaks-Extras-ClassicAPI (8e14bb4): action bar, chat, loot, macro, merchant (Buy Em All), minimap & world map, tooltip and unit frame modules, with their textures. Titles are unchanged, so saved toggles carry over. - Categories: Chat -> Chat & Social, World Map -> Minimap & World Map, Merchant & Auction -> Merchant; Macro is a new category. - Texture paths point at ShaguTweaks\img. - Not merged: Raid Frames, Bag Item Click and Bag Search Bar (Bagshui covers them), Auction Alt-Buy (aux covers it). - Chat note when the old ShaguTweaks-extras addon is still enabled. - English translation keys, notices, license copy, asset provenance, README, changelog and version 3.7. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019W3rwusM4i1CYaHQAYixJ7
145 lines
4.4 KiB
Lua
Executable File
145 lines
4.4 KiB
Lua
Executable File
local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local API = ShaguTweaks.API
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local libspell = ShaguTweaks.libspell
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local module = ShaguTweaks:register({
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title = T["Macro Icons"],
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description = T["Detect showtooltip and spells in macros to use them on action buttons."],
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expansions = { ["vanilla"] = true, ["tbc"] = false },
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maintainer = "@shagu (GitHub)",
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category = T["Macro"],
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enabled = true,
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})
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module.enable = function(self)
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local gfind = string.gmatch or string.gfind
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local function BuildMacroCache()
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local cache = {}
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for macroSlot = 1, 36 do
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local name, _, body = GetMacroInfo(macroSlot)
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if name and body then
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cache[name] = { id = macroSlot, body = body }
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end
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end
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return cache
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end
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local function GetMacroData(actionSlot, cache)
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local actionType, id = API.GetActionInfo(actionSlot)
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if actionType == "macro" and id then
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local _, _, body = GetMacroInfo(id)
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if body then return id, body end
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end
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local macroName = GetActionText(actionSlot)
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local entry = macroName and cache[macroName]
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if entry then return entry.id, entry.body end
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end
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local function ParseSpellText(match)
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if not match then return end
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local _, _, spell, rank = string.find(match, "(.+)%((.+)%)")
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return spell or match, rank
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end
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local function ResolveSpell(body, macroSlot)
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if not body then return end
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local customTooltip
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local fallback
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for line in gfind(body, "[^%\n]+") do
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-- Explicit #showtooltip always wins.
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local _, _, match = string.find(line, "^#showtooltip%s+(.+)")
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if match then
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return ParseSpellText(match)
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end
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-- Preserve the historical ShaguTweaks custom override.
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if not customTooltip then
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_, _, customTooltip = string.find(line, "%-%-showtooltip%s+(.+)")
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end
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-- Keep text parsing as a fallback for old/stale macro caches and /pfcast.
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if not fallback then
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_, _, fallback = string.find(line, "^/cast%s+(.+)")
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end
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if not fallback then
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_, _, fallback = string.find(line, "^/pfcast%s+(.+)")
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end
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if not fallback then
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_, _, fallback = string.find(line, "CastSpellByName%(%\"(.+)%\"%)")
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end
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end
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if customTooltip then
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return ParseSpellText(customTooltip)
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end
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-- ClassicAPI already resolves and caches the macro's primary spell.
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-- This is the correct modern behavior for a bare "#showtooltip" line and
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-- also covers /castsequence, CastSpellByName and CastSpellNoToggle.
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if macroSlot then
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local spell, rank = API.GetMacroSpell(macroSlot)
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if spell then
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return spell, rank ~= "" and rank or nil
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end
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end
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return ParseSpellText(fallback)
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end
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local function ButtonMacroScan(bar, macroCache)
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if not bar:IsVisible() then return end
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local prefix = bar:GetName()
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prefix = bar == MainMenuBar and "Action" or prefix
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prefix = bar == BonusActionBarFrame and "BonusAction" or prefix
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for index = 1, 12 do
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local button = _G[prefix.."Button"..index]
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local icon = _G[prefix.."Button"..index.."Icon"]
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if not button then break end
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local actionSlot = ActionButton_GetPagedID(button)
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local texture = GetActionTexture(actionSlot)
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button.spellslot, button.booktype = nil, nil
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local macroSlot, body = GetMacroData(actionSlot, macroCache)
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local spell, rank = ResolveSpell(body, macroSlot)
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if spell then
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button.spellslot, button.booktype = libspell.GetSpellIndex(spell, rank)
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if button.spellslot and button.booktype then
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texture = GetSpellTexture(button.spellslot, button.booktype) or texture
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end
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end
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if icon and texture and texture ~= icon:GetTexture() then
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icon:SetTexture(texture)
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end
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end
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end
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local bars = {
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MainMenuBar, BonusActionBarFrame, MultiBarRight, MultiBarLeft,
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MultiBarBottomRight, MultiBarBottomLeft
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}
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local macroicons = CreateFrame("Frame", "ShaguTweaksMacroIcons", UIParent)
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macroicons:RegisterEvent("PLAYER_ENTERING_WORLD")
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macroicons:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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macroicons:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
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macroicons:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
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macroicons:RegisterEvent("ACTIONBAR_SHOWGRID")
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macroicons:RegisterEvent("UPDATE_MACROS")
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macroicons:SetScript("OnEvent", function()
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local macroCache = BuildMacroCache()
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for _, bar in ipairs(bars) do
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ButtonMacroScan(bar, macroCache)
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end
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end)
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end
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