Files
ShaguTweaks-ClassicAPI/mods/sell-junk.lua
T

154 lines
4.7 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local API = ShaguTweaks.API
local module = ShaguTweaks:register({
title = T["Sell Junk"],
description = T["Adds a “Sell Junk” button to every merchant window, that sells all grey items."],
expansions = { ["vanilla"] = true },
category = T["Tooltip & Items"],
enabled = true,
})
local function CreateGoldString(money)
if type(money) ~= "number" then return "-" end
local gold = floor(money/ 100 / 100)
local silver = floor(mod((money/100),100))
local copper = floor(mod(money,100))
local string = ""
if gold > 0 then string = string .. "|cffffffff" .. gold .. "|cffffd700g" end
if silver > 0 or gold > 0 then string = string .. "|cffffffff " .. silver .. "|cffc7c7cfs" end
string = string .. "|cffffffff " .. copper .. "|cffeda55fc"
return string
end
local function HasGreyItems()
return API.GetNumJunkItems() > 0
end
module.enable = function(self)
local autovendor = CreateFrame("Frame", nil, nil)
autovendor:Hide()
autovendor:SetScript("OnShow", function()
this.startMoney = GetMoney()
this.lastCount = API.GetNumJunkItems()
this.started = this.lastCount > 0
this.elapsed = 0
this.progressUntil = GetTime() + 5
if not this.started then
this:Hide()
return
end
-- ClassicAPI performs a real merchant sale and drains the queue one item
-- per frame, without abusing UseContainerItem or a manual throttle.
API.SellAllJunkItems()
this.button:Update()
end)
autovendor:SetScript("OnHide", function()
if this.started and this.startMoney then
local earned = GetMoney() - this.startMoney
if earned > 0 then
DEFAULT_CHAT_FRAME:AddMessage(T["Your vendor trash has been sold and you earned"] .. " " .. CreateGoldString(earned))
end
end
this.started = nil
this.startMoney = nil
this.lastCount, this.elapsed, this.progressUntil = nil, nil, nil
if this.button then this.button:Update() end
end)
-- Native code owns sale pacing. Check completion ten times per second and
-- stop waiting after five seconds without progress; never resubmit the sale.
autovendor:SetScript("OnUpdate", function()
if not this.started then return end
this.elapsed = this.elapsed + arg1
if this.elapsed < .1 then return end
this.elapsed = 0
local count = API.GetNumJunkItems()
local now = GetTime()
if count < this.lastCount then this.progressUntil = now + 5 end
this.lastCount = count
if count == 0 or now >= this.progressUntil then this:Hide() end
end)
autovendor:RegisterEvent("MERCHANT_SHOW")
autovendor:RegisterEvent("MERCHANT_CLOSED")
autovendor:RegisterEvent("MERCHANT_UPDATE")
autovendor:SetScript("OnEvent", function()
if event == "MERCHANT_CLOSED" then
autovendor.merchant = nil
autovendor:Hide()
elseif event == "MERCHANT_SHOW" then
autovendor.merchant = true
autovendor.button:Show()
end
autovendor.button:Update()
MerchantRepairText:SetText("")
if MerchantRepairItemButton:IsShown() then
autovendor.button:ClearAllPoints()
autovendor.button:SetPoint("RIGHT", MerchantRepairItemButton, "LEFT", -4, 0)
else
autovendor.button:ClearAllPoints()
autovendor.button:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0)
end
end)
-- Setup Autosell button
autovendor.button = CreateFrame("Button", nil, MerchantFrame)
autovendor.button:SetWidth(36)
autovendor.button:SetHeight(36)
autovendor.button:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
autovendor.button:SetNormalTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
autovendor.button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sell Grey Items"])
GameTooltip:Show()
end)
autovendor.button:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
autovendor.button:SetScript("OnClick", function()
autovendor:Show()
end)
autovendor.button.Update = function()
if not autovendor:IsVisible() then
if HasGreyItems() then
autovendor.button:Enable()
autovendor.button:GetNormalTexture():SetDesaturated(false)
else
autovendor.button:Disable()
autovendor.button:GetNormalTexture():SetDesaturated(true)
end
else
autovendor.button:Disable()
autovendor.button:GetNormalTexture():SetDesaturated(true)
end
end
-- Hook MerchantFrame_Update
if not HookMerchantFrame_Update then
local HookMerchantFrame_Update = MerchantFrame_Update
function _G.MerchantFrame_Update()
if MerchantFrame.selectedTab == 1 then
autovendor.button:Show()
else
autovendor.button:Hide()
end
HookMerchantFrame_Update()
end
end
end