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-- Event-driven achievement tracking, character scan, and hotkey binding.
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local frame = CreateFrame("Frame", "RelationshipsAchievementsEventFrame", UIParent)
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-- Turtle/OctoWoW builds expose slightly different event sets. Registering an
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-- unknown event can abort an entire Lua file on some 1.12 clients, so optional
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-- events are protected. The standard Vanilla events remain the primary path.
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local function SafeRegister(name)
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pcall(frame.RegisterEvent, frame, name)
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end
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local trackedEvents = {
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"PLAYER_LOGIN", "PLAYER_ENTERING_WORLD", "PLAYER_LEVEL_UP", "PLAYER_DEAD",
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"QUEST_COMPLETE", "QUEST_TURNED_IN", "ZONE_CHANGED_NEW_AREA", "ZONE_CHANGED",
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"ZONE_CHANGED_INDOORS", "CHAT_MSG_COMBAT_HONOR_GAIN",
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"CHAT_MSG_COMBAT_FACTION_CHANGE", "SKILL_LINES_CHANGED", "CHAT_MSG_LOOT",
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"CHAT_MSG_MONEY", "CHAT_MSG_COMBAT_HOSTILE_DEATH", "CHAT_MSG_COMBAT_XP_GAIN",
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"CHAT_MSG_SYSTEM", "CHAT_MSG_BG_SYSTEM_NEUTRAL", "CHAT_MSG_BG_SYSTEM_ALLIANCE", "CHAT_MSG_BG_SYSTEM_HORDE", "UPDATE_FACTION", "PARTY_MEMBERS_CHANGED", "FRIENDLIST_UPDATE",
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"GUILD_ROSTER_UPDATE", "PLAYER_UNGHOST", "PLAYER_ALIVE", "CHAT_MSG_TEXT_EMOTE",
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"CHAT_MSG_EMOTE", "PLAYER_PVP_RANK_CHANGED", "PLAYER_PVP_KILLS_CHANGED",
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"PLAYER_PVPKILLS_CHANGED", "HONOR_CURRENCY_UPDATE", "HEARTHSTONE_BOUND",
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"BANKFRAME_OPENED", "TRAINER_SHOW", "MAIL_SEND_SUCCESS", "PLAYER_EQUIPMENT_CHANGED",
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"BAG_UPDATE", "CHARACTER_POINTS_CHANGED", "SPELLS_CHANGED", "UNIT_HEALTH", "PLAYER_MONEY"
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}
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for i = 1, table.getn(trackedEvents) do SafeRegister(trackedEvents[i]) end
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-- ============ PvP rank scanning ============
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-- Vanilla UnitPVPRank("player") returns 0 (no rank) or 5..19 where the
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-- lowest ranked player is Private/Scout = 5. Subtract 4 to get 1..14.
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local function ScanPvPRank()
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if not UnitPVPRank then return end
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local raw = UnitPVPRank("player") or 0
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-- Lifetime stats preserve the highest rank ever earned, even after weekly
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-- decay. Use whichever is higher so installing later still grants every
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-- lower title in the chain.
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if GetPVPLifetimeStats then
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local _, _, highest = GetPVPLifetimeStats()
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if highest and highest > raw then raw = highest end
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end
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if raw == 0 then return end
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local rank = raw
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if rank >= 5 then rank = rank - 4 end
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if rank < 1 then return end
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if rank >= 1 then RelationshipsAchievements:Unlock(2001) end -- Private / Scout
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if rank >= 3 then RelationshipsAchievements:Unlock(2002) end -- Sergeant / Senior Sergeant
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if rank >= 6 then RelationshipsAchievements:Unlock(2003) end -- Knight / Stone Guard
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if rank >= 9 then RelationshipsAchievements:Unlock(2004) end -- Champion / Centurion
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if rank >= 12 then RelationshipsAchievements:Unlock(2005) end -- Marshal / Legionnaire
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if rank >= 13 then RelationshipsAchievements:Unlock(2006) end -- Field Marshal / Warlord
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if rank >= 14 then
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local _, faction = UnitFactionGroup("player")
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if faction == "Horde" then
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RelationshipsAchievements:Unlock(1003) -- High Warlord
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else
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RelationshipsAchievements:Unlock(1002) -- Grand Marshal
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end
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end
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end
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local function ScanPvPKills()
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if not GetPVPLifetimeStats then return end
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local honorable = GetPVPLifetimeStats() or 0
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RelationshipsAchievements:UpdateStat("honorKills", honorable)
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if honorable >= 1 then RelationshipsAchievements:Unlock(501) end
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end
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local function ScanTalents()
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if not GetNumTalentTabs or not GetNumTalents or not GetTalentInfo then return end
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local spent = 0
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for tab = 1, GetNumTalentTabs() do
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for talent = 1, GetNumTalents(tab) do
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local _, _, _, _, rank = GetTalentInfo(tab, talent)
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spent = spent + (rank or 0)
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end
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end
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if spent >= 1 then RelationshipsAchievements:Unlock(1111) end
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if spent >= 51 then RelationshipsAchievements:Unlock(1112) end
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end
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local previousTalentSpent
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local function ScanTalentChange()
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if not GetNumTalentTabs or not GetNumTalents or not GetTalentInfo then return end
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local spent = 0
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for tab = 1, GetNumTalentTabs() do
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for talent = 1, GetNumTalents(tab) do
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local _, _, _, _, rank = GetTalentInfo(tab, talent)
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spent = spent + (rank or 0)
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end
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end
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if previousTalentSpent and previousTalentSpent > 0 and spent == 0 then RelationshipsAchievements:Unlock(1113) end
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previousTalentSpent = spent
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ScanTalents()
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end
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local function ScanEquipmentAndBags()
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if GetInventoryItemLink then
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if GetInventoryItemLink("player", 4) then RelationshipsAchievements:Unlock(1203) end
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if GetInventoryItemLink("player", 19) then RelationshipsAchievements:Unlock(109) end
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local allRare, haveGear, epic = true, false, false
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for slot = 1, 18 do
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if slot ~= 4 and slot ~= 18 then
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local link = GetInventoryItemLink("player", slot)
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if link then
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haveGear = true
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local _, _, quality = GetItemInfo(link)
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if quality and quality >= 4 then epic = true end
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if not quality or quality < 3 then allRare = false end
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local itemName = GetItemInfo(link)
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if itemName == "Atiesh, Greatstaff of the Guardian" then RelationshipsAchievements:Unlock(1004) end
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if itemName == "Thunderfury, Blessed Blade of the Windseeker" then RelationshipsAchievements:Unlock(1005) end
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if itemName == "Sulfuras, Hand of Ragnaros" then RelationshipsAchievements:Unlock(1006) end
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else
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allRare = false
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end
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end
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end
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if haveGear and allRare then RelationshipsAchievements:Unlock(1208) end
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if epic then RelationshipsAchievements:Unlock(1209) end
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end
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if GetContainerNumSlots then
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local bags, has16 = 0, false
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for bag = 1, 4 do
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local slots = GetContainerNumSlots(bag) or 0
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if slots > 0 then bags = bags + 1 end
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if slots >= 16 then has16 = true end
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end
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if bags >= 4 then RelationshipsAchievements:Unlock(1202) end
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if has16 then RelationshipsAchievements:Unlock(1201) end
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end
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end
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local function ScanSpellbook()
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if not GetSpellName then return end
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local mounts, pets = 0, 0
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local i = 1
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while true do
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local name, rank = GetSpellName(i, BOOKTYPE_SPELL or "spell")
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if not name then break end
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local low = string.lower(name)
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if string.find(low, "summon ") and (string.find(low, "horse") or string.find(low, "ram")
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or string.find(low, "tiger") or string.find(low, "raptor") or string.find(low, "wolf")
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or string.find(low, "kodo") or string.find(low, "mechanostrider")) then mounts = mounts + 1 end
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if string.find(low, "summon ") and not string.find(low, "demon") and not string.find(low, "elemental") then pets = pets + 1 end
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i = i + 1
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end
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RelationshipsAchievements:UpdateStat("mountCount", mounts)
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RelationshipsAchievements:UpdateStat("petCount", pets)
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if mounts >= 1 then RelationshipsAchievements:Unlock(211) end
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if mounts >= 1 and (UnitLevel("player") or 1) >= 60 then RelationshipsAchievements:Unlock(212) end
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if pets >= 1 then RelationshipsAchievements:Unlock(1204) end
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end
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function RelationshipsAchievements_ScanCharacter()
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RelationshipsAchievements:Init()
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local lvl = UnitLevel("player") or 1
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if lvl >= 5 then RelationshipsAchievements:Unlock(216) end
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if lvl >= 10 then RelationshipsAchievements:Unlock(201) end
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if lvl >= 15 then RelationshipsAchievements:Unlock(218) end
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if lvl >= 20 then RelationshipsAchievements:Unlock(202) end
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if lvl >= 25 then RelationshipsAchievements:Unlock(219) end
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if lvl >= 30 then RelationshipsAchievements:Unlock(203) end
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if lvl >= 35 then RelationshipsAchievements:Unlock(220) end
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if lvl >= 40 then RelationshipsAchievements:Unlock(204) end
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if lvl >= 45 then RelationshipsAchievements:Unlock(221) end
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if lvl >= 50 then RelationshipsAchievements:Unlock(205) end
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if lvl >= 55 then RelationshipsAchievements:Unlock(222) end
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if lvl >= 60 then RelationshipsAchievements:Unlock(206) end
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-- Custom races and OctoWoW level milestone.
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local race = UnitRace("player")
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if race == "High Elf" or race == "HighElf" then RelationshipsAchievements:Unlock(1302) end
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if race == "Goblin" then RelationshipsAchievements:Unlock(1303) end
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if lvl >= 60 then RelationshipsAchievements:Unlock(1307) end
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-- Class-at-60 achievements
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if lvl >= 60 then
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local _, class = UnitClass("player")
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if class == "WARRIOR" then RelationshipsAchievements:Unlock(1101)
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elseif class == "PALADIN" then RelationshipsAchievements:Unlock(1102)
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elseif class == "HUNTER" then RelationshipsAchievements:Unlock(1103)
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elseif class == "ROGUE" then RelationshipsAchievements:Unlock(1104)
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elseif class == "PRIEST" then RelationshipsAchievements:Unlock(1105)
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elseif class == "SHAMAN" then RelationshipsAchievements:Unlock(1106)
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elseif class == "MAGE" then RelationshipsAchievements:Unlock(1107)
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elseif class == "WARLOCK" then RelationshipsAchievements:Unlock(1108)
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elseif class == "DRUID" then RelationshipsAchievements:Unlock(1109)
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end
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end
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if GetGuildInfo and GetGuildInfo("player") then
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RelationshipsAchievements:Unlock(103)
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if GetNumGuildMembers and GetNumGuildMembers() >= 10 then RelationshipsAchievements:Unlock(1703) end
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end
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if GetNumPartyMembers and GetNumPartyMembers() > 0 then
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RelationshipsAchievements:Unlock(105)
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end
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if GetNumFriends and GetNumFriends() > 0 then
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RelationshipsAchievements:Unlock(102)
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RelationshipsAchievements:UpdateStat("friendCount", GetNumFriends())
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end
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if GetInventoryItemLink and GetInventoryItemLink("player", 19) then
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RelationshipsAchievements:Unlock(109)
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end
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-- Gold-in-bag achievements (retroactive on scan)
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if GetMoney then
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local copper = GetMoney() or 0
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if copper >= 100 then RelationshipsAchievements:Unlock(1901) end -- 1 silver
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if copper >= 10000 then RelationshipsAchievements:Unlock(1902) end -- 1 gold
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if copper >= 5000000 then RelationshipsAchievements:Unlock(223) end -- 500g
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if copper >= 10000000 then RelationshipsAchievements:Unlock(1903) end -- 1000g
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if copper >= 50000000 then RelationshipsAchievements:Unlock(224) end -- 5000g
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if copper >= 100000000 then RelationshipsAchievements:Unlock(1904) end -- 10000g
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end
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local zc = 0
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for _ in pairs(RelationshipsAchievementsCharDB.zones) do zc = zc + 1 end
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RelationshipsAchievements:UpdateStat("zoneCount", zc)
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if GetNumSkillLines then
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local highestProf = 0
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local highestWeapon = 0
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for i = 1, GetNumSkillLines() do
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local name, isHeader, _, rank = GetSkillLineInfo(i)
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if not isHeader and rank and rank > 0 then
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if name == "Swords" or name == "Two-Handed Swords"
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or name == "Axes" or name == "Two-Handed Axes"
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or name == "Maces" or name == "Two-Handed Maces"
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or name == "Daggers" or name == "Fist Weapons"
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or name == "Polearms" or name == "Staves"
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or name == "Bows" or name == "Crossbows" or name == "Guns"
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or name == "Wands" or name == "Thrown" then
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if rank > highestWeapon then highestWeapon = rank end
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elseif name == "Cooking" then
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RelationshipsAchievements:UpdateStat("cookingSkill", rank)
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elseif name == "Fishing" then
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RelationshipsAchievements:UpdateStat("fishingSkill", rank)
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elseif name == "First Aid" then
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if rank >= 300 then RelationshipsAchievements:Unlock(707) end
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else
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if rank > highestProf then highestProf = rank end
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if rank >= 300 then
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if name == "Alchemy" then RelationshipsAchievements:Unlock(708) end
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if name == "Blacksmithing" then RelationshipsAchievements:Unlock(709) end
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if name == "Enchanting" then RelationshipsAchievements:Unlock(710) end
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if name == "Engineering" then RelationshipsAchievements:Unlock(711) end
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if name == "Herbalism" then RelationshipsAchievements:Unlock(712) end
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if name == "Leatherworking"then RelationshipsAchievements:Unlock(713) end
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if name == "Mining" then RelationshipsAchievements:Unlock(714) end
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if name == "Skinning" then RelationshipsAchievements:Unlock(715) end
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if name == "Tailoring" then RelationshipsAchievements:Unlock(716) end
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end
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end
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end
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end
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RelationshipsAchievements:UpdateStat("profSkill", highestProf)
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RelationshipsAchievements:UpdateStat("weaponSkill", highestWeapon)
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end
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if GetNumFactions then
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local exalted = 0
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local hasFriendly, hasHonored, hasRevered, hasExalted = false, false, false, false
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for i = 1, GetNumFactions() do
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local name, _, standing = GetFactionInfo(i)
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if standing then
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if standing >= 5 then hasFriendly = true end
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if standing >= 6 then hasHonored = true end
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if standing >= 7 then hasRevered = true end
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if standing >= 8 then
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hasExalted = true
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exalted = exalted + 1
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if name and RelationshipsAchievements_FactionMap[name] then
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RelationshipsAchievements:Unlock(RelationshipsAchievements_FactionMap[name])
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end
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RelationshipsAchievementsCharDB.factionsExalted[name or "?"] = true
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end
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end
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end
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if hasFriendly then RelationshipsAchievements:Unlock(801) end
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if hasHonored then RelationshipsAchievements:Unlock(802) end
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if hasRevered then RelationshipsAchievements:Unlock(803) end
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if hasExalted then RelationshipsAchievements:Unlock(804) end
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RelationshipsAchievements:UpdateStat("exaltedCount", exalted)
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end
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ScanPvPRank()
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ScanPvPKills()
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ScanTalents()
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ScanEquipmentAndBags()
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ScanSpellbook()
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RelationshipsAchievements_RefreshUI = RelationshipsAchievements_RefreshUI or function() end
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if RelationshipsAchievementFrame and RelationshipsAchievementFrame:IsVisible() then
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RelationshipsAchievements_RefreshUI()
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end
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end
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local function BindHotkey()
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if not SetBinding then return end
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local existing = GetBindingAction and GetBindingAction("Y")
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if existing and existing ~= "" and existing ~= "TOGGLERELATIONSHIPSACHIEVEMENT" then
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return
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end
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SetBinding("Y", "TOGGLERELATIONSHIPSACHIEVEMENT")
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end
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-- ============ SendChatMessage hook (Chatty achievement) ============
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-- Wrapping SendChatMessage is more reliable than reading CHAT_MSG_SAY back,
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-- because whispers, guild chat, and channels each fire different events and
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-- some don't echo the sender field consistently on Turtle / Vanilla.
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local _origSendChatMessage = SendChatMessage
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if _origSendChatMessage then SendChatMessage = function(msg, chatType, language, target)
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_origSendChatMessage(msg, chatType, language, target)
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if msg and msg ~= "" and RelationshipsAchievements and RelationshipsAchievements.AddStat then
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RelationshipsAchievements:AddStat("chatCount", 1)
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end
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end end
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local _origSendMail = SendMail
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if _origSendMail then SendMail = function(name, subject, body)
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_origSendMail(name, subject, body)
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RelationshipsAchievements:Unlock(110)
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end end
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local _origPostAuction = PostAuction
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if _origPostAuction then PostAuction = function(minBid, buyoutPrice, runTime, stackSize, numStacks)
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_origPostAuction(minBid, buyoutPrice, runTime, stackSize, numStacks)
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RelationshipsAchievements:AddStat("auctionsListed", numStacks or 1)
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end end
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local _origBuyoutAuction = BuyoutAuction
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if _origBuyoutAuction then BuyoutAuction = function(index)
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_origBuyoutAuction(index)
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RelationshipsAchievements:Unlock(107)
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RelationshipsAchievements:AddStat("auctionsWon", 1)
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end end
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local OnQuestComplete
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-- Hook ConfirmBinder(): the innkeeper popup's OnAccept calls this API and it
|
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-- fires exactly once per successful bind. The HEARTHSTONE_BOUND event does not
|
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-- exist in vanilla 1.12, and the CHAT_MSG_SYSTEM string fallback below is
|
||||
-- localised / worded differently on some Turtle/Octo builds, so hooking the
|
||||
-- API is the only reliable trigger for re-binding to a new inn.
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local _origConfirmBinder = ConfirmBinder
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if _origConfirmBinder then ConfirmBinder = function()
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_origConfirmBinder()
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if RelationshipsAchievements and RelationshipsAchievements.Unlock then
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RelationshipsAchievements:Unlock(108)
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end
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||||
if RelationshipsAchievementsCharDB then
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RelationshipsAchievementsCharDB.pendingInnBind = nil
|
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end
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end end
|
||||
|
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-- Hook GetQuestReward(): fires exactly once when the player accepts a quest
|
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-- reward. Much more reliable than QUEST_COMPLETE (which fires each time the
|
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-- reward window opens) for tracking completed-quest counters.
|
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local _origGetQuestReward = GetQuestReward
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if _origGetQuestReward then GetQuestReward = function(choice)
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OnQuestComplete()
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return _origGetQuestReward(choice)
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end end
|
||||
|
||||
-- ============ DoEmote hook (Say Hello / Dance Off) ============
|
||||
-- Hooking DoEmote is the cleanest way: the token is stable ("wave", "dance")
|
||||
-- across all locales, unlike the CHAT_MSG_TEXT_EMOTE text which is localized.
|
||||
local _origDoEmote = DoEmote
|
||||
if _origDoEmote then
|
||||
DoEmote = function(token, target)
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||||
_origDoEmote(token, target)
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||||
if not token then return end
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local t = string.lower(token)
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if t == "wave" then
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RelationshipsAchievements:Unlock(1701)
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elseif t == "dance" then
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RelationshipsAchievements:Unlock(1702)
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||||
end
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||||
end
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||||
end
|
||||
|
||||
local loginScanDone = false
|
||||
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||||
local function OnLogin()
|
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RelationshipsAchievements:Init()
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||||
RelationshipsAchievements:Unlock(101)
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||||
RelationshipsAchievements:Unlock(1301)
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BindHotkey()
|
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if not loginScanDone then
|
||||
loginScanDone = true
|
||||
local scanner = CreateFrame("Frame")
|
||||
local acc = 0
|
||||
scanner:SetScript("OnUpdate", function()
|
||||
acc = acc + (arg1 or 0)
|
||||
if acc >= 2 then
|
||||
RelationshipsAchievements_ScanCharacter()
|
||||
if ShowFriends then ShowFriends() end
|
||||
if GuildRoster then GuildRoster() end
|
||||
this:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLevelUp()
|
||||
RelationshipsAchievements_ScanCharacter()
|
||||
end
|
||||
|
||||
OnQuestComplete = function()
|
||||
-- QUEST_COMPLETE is the reliable 1.12 turn-in event. Custom clients that
|
||||
-- also emit QUEST_TURNED_IN are de-duplicated by time stamp below.
|
||||
local now = time()
|
||||
if RelationshipsAchievementsCharDB.lastQuestCredit == now then return end
|
||||
RelationshipsAchievementsCharDB.lastQuestCredit = now
|
||||
RelationshipsAchievements:AddStat("questCount", 1)
|
||||
local title = GetTitleText and GetTitleText() or ""
|
||||
local low = string.lower(title or "")
|
||||
if string.find(low, "attunement to the core") then RelationshipsAchievements:Unlock(683) end
|
||||
if string.find(low, "blackhand's command") then RelationshipsAchievements:Unlock(682) end
|
||||
if string.find(low, "onyxia") or string.find(low, "great masquerade") then RelationshipsAchievements:Unlock(684) end
|
||||
if string.find(low, "head of onyxia") or string.find(low, "victory for the alliance") or string.find(low, "victory for the horde") then RelationshipsAchievements:Unlock(2104) end
|
||||
if string.find(low, "silithyst") then RelationshipsAchievements:AddStat("silithystTurnIns", 1) end
|
||||
if string.find(low, "class") then RelationshipsAchievements:Unlock(312) end
|
||||
end
|
||||
|
||||
local function OnZoneChanged()
|
||||
local zone = GetRealZoneText() or GetZoneText()
|
||||
if not zone or zone == "" then return end
|
||||
|
||||
if RelationshipsAchievements_CityMap and RelationshipsAchievements_CityMap[zone] then
|
||||
RelationshipsAchievements:Unlock(RelationshipsAchievements_CityMap[zone])
|
||||
RelationshipsAchievementsCharDB.cities = RelationshipsAchievementsCharDB.cities or {}
|
||||
if not RelationshipsAchievementsCharDB.cities[zone] then
|
||||
RelationshipsAchievementsCharDB.cities[zone] = true
|
||||
local a, h = 0, 0
|
||||
for c in pairs(RelationshipsAchievementsCharDB.cities) do
|
||||
if RelationshipsAchievements_AllianceCities[c] then a = a + 1 end
|
||||
if RelationshipsAchievements_HordeCities[c] then h = h + 1 end
|
||||
end
|
||||
RelationshipsAchievements:UpdateStat("allianceCitiesVisited", a)
|
||||
RelationshipsAchievements:UpdateStat("hordeCitiesVisited", h)
|
||||
if a >= 3 then RelationshipsAchievements:Unlock(1807) end
|
||||
if h >= 3 then RelationshipsAchievements:Unlock(1808) end
|
||||
end
|
||||
end
|
||||
local lowZone = string.lower(zone)
|
||||
if string.find(lowZone, "karazhan crypt") then RelationshipsAchievements:Unlock(1305) end
|
||||
if string.find(lowZone, "emerald sanctum") then RelationshipsAchievements:Unlock(1308) end
|
||||
|
||||
if not RelationshipsAchievementsCharDB.zones[zone] then
|
||||
RelationshipsAchievementsCharDB.zones[zone] = true
|
||||
local id = RelationshipsAchievements_ZoneMap[zone]
|
||||
if id then RelationshipsAchievements:Unlock(id) end
|
||||
local count = 0
|
||||
for _ in pairs(RelationshipsAchievementsCharDB.zones) do count = count + 1 end
|
||||
RelationshipsAchievements:UpdateStat("zoneCount", count)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHonorGain(msg)
|
||||
-- Objective/bonus honor uses this event too, so never increment blindly.
|
||||
-- Lifetime stats give the authoritative HK total and cannot double-count.
|
||||
if GetPVPLifetimeStats then
|
||||
local before = RelationshipsAchievements:GetStat("honorKills")
|
||||
ScanPvPKills()
|
||||
local after = RelationshipsAchievements:GetStat("honorKills")
|
||||
if after > before then
|
||||
RelationshipsAchievements:Unlock(501)
|
||||
RelationshipsAchievements:UpdateStat("pvpKills", after)
|
||||
end
|
||||
elseif msg and string.find(string.lower(msg), "honorable kill") then
|
||||
RelationshipsAchievements:Unlock(501)
|
||||
RelationshipsAchievements:AddStat("honorKills", 1)
|
||||
RelationshipsAchievements:AddStat("pvpKills", 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnFactionChange(msg)
|
||||
if not msg then return end
|
||||
-- Recompute from the faction table. Incrementing from chat inflated the
|
||||
-- count when duplicate messages fired and could award 5/10 Exalted early.
|
||||
RelationshipsAchievements_ScanCharacter()
|
||||
end
|
||||
|
||||
local function OnSkillLinesChanged()
|
||||
RelationshipsAchievements_ScanCharacter()
|
||||
end
|
||||
|
||||
local function OnLootMessage(msg)
|
||||
if not msg then return end
|
||||
local clean = string.gsub(msg, ",", "")
|
||||
local _, _, g = string.find(clean, "(%d+) Gold")
|
||||
if g then
|
||||
RelationshipsAchievements:AddStat("goldLooted", tonumber(g))
|
||||
end
|
||||
local low = string.lower(msg)
|
||||
if string.find(low, "fish") or string.find(low, "snapper") or string.find(low, "trout")
|
||||
or string.find(low, "salmon") or string.find(low, "catfish") or string.find(low, "eel") then
|
||||
RelationshipsAchievements:Unlock(1401)
|
||||
RelationshipsAchievements:AddStat("fishCount", 1)
|
||||
end
|
||||
if string.find(low, "you create") and (string.find(low, "food") or string.find(low, "meal")
|
||||
or string.find(low, "roast") or string.find(low, "stew")) then RelationshipsAchievements:Unlock(1501) end
|
||||
end
|
||||
|
||||
local function OnEnemyDeath(msg)
|
||||
if not msg then return end
|
||||
if string.find(msg, "You have slain") or string.find(msg, "slain by you") then
|
||||
RelationshipsAchievements:AddStat("killCount", 1)
|
||||
end
|
||||
local bossMap = RelationshipsAchievements_BossMap or {}
|
||||
for boss, info in pairs(bossMap) do
|
||||
if string.find(msg, boss, 1, true) then
|
||||
RelationshipsAchievements:Unlock(info.id)
|
||||
local seen = info.raid and RelationshipsAchievementsCharDB.raidBosses or RelationshipsAchievementsCharDB.dungeonBosses
|
||||
if not seen[boss] then
|
||||
seen[boss] = true
|
||||
RelationshipsAchievements:AddStat(info.raid and "raidsCleared" or "dungeonsCleared", 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnSystemMessage(msg)
|
||||
if not msg then return end
|
||||
local _, _, winner = string.find(msg, "^(.-) has defeated ")
|
||||
if winner and winner == UnitName("player") then
|
||||
RelationshipsAchievements:AddStat("duelWins", 1)
|
||||
end
|
||||
if string.find(msg, "home is now") or string.find(msg, "bound to") then
|
||||
RelationshipsAchievements:Unlock(108)
|
||||
RelationshipsAchievementsCharDB.pendingInnBind = nil
|
||||
end
|
||||
local low = string.lower(msg)
|
||||
if string.find(low, "learned a new") or string.find(low, "you have learned") then RelationshipsAchievements:Unlock(1110) end
|
||||
if string.find(low, "darkmoon faire") then RelationshipsAchievements:Unlock(911) end
|
||||
if string.find(low, "trick or treat") then RelationshipsAchievements:Unlock(903) end
|
||||
if string.find(low, "lunar festival") then RelationshipsAchievements:Unlock(909) end
|
||||
if string.find(low, "winter veil") then RelationshipsAchievements:Unlock(901) end
|
||||
-- Battleground victories. On 1.12 the win message reads "The Alliance wins!"
|
||||
-- or "The Horde wins!" via CHAT_MSG_BG_SYSTEM_NEUTRAL and does NOT include
|
||||
-- the map name, so we look up the current BG from GetRealZoneText() and
|
||||
-- credit the player's faction only. Guard with pendingBgWin so duplicate
|
||||
-- messages (both faction and neutral system chat) don't double-count.
|
||||
if string.find(msg, "wins!") or string.find(msg, "[Vv]ictory") then
|
||||
local zone = (GetRealZoneText and GetRealZoneText()) or ""
|
||||
local _, myFaction = UnitFactionGroup("player")
|
||||
local winner
|
||||
if string.find(msg, "Alliance") then winner = "Alliance"
|
||||
elseif string.find(msg, "Horde") then winner = "Horde"
|
||||
end
|
||||
local key = zone .. "|" .. (winner or "?")
|
||||
if RelationshipsAchievementsCharDB and RelationshipsAchievementsCharDB.lastBgWinKey ~= key then
|
||||
RelationshipsAchievementsCharDB.lastBgWinKey = key
|
||||
if not winner or winner == myFaction then
|
||||
if string.find(zone, "Warsong Gulch") then
|
||||
RelationshipsAchievements:Unlock(505)
|
||||
RelationshipsAchievements:AddStat("wsgWins", 1)
|
||||
RelationshipsAchievements:AddStat("bgWins", 1)
|
||||
elseif string.find(zone, "Alterac Valley") then
|
||||
RelationshipsAchievements:Unlock(506)
|
||||
RelationshipsAchievements:AddStat("avWins", 1)
|
||||
RelationshipsAchievements:AddStat("bgWins", 1)
|
||||
elseif string.find(zone, "Arathi Basin") then
|
||||
RelationshipsAchievements:Unlock(507)
|
||||
RelationshipsAchievements:AddStat("abWins", 1)
|
||||
RelationshipsAchievements:AddStat("bgWins", 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Emote handler: catch /wave and /dance in every locale by matching the
|
||||
-- token via DoEmote hook AND as a fallback matching the English text here.
|
||||
local function OnTextEmote(msg, sender)
|
||||
if not msg then return end
|
||||
local me = UnitName("player")
|
||||
-- vanilla emote text always begins with "You " when it's the local player,
|
||||
-- or the player's name otherwise.
|
||||
local mine = (sender and sender == me) or string.find(msg, "^You ")
|
||||
if not mine then return end
|
||||
if string.find(string.lower(msg), "wave") then
|
||||
RelationshipsAchievements:Unlock(1701)
|
||||
end
|
||||
if string.find(string.lower(msg), "dance") then
|
||||
RelationshipsAchievements:Unlock(1702)
|
||||
end
|
||||
end
|
||||
|
||||
frame:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_LOGIN" then
|
||||
OnLogin()
|
||||
elseif event == "PLAYER_ENTERING_WORLD" then
|
||||
RelationshipsAchievements:Init()
|
||||
BindHotkey()
|
||||
OnZoneChanged()
|
||||
ScanPvPRank()
|
||||
elseif event == "PLAYER_LEVEL_UP" then
|
||||
OnLevelUp()
|
||||
elseif event == "PLAYER_DEAD" or event == "PLAYER_UNGHOST" or event == "PLAYER_ALIVE" then
|
||||
if event == "PLAYER_DEAD" then
|
||||
RelationshipsAchievements:Unlock(207)
|
||||
RelationshipsAchievements:AddStat("deaths", 1)
|
||||
end
|
||||
elseif event == "QUEST_COMPLETE" or event == "QUEST_TURNED_IN" then
|
||||
OnQuestComplete()
|
||||
elseif event == "ZONE_CHANGED_NEW_AREA" or event == "ZONE_CHANGED" or event == "ZONE_CHANGED_INDOORS" then
|
||||
OnZoneChanged()
|
||||
elseif event == "CHAT_MSG_COMBAT_HONOR_GAIN" then
|
||||
OnHonorGain(arg1)
|
||||
elseif event == "CHAT_MSG_COMBAT_FACTION_CHANGE" then
|
||||
OnFactionChange(arg1)
|
||||
elseif event == "SKILL_LINES_CHANGED" then
|
||||
OnSkillLinesChanged()
|
||||
elseif event == "CHAT_MSG_LOOT" or event == "CHAT_MSG_MONEY" then
|
||||
OnLootMessage(arg1)
|
||||
elseif event == "CHAT_MSG_COMBAT_HOSTILE_DEATH" or event == "CHAT_MSG_COMBAT_XP_GAIN" then
|
||||
OnEnemyDeath(arg1)
|
||||
elseif event == "CHAT_MSG_SYSTEM"
|
||||
or event == "CHAT_MSG_BG_SYSTEM_NEUTRAL"
|
||||
or event == "CHAT_MSG_BG_SYSTEM_ALLIANCE"
|
||||
or event == "CHAT_MSG_BG_SYSTEM_HORDE" then
|
||||
OnSystemMessage(arg1)
|
||||
elseif event == "CHAT_MSG_TEXT_EMOTE" or event == "CHAT_MSG_EMOTE" then
|
||||
OnTextEmote(arg1, arg2)
|
||||
elseif event == "PLAYER_PVP_RANK_CHANGED"
|
||||
or event == "HONOR_CURRENCY_UPDATE"
|
||||
or event == "PLAYER_PVPKILLS_CHANGED" or event == "PLAYER_PVP_KILLS_CHANGED" then
|
||||
ScanPvPRank()
|
||||
ScanPvPKills()
|
||||
elseif event == "HEARTHSTONE_BOUND" then
|
||||
RelationshipsAchievements:Unlock(108)
|
||||
RelationshipsAchievementsCharDB.pendingInnBind = nil
|
||||
elseif event == "BANKFRAME_OPENED" then
|
||||
RelationshipsAchievements:Unlock(106)
|
||||
elseif event == "TRAINER_SHOW" then
|
||||
RelationshipsAchievements:Unlock(111)
|
||||
elseif event == "MAIL_SEND_SUCCESS" then
|
||||
RelationshipsAchievements:Unlock(110)
|
||||
elseif event == "PLAYER_EQUIPMENT_CHANGED" or event == "BAG_UPDATE" then
|
||||
ScanEquipmentAndBags()
|
||||
elseif event == "CHARACTER_POINTS_CHANGED" then
|
||||
ScanTalentChange()
|
||||
elseif event == "SPELLS_CHANGED" then
|
||||
ScanSpellbook()
|
||||
elseif event == "PLAYER_MONEY" then
|
||||
if GetMoney then
|
||||
local copper = GetMoney() or 0
|
||||
if copper >= 100 then RelationshipsAchievements:Unlock(1901) end
|
||||
if copper >= 10000 then RelationshipsAchievements:Unlock(1902) end
|
||||
if copper >= 5000000 then RelationshipsAchievements:Unlock(223) end
|
||||
if copper >= 10000000 then RelationshipsAchievements:Unlock(1903) end
|
||||
if copper >= 50000000 then RelationshipsAchievements:Unlock(224) end
|
||||
if copper >= 100000000 then RelationshipsAchievements:Unlock(1904) end
|
||||
end
|
||||
elseif event == "UNIT_HEALTH" and arg1 == "player" then
|
||||
local maxHealth = UnitHealthMax("player") or 0
|
||||
if maxHealth > 0 and UnitHealth("player") > 0 and UnitHealth("player") * 10 < maxHealth then
|
||||
RelationshipsAchievements:Unlock(1605)
|
||||
end
|
||||
elseif event == "UPDATE_FACTION" then
|
||||
RelationshipsAchievements_ScanCharacter()
|
||||
elseif event == "PARTY_MEMBERS_CHANGED" then
|
||||
if GetNumPartyMembers and GetNumPartyMembers() > 0 then
|
||||
RelationshipsAchievements:Unlock(105)
|
||||
end
|
||||
elseif event == "FRIENDLIST_UPDATE" then
|
||||
if GetNumFriends and GetNumFriends() > 0 then
|
||||
RelationshipsAchievements:Unlock(102)
|
||||
RelationshipsAchievements:UpdateStat("friendCount", GetNumFriends())
|
||||
end
|
||||
elseif event == "GUILD_ROSTER_UPDATE" then
|
||||
if GetGuildInfo and GetGuildInfo("player") then
|
||||
RelationshipsAchievements:Unlock(103)
|
||||
if GetNumGuildMembers and GetNumGuildMembers() >= 10 then RelationshipsAchievements:Unlock(1703) end
|
||||
end
|
||||
end
|
||||
end)
|
||||
Reference in New Issue
Block a user