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@@ -81,10 +81,16 @@ end
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-- ---------------------------------------------------------------
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-- ---------------------------------------------------------------
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function RA:ScanQuestLog()
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function RA:ScanQuestLog()
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if not GetNumQuestLogEntries then return end
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if not GetNumQuestLogEntries then return end
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-- Rebuild transient quest states from the live log so that abandoning a
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-- Snapshot previous transient states so we can detect a turn-in on clients
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-- quest reverts its step colour. "turnedin" is authoritative and preserved.
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-- that don't fire QUEST_TURNED_IN (stock 1.12). A quest that was
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-- "complete" (ready to hand in) and is now missing from the log is
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-- almost certainly turned in -- abandoning a quest requires it to be
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-- accepted-but-not-complete. This is what actually credits MC's
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-- "Attunement to the Core" (7487), BWL, Naxx, and any other
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-- quest-only final step.
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local prev = RelationshipsAttuneCharDB.quests or {}
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local kept = {}
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local kept = {}
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for qid, st in pairs(RelationshipsAttuneCharDB.quests) do
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for qid, st in pairs(prev) do
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if st == "turnedin" then kept[qid] = "turnedin" end
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if st == "turnedin" then kept[qid] = "turnedin" end
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end
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end
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RelationshipsAttuneCharDB.quests = kept
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RelationshipsAttuneCharDB.quests = kept
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@@ -92,6 +98,7 @@ function RA:ScanQuestLog()
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RA:BuildNameIndex()
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RA:BuildNameIndex()
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local qNameMap = RA._questNameToId or {}
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local qNameMap = RA._questNameToId or {}
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local seenThisScan = {}
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local numEntries = GetNumQuestLogEntries()
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local numEntries = GetNumQuestLogEntries()
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for i = 1, numEntries do
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for i = 1, numEntries do
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local ok, title, level, tag, isHeader, _, isComplete, _, questId =
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local ok, title, level, tag, isHeader, _, isComplete, _, questId =
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@@ -104,7 +111,9 @@ function RA:ScanQuestLog()
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if (not qid) and title then
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if (not qid) and title then
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qid = qNameMap[string.lower(title)]
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qid = qNameMap[string.lower(title)]
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end
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end
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if qid and RelationshipsAttuneCharDB.quests[qid] ~= "turnedin" then
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if qid then
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seenThisScan[qid] = true
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if RelationshipsAttuneCharDB.quests[qid] ~= "turnedin" then
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if isComplete and isComplete == 1 then
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if isComplete and isComplete == 1 then
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RelationshipsAttuneCharDB.quests[qid] = "complete"
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RelationshipsAttuneCharDB.quests[qid] = "complete"
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else
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else
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@@ -113,8 +122,18 @@ function RA:ScanQuestLog()
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end
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end
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end
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end
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end
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end
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end
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-- Retroactive turn-in detection: any quest we tracked as "complete" last
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-- scan that isn't in the log any more got handed in.
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for qid, st in pairs(prev) do
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if st == "complete" and not seenThisScan[qid] then
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RelationshipsAttuneCharDB.quests[qid] = "turnedin"
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end
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end
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end
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end
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function RA:MarkQuestTurnedIn(questId)
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function RA:MarkQuestTurnedIn(questId)
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if not questId then return end
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if not questId then return end
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RelationshipsAttuneCharDB.quests[questId] = "turnedin"
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RelationshipsAttuneCharDB.quests[questId] = "turnedin"
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+10
-2
@@ -66,8 +66,12 @@ end
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function MM:Create()
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function MM:Create()
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if getglobal(BTN_NAME) then return getglobal(BTN_NAME) end
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if getglobal(BTN_NAME) then return getglobal(BTN_NAME) end
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-- Parent to UIParent so we're not clipped to the minimap area.
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-- Parent to Minimap so button-collector addons (MinimapButtonBag /
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local btn = CreateFrame("Button", BTN_NAME, UIParent)
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-- MBB, and similar) can discover and manage this button the same way
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-- they discover Blizzard's built-in minimap buttons. SetPoint still
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-- anchors to UIParent CENTER so the button can be dragged anywhere
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-- on screen -- the anchor frame is independent of the parent frame.
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local btn = CreateFrame("Button", BTN_NAME, Minimap)
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btn:SetWidth(31); btn:SetHeight(31)
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btn:SetWidth(31); btn:SetHeight(31)
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btn:SetFrameStrata("MEDIUM")
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btn:SetFrameStrata("MEDIUM")
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btn:SetFrameLevel(8)
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btn:SetFrameLevel(8)
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@@ -75,6 +79,9 @@ function MM:Create()
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btn:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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btn:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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btn:RegisterForDrag("LeftButton", "RightButton")
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btn:RegisterForDrag("LeftButton", "RightButton")
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btn:SetMovable(true)
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btn:SetMovable(true)
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-- MBB-friendly highlight so the button visually matches other
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-- minimap buttons once it has been swept into the bag.
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btn:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
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-- Round border ring (standard minimap-button look)
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-- Round border ring (standard minimap-button look)
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local overlay = btn:CreateTexture(nil, "OVERLAY")
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local overlay = btn:CreateTexture(nil, "OVERLAY")
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@@ -89,6 +96,7 @@ function MM:Create()
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icon:SetPoint("TOPLEFT", btn, "TOPLEFT", 7, -6)
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icon:SetPoint("TOPLEFT", btn, "TOPLEFT", 7, -6)
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btn.icon = icon
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btn.icon = icon
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btn:SetScript("OnClick", function()
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btn:SetScript("OnClick", function()
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if RA.UI and RA.UI.Toggle then RA.UI:Toggle() end
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if RA.UI and RA.UI.Toggle then RA.UI:Toggle() end
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end)
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end)
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@@ -2,7 +2,7 @@
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## Title: Relationships Attune
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## Title: Relationships Attune
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## Notes: Track Vanilla and Turtle/Octo WoW attunement progress
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## Notes: Track Vanilla and Turtle/Octo WoW attunement progress
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## Author: Relationship
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## Author: Relationship
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## Version: 1.5
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## Version: 1.6
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## X-Category: Quest
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## X-Category: Quest
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## SavedVariables: RelationshipsAttuneDB
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## SavedVariables: RelationshipsAttuneDB
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## SavedVariablesPerCharacter: RelationshipsAttuneCharDB
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## SavedVariablesPerCharacter: RelationshipsAttuneCharDB
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