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@@ -24,6 +24,7 @@ local C_NONE = { 0.90, 0.30, 0.30 }
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local C_UNKNOWN = { 0.55, 0.55, 0.55 }
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local C_TURTLE = { 0.55, 0.85, 1.00 }
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local C_KEYS = { 0.95, 0.75, 0.35 }
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local C_INPROGRESS = { 1.00, 0.60, 0.15 } -- orange: quest accepted / step in progress
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local selectedPlayer = nil
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local selectedRaid = nil
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@@ -644,10 +645,15 @@ function UI:RenderDetail()
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row.name:SetText(step.name or "?")
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local ok = prog and prog.steps and prog.steps[origIdx]
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local inProg = prog and prog.stepsInProgress and prog.stepsInProgress[origIdx]
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if ok then
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row.status:SetTexture(TEX_CHECK); row.status:Show()
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row.name:SetTextColor(C_DONE[1], C_DONE[2], C_DONE[3])
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row.bg:SetVertexColor(0.20, 0.90, 0.30, 0.28)
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elseif inProg then
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row.status:SetTexture(TEX_WAIT); row.status:Show()
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row.name:SetTextColor(C_INPROGRESS[1], C_INPROGRESS[2], C_INPROGRESS[3])
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row.bg:SetVertexColor(C_INPROGRESS[1], C_INPROGRESS[2], C_INPROGRESS[3], 0.22)
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elseif prog and prog.applicable then
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row.status:SetTexture(TEX_CROSS); row.status:Show()
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row.name:SetTextColor(1, 1, 1)
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