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Relationship
2026-07-13 19:43:19 +01:00
committed by GitHub
parent 021a103dbc
commit 147375b056
3 changed files with 17 additions and 34 deletions
+6 -19
View File
@@ -47,17 +47,6 @@ local ARENA_IDS = {
local MARKS_WIN = 3
local MARKS_LOSS = 1
-- TurtleWoW / OctoWoW (Patch 1.18.1+) use an accumulative honor system.
-- The value reported on the battleground scoreboard (honorGained from
-- GetBattlefieldScore) is the old-style number, but only 10% of it is
-- actually credited to the player as spendable Honor currency. Costs of
-- gear/items were reduced to match. So spendable = floor(scoreboard * 0.10).
local HONOR_SPEND_FACTOR = 0.10
local function SpendableHonor(h)
return math.floor((h or 0) * HONOR_SPEND_FACTOR)
end
local currentBG = nil
local endReported = {}
@@ -825,10 +814,10 @@ end
---------------------------------------------------------------
-- UI: build row FontStrings inside the stats panel
---------------------------------------------------------------
local COL_X = { 14, 158, 208, 258, 308, 358, 408, 454, 500, 550, 604, 664, 744 }
local COL_W = { 140, 46, 46, 46, 46, 46, 46, 46, 46, 50, 56, 76, 56 }
local COL_J = { "LEFT", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER" }
local COL_NAMES = { "bg", "games", "win", "draw", "loss", "ratio", "kb", "hk", "dth", "kd", "honor", "spend", "mk" }
local COL_X = { 14, 158, 208, 258, 308, 358, 408, 454, 500, 550, 604, 668 }
local COL_W = { 140, 46, 46, 46, 46, 46, 46, 46, 46, 50, 60, 58 }
local COL_J = { "LEFT", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER" }
local COL_NAMES = { "bg", "games", "win", "draw", "loss", "ratio", "kb", "hk", "dth", "kd", "honor", "mk" }
local ROW_HEIGHT = 22
local ROW_TOP = -34
@@ -838,7 +827,7 @@ local function MakeRow(panel, tag, yOff, striped)
if striped then
local bg = panel:CreateTexture("RPVPRowBG"..tag, "BACKGROUND")
bg:SetTexture(1, 1, 1, 0.04)
bg:SetWidth(786); bg:SetHeight(ROW_HEIGHT - 2)
bg:SetWidth(714); bg:SetHeight(ROW_HEIGHT - 2)
bg:SetPoint("TOPLEFT", panel, "TOPLEFT", 14, yOff + 2)
end
for c = 1, table.getn(COL_NAMES) do
@@ -874,7 +863,7 @@ local function BuildStatsRows()
local totalY = ROW_TOP - n * ROW_HEIGHT - 4
local div = panel:CreateTexture("RPVPTotalDivider", "ARTWORK")
div:SetTexture(1, 1, 1, 0.25)
div:SetWidth(786); div:SetHeight(1)
div:SetWidth(714); div:SetHeight(1)
div:SetPoint("TOPLEFT", panel, "TOPLEFT", 14, totalY + 2)
totalRow = MakeRow(panel, "TOTAL", totalY - 6, false)
@@ -930,7 +919,6 @@ local function FillRow(r, s)
r.dth:SetText(s.deaths)
r.kd:SetText(kd)
r.honor:SetText(FormatNumber(s.honor))
r.spend:SetText(FormatNumber(SpendableHonor(s.honor)))
r.mk:SetText(s.marks)
if games == 0 then
@@ -975,7 +963,6 @@ function RelationshipsPVP_Refresh()
"|cffffd200Best win streak:|r " .. totals.bestStreak
.. " |cffffd200Best KBs (single match):|r " .. totals.bestKB
.. " |cffffd200Total honor:|r " .. FormatNumber(totals.honor)
.. " |cffffd200Spendable honor:|r " .. FormatNumber(SpendableHonor(totals.honor))
)
end