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@@ -156,6 +156,7 @@ local function FinalizeSpendableHonor(key, clear)
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end
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end
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-- Handle a currentBG transition: capture on enter, finalize on leave.
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-- Handle a currentBG transition: capture on enter, finalize on leave.
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local FinalizeMatchKillers
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local function OnCurrentBGChanged(prevKey, newKey)
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local function OnCurrentBGChanged(prevKey, newKey)
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if newKey and newKey ~= prevKey then
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if newKey and newKey ~= prevKey then
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if prevKey then FinalizeSpendableHonor(prevKey, true) end
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if prevKey then FinalizeSpendableHonor(prevKey, true) end
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@@ -242,7 +243,7 @@ end
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-- Called when we transition out of a BG: promote currentMatch tallies to
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-- Called when we transition out of a BG: promote currentMatch tallies to
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-- "last match" and roll them into the all-time KOS table.
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-- "last match" and roll them into the all-time KOS table.
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local function FinalizeMatchKillers()
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function FinalizeMatchKillers()
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local db = RelationshipsPVPCharDB
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local db = RelationshipsPVPCharDB
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if not db or not db.currentMatch then return end
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if not db or not db.currentMatch then return end
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-- Deaths are now folded into lastMatchKilledBy / killedByAll live in
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-- Deaths are now folded into lastMatchKilledBy / killedByAll live in
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@@ -1152,14 +1153,10 @@ function RelationshipsPVP_Refresh()
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end
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end
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if RelationshipsPVPNemesisText then
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if RelationshipsPVPNemesisText then
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local nm, cnt = TopKiller(db.lastMatchKilledBy)
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local nm = TopKiller(db.lastMatchKilledBy)
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if nm then
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if nm then
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local bgTag = ""
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if db.lastMatchKey and BG_NAMES[db.lastMatchKey] then
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bgTag = " |cff888888(" .. BG_NAMES[db.lastMatchKey] .. ")|r"
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end
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RelationshipsPVPNemesisText:SetText(
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RelationshipsPVPNemesisText:SetText(
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"|cffff9966Last BG Nemesis:|r |cffffffff" .. nm .. "|r |cffff6666x" .. cnt .. "|r" .. bgTag
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"|cffff9966Last BG Nemesis:|r |cffffffff" .. nm .. "|r"
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)
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)
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else
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else
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RelationshipsPVPNemesisText:SetText("|cffff9966Last BG Nemesis:|r |cff888888none yet|r")
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RelationshipsPVPNemesisText:SetText("|cffff9966Last BG Nemesis:|r |cff888888none yet|r")
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@@ -1167,10 +1164,10 @@ function RelationshipsPVP_Refresh()
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end
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end
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if RelationshipsPVPKOSText then
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if RelationshipsPVPKOSText then
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local nm, cnt = TopKiller(db.killedByAll)
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local nm = TopKiller(db.killedByAll)
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if nm then
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if nm then
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RelationshipsPVPKOSText:SetText(
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RelationshipsPVPKOSText:SetText(
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"|cffff3333KOS:|r |cffffffff" .. nm .. "|r |cffff6666x" .. cnt .. "|r"
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"|cffff3333KOS:|r |cffffffff" .. nm .. "|r"
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)
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)
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else
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else
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RelationshipsPVPKOSText:SetText("|cffff3333KOS:|r |cff888888none yet|r")
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RelationshipsPVPKOSText:SetText("|cffff3333KOS:|r |cff888888none yet|r")
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