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Relationship
2026-07-11 11:34:17 +01:00
committed by GitHub
parent aec9b66459
commit 885846b676
3 changed files with 63 additions and 44 deletions
+32 -11
View File
@@ -63,7 +63,7 @@ local totalRow = nil
---------------------------------------------------------------
local function NewStatBlock()
return {
wins = 0, losses = 0,
wins = 0, draws = 0, losses = 0,
kills = 0, deaths = 0, hk = 0,
marks = 0, honor = 0,
bestKB = 0, streak = 0, bestStreak = 0,
@@ -84,6 +84,7 @@ local function EnsureDB()
if s.bestStreak == nil then s.bestStreak = 0 end
if s.hk == nil then s.hk = 0 end
if s.marks == nil then s.marks = 0 end
if s.draws == nil then s.draws = 0 end
db.stats[k] = s
end
return db
@@ -309,9 +310,18 @@ local function RecordEnd(key, index)
if not s then return end
local playerWon = false
local isDraw = false
local winner = GetBattlefieldWinner()
if winner then
local myFaction = UnitFactionGroup("player")
-- Some server builds (incl. Turtle/Octo) report a draw as a winner
-- value that is neither 0 (Horde) nor 1 (Alliance). Treat anything
-- else as a draw so it isn't miscounted as a loss.
isDraw = (winner ~= 0 and winner ~= 1)
if isDraw then
s.draws = s.draws + 1
s.streak = 0
else
local wonAsAlliance = (winner == 1 and myFaction == "Alliance")
local wonAsHorde = (winner == 0 and myFaction == "Horde")
playerWon = wonAsAlliance or wonAsHorde
@@ -323,8 +333,10 @@ local function RecordEnd(key, index)
s.losses = s.losses + 1
s.streak = 0
end
end
local isBG = (key == "AV" or key == "WSG" or key == "AB")
if isBG then
-- Draws award the loss-tier mark count.
s.marks = s.marks + (playerWon and MARKS_WIN or MARKS_LOSS)
end
end
@@ -352,9 +364,15 @@ local function RecordEnd(key, index)
if key == "AV" or key == "WSG" or key == "AB" then
marksMsg = " +" .. (playerWon and MARKS_WIN or MARKS_LOSS) .. " marks"
end
Print(BG_NAMES[key] .. " recorded ("
.. (playerWon and "|cff66ff66win|r" or "|cffff6666loss|r")
.. marksMsg .. ").")
local outcomeStr
if isDraw then
outcomeStr = "|cffffff66draw|r"
elseif playerWon then
outcomeStr = "|cff66ff66win|r"
else
outcomeStr = "|cffff6666loss|r"
end
Print(BG_NAMES[key] .. " recorded (" .. outcomeStr .. marksMsg .. ").")
end
---------------------------------------------------------------
@@ -763,10 +781,10 @@ end
---------------------------------------------------------------
-- UI: build row FontStrings inside the stats panel
---------------------------------------------------------------
local COL_X = { 14, 158, 208, 258, 308, 354, 400, 446, 496, 550, 614 }
local COL_W = { 140, 46, 46, 46, 46, 46, 46, 46, 50, 60, 58 }
local COL_J = { "LEFT", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER" }
local COL_NAMES = { "bg", "games", "win", "loss", "ratio", "kb", "hk", "dth", "kd", "honor", "mk" }
local COL_X = { 14, 158, 208, 258, 308, 358, 408, 454, 500, 550, 604, 668 }
local COL_W = { 140, 46, 46, 46, 46, 46, 46, 46, 46, 50, 60, 58 }
local COL_J = { "LEFT", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER" }
local COL_NAMES = { "bg", "games", "win", "draw", "loss", "ratio", "kb", "hk", "dth", "kd", "honor", "mk" }
local ROW_HEIGHT = 22
local ROW_TOP = -34
@@ -776,7 +794,7 @@ local function MakeRow(panel, tag, yOff, striped)
if striped then
local bg = panel:CreateTexture("RPVPRowBG"..tag, "BACKGROUND")
bg:SetTexture(1, 1, 1, 0.04)
bg:SetWidth(660); bg:SetHeight(ROW_HEIGHT - 2)
bg:SetWidth(714); bg:SetHeight(ROW_HEIGHT - 2)
bg:SetPoint("TOPLEFT", panel, "TOPLEFT", 14, yOff + 2)
end
for c = 1, table.getn(COL_NAMES) do
@@ -812,7 +830,7 @@ local function BuildStatsRows()
local totalY = ROW_TOP - n * ROW_HEIGHT - 4
local div = panel:CreateTexture("RPVPTotalDivider", "ARTWORK")
div:SetTexture(1, 1, 1, 0.25)
div:SetWidth(660); div:SetHeight(1)
div:SetWidth(714); div:SetHeight(1)
div:SetPoint("TOPLEFT", panel, "TOPLEFT", 14, totalY + 2)
totalRow = MakeRow(panel, "TOTAL", totalY - 6, false)
@@ -847,7 +865,8 @@ local function FormatQueueLine()
end
local function FillRow(r, s)
local games = s.wins + s.losses
local draws = s.draws or 0
local games = s.wins + draws + s.losses
local pct = 0
if games > 0 then pct = math.floor((s.wins / games) * 100 + 0.5) end
local kd = "-"
@@ -859,6 +878,7 @@ local function FillRow(r, s)
r.games:SetText(games)
r.win:SetText(s.wins)
r.draw:SetText(draws)
r.loss:SetText(s.losses)
r.ratio:SetText(pct .. "%")
r.kb:SetText(s.kills)
@@ -892,6 +912,7 @@ function RelationshipsPVP_Refresh()
if r then FillRow(r, s) end
totals.wins = totals.wins + s.wins
totals.draws = totals.draws + (s.draws or 0)
totals.losses = totals.losses + s.losses
totals.kills = totals.kills + s.kills
totals.hk = totals.hk + s.hk
+1 -1
View File
@@ -2,7 +2,7 @@
## Title: Relationships PVP
## Notes: PvP panel with per-battleground and per-arena stats, marks, kills/deaths, honor, K/D, and queue controls. Supports the Battleground Finder and Arena on OctoWoW.
## Author: Relationship
## Version: 1.0
## Version: 1.1
## SavedVariablesPerCharacter: RelationshipsPVPCharDB
RelationshipsPVP.xml
+21 -23
View File
@@ -6,7 +6,7 @@
============================================================ -->
<Frame name="RelationshipsPVPFrame" parent="UIParent" toplevel="true" movable="true" enableMouse="true" hidden="true" frameStrata="HIGH">
<Size>
<AbsDimension x="740" y="740"/>
<AbsDimension x="790" y="740"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
@@ -74,7 +74,7 @@
<!-- ================= Stats Panel ================= -->
<Frame name="RelationshipsPVPStatsPanel">
<Size><AbsDimension x="692" y="266"/></Size>
<Size><AbsDimension x="742" y="266"/></Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="24" y="-72"/></Offset>
@@ -99,47 +99,51 @@
<Size><AbsDimension x="46" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="208" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrLoss" inherits="GameFontNormalSmall" text="Loss" justifyH="CENTER">
<FontString name="RPVPHdrDraw" inherits="GameFontNormalSmall" text="Draw" justifyH="CENTER">
<Size><AbsDimension x="46" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="258" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrRatio" inherits="GameFontNormalSmall" text="Win%" justifyH="CENTER">
<FontString name="RPVPHdrLoss" inherits="GameFontNormalSmall" text="Loss" justifyH="CENTER">
<Size><AbsDimension x="46" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="308" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrRatio" inherits="GameFontNormalSmall" text="Win%" justifyH="CENTER">
<Size><AbsDimension x="46" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="358" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrKB" inherits="GameFontNormalSmall" text="KB" justifyH="CENTER">
<Size><AbsDimension x="46" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="354" y="-10"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="408" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrHK" inherits="GameFontNormalSmall" text="HK" justifyH="CENTER">
<Size><AbsDimension x="46" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="400" y="-10"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="454" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrDth" inherits="GameFontNormalSmall" text="Deaths" justifyH="CENTER">
<Size><AbsDimension x="46" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="446" y="-10"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="500" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrKD" inherits="GameFontNormalSmall" text="K/D" justifyH="CENTER">
<Size><AbsDimension x="50" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="496" y="-10"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="550" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrHonor" inherits="GameFontNormalSmall" text="Honor" justifyH="CENTER">
<Size><AbsDimension x="60" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="550" y="-10"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="604" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="RPVPHdrMk" inherits="GameFontNormalSmall" text="Marks" justifyH="CENTER">
<Size><AbsDimension x="58" y="14"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="614" y="-10"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="668" y="-10"/></Offset></Anchor></Anchors>
</FontString>
<Texture name="RPVPHdrDivider" file="Interface\Tooltips\UI-Tooltip-Background">
<Size><AbsDimension x="664" y="1"/></Size>
<Size><AbsDimension x="714" y="1"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="14" y="-28"/></Offset></Anchor></Anchors>
<Color r="0.6" g="0.6" b="0.6" a="0.6"/>
</Texture>
<FontString name="RelationshipsPVPExtrasText" inherits="GameFontHighlightSmall" justifyH="LEFT">
<Size><AbsDimension x="664" y="16"/></Size>
<Size><AbsDimension x="714" y="16"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="14" y="10"/></Offset></Anchor>
</Anchors>
@@ -150,7 +154,7 @@
<!-- ================= Queue Status Panel ================= -->
<Frame name="RelationshipsPVPQueuePanel">
<Size><AbsDimension x="692" y="84"/></Size>
<Size><AbsDimension x="742" y="84"/></Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="24" y="-368"/></Offset>
@@ -164,7 +168,7 @@
<Layers>
<Layer level="ARTWORK">
<FontString name="RelationshipsPVPQueueText" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP">
<Size><AbsDimension x="664" y="70"/></Size>
<Size><AbsDimension x="714" y="70"/></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="14" y="-10"/></Offset></Anchor>
</Anchors>
@@ -173,15 +177,9 @@
</Layers>
</Frame>
<!-- ================= Action Panel =================
Layout math (panel width 692, side padding 24 → usable 644):
Row 1 (3 BGs) : 3 × 200w + 2 × 22gap = 644
Row 2 (4 arena) : 4 × 149w + 3 × 16gap = 596 + 48 = 644
Row 4 (4 utility) : 4 × 149w + 3 × 16gap = 644
All rows share x=24 left edge and end at x=668 right edge.
-->
<!-- ================= Action Panel ================= -->
<Frame name="RelationshipsPVPActionPanel">
<Size><AbsDimension x="692" y="230"/></Size>
<Size><AbsDimension x="742" y="230"/></Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="24" y="-472"/></Offset>
@@ -280,7 +278,7 @@
</Scripts>
</CheckButton>
<!-- Row 4: Utility buttons (4 equal-width columns matching arena row) -->
<!-- Row 4: Utility buttons -->
<Button name="RelationshipsPVPLeave" inherits="UIPanelButtonTemplate" text="Leave / Cancel Queue">
<Size><AbsDimension x="149" y="30"/></Size>
<Anchors>