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@@ -63,41 +63,283 @@ local totalRow = nil
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---------------------------------------------------------------
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local function NewStatBlock()
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return {
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wins = 0, losses = 0,
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wins = 0, draws = 0, losses = 0,
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kills = 0, deaths = 0, hk = 0,
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marks = 0, honor = 0,
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marks = 0, honor = 0, spend = 0,
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bestKB = 0, streak = 0, bestStreak = 0,
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}
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end
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-- Read the player's current spendable honor from the honor UI ("H" panel).
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-- Turtle / OctoWoW (1.18.1+) credits honor immediately as a currency; the
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-- value shown at the top of the honor panel is the this-week honor total
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-- returned by GetPVPThisWeekStats(). Fall back to session/lifetime stats
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-- and finally GetHonorCurrency() for other clients.
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local function GetSpendableHonor()
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if type(GetPVPThisWeekStats) == "function" then
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local hk, honor = GetPVPThisWeekStats()
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if honor then return honor end
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end
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if type(GetPVPSessionStats) == "function" then
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local hk, honor = GetPVPSessionStats()
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if honor then return honor end
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end
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if type(GetHonorCurrency) == "function" then
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return GetHonorCurrency() or 0
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end
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return nil
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end
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local function EnsureDB()
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local db = RelationshipsPVPCharDB
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db.stats = db.stats or {}
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db.icon = db.icon or { point = "CENTER", x = 60, y = -60 }
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if db.showIcon == nil then db.showIcon = true end
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-- Snapshot of spendable honor captured on BG entry:
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-- { key = <BG_KEY>, value = <spendable honor when we entered> }
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-- Persisted so a disconnect/relog mid-BG still resolves to a correct delta.
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db.honorSnap = db.honorSnap or nil
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-- Enemy kill tracking (BGs only)
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db.killedByAll = db.killedByAll or {}
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db.lastMatchKilledBy = db.lastMatchKilledBy or {}
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db.lastMatchKey = db.lastMatchKey or nil
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db.currentMatch = db.currentMatch or nil
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for i = 1, table.getn(ALL_KEYS) do
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local k = ALL_KEYS[i]
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local s = db.stats[k] or NewStatBlock()
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if s.honor == nil then s.honor = 0 end
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if s.spend == nil then s.spend = 0 end
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if s.bestKB == nil then s.bestKB = 0 end
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if s.streak == nil then s.streak = 0 end
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if s.bestStreak == nil then s.bestStreak = 0 end
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if s.hk == nil then s.hk = 0 end
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if s.marks == nil then s.marks = 0 end
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if s.draws == nil then s.draws = 0 end
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db.stats[k] = s
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end
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return db
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end
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-- Capture the pre-match spendable-honor value on BG entry.
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local function CaptureSpendableHonor(key)
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if not key then return end
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local db = EnsureDB()
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if db.honorSnap and db.honorSnap.key == key then return end
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local v = GetSpendableHonor()
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if v == nil then return end
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db.honorSnap = { key = key, value = v, credited = 0 }
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end
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-- Add any new delta between the current spendable-honor value and the
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-- snapshot into the BG's spend total. Idempotent: tracks how much has
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-- already been credited so RecordEnd + the on-leave transition together
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-- never double-count. `clear` = true removes the snapshot afterwards.
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local function FinalizeSpendableHonor(key, clear)
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if not key then return end
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local db = RelationshipsPVPCharDB
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if not db or not db.honorSnap or db.honorSnap.key ~= key then return end
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local now = GetSpendableHonor()
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if now == nil then
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if clear then db.honorSnap = nil end
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return
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end
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local base = db.honorSnap.value or 0
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local prior = db.honorSnap.credited or 0
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local delta = (now - base) - prior
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if delta < 0 then delta = 0 end
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if delta > 0 then
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local s = db.stats and db.stats[key]
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if s then s.spend = (s.spend or 0) + delta end
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db.honorSnap.credited = prior + delta
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end
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if clear then db.honorSnap = nil end
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end
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-- Handle a currentBG transition: capture on enter, finalize on leave.
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local FinalizeMatchKillers
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local function OnCurrentBGChanged(prevKey, newKey)
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if newKey and newKey ~= prevKey then
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if prevKey then FinalizeSpendableHonor(prevKey, true) end
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CaptureSpendableHonor(newKey)
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elseif prevKey and not newKey then
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FinalizeSpendableHonor(prevKey, true)
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FinalizeMatchKillers()
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end
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if newKey and newKey ~= prevKey then
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-- Starting a fresh BG: clear any stale currentMatch that didn't belong to this key.
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local db = RelationshipsPVPCharDB
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if db and db.currentMatch and db.currentMatch.key ~= newKey then
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FinalizeMatchKillers()
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end
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end
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end
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---------------------------------------------------------------
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-- Enemy kill tracking (who kills you the most)
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---------------------------------------------------------------
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local lastAttackerName = nil
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local lastAttackerTime = 0
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local ATTACKER_WINDOW = 15 -- seconds a hostile hit counts as "the killer"
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-- Pull an attacker name out of a hostile combat log message. Handles:
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-- "Name hits you for X." (melee)
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-- "Name crits you for X." (melee crit)
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-- "Name's Spell hits you for X Fire damage." (direct spell)
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-- "You suffer X Shadow damage from Name's Curse of Agony." (periodic)
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local function ExtractAttackerName(msg)
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if not msg then return nil end
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local n = string.gfind and nil -- unused; keep 1.12-safe
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local from = string.find(msg, "from ")
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if from then
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local rest = string.sub(msg, from + 5)
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local nm = string.gsub(rest, "'s.*$", "")
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nm = string.gsub(nm, "%..*$", "")
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nm = string.gsub(nm, "%s.*$", "")
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if nm and nm ~= "" then return nm end
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end
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-- Fall back to the first token (attacker name, possibly with "'s")
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local first = msg
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local space = string.find(first, " ")
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if space then first = string.sub(first, 1, space - 1) end
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first = string.gsub(first, "'s$", "")
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if first == "" then return nil end
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-- Ignore garbage tokens that clearly aren't a player name.
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if string.find(first, "^[%l]") then return nil end
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if first == "You" or first == "you" then return nil end
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return first
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end
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local function NoteHostileHit(msg)
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if not currentBG then return end
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local name = ExtractAttackerName(msg)
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if not name then return end
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lastAttackerName = name
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lastAttackerTime = GetTime()
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end
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-- Called on PLAYER_DEAD while in a BG: credit the most recent hostile hit
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-- as the killer. Only tracked for real battlegrounds (AV/WSG/AB), not arenas.
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local function RegisterDeath()
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if not currentBG then return end
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if currentBG ~= "AV" and currentBG ~= "WSG" and currentBG ~= "AB" then return end
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if not lastAttackerName then return end
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if (GetTime() - lastAttackerTime) > ATTACKER_WINDOW then return end
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local db = EnsureDB()
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if not db.currentMatch or db.currentMatch.key ~= currentBG then
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db.currentMatch = { key = currentBG, killedBy = {} }
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-- Fresh match: reset the "last match" tally so the Nemesis line
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-- starts from zero and updates live as deaths accumulate.
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db.lastMatchKilledBy = {}
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db.lastMatchKey = currentBG
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end
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local n = lastAttackerName
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db.currentMatch.killedBy[n] = (db.currentMatch.killedBy[n] or 0) + 1
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-- Live update: promote this death straight into the "last match" and
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-- all-time KOS tables so the UI reflects it immediately, instead of
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-- waiting until FinalizeMatchKillers() runs at match end.
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db.lastMatchKilledBy[n] = (db.lastMatchKilledBy[n] or 0) + 1
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db.killedByAll[n] = (db.killedByAll[n] or 0) + 1
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end
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-- Called when we transition out of a BG: promote currentMatch tallies to
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-- "last match" and roll them into the all-time KOS table.
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function FinalizeMatchKillers()
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local db = RelationshipsPVPCharDB
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if not db or not db.currentMatch then return end
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-- Deaths are now folded into lastMatchKilledBy / killedByAll live in
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-- RegisterDeath(), so there's nothing to promote here -- just clear
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-- the in-progress match marker.
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db.currentMatch = nil
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end
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local function TopKiller(tbl)
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if not tbl then return nil, 0 end
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local best, count = nil, 0
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for name, c in pairs(tbl) do
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if c > count then best, count = name, c end
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end
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return best, count
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end
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-- Clamp a UIParent-relative CENTER offset so the button stays visible on screen.
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function RelationshipsPVP_ClampScreenOffset(x, y)
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x = x or 0
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y = y or 0
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if not UIParent or not UIParent.GetWidth then return x, y end
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local w = UIParent:GetWidth() or 1024
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local h = UIParent:GetHeight() or 768
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local pad = -60
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local maxX = (w / 2) - pad
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local maxY = (h / 2) - pad
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if x > maxX then x = maxX end
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if x < -maxX then x = -maxX end
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if y > maxY then y = maxY end
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if y < -maxY then y = -maxY end
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return x, y
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end
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-- Position the icon anywhere on screen (parented to UIParent for free drag).
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function RelationshipsPVP_SetIconPosition(x, y, save)
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local btn = RelationshipsPVPMinimapButton
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if not btn or not UIParent then return end
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x, y = RelationshipsPVP_ClampScreenOffset(x, y)
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btn:ClearAllPoints()
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btn:SetParent(UIParent)
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btn:SetPoint("CENTER", UIParent, "CENTER", x, y)
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if btn.SetFrameStrata then btn:SetFrameStrata("MEDIUM") end
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if btn.SetFrameLevel then btn:SetFrameLevel(10) end
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if save then
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local db = EnsureDB()
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db.icon.point = "CENTER"
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db.icon.relPoint = "CENTER"
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db.icon.parent = "UIParent"
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db.icon.x = x
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db.icon.y = y
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end
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end
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-- Read the button's current center in UIParent coordinates and persist it.
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function RelationshipsPVP_SaveIconPos()
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local db = EnsureDB()
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local btn = RelationshipsPVPMinimapButton
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if not btn or not UIParent then return end
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local x = db.icon.x or 0
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local y = db.icon.y or 0
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if btn.GetCenter and UIParent.GetCenter then
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local bx, by = btn:GetCenter()
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local ux, uy = UIParent:GetCenter()
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if bx and by and ux and uy then
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x = bx - ux
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y = by - uy
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end
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end
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x, y = RelationshipsPVP_ClampScreenOffset(x, y)
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db.icon.point = "CENTER"
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db.icon.relPoint = "CENTER"
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db.icon.parent = "UIParent"
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db.icon.x = x
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db.icon.y = y
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end
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-- Free drag: reparent to UIParent and let the client move the frame.
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function RelationshipsPVP_StartIconDrag()
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local btn = RelationshipsPVPMinimapButton
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if not btn then return end
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local point, _, _, x, y = btn:GetPoint()
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db.icon.point = point or "CENTER"
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db.icon.x = x or 0
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db.icon.y = y or 0
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db.icon.parent = "Minimap"
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btn:SetParent(UIParent)
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if btn.SetFrameStrata then btn:SetFrameStrata("MEDIUM") end
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if btn.SetFrameLevel then btn:SetFrameLevel(10) end
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if btn.StartMoving then btn:StartMoving() end
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end
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function RelationshipsPVP_StopIconDrag()
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local btn = RelationshipsPVPMinimapButton
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if not btn then return end
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if btn.StopMovingOrSizing then btn:StopMovingOrSizing() end
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RelationshipsPVP_SaveIconPos()
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local db = EnsureDB()
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-- Re-anchor cleanly to a single CENTER/CENTER offset so the saved value is
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-- exactly what we restore on next login.
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RelationshipsPVP_SetIconPosition(db.icon.x, db.icon.y, 1)
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end
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local function ApplyIconVisibility()
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@@ -107,10 +349,8 @@ local function ApplyIconVisibility()
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if db.showIcon then btn:Show() else btn:Hide() end
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end
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-- The Minimap frame can be briefly hidden during loading screens / entering
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-- battlegrounds; when it re-shows, child buttons parented to it sometimes
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-- stay hidden until touched. This ticker re-asserts our intended visibility
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-- once per second so the icon never "randomly disappears".
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-- Loading screens / entering BGs can briefly hide parent frames; re-assert
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-- our intended visibility so the icon never "randomly disappears".
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local iconWatcher
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local function InstallIconWatcher()
|
|
|
|
|
if iconWatcher then return end
|
|
|
|
@@ -136,9 +376,22 @@ local function RestoreIconPos()
|
|
|
|
|
local db = EnsureDB()
|
|
|
|
|
local btn = RelationshipsPVPMinimapButton
|
|
|
|
|
if not btn then return end
|
|
|
|
|
local parent = (db.icon.parent == "UIParent") and UIParent or Minimap
|
|
|
|
|
btn:ClearAllPoints()
|
|
|
|
|
btn:SetPoint(db.icon.point, parent, db.icon.point, db.icon.x, db.icon.y)
|
|
|
|
|
|
|
|
|
|
-- Migrate any prior Minimap-relative save into a UIParent-relative offset
|
|
|
|
|
-- so free-drag mode has a valid starting position.
|
|
|
|
|
if db.icon.parent == "Minimap" and Minimap and Minimap.GetCenter and UIParent and UIParent.GetCenter then
|
|
|
|
|
local mx, my = Minimap:GetCenter()
|
|
|
|
|
local ux, uy = UIParent:GetCenter()
|
|
|
|
|
if mx and my and ux and uy then
|
|
|
|
|
db.icon.x = (mx - ux) + (db.icon.x or 0)
|
|
|
|
|
db.icon.y = (my - uy) + (db.icon.y or 0)
|
|
|
|
|
end
|
|
|
|
|
db.icon.parent = "UIParent"
|
|
|
|
|
db.icon.point = "CENTER"
|
|
|
|
|
db.icon.relPoint = "CENTER"
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
RelationshipsPVP_SetIconPosition(db.icon.x or 0, db.icon.y or 0, 1)
|
|
|
|
|
ApplyIconVisibility()
|
|
|
|
|
InstallIconWatcher()
|
|
|
|
|
end
|
|
|
|
@@ -228,9 +481,18 @@ local function RecordEnd(key, index)
|
|
|
|
|
if not s then return end
|
|
|
|
|
|
|
|
|
|
local playerWon = false
|
|
|
|
|
local isDraw = false
|
|
|
|
|
local winner = GetBattlefieldWinner()
|
|
|
|
|
if winner then
|
|
|
|
|
local myFaction = UnitFactionGroup("player")
|
|
|
|
|
-- Some server builds (incl. Turtle/Octo) report a draw as a winner
|
|
|
|
|
-- value that is neither 0 (Horde) nor 1 (Alliance). Treat anything
|
|
|
|
|
-- else as a draw so it isn't miscounted as a loss.
|
|
|
|
|
isDraw = (winner ~= 0 and winner ~= 1)
|
|
|
|
|
if isDraw then
|
|
|
|
|
s.draws = s.draws + 1
|
|
|
|
|
s.streak = 0
|
|
|
|
|
else
|
|
|
|
|
local wonAsAlliance = (winner == 1 and myFaction == "Alliance")
|
|
|
|
|
local wonAsHorde = (winner == 0 and myFaction == "Horde")
|
|
|
|
|
playerWon = wonAsAlliance or wonAsHorde
|
|
|
|
@@ -242,12 +504,19 @@ local function RecordEnd(key, index)
|
|
|
|
|
s.losses = s.losses + 1
|
|
|
|
|
s.streak = 0
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
local isBG = (key == "AV" or key == "WSG" or key == "AB")
|
|
|
|
|
if isBG then
|
|
|
|
|
-- Draws award the loss-tier mark count.
|
|
|
|
|
s.marks = s.marks + (playerWon and MARKS_WIN or MARKS_LOSS)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Roll up any spendable honor gained so far this match. Snapshot is
|
|
|
|
|
-- kept until the currentBG->nil transition so late-credit ticks
|
|
|
|
|
-- (e.g. end-of-match bonus) still count.
|
|
|
|
|
FinalizeSpendableHonor(key, false)
|
|
|
|
|
|
|
|
|
|
RequestBattlefieldScoreData()
|
|
|
|
|
local me = UnitName("player")
|
|
|
|
|
local rows = GetNumBattlefieldScores() or 0
|
|
|
|
@@ -271,9 +540,15 @@ local function RecordEnd(key, index)
|
|
|
|
|
if key == "AV" or key == "WSG" or key == "AB" then
|
|
|
|
|
marksMsg = " +" .. (playerWon and MARKS_WIN or MARKS_LOSS) .. " marks"
|
|
|
|
|
end
|
|
|
|
|
Print(BG_NAMES[key] .. " recorded ("
|
|
|
|
|
.. (playerWon and "|cff66ff66win|r" or "|cffff6666loss|r")
|
|
|
|
|
.. marksMsg .. ").")
|
|
|
|
|
local outcomeStr
|
|
|
|
|
if isDraw then
|
|
|
|
|
outcomeStr = "|cffffff66draw|r"
|
|
|
|
|
elseif playerWon then
|
|
|
|
|
outcomeStr = "|cff66ff66win|r"
|
|
|
|
|
else
|
|
|
|
|
outcomeStr = "|cffff6666loss|r"
|
|
|
|
|
end
|
|
|
|
|
Print(BG_NAMES[key] .. " recorded (" .. outcomeStr .. marksMsg .. ").")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
---------------------------------------------------------------
|
|
|
|
@@ -281,41 +556,71 @@ end
|
|
|
|
|
---------------------------------------------------------------
|
|
|
|
|
-- Auto-close the Blizzard PvP panels if they pop up as a side effect
|
|
|
|
|
-- of the arena / BG queueing calls.
|
|
|
|
|
-- NOTE: We deliberately do NOT call HideUIPanel() here. HideUIPanel on a
|
|
|
|
|
-- frame that Blizzard's UI panel system has slotted into a left/center
|
|
|
|
|
-- slot triggers a slot reflow, which is what caused Character / Friends /
|
|
|
|
|
-- Spellbook panels to jump to the middle of the screen after the PvP
|
|
|
|
|
-- panel was opened. Directly calling :Hide() bypasses the slot manager
|
|
|
|
|
-- entirely; the slot suppression below (SuppressUIPanelWindows) ensures
|
|
|
|
|
-- Blizzard never registered a slot for these frames to begin with.
|
|
|
|
|
local function HidePvPPanels()
|
|
|
|
|
if BattlefieldFrame and BattlefieldFrame:IsVisible() then HideUIPanel(BattlefieldFrame) end
|
|
|
|
|
if PVPBattlegroundFrame and PVPBattlegroundFrame:IsVisible() then HideUIPanel(PVPBattlegroundFrame) end
|
|
|
|
|
if PVPFrame and PVPFrame:IsVisible() then HideUIPanel(PVPFrame) end
|
|
|
|
|
if HonorFrame and HonorFrame:IsVisible() then HideUIPanel(HonorFrame) end
|
|
|
|
|
if BattlefieldFrame and BattlefieldFrame:IsVisible() then BattlefieldFrame:Hide() end
|
|
|
|
|
if PVPBattlegroundFrame and PVPBattlegroundFrame:IsVisible() then PVPBattlegroundFrame:Hide() end
|
|
|
|
|
if PVPFrame and PVPFrame:IsVisible() then PVPFrame:Hide() end
|
|
|
|
|
if HonorFrame and HonorFrame:IsVisible() then HonorFrame:Hide() end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Suppress the PvP panel entirely while we are auto-queueing. Reference-counted
|
|
|
|
|
-- so nested queues (Queue All BGs) do not release too early.
|
|
|
|
|
--
|
|
|
|
|
-- IMPORTANT: We previously hijacked BattlefieldFrame.Show / PVPBattlegroundFrame.Show
|
|
|
|
|
-- to no-op during suppression. That was the source of the "Character / Friends
|
|
|
|
|
-- panels jump to the middle of the screen" bug: Blizzard's ShowUIPanel() first
|
|
|
|
|
-- allocates a UI panel slot (left / center / doublewide) via UIPanelWindows,
|
|
|
|
|
-- THEN calls frame:Show(). Silently dropping :Show() left the slot reserved by
|
|
|
|
|
-- an invisible frame, so the next panel the user opened (Character, Friends,
|
|
|
|
|
-- Spellbook, ...) got shoved into a different slot -> centered.
|
|
|
|
|
--
|
|
|
|
|
-- The correct approach on 1.12 is to temporarily remove these frames from
|
|
|
|
|
-- UIPanelWindows while suppressing, so ShowUIPanel treats them as plain
|
|
|
|
|
-- frames and never allocates a slot. When suppression ends, the original
|
|
|
|
|
-- UIPanelWindows entries are restored so normal Blizzard UI behaviour is
|
|
|
|
|
-- preserved for the rest of the session.
|
|
|
|
|
local suppressPanels = 0
|
|
|
|
|
local suppressHooked = false
|
|
|
|
|
local origBattlefieldShow, origPVPBGShow
|
|
|
|
|
local savedUIPanelEntries = nil
|
|
|
|
|
|
|
|
|
|
local function InstallPanelSuppressor()
|
|
|
|
|
if suppressHooked then return end
|
|
|
|
|
suppressHooked = true
|
|
|
|
|
if BattlefieldFrame then
|
|
|
|
|
origBattlefieldShow = BattlefieldFrame.Show
|
|
|
|
|
BattlefieldFrame.Show = function(self, ...)
|
|
|
|
|
if suppressPanels > 0 then return end
|
|
|
|
|
origBattlefieldShow(self)
|
|
|
|
|
local SUPPRESSED_PANEL_NAMES = {
|
|
|
|
|
"BattlefieldFrame",
|
|
|
|
|
"PVPBattlegroundFrame",
|
|
|
|
|
"PVPFrame",
|
|
|
|
|
"HonorFrame",
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
local function SuppressUIPanelWindows()
|
|
|
|
|
if savedUIPanelEntries then return end
|
|
|
|
|
savedUIPanelEntries = {}
|
|
|
|
|
if type(UIPanelWindows) ~= "table" then return end
|
|
|
|
|
for i = 1, table.getn(SUPPRESSED_PANEL_NAMES) do
|
|
|
|
|
local name = SUPPRESSED_PANEL_NAMES[i]
|
|
|
|
|
savedUIPanelEntries[name] = UIPanelWindows[name]
|
|
|
|
|
UIPanelWindows[name] = nil
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if PVPBattlegroundFrame then
|
|
|
|
|
origPVPBGShow = PVPBattlegroundFrame.Show
|
|
|
|
|
PVPBattlegroundFrame.Show = function(self, ...)
|
|
|
|
|
if suppressPanels > 0 then return end
|
|
|
|
|
origPVPBGShow(self)
|
|
|
|
|
|
|
|
|
|
local function RestoreUIPanelWindows()
|
|
|
|
|
if not savedUIPanelEntries then return end
|
|
|
|
|
if type(UIPanelWindows) == "table" then
|
|
|
|
|
for i = 1, table.getn(SUPPRESSED_PANEL_NAMES) do
|
|
|
|
|
local name = SUPPRESSED_PANEL_NAMES[i]
|
|
|
|
|
UIPanelWindows[name] = savedUIPanelEntries[name]
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
savedUIPanelEntries = nil
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function BeginSuppress()
|
|
|
|
|
InstallPanelSuppressor()
|
|
|
|
|
suppressPanels = suppressPanels + 1
|
|
|
|
|
SuppressUIPanelWindows()
|
|
|
|
|
HidePvPPanels()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
@@ -323,6 +628,9 @@ local function EndSuppress()
|
|
|
|
|
suppressPanels = suppressPanels - 1
|
|
|
|
|
if suppressPanels < 0 then suppressPanels = 0 end
|
|
|
|
|
HidePvPPanels()
|
|
|
|
|
if suppressPanels == 0 then
|
|
|
|
|
RestoreUIPanelWindows()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Central pending-queue state. `pendingQueue` is a FIFO of items:
|
|
|
|
@@ -682,10 +990,10 @@ end
|
|
|
|
|
---------------------------------------------------------------
|
|
|
|
|
-- UI: build row FontStrings inside the stats panel
|
|
|
|
|
---------------------------------------------------------------
|
|
|
|
|
local COL_X = { 14, 158, 208, 258, 308, 354, 400, 446, 496, 550, 614 }
|
|
|
|
|
local COL_W = { 140, 46, 46, 46, 46, 46, 46, 46, 50, 60, 58 }
|
|
|
|
|
local COL_J = { "LEFT", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER" }
|
|
|
|
|
local COL_NAMES = { "bg", "games", "win", "loss", "ratio", "kb", "hk", "dth", "kd", "honor", "mk" }
|
|
|
|
|
local COL_X = { 14, 158, 208, 258, 308, 358, 408, 458, 508, 558, 612, 668, 740 }
|
|
|
|
|
local COL_W = { 140, 46, 46, 46, 46, 46, 46, 46, 46, 50, 54, 70, 100 }
|
|
|
|
|
local COL_J = { "LEFT", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER" }
|
|
|
|
|
local COL_NAMES = { "bg", "games", "win", "draw", "loss", "ratio", "kb", "hk", "dth", "kd", "mk", "bonus", "spend" }
|
|
|
|
|
|
|
|
|
|
local ROW_HEIGHT = 22
|
|
|
|
|
local ROW_TOP = -34
|
|
|
|
@@ -695,7 +1003,7 @@ local function MakeRow(panel, tag, yOff, striped)
|
|
|
|
|
if striped then
|
|
|
|
|
local bg = panel:CreateTexture("RPVPRowBG"..tag, "BACKGROUND")
|
|
|
|
|
bg:SetTexture(1, 1, 1, 0.04)
|
|
|
|
|
bg:SetWidth(660); bg:SetHeight(ROW_HEIGHT - 2)
|
|
|
|
|
bg:SetWidth(846); bg:SetHeight(ROW_HEIGHT - 2)
|
|
|
|
|
bg:SetPoint("TOPLEFT", panel, "TOPLEFT", 14, yOff + 2)
|
|
|
|
|
end
|
|
|
|
|
for c = 1, table.getn(COL_NAMES) do
|
|
|
|
@@ -731,7 +1039,7 @@ local function BuildStatsRows()
|
|
|
|
|
local totalY = ROW_TOP - n * ROW_HEIGHT - 4
|
|
|
|
|
local div = panel:CreateTexture("RPVPTotalDivider", "ARTWORK")
|
|
|
|
|
div:SetTexture(1, 1, 1, 0.25)
|
|
|
|
|
div:SetWidth(660); div:SetHeight(1)
|
|
|
|
|
div:SetWidth(846); div:SetHeight(1)
|
|
|
|
|
div:SetPoint("TOPLEFT", panel, "TOPLEFT", 14, totalY + 2)
|
|
|
|
|
|
|
|
|
|
totalRow = MakeRow(panel, "TOTAL", totalY - 6, false)
|
|
|
|
@@ -766,7 +1074,8 @@ local function FormatQueueLine()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function FillRow(r, s)
|
|
|
|
|
local games = s.wins + s.losses
|
|
|
|
|
local draws = s.draws or 0
|
|
|
|
|
local games = s.wins + draws + s.losses
|
|
|
|
|
local pct = 0
|
|
|
|
|
if games > 0 then pct = math.floor((s.wins / games) * 100 + 0.5) end
|
|
|
|
|
local kd = "-"
|
|
|
|
@@ -778,14 +1087,23 @@ local function FillRow(r, s)
|
|
|
|
|
|
|
|
|
|
r.games:SetText(games)
|
|
|
|
|
r.win:SetText(s.wins)
|
|
|
|
|
r.draw:SetText(draws)
|
|
|
|
|
r.loss:SetText(s.losses)
|
|
|
|
|
r.ratio:SetText(pct .. "%")
|
|
|
|
|
r.kb:SetText(s.kills)
|
|
|
|
|
r.hk:SetText(s.hk)
|
|
|
|
|
r.dth:SetText(s.deaths)
|
|
|
|
|
r.kd:SetText(kd)
|
|
|
|
|
r.honor:SetText(FormatNumber(s.honor))
|
|
|
|
|
r.mk:SetText(s.marks)
|
|
|
|
|
-- Bonus honor is the honor gained from the battlefield scoreboard
|
|
|
|
|
-- (GetBattlefieldScore -> honorGained). Tracked per-match, per-bracket.
|
|
|
|
|
r.bonus:SetText(FormatNumber(s.honor or 0))
|
|
|
|
|
r.bonus:SetTextColor(0.6, 0.85, 1.0)
|
|
|
|
|
-- Spendable honor is measured as the delta of the honor UI ("H" panel)
|
|
|
|
|
-- from BG entry -> BG exit. This is the honor actually credited to the
|
|
|
|
|
-- character wallet for this BG, tracked per-player from the client.
|
|
|
|
|
r.spend:SetText(FormatNumber(s.spend or 0))
|
|
|
|
|
r.spend:SetTextColor(1.0, 0.82, 0.0)
|
|
|
|
|
|
|
|
|
|
if games == 0 then
|
|
|
|
|
r.ratio:SetTextColor(0.7, 0.7, 0.7)
|
|
|
|
@@ -811,11 +1129,13 @@ function RelationshipsPVP_Refresh()
|
|
|
|
|
if r then FillRow(r, s) end
|
|
|
|
|
|
|
|
|
|
totals.wins = totals.wins + s.wins
|
|
|
|
|
totals.draws = totals.draws + (s.draws or 0)
|
|
|
|
|
totals.losses = totals.losses + s.losses
|
|
|
|
|
totals.kills = totals.kills + s.kills
|
|
|
|
|
totals.hk = totals.hk + s.hk
|
|
|
|
|
totals.deaths = totals.deaths + s.deaths
|
|
|
|
|
totals.honor = totals.honor + s.honor
|
|
|
|
|
totals.spend = (totals.spend or 0) + (s.spend or 0)
|
|
|
|
|
totals.marks = totals.marks + s.marks
|
|
|
|
|
if s.bestStreak > totals.bestStreak then totals.bestStreak = s.bestStreak end
|
|
|
|
|
if s.bestKB > totals.bestKB then totals.bestKB = s.bestKB end
|
|
|
|
@@ -827,10 +1147,33 @@ function RelationshipsPVP_Refresh()
|
|
|
|
|
RelationshipsPVPExtrasText:SetText(
|
|
|
|
|
"|cffffd200Best win streak:|r " .. totals.bestStreak
|
|
|
|
|
.. " |cffffd200Best KBs (single match):|r " .. totals.bestKB
|
|
|
|
|
.. " |cffffd200Total honor:|r " .. FormatNumber(totals.honor)
|
|
|
|
|
.. " |cffffd200Total bonus honor:|r |cffffd100" .. FormatNumber(totals.honor or 0) .. "|r"
|
|
|
|
|
.. " |cffffd200Total spendable honor:|r |cffffd100" .. FormatNumber(totals.spend or 0) .. "|r"
|
|
|
|
|
)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if RelationshipsPVPNemesisText then
|
|
|
|
|
local nm = TopKiller(db.lastMatchKilledBy)
|
|
|
|
|
if nm then
|
|
|
|
|
RelationshipsPVPNemesisText:SetText(
|
|
|
|
|
"|cffff9966Last BG Nemesis:|r |cffffffff" .. nm .. "|r"
|
|
|
|
|
)
|
|
|
|
|
else
|
|
|
|
|
RelationshipsPVPNemesisText:SetText("|cffff9966Last BG Nemesis:|r |cff888888none yet|r")
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if RelationshipsPVPKOSText then
|
|
|
|
|
local nm = TopKiller(db.killedByAll)
|
|
|
|
|
if nm then
|
|
|
|
|
RelationshipsPVPKOSText:SetText(
|
|
|
|
|
"|cffff3333KOS:|r |cffffffff" .. nm .. "|r"
|
|
|
|
|
)
|
|
|
|
|
else
|
|
|
|
|
RelationshipsPVPKOSText:SetText("|cffff3333KOS:|r |cff888888none yet|r")
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local qtext = FormatQueueLine()
|
|
|
|
|
if currentBG then
|
|
|
|
|
qtext = qtext .. "\n |cff66ff66Currently inside: " .. BG_NAMES[currentBG] .. "|r"
|
|
|
|
@@ -853,9 +1196,9 @@ function RelationshipsPVP_ResetPositions()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if RelationshipsPVPMinimapButton then
|
|
|
|
|
RelationshipsPVPMinimapButton:ClearAllPoints()
|
|
|
|
|
RelationshipsPVPMinimapButton:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
|
|
|
|
RelationshipsPVP_SetIconPosition(0, 0, 1)
|
|
|
|
|
db.icon.point = "CENTER"
|
|
|
|
|
db.icon.relPoint = "CENTER"
|
|
|
|
|
db.icon.x = 0
|
|
|
|
|
db.icon.y = 0
|
|
|
|
|
db.icon.parent = "UIParent"
|
|
|
|
@@ -880,6 +1223,7 @@ end
|
|
|
|
|
function RelationshipsPVP_OnLoad()
|
|
|
|
|
this:RegisterEvent("PLAYER_LOGIN")
|
|
|
|
|
this:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
|
|
|
this:RegisterEvent("PLAYER_LOGOUT")
|
|
|
|
|
this:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
|
|
|
|
|
this:RegisterEvent("UPDATE_BATTLEFIELD_SCORE")
|
|
|
|
|
this:RegisterEvent("PLAYER_DEAD")
|
|
|
|
@@ -887,6 +1231,12 @@ function RelationshipsPVP_OnLoad()
|
|
|
|
|
this:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
|
|
|
|
this:RegisterEvent("CHAT_MSG_BG_SYSTEM_ALLIANCE")
|
|
|
|
|
this:RegisterEvent("CHAT_MSG_BG_SYSTEM_HORDE")
|
|
|
|
|
this:RegisterEvent("CHAT_MSG_COMBAT_HONOR_GAIN")
|
|
|
|
|
this:RegisterEvent("PLAYER_PVP_KILLS_CHANGED")
|
|
|
|
|
this:RegisterEvent("HONOR_CURRENCY_UPDATE")
|
|
|
|
|
this:RegisterEvent("CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS")
|
|
|
|
|
this:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
|
|
|
|
|
this:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
|
|
|
|
|
|
|
|
|
|
SLASH_RELATIONSHIPSPVP1 = "/rpvp"
|
|
|
|
|
SLASH_RELATIONSHIPSPVP2 = "/relpvp"
|
|
|
|
@@ -917,6 +1267,13 @@ function RelationshipsPVP_OnLoad()
|
|
|
|
|
RelationshipsPVP_ResetPositions()
|
|
|
|
|
elseif msg == "clear" or msg == "wipe" then
|
|
|
|
|
RelationshipsPVP_ResetStats()
|
|
|
|
|
elseif msg == "clearkos" or msg == "kos" then
|
|
|
|
|
RelationshipsPVPCharDB.killedByAll = {}
|
|
|
|
|
RelationshipsPVPCharDB.lastMatchKilledBy = {}
|
|
|
|
|
RelationshipsPVPCharDB.lastMatchKey = nil
|
|
|
|
|
RelationshipsPVPCharDB.currentMatch = nil
|
|
|
|
|
Print("Enemy kill tracking cleared.")
|
|
|
|
|
RelationshipsPVP_Refresh()
|
|
|
|
|
else
|
|
|
|
|
if RelationshipsPVPFrame:IsVisible() then
|
|
|
|
|
RelationshipsPVPFrame:Hide()
|
|
|
|
@@ -934,18 +1291,28 @@ function RelationshipsPVP_SavePanelPos()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function RelationshipsPVP_OnEvent(event)
|
|
|
|
|
if event == "PLAYER_LOGOUT" then
|
|
|
|
|
RelationshipsPVP_SaveIconPos()
|
|
|
|
|
SavePanelPos()
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if event == "PLAYER_LOGIN" or event == "PLAYER_ENTERING_WORLD" then
|
|
|
|
|
EnsureDB()
|
|
|
|
|
RestoreIconPos()
|
|
|
|
|
RestorePanelPos()
|
|
|
|
|
local key = DetectCurrentBG()
|
|
|
|
|
local prev = currentBG
|
|
|
|
|
currentBG = key
|
|
|
|
|
OnCurrentBGChanged(prev, key)
|
|
|
|
|
if not key then endReported = {} end
|
|
|
|
|
RelationshipsPVP_Refresh()
|
|
|
|
|
|
|
|
|
|
elseif event == "UPDATE_BATTLEFIELD_STATUS" then
|
|
|
|
|
local key = DetectCurrentBG()
|
|
|
|
|
local prev = currentBG
|
|
|
|
|
currentBG = key
|
|
|
|
|
OnCurrentBGChanged(prev, key)
|
|
|
|
|
RelationshipsPVP_Refresh()
|
|
|
|
|
|
|
|
|
|
elseif event == "UPDATE_BATTLEFIELD_SCORE" then
|
|
|
|
@@ -962,5 +1329,26 @@ function RelationshipsPVP_OnEvent(event)
|
|
|
|
|
or event == "CHAT_MSG_BG_SYSTEM_ALLIANCE"
|
|
|
|
|
or event == "CHAT_MSG_BG_SYSTEM_HORDE" then
|
|
|
|
|
RequestBattlefieldScoreData()
|
|
|
|
|
|
|
|
|
|
elseif event == "CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS"
|
|
|
|
|
or event == "CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE"
|
|
|
|
|
or event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" then
|
|
|
|
|
NoteHostileHit(arg1)
|
|
|
|
|
|
|
|
|
|
elseif event == "PLAYER_DEAD" then
|
|
|
|
|
RegisterDeath()
|
|
|
|
|
RelationshipsPVP_Refresh()
|
|
|
|
|
|
|
|
|
|
elseif event == "CHAT_MSG_COMBAT_HONOR_GAIN"
|
|
|
|
|
or event == "PLAYER_PVP_KILLS_CHANGED"
|
|
|
|
|
or event == "HONOR_CURRENCY_UPDATE" then
|
|
|
|
|
-- Honor was just credited. If we're currently in a tracked BG, roll
|
|
|
|
|
-- the spendable-honor delta into this BG's spend total right away so
|
|
|
|
|
-- the value ticks live instead of only at the final scoreboard.
|
|
|
|
|
if currentBG then
|
|
|
|
|
CaptureSpendableHonor(currentBG)
|
|
|
|
|
FinalizeSpendableHonor(currentBG, false)
|
|
|
|
|
RelationshipsPVP_Refresh()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|