Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 021a103dbc | |||
| 1d9d713476 | |||
| 885846b676 |
+110
-43
@@ -47,6 +47,17 @@ local ARENA_IDS = {
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local MARKS_WIN = 3
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local MARKS_LOSS = 1
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-- TurtleWoW / OctoWoW (Patch 1.18.1+) use an accumulative honor system.
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-- The value reported on the battleground scoreboard (honorGained from
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-- GetBattlefieldScore) is the old-style number, but only 10% of it is
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-- actually credited to the player as spendable Honor currency. Costs of
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-- gear/items were reduced to match. So spendable = floor(scoreboard * 0.10).
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local HONOR_SPEND_FACTOR = 0.10
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local function SpendableHonor(h)
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return math.floor((h or 0) * HONOR_SPEND_FACTOR)
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end
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local currentBG = nil
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local endReported = {}
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@@ -63,7 +74,7 @@ local totalRow = nil
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---------------------------------------------------------------
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local function NewStatBlock()
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return {
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wins = 0, losses = 0,
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wins = 0, draws = 0, losses = 0,
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kills = 0, deaths = 0, hk = 0,
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marks = 0, honor = 0,
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bestKB = 0, streak = 0, bestStreak = 0,
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@@ -84,6 +95,7 @@ local function EnsureDB()
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if s.bestStreak == nil then s.bestStreak = 0 end
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if s.hk == nil then s.hk = 0 end
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if s.marks == nil then s.marks = 0 end
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if s.draws == nil then s.draws = 0 end
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db.stats[k] = s
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end
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return db
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@@ -309,22 +321,33 @@ local function RecordEnd(key, index)
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if not s then return end
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local playerWon = false
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local isDraw = false
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local winner = GetBattlefieldWinner()
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if winner then
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local myFaction = UnitFactionGroup("player")
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local wonAsAlliance = (winner == 1 and myFaction == "Alliance")
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local wonAsHorde = (winner == 0 and myFaction == "Horde")
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playerWon = wonAsAlliance or wonAsHorde
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if playerWon then
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s.wins = s.wins + 1
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s.streak = s.streak + 1
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if s.streak > s.bestStreak then s.bestStreak = s.streak end
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else
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s.losses = s.losses + 1
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-- Some server builds (incl. Turtle/Octo) report a draw as a winner
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-- value that is neither 0 (Horde) nor 1 (Alliance). Treat anything
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-- else as a draw so it isn't miscounted as a loss.
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isDraw = (winner ~= 0 and winner ~= 1)
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if isDraw then
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s.draws = s.draws + 1
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s.streak = 0
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else
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local wonAsAlliance = (winner == 1 and myFaction == "Alliance")
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local wonAsHorde = (winner == 0 and myFaction == "Horde")
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playerWon = wonAsAlliance or wonAsHorde
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if playerWon then
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s.wins = s.wins + 1
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s.streak = s.streak + 1
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if s.streak > s.bestStreak then s.bestStreak = s.streak end
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else
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s.losses = s.losses + 1
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s.streak = 0
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end
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end
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local isBG = (key == "AV" or key == "WSG" or key == "AB")
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if isBG then
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-- Draws award the loss-tier mark count.
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s.marks = s.marks + (playerWon and MARKS_WIN or MARKS_LOSS)
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end
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end
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@@ -352,9 +375,15 @@ local function RecordEnd(key, index)
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if key == "AV" or key == "WSG" or key == "AB" then
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marksMsg = " +" .. (playerWon and MARKS_WIN or MARKS_LOSS) .. " marks"
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end
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Print(BG_NAMES[key] .. " recorded ("
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.. (playerWon and "|cff66ff66win|r" or "|cffff6666loss|r")
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.. marksMsg .. ").")
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local outcomeStr
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if isDraw then
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outcomeStr = "|cffffff66draw|r"
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elseif playerWon then
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outcomeStr = "|cff66ff66win|r"
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else
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outcomeStr = "|cffff6666loss|r"
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end
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Print(BG_NAMES[key] .. " recorded (" .. outcomeStr .. marksMsg .. ").")
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end
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---------------------------------------------------------------
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@@ -362,41 +391,71 @@ end
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---------------------------------------------------------------
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-- Auto-close the Blizzard PvP panels if they pop up as a side effect
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-- of the arena / BG queueing calls.
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-- NOTE: We deliberately do NOT call HideUIPanel() here. HideUIPanel on a
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-- frame that Blizzard's UI panel system has slotted into a left/center
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-- slot triggers a slot reflow, which is what caused Character / Friends /
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-- Spellbook panels to jump to the middle of the screen after the PvP
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-- panel was opened. Directly calling :Hide() bypasses the slot manager
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-- entirely; the slot suppression below (SuppressUIPanelWindows) ensures
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-- Blizzard never registered a slot for these frames to begin with.
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local function HidePvPPanels()
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if BattlefieldFrame and BattlefieldFrame:IsVisible() then HideUIPanel(BattlefieldFrame) end
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if PVPBattlegroundFrame and PVPBattlegroundFrame:IsVisible() then HideUIPanel(PVPBattlegroundFrame) end
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if PVPFrame and PVPFrame:IsVisible() then HideUIPanel(PVPFrame) end
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if HonorFrame and HonorFrame:IsVisible() then HideUIPanel(HonorFrame) end
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if BattlefieldFrame and BattlefieldFrame:IsVisible() then BattlefieldFrame:Hide() end
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if PVPBattlegroundFrame and PVPBattlegroundFrame:IsVisible() then PVPBattlegroundFrame:Hide() end
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if PVPFrame and PVPFrame:IsVisible() then PVPFrame:Hide() end
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if HonorFrame and HonorFrame:IsVisible() then HonorFrame:Hide() end
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end
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-- Suppress the PvP panel entirely while we are auto-queueing. Reference-counted
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-- so nested queues (Queue All BGs) do not release too early.
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--
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-- IMPORTANT: We previously hijacked BattlefieldFrame.Show / PVPBattlegroundFrame.Show
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-- to no-op during suppression. That was the source of the "Character / Friends
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-- panels jump to the middle of the screen" bug: Blizzard's ShowUIPanel() first
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-- allocates a UI panel slot (left / center / doublewide) via UIPanelWindows,
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-- THEN calls frame:Show(). Silently dropping :Show() left the slot reserved by
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-- an invisible frame, so the next panel the user opened (Character, Friends,
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-- Spellbook, ...) got shoved into a different slot -> centered.
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--
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-- The correct approach on 1.12 is to temporarily remove these frames from
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-- UIPanelWindows while suppressing, so ShowUIPanel treats them as plain
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-- frames and never allocates a slot. When suppression ends, the original
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-- UIPanelWindows entries are restored so normal Blizzard UI behaviour is
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-- preserved for the rest of the session.
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local suppressPanels = 0
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local suppressHooked = false
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local origBattlefieldShow, origPVPBGShow
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local savedUIPanelEntries = nil
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local function InstallPanelSuppressor()
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if suppressHooked then return end
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suppressHooked = true
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if BattlefieldFrame then
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origBattlefieldShow = BattlefieldFrame.Show
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BattlefieldFrame.Show = function(self, ...)
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if suppressPanels > 0 then return end
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origBattlefieldShow(self)
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end
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end
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if PVPBattlegroundFrame then
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origPVPBGShow = PVPBattlegroundFrame.Show
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PVPBattlegroundFrame.Show = function(self, ...)
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if suppressPanels > 0 then return end
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origPVPBGShow(self)
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end
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local SUPPRESSED_PANEL_NAMES = {
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"BattlefieldFrame",
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"PVPBattlegroundFrame",
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"PVPFrame",
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"HonorFrame",
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}
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local function SuppressUIPanelWindows()
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if savedUIPanelEntries then return end
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savedUIPanelEntries = {}
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if type(UIPanelWindows) ~= "table" then return end
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for i = 1, table.getn(SUPPRESSED_PANEL_NAMES) do
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local name = SUPPRESSED_PANEL_NAMES[i]
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savedUIPanelEntries[name] = UIPanelWindows[name]
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UIPanelWindows[name] = nil
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end
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end
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local function RestoreUIPanelWindows()
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if not savedUIPanelEntries then return end
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if type(UIPanelWindows) == "table" then
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for i = 1, table.getn(SUPPRESSED_PANEL_NAMES) do
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local name = SUPPRESSED_PANEL_NAMES[i]
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UIPanelWindows[name] = savedUIPanelEntries[name]
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end
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end
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savedUIPanelEntries = nil
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end
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local function BeginSuppress()
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InstallPanelSuppressor()
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suppressPanels = suppressPanels + 1
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SuppressUIPanelWindows()
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HidePvPPanels()
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end
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@@ -404,6 +463,9 @@ local function EndSuppress()
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suppressPanels = suppressPanels - 1
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if suppressPanels < 0 then suppressPanels = 0 end
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HidePvPPanels()
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if suppressPanels == 0 then
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RestoreUIPanelWindows()
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end
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end
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-- Central pending-queue state. `pendingQueue` is a FIFO of items:
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@@ -763,10 +825,10 @@ end
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---------------------------------------------------------------
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-- UI: build row FontStrings inside the stats panel
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---------------------------------------------------------------
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local COL_X = { 14, 158, 208, 258, 308, 354, 400, 446, 496, 550, 614 }
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local COL_W = { 140, 46, 46, 46, 46, 46, 46, 46, 50, 60, 58 }
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local COL_J = { "LEFT", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER" }
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local COL_NAMES = { "bg", "games", "win", "loss", "ratio", "kb", "hk", "dth", "kd", "honor", "mk" }
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local COL_X = { 14, 158, 208, 258, 308, 358, 408, 454, 500, 550, 604, 664, 744 }
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local COL_W = { 140, 46, 46, 46, 46, 46, 46, 46, 46, 50, 56, 76, 56 }
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local COL_J = { "LEFT", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER" }
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local COL_NAMES = { "bg", "games", "win", "draw", "loss", "ratio", "kb", "hk", "dth", "kd", "honor", "spend", "mk" }
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local ROW_HEIGHT = 22
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local ROW_TOP = -34
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@@ -776,7 +838,7 @@ local function MakeRow(panel, tag, yOff, striped)
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if striped then
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local bg = panel:CreateTexture("RPVPRowBG"..tag, "BACKGROUND")
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bg:SetTexture(1, 1, 1, 0.04)
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bg:SetWidth(660); bg:SetHeight(ROW_HEIGHT - 2)
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bg:SetWidth(786); bg:SetHeight(ROW_HEIGHT - 2)
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bg:SetPoint("TOPLEFT", panel, "TOPLEFT", 14, yOff + 2)
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end
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for c = 1, table.getn(COL_NAMES) do
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@@ -812,7 +874,7 @@ local function BuildStatsRows()
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local totalY = ROW_TOP - n * ROW_HEIGHT - 4
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local div = panel:CreateTexture("RPVPTotalDivider", "ARTWORK")
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div:SetTexture(1, 1, 1, 0.25)
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div:SetWidth(660); div:SetHeight(1)
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div:SetWidth(786); div:SetHeight(1)
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div:SetPoint("TOPLEFT", panel, "TOPLEFT", 14, totalY + 2)
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totalRow = MakeRow(panel, "TOTAL", totalY - 6, false)
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@@ -847,7 +909,8 @@ local function FormatQueueLine()
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end
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local function FillRow(r, s)
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local games = s.wins + s.losses
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local draws = s.draws or 0
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local games = s.wins + draws + s.losses
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local pct = 0
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if games > 0 then pct = math.floor((s.wins / games) * 100 + 0.5) end
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local kd = "-"
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@@ -859,6 +922,7 @@ local function FillRow(r, s)
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r.games:SetText(games)
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r.win:SetText(s.wins)
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r.draw:SetText(draws)
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r.loss:SetText(s.losses)
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r.ratio:SetText(pct .. "%")
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r.kb:SetText(s.kills)
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@@ -866,6 +930,7 @@ local function FillRow(r, s)
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r.dth:SetText(s.deaths)
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r.kd:SetText(kd)
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r.honor:SetText(FormatNumber(s.honor))
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r.spend:SetText(FormatNumber(SpendableHonor(s.honor)))
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r.mk:SetText(s.marks)
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if games == 0 then
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@@ -892,6 +957,7 @@ function RelationshipsPVP_Refresh()
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if r then FillRow(r, s) end
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totals.wins = totals.wins + s.wins
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totals.draws = totals.draws + (s.draws or 0)
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totals.losses = totals.losses + s.losses
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totals.kills = totals.kills + s.kills
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totals.hk = totals.hk + s.hk
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@@ -909,6 +975,7 @@ function RelationshipsPVP_Refresh()
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"|cffffd200Best win streak:|r " .. totals.bestStreak
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.. " |cffffd200Best KBs (single match):|r " .. totals.bestKB
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.. " |cffffd200Total honor:|r " .. FormatNumber(totals.honor)
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.. " |cffffd200Spendable honor:|r " .. FormatNumber(SpendableHonor(totals.honor))
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)
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end
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@@ -2,7 +2,7 @@
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## Title: Relationships PVP
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## Notes: PvP panel with per-battleground and per-arena stats, marks, kills/deaths, honor, K/D, and queue controls. Supports the Battleground Finder and Arena on OctoWoW.
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## Author: Relationship
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## Version: 1.0
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## Version: 1.3
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## SavedVariablesPerCharacter: RelationshipsPVPCharDB
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RelationshipsPVP.xml
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+28
-26
@@ -6,7 +6,7 @@
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============================================================ -->
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<Frame name="RelationshipsPVPFrame" parent="UIParent" toplevel="true" movable="true" enableMouse="true" hidden="true" frameStrata="HIGH">
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<Size>
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<AbsDimension x="740" y="740"/>
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<AbsDimension x="864" y="740"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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@@ -74,7 +74,7 @@
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<!-- ================= Stats Panel ================= -->
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<Frame name="RelationshipsPVPStatsPanel">
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<Size><AbsDimension x="692" y="266"/></Size>
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<Size><AbsDimension x="816" y="266"/></Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset><AbsDimension x="24" y="-72"/></Offset>
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@@ -99,47 +99,55 @@
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<Size><AbsDimension x="46" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="208" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrLoss" inherits="GameFontNormalSmall" text="Loss" justifyH="CENTER">
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<FontString name="RPVPHdrDraw" inherits="GameFontNormalSmall" text="Draw" justifyH="CENTER">
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<Size><AbsDimension x="46" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="258" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrRatio" inherits="GameFontNormalSmall" text="Win%" justifyH="CENTER">
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<FontString name="RPVPHdrLoss" inherits="GameFontNormalSmall" text="Loss" justifyH="CENTER">
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<Size><AbsDimension x="46" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="308" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrRatio" inherits="GameFontNormalSmall" text="Win%" justifyH="CENTER">
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<Size><AbsDimension x="46" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="358" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrKB" inherits="GameFontNormalSmall" text="KB" justifyH="CENTER">
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<Size><AbsDimension x="46" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="354" y="-10"/></Offset></Anchor></Anchors>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="408" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrHK" inherits="GameFontNormalSmall" text="HK" justifyH="CENTER">
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<Size><AbsDimension x="46" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="400" y="-10"/></Offset></Anchor></Anchors>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="454" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrDth" inherits="GameFontNormalSmall" text="Deaths" justifyH="CENTER">
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<Size><AbsDimension x="46" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="446" y="-10"/></Offset></Anchor></Anchors>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="500" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrKD" inherits="GameFontNormalSmall" text="K/D" justifyH="CENTER">
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<Size><AbsDimension x="50" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="496" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrHonor" inherits="GameFontNormalSmall" text="Honor" justifyH="CENTER">
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<Size><AbsDimension x="60" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="550" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrHonor" inherits="GameFontNormalSmall" text="Honor" justifyH="CENTER">
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<Size><AbsDimension x="56" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="604" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrSpend" inherits="GameFontNormalSmall" text="Spendable" justifyH="CENTER">
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<Size><AbsDimension x="76" y="14"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="664" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="RPVPHdrMk" inherits="GameFontNormalSmall" text="Marks" justifyH="CENTER">
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<Size><AbsDimension x="58" y="14"/></Size>
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||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="614" y="-10"/></Offset></Anchor></Anchors>
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||||
<Size><AbsDimension x="56" y="14"/></Size>
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||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="744" y="-10"/></Offset></Anchor></Anchors>
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</FontString>
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<Texture name="RPVPHdrDivider" file="Interface\Tooltips\UI-Tooltip-Background">
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<Size><AbsDimension x="664" y="1"/></Size>
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<Size><AbsDimension x="786" y="1"/></Size>
|
||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="14" y="-28"/></Offset></Anchor></Anchors>
|
||||
<Color r="0.6" g="0.6" b="0.6" a="0.6"/>
|
||||
</Texture>
|
||||
|
||||
<FontString name="RelationshipsPVPExtrasText" inherits="GameFontHighlightSmall" justifyH="LEFT">
|
||||
<Size><AbsDimension x="664" y="16"/></Size>
|
||||
<Size><AbsDimension x="786" y="16"/></Size>
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="14" y="10"/></Offset></Anchor>
|
||||
</Anchors>
|
||||
@@ -150,7 +158,7 @@
|
||||
|
||||
<!-- ================= Queue Status Panel ================= -->
|
||||
<Frame name="RelationshipsPVPQueuePanel">
|
||||
<Size><AbsDimension x="692" y="84"/></Size>
|
||||
<Size><AbsDimension x="816" y="84"/></Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset><AbsDimension x="24" y="-368"/></Offset>
|
||||
@@ -164,7 +172,7 @@
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="RelationshipsPVPQueueText" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP">
|
||||
<Size><AbsDimension x="664" y="70"/></Size>
|
||||
<Size><AbsDimension x="786" y="70"/></Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"><Offset><AbsDimension x="14" y="-10"/></Offset></Anchor>
|
||||
</Anchors>
|
||||
@@ -173,15 +181,9 @@
|
||||
</Layers>
|
||||
</Frame>
|
||||
|
||||
<!-- ================= Action Panel =================
|
||||
Layout math (panel width 692, side padding 24 → usable 644):
|
||||
Row 1 (3 BGs) : 3 × 200w + 2 × 22gap = 644
|
||||
Row 2 (4 arena) : 4 × 149w + 3 × 16gap = 596 + 48 = 644
|
||||
Row 4 (4 utility) : 4 × 149w + 3 × 16gap = 644
|
||||
All rows share x=24 left edge and end at x=668 right edge.
|
||||
-->
|
||||
<!-- ================= Action Panel ================= -->
|
||||
<Frame name="RelationshipsPVPActionPanel">
|
||||
<Size><AbsDimension x="692" y="230"/></Size>
|
||||
<Size><AbsDimension x="816" y="230"/></Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset><AbsDimension x="24" y="-472"/></Offset>
|
||||
@@ -280,7 +282,7 @@
|
||||
</Scripts>
|
||||
</CheckButton>
|
||||
|
||||
<!-- Row 4: Utility buttons (4 equal-width columns matching arena row) -->
|
||||
<!-- Row 4: Utility buttons -->
|
||||
<Button name="RelationshipsPVPLeave" inherits="UIPanelButtonTemplate" text="Leave / Cancel Queue">
|
||||
<Size><AbsDimension x="149" y="30"/></Size>
|
||||
<Anchors>
|
||||
|
||||
Reference in New Issue
Block a user