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@@ -2484,23 +2484,100 @@ local function RQL_ProcessChatFrame(frame)
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end
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end
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end
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end
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local RQL_PLUS_TIMER = 0
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-- Event-driven [+] scanning.
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--
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-- The old implementation ran a full chat-frame scan ~33 times per second
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-- (every 0.03s) regardless of whether chat had changed. On busy zones /
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-- raids that constant `frame:GetRegions()` + regex work was a real source
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-- of random lag spikes (GC pressure from throwaway region tables).
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--
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-- Now we scan only when:
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-- * a CHAT_MSG_* event arrives (with a tiny delay so the chat frame has
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-- laid out the new region before we measure it), or
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-- * the user scrolls / resizes a chat frame (hooked below), or
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-- * the addon just finished loading (initial pass over existing chat).
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--
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-- Scans are rate-limited to at most one every RQL_SCAN_MIN_INTERVAL.
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local RQL_SCAN_MIN_INTERVAL = 0.25 -- hard cap: no more than 4 scans/sec
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local RQL_SCAN_DELAY = 0.05 -- delay after event so regions are laid out
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local RQL_SCAN_PENDING_AT = nil
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local RQL_SCAN_LAST_AT = 0
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function RQL_SchedulePlusScan(delay)
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local now = GetTime()
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local at = now + (delay or RQL_SCAN_DELAY)
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local earliest = RQL_SCAN_LAST_AT + RQL_SCAN_MIN_INTERVAL
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if at < earliest then at = earliest end
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if not RQL_SCAN_PENDING_AT or at < RQL_SCAN_PENDING_AT then
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RQL_SCAN_PENDING_AT = at
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end
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end
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-- Called every frame from the main OnUpdate. Cheap when idle: two compares
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-- and an early return. Only does real work when a scan is due.
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function RQL_PlusTick(elapsed)
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function RQL_PlusTick(elapsed)
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RQL_PLUS_TIMER = RQL_PLUS_TIMER + (elapsed or 0)
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if not RQL_SCAN_PENDING_AT then return end
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if RQL_PLUS_TIMER < 0.03 then return end
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if GetTime() < RQL_SCAN_PENDING_AT then return end
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RQL_PLUS_TIMER = 0
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RQL_SCAN_PENDING_AT = nil
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RQL_SCAN_LAST_AT = GetTime()
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RQL_PoolIndex = 0
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RQL_PoolIndex = 0
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local maxFrames = NUM_CHAT_WINDOWS or 7
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local maxFrames = NUM_CHAT_WINDOWS or 7
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for i = 1, maxFrames do
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for i = 1, maxFrames do
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local f = getglobal("ChatFrame" .. i)
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local f = getglobal("ChatFrame" .. i)
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if f then RQL_ProcessChatFrame(f) end
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-- IsVisible() is false for docked tabs that aren't the front tab
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-- and for hidden / minimized chat windows, so we naturally skip
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-- all of those.
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if f and f.IsVisible and f:IsVisible() then
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RQL_ProcessChatFrame(f)
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end
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end
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end
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RQL_HideUnusedButtons()
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RQL_HideUnusedButtons()
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end
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end
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-- Watcher frame that listens for chat traffic and requests a rescan.
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local RQL_ChatWatch = CreateFrame("Frame", "RQL_ChatWatch")
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local RQL_CHAT_EVENTS = {
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"CHAT_MSG_SAY", "CHAT_MSG_YELL", "CHAT_MSG_EMOTE", "CHAT_MSG_TEXT_EMOTE",
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"CHAT_MSG_WHISPER", "CHAT_MSG_WHISPER_INFORM",
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"CHAT_MSG_PARTY", "CHAT_MSG_RAID", "CHAT_MSG_RAID_LEADER", "CHAT_MSG_RAID_WARNING",
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"CHAT_MSG_GUILD", "CHAT_MSG_OFFICER",
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"CHAT_MSG_CHANNEL",
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"CHAT_MSG_SYSTEM", "CHAT_MSG_LOOT", "CHAT_MSG_TRADESKILLS",
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"CHAT_MSG_BATTLEGROUND", "CHAT_MSG_BATTLEGROUND_LEADER",
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}
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for i = 1, table.getn(RQL_CHAT_EVENTS) do
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RQL_ChatWatch:RegisterEvent(RQL_CHAT_EVENTS[i])
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end
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RQL_ChatWatch:SetScript("OnEvent", function()
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RQL_SchedulePlusScan()
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end)
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local function RQL_HookChatLinks()
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local function RQL_HookChatLinks()
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-- Nothing to hook up-front; the OnUpdate ticker in the event handler
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-- Chat scrolling / paging moves existing linked lines but doesn't fire
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-- calls RQL_PlusTick() every frame and it drives everything else.
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-- an event. Wrap the standard scroll helpers so [+] follows the text.
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local names = { "ScrollUp", "ScrollDown", "ScrollToTop",
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"ScrollToBottom", "PageUp", "PageDown" }
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local maxFrames = NUM_CHAT_WINDOWS or 7
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for i = 1, maxFrames do
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local f = getglobal("ChatFrame" .. i)
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if f then
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for j = 1, table.getn(names) do
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local n = names[j]
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local flag = "_rql_hooked_" .. n
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if f[n] and not f[flag] then
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local orig = f[n]
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f[flag] = orig
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f[n] = function()
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orig(f)
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RQL_SchedulePlusScan()
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end
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end
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end
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end
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end
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-- Do one pass shortly after login so already-visible chat gets [+].
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RQL_SchedulePlusScan(0.3)
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end
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end
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-- ---------- events / slash ----------
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-- ---------- events / slash ----------
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@@ -2,7 +2,7 @@
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## Title: Relationships Quest And Item Browser
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## Title: Relationships Quest And Item Browser
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## Notes: Click quest and item links in chat, browse and search the full quest and item database.
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## Notes: Click quest and item links in chat, browse and search the full quest and item database.
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## Author: Relationship
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## Author: Relationship
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## Version: 1.0
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## Version: 1.1
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## SavedVariables: RelationshipsQuestAndItemBrowserDB
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## SavedVariables: RelationshipsQuestAndItemBrowserDB
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RelationshipsQuestAndItemBrowser.xml
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RelationshipsQuestAndItemBrowser.xml
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RelationshipsQuestAndItemBrowserData_Init.lua
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RelationshipsQuestAndItemBrowserData_Init.lua
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