From 910c1792412ed5a71c84bf247f32628f5ca6a485 Mon Sep 17 00:00:00 2001 From: Relationship <139162359+Relationship-OctoWoW@users.noreply.github.com> Date: Fri, 3 Jul 2026 07:40:03 +0100 Subject: [PATCH] Delete ThreatPlates_Media.lua --- ThreatPlates_Media.lua | 120 ----------------------------------------- 1 file changed, 120 deletions(-) delete mode 100644 ThreatPlates_Media.lua diff --git a/ThreatPlates_Media.lua b/ThreatPlates_Media.lua deleted file mode 100644 index 00e8c36..0000000 --- a/ThreatPlates_Media.lua +++ /dev/null @@ -1,120 +0,0 @@ ----------------------------------------------------------------------- --- ThreatPlates_Media.lua --- Embedded media textures and fonts --- Self-contained - generates textures procedurally, no external files ----------------------------------------------------------------------- - -local addon = ThreatPlates -- Created in ThreatPlates_Core.lua (loaded first via XML) - -addon.Media = {} - --- ================================================================== --- Procedural status bar texture (solid gradient) --- Generated at runtime via texture coordinates on Blizzard's shared --- gradient texture, matching Kui's clean flat bar style --- ================================================================== - --- Use Blizzard's built-in solid textures as bar fill --- These are always available and produce the clean flat look -addon.Media.BAR_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\Bar" -addon.Media.BG_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\BarBG" -addon.Media.SOLID_TEXTURE = "Interface\\Buttons\\WHITE8x8" -addon.Media.GLOW_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\Glow" -addon.Media.SPARK_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\Spark" -addon.Media.SHADOW_TEXTURE = "Interface\\AddOns\\ThreatPlates\\Media\\ShadowBorder" - --- Font paths - use WoW's built-in fonts for zero-dependency -addon.Media.FONT_NORMAL = "Fonts\\FRIZQT__.TTF" -addon.Media.FONT_OUTLINE = "Fonts\\FRIZQT__.TTF" - --- Kui-style colour palette -addon.Media.COLOURS = { - -- Threat gradient: green -> yellow -> orange -> red - THREAT_LOW = { r = 0.33, g = 0.80, b = 0.33 }, - THREAT_MEDIUM = { r = 1.00, g = 0.85, b = 0.00 }, - THREAT_HIGH = { r = 1.00, g = 0.50, b = 0.00 }, - THREAT_AGGRO = { r = 1.00, g = 0.10, b = 0.10 }, - - -- Kui-style background - BG_DARK = { r = 0.06, g = 0.06, b = 0.06, a = 0.90 }, - - -- Kui-style border glow colours - GLOW_TARGET = { r = 0.30, g = 0.70, b = 1.00, a = 0.60 }, - GLOW_THREAT = { r = 0.90, g = 0.00, b = 0.00, a = 0.60 }, - GLOW_SHADOW = { r = 0.00, g = 0.00, b = 0.00, a = 0.20 }, - - -- Text - TEXT_WHITE = { r = 1.00, g = 1.00, b = 1.00 }, - TEXT_SHADOW = { r = 0.00, g = 0.00, b = 0.00, a = 1.00 }, - - -- GUI - GUI_BG = { r = 0.10, g = 0.10, b = 0.10, a = 0.95 }, - GUI_BORDER = { r = 0.30, g = 0.30, b = 0.30, a = 1.00 }, - GUI_HEADER = { r = 0.15, g = 0.15, b = 0.15, a = 1.00 }, - GUI_ACCENT = { r = 0.30, g = 0.70, b = 1.00, a = 1.00 }, -} - --- ================================================================== --- Helper: brighten a colour by a factor (Kui-style) --- ================================================================== -function addon.Media.Brighten(factor, r, g, b, a) - factor = factor or 0.3 - if type(r) == "table" then - r, g, b, a = unpack(r) - end - a = a or 1 - return math.min(1, r + (1 - r) * factor), - math.min(1, g + (1 - g) * factor), - math.min(1, b + (1 - b) * factor), - a -end - --- ================================================================== --- Helper: get smooth interpolated threat colour --- ================================================================== -function addon.Media.GetThreatColour(pct) - pct = tonumber(pct) or 0 - pct = math.min(100, math.max(0, pct)) - - local c = addon.Media.COLOURS - local r, g, b - - if pct < 50 then - local t = pct / 50 - r = c.THREAT_LOW.r + (c.THREAT_MEDIUM.r - c.THREAT_LOW.r) * t - g = c.THREAT_LOW.g + (c.THREAT_MEDIUM.g - c.THREAT_LOW.g) * t - b = c.THREAT_LOW.b + (c.THREAT_MEDIUM.b - c.THREAT_LOW.b) * t - elseif pct < 80 then - local t = (pct - 50) / 30 - r = c.THREAT_MEDIUM.r + (c.THREAT_HIGH.r - c.THREAT_MEDIUM.r) * t - g = c.THREAT_MEDIUM.g + (c.THREAT_HIGH.g - c.THREAT_MEDIUM.g) * t - b = c.THREAT_MEDIUM.b + (c.THREAT_HIGH.b - c.THREAT_MEDIUM.b) * t - else - local t = (pct - 80) / 20 - t = math.min(1, math.max(0, t)) - r = c.THREAT_HIGH.r + (c.THREAT_AGGRO.r - c.THREAT_HIGH.r) * t - g = c.THREAT_HIGH.g + (c.THREAT_AGGRO.g - c.THREAT_HIGH.g) * t - b = c.THREAT_HIGH.b + (c.THREAT_AGGRO.b - c.THREAT_HIGH.b) * t - end - - return r, g, b -end - --- ================================================================== --- Generate media textures as file data (using solid fallback) --- These are created in the Media/ folder by the installer script --- but we also provide runtime fallback generation --- ================================================================== -function addon.Media.EnsureTextures() - -- Ensure the media directory textures exist - -- For standalone deployment, we use Blizzard built-in textures - -- with vertex colouring to achieve the Kui look - -- - -- The bar texture is handled via WHITE8x8 with vertex colour - -- This gives the same clean flat look as Kui's procedural bar - - addon.Media.BAR_TEXTURE = addon.Media.SOLID_TEXTURE - addon.Media.BG_TEXTURE = addon.Media.SOLID_TEXTURE - addon.Media.GLOW_TEXTURE = addon.Media.SOLID_TEXTURE - addon.Media.SPARK_TEXTURE = addon.Media.SOLID_TEXTURE -end