---------------------------------------------------------------------- -- RelationshipsThreatPlates_Media.lua -- Embedded media textures and fonts -- Self-contained - generates textures procedurally, no external files ---------------------------------------------------------------------- local addon = RelationshipsThreatPlates -- Created in RelationshipsThreatPlates_Core.lua (loaded first via XML) addon.Media = {} -- ================================================================== -- Procedural status bar texture (solid gradient) -- Generated at runtime via texture coordinates on Blizzard's shared -- gradient texture, matching Kui's clean flat bar style -- ================================================================== -- Use Blizzard's built-in solid textures as bar fill -- These are always available and produce the clean flat look addon.Media.BAR_TEXTURE = "Interface\\AddOns\\RelationshipsThreatPlates\\Media\\Bar" addon.Media.BG_TEXTURE = "Interface\\AddOns\\RelationshipsThreatPlates\\Media\\BarBG" addon.Media.SOLID_TEXTURE = "Interface\\Buttons\\WHITE8x8" addon.Media.GLOW_TEXTURE = "Interface\\AddOns\\RelationshipsThreatPlates\\Media\\Glow" addon.Media.SPARK_TEXTURE = "Interface\\AddOns\\RelationshipsThreatPlates\\Media\\Spark" addon.Media.SHADOW_TEXTURE = "Interface\\AddOns\\RelationshipsThreatPlates\\Media\\ShadowBorder" -- Font paths - use WoW's built-in fonts for zero-dependency addon.Media.FONT_NORMAL = "Fonts\\FRIZQT__.TTF" addon.Media.FONT_OUTLINE = "Fonts\\FRIZQT__.TTF" -- Kui-style colour palette addon.Media.COLOURS = { -- Threat gradient: green -> yellow -> orange -> red THREAT_LOW = { r = 0.33, g = 0.80, b = 0.33 }, THREAT_MEDIUM = { r = 1.00, g = 0.85, b = 0.00 }, THREAT_HIGH = { r = 1.00, g = 0.50, b = 0.00 }, THREAT_AGGRO = { r = 1.00, g = 0.10, b = 0.10 }, -- Kui-style background BG_DARK = { r = 0.06, g = 0.06, b = 0.06, a = 0.90 }, -- Kui-style border glow colours GLOW_TARGET = { r = 0.30, g = 0.70, b = 1.00, a = 0.60 }, GLOW_THREAT = { r = 0.90, g = 0.00, b = 0.00, a = 0.60 }, GLOW_SHADOW = { r = 0.00, g = 0.00, b = 0.00, a = 0.20 }, -- Text TEXT_WHITE = { r = 1.00, g = 1.00, b = 1.00 }, TEXT_SHADOW = { r = 0.00, g = 0.00, b = 0.00, a = 1.00 }, -- GUI GUI_BG = { r = 0.10, g = 0.10, b = 0.10, a = 0.95 }, GUI_BORDER = { r = 0.30, g = 0.30, b = 0.30, a = 1.00 }, GUI_HEADER = { r = 0.15, g = 0.15, b = 0.15, a = 1.00 }, GUI_ACCENT = { r = 0.30, g = 0.70, b = 1.00, a = 1.00 }, } -- ================================================================== -- Helper: brighten a colour by a factor (Kui-style) -- ================================================================== function addon.Media.Brighten(factor, r, g, b, a) factor = factor or 0.3 if type(r) == "table" then r, g, b, a = unpack(r) end a = a or 1 return math.min(1, r + (1 - r) * factor), math.min(1, g + (1 - g) * factor), math.min(1, b + (1 - b) * factor), a end -- ================================================================== -- Colour presets for the threat gradient (2.6) -- Each preset defines 4 stops: low (0%), medium (50%), high (80%), aggro (100%) -- ================================================================== addon.Media.COLOR_PRESETS = { kui = { low = { 0.33, 0.80, 0.33 }, medium = { 1.00, 0.85, 0.00 }, high = { 1.00, 0.50, 0.00 }, aggro = { 1.00, 0.10, 0.10 }, }, cool = { low = { 0.20, 0.55, 1.00 }, medium = { 0.55, 0.35, 1.00 }, high = { 1.00, 0.35, 0.55 }, aggro = { 1.00, 0.10, 0.10 }, }, mono = { low = { 0.55, 0.55, 0.55 }, medium = { 0.80, 0.80, 0.80 }, high = { 1.00, 1.00, 1.00 }, aggro = { 1.00, 0.20, 0.20 }, }, warband = { low = { 0.20, 0.90, 0.90 }, medium = { 0.60, 0.90, 0.30 }, high = { 1.00, 0.80, 0.20 }, aggro = { 1.00, 0.10, 0.10 }, }, } -- ================================================================== -- Helper: get smooth interpolated threat colour -- ================================================================== function addon.Media.GetThreatColour(pct) pct = tonumber(pct) or 0 pct = math.min(100, math.max(0, pct)) local presetName = (RelationshipsThreatPlatesDB and RelationshipsThreatPlatesDB.colorPreset) or "kui" local p = addon.Media.COLOR_PRESETS[presetName] or addon.Media.COLOR_PRESETS.kui local lo, md, hi, ag = p.low, p.medium, p.high, p.aggro local r, g, b if pct < 50 then local t = pct / 50 r = lo[1] + (md[1] - lo[1]) * t g = lo[2] + (md[2] - lo[2]) * t b = lo[3] + (md[3] - lo[3]) * t elseif pct < 80 then local t = (pct - 50) / 30 r = md[1] + (hi[1] - md[1]) * t g = md[2] + (hi[2] - md[2]) * t b = md[3] + (hi[3] - md[3]) * t else local t = (pct - 80) / 20 if t > 1 then t = 1 end if t < 0 then t = 0 end r = hi[1] + (ag[1] - hi[1]) * t g = hi[2] + (ag[2] - hi[2]) * t b = hi[3] + (ag[3] - hi[3]) * t end return r, g, b end -- ================================================================== -- Generate media textures as file data (using solid fallback) -- These are created in the Media/ folder by the installer script -- but we also provide runtime fallback generation -- ================================================================== function addon.Media.EnsureTextures() -- Ensure the media directory textures exist -- For standalone deployment, we use Blizzard built-in textures -- with vertex colouring to achieve the Kui look -- -- The bar texture is handled via WHITE8x8 with vertex colour -- This gives the same clean flat look as Kui's procedural bar addon.Media.BAR_TEXTURE = addon.Media.SOLID_TEXTURE addon.Media.BG_TEXTURE = addon.Media.SOLID_TEXTURE addon.Media.GLOW_TEXTURE = addon.Media.SOLID_TEXTURE addon.Media.SPARK_TEXTURE = addon.Media.SOLID_TEXTURE end