115 lines
2.4 KiB
YAML
115 lines
2.4 KiB
YAML
#foo 9500 base (SpellVisual/Kit), 90000 base (SoundEntries)
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### baby murloc dance ###############
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# silence a weird murloc sound glitch
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SoundEntries.dbc:
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- type: update
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key: 8485 # baby murloc dance loop
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values:
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VolumeFloat: 0.0
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#####################################
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### caravan kodo ##################
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# silence kodo steps
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CreatureModelData.dbc:
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- type: update
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key: 1071
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values:
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SoundID: 171 # turtle footsteps
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###################################
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### field repair bot 75b ##########
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CreatureSoundData.dbc:
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- type: update
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key: 72
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values:
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SoundFootStepID: 0
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###################################
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### totemic recall ################
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# give unique sound
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SoundEntries.dbc:
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- type: copy
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key: 2552
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values:
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ID: 90000
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File_1: m1hAxeHitWood1A.wav
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DirectoryBase: Sound\Item\Weapons\Axe1H
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VolumeFloat: 0.8
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# File_1: m2hAxeHitWood1C.wav
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# DirectoryBase: Sound\Item\Weapons\Axe2H
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SpellVisualKit.dbc:
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- type: copy
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key: 352 # totem drop
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values:
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ID: 9500
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SoundID: 90000 #yes really
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SpellVisual.dbc:
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- type: copy
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key: 319 # totem drop
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values:
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ID: 9500
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CastKit: 9500
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Spell.dbc:
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- type: update
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key: 45513
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values:
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SpellVisualID_1: 9500
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###################################
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### concussion blow ###############
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# give unique sound
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SoundEntries.dbc:
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- type: copy
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key: 42
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values:
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ID: 90001
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File_1: 2hMaceHitMetalShield1b.wav
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DirectoryBase: Sound\Item\Weapons\Mace2H
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VolumeFloat: 1.3 #a bit quiet currently
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SpellVisualKit.dbc:
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- type: copy
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key: 1666
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values:
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ID: 9501
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SoundID: 90001 #yes really
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SpellVisual.dbc: # don't clobber other users of 2719
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- type: copy
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key: 2719
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values:
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ID: 9501
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ImpactKit: 9501
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Spell.dbc:
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- type: update
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key: 1809
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values:
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SpellVisualID_1: 9501
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- type: update
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key: 51600
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values:
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SpellVisualID_1: 9501
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- type: update
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key: 51601
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values:
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SpellVisualID_1: 9501
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- type: update
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key: 51602
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values:
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SpellVisualID_1: 9501
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###################################
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### duck ############################
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# tried to switch from loop to various fidget timings to randomize the quack but duck has no fidgets
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CreatureSoundData.dbc: #re-enabled, he's too goddamn annoying
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- type: update
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key: 5012
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values:
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LoopSoundID: 0
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#####################################
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