Files
RaidVisuals-OctoWoW/patches/0-sounds.yaml
T
2026-07-31 00:19:37 +00:00

115 lines
2.4 KiB
YAML

#foo 9500 base (SpellVisual/Kit), 90000 base (SoundEntries)
### baby murloc dance ###############
# silence a weird murloc sound glitch
SoundEntries.dbc:
- type: update
key: 8485 # baby murloc dance loop
values:
VolumeFloat: 0.0
#####################################
### caravan kodo ##################
# silence kodo steps
CreatureModelData.dbc:
- type: update
key: 1071
values:
SoundID: 171 # turtle footsteps
###################################
### field repair bot 75b ##########
CreatureSoundData.dbc:
- type: update
key: 72
values:
SoundFootStepID: 0
###################################
### totemic recall ################
# give unique sound
SoundEntries.dbc:
- type: copy
key: 2552
values:
ID: 90000
File_1: m1hAxeHitWood1A.wav
DirectoryBase: Sound\Item\Weapons\Axe1H
VolumeFloat: 0.8
# File_1: m2hAxeHitWood1C.wav
# DirectoryBase: Sound\Item\Weapons\Axe2H
SpellVisualKit.dbc:
- type: copy
key: 352 # totem drop
values:
ID: 9500
SoundID: 90000 #yes really
SpellVisual.dbc:
- type: copy
key: 319 # totem drop
values:
ID: 9500
CastKit: 9500
Spell.dbc:
- type: update
key: 45513
values:
SpellVisualID_1: 9500
###################################
### concussion blow ###############
# give unique sound
SoundEntries.dbc:
- type: copy
key: 42
values:
ID: 90001
File_1: 2hMaceHitMetalShield1b.wav
DirectoryBase: Sound\Item\Weapons\Mace2H
VolumeFloat: 1.3 #a bit quiet currently
SpellVisualKit.dbc:
- type: copy
key: 1666
values:
ID: 9501
SoundID: 90001 #yes really
SpellVisual.dbc: # don't clobber other users of 2719
- type: copy
key: 2719
values:
ID: 9501
ImpactKit: 9501
Spell.dbc:
- type: update
key: 1809
values:
SpellVisualID_1: 9501
- type: update
key: 51600
values:
SpellVisualID_1: 9501
- type: update
key: 51601
values:
SpellVisualID_1: 9501
- type: update
key: 51602
values:
SpellVisualID_1: 9501
###################################
### duck ############################
# tried to switch from loop to various fidget timings to randomize the quack but duck has no fidgets
CreatureSoundData.dbc: #re-enabled, he's too goddamn annoying
- type: update
key: 5012
values:
LoopSoundID: 0
#####################################