AnySCT 0.3.1
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@@ -16,6 +16,14 @@ are on the list, your own SCT addon stays the only one that shows your damage).
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*A listed tank hitting the training dummies in Orgrimmar, seen from another character: an orange melee
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"Miss", a gold spell "Resist", and the experimental WAIT label under the dummy being attacked.*
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## What's new — 0.3.1 · 2026-10-15
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- **The line tower no longer overlaps.** Every line reserves its real height, including the crit size pop
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and the spell / name line under it, and crits now rise with the rest of the stack, so newer lines can
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not run into them.
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- **Crits of tiny procs pop smaller** (a crit "3" among Fire Strike ticks is half size), measured against
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the source's average hit.
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## What's new — 0.3.0 · 2026-10-15
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- **Identical hits are merged.** Fire Strike style tick storms become one line with the running sum
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@@ -45,6 +53,8 @@ are on the list, your own SCT addon stays the only one that shows your damage).
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**Version history** — details in [CHANGELOG.md](CHANGELOG.md):
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- **0.3.1** (2026-10-15) — fix: the line tower no longer overlaps (real line heights, crits rise with the
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stack), crits of tiny procs pop smaller.
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- **0.3.0** (2026-10-15) — merged identical hits, "Nameplate + anchor" placement, a demo that plays your own
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targetSCT's class burst and previews GO / WAIT, anchor drop fix.
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- **0.2.0** (2026-10-15) — targetSCT rename, name option, per-targetSCT colours, regrouped options with
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@@ -57,7 +67,7 @@ are on the list, your own SCT addon stays the only one that shows your damage).
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Everything floats over the **victim** of the event, never over the source:
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- **Melee in orange, special attacks in gold, heals in green.** Numbers use the client's own damage font,
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no outline, a black shadow. Ordinary hits rise and fade; **crits pop** at a larger size and stay in place.
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no outline, a black shadow. Ordinary hits rise and fade; **crits pop** at a larger size and rise with the stack.
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- **Words for what did not land**: Miss, Dodge, Parry, Block, Resist, Immune, ... in the same style.
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- **Every hit is shown**: up to 16 lines per mob and 60 on screen by default, so a fast burst is not
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recycled early (both are sliders on the Text tab).
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@@ -71,11 +81,18 @@ Everything floats over the **victim** of the event, never over the source:
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*A crit "366" popping over the Heroic Training Dummy, a "Block" in grey, and a GO label partly covered by
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the crit.*
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<img src="screenshots/demo-anchor-tower.png" alt="Demo at the fixed anchor: a shaman burst with spell names, merged Fire Strike ticks, words and the WAIT label inside the anchor box" width="300">
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*The Demo button at the fixed anchor (no target): a shaman burst with spell names on - a 783 Stormstrike
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crit, a white hit, merged Fire Strike ticks (7), Miss / Dodge / Parry / Block, and the GO / WAIT preview
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"WAIT 1200 / 1500" inside the anchor box.*
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<table>
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<tr>
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<td align="center" width="50%">
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<a href="screenshots/anchor-wait.png"><img src="screenshots/anchor-wait.png" width="300" alt="Demo at the fixed anchor early in the burst: a tower of numbers and words and WAIT 1350 / 1500 inside the anchor box"></a><br>
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<sub><b>WAIT at the anchor</b> — the Demo's shaman burst, no overlaps: a faded 783 Stormstrike on top, Dodge, 97, a merged 7 Fire Strike, Parry, Block, 100 Ancient Accord, a half-size crit 3 Fire Strike, and "WAIT 1350 / 1500" inside the anchor box</sub>
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</td>
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<td align="center" width="50%">
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<a href="screenshots/anchor-go.png"><img src="screenshots/anchor-go.png" width="300" alt="Demo at the fixed anchor later in the burst: crits 216 and 760 in the tower and GO +1875 inside the anchor box"></a><br>
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<sub><b>GO at the anchor</b> — later in the burst: a fading Ancient Accord, 3 Fire Strike, Resist, 7 Fire Strike, a big crit 216, 194, a crit 760 Earth Shock, and "GO +1875" inside the box</sub>
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</td>
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</tr>
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</table>
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## GO / WAIT threat label (experimental)
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@@ -236,7 +253,7 @@ six sliders including the line limits) below.*
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| Direction | text rises (Up) or sinks (Down) | Up |
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| Number size | factor on the engine size, 0.5-3 | 1.00 |
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| Word size | same for Miss / Dodge / Parry ... | 1.00 |
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| Rise (px) | how far a normal text rises, 0-300; crits stay in place | 120 |
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| Rise (px) | how far a normal text rises, 0-300; crits rise with the stack | 120 |
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| Jitter (px) | random horizontal offset per line, 0-40 | 0 |
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| Max lines | lines on screen over all mobs, 3-100; the oldest is recycled at the limit | 60 |
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| Max lines per mob | lines over one mob, 1-30; lines live 1.5 s, so 16 shows every hit of a burst of about 10 per second | 16 |
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