BulwarkFrame - compact Earthen Bulwark readout for TurtleWoW
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-- BulwarkFrame - main.lua
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-- Load order tail: wires the slash commands and starts the UI once the player is in the world.
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-- WoW-API file (parse-checked only).
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BulwarkFrame = BulwarkFrame or {}
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local BF = BulwarkFrame
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local function msg(s) DEFAULT_CHAT_FRAME:AddMessage("|cff66bbffBulwarkFrame|r " .. s) end
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local loader = CreateFrame("Frame", "BulwarkFrameLoader")
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loader:RegisterEvent("PLAYER_LOGIN")
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loader:SetScript("OnEvent", function()
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BF.ensureDefaults()
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BF.InitUI()
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BF.UpdateMinimapButton()
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if not BF.envOk then
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msg(BulwarkFrameEnv.MESSAGE)
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end
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end)
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SLASH_BULWARKFRAME1 = "/bulwark"
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SLASH_BULWARKFRAME2 = "/bf"
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SlashCmdList["BULWARKFRAME"] = function(input)
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local cmd = string.lower(input or "")
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-- No string.match / no ':' string methods -- Lua 5.0.
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if cmd == "" or cmd == "options" or cmd == "config" then
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BF.ToggleOptions()
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elseif cmd == "demo" then
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local on = BF.ToggleDemo()
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msg("demo " .. (on and "on" or "off"))
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elseif cmd == "probe" then
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BF.RunProbe()
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elseif cmd == "lock" then
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BulwarkFrameDB.locked = not BulwarkFrameDB.locked
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BF.ApplyLayout()
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msg(BulwarkFrameDB.locked and "frame locked" or "frame unlocked")
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elseif cmd == "reset" then
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BF.resetConfig()
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BF.ApplyLayout()
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BF.RequestUpdate()
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BF.UpdateMinimapButton()
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msg("settings reset to defaults")
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elseif cmd == "show" then
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BulwarkFrameDB.hideWhenInactive = false
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BulwarkFrameDB.hideOutOfCombat = false
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BF.RequestUpdate()
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msg("frame pinned visible (hide-when-idle and combat-only turned off)")
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else
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msg("commands: options | demo | probe | lock | show | reset")
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end
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end
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