BulwarkFrame v0.3.0
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@@ -92,12 +92,18 @@ readout.
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## Options
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**Frame** — lock, scale, width, per-bar heights, minimap button, hide-when-idle, combat-only.
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**Elements** — each of the three readouts and every text label individually; swing marker on the
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expiry bar or on its own line; max hit vs. max shield.
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**Colours** — the three threshold colours and the swing marker, via the standard colour picker.
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**Absorb model** — talent rank (5 / 10 / 15 %), the set-bonus reading, and whether the swing
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marker is latency-adjusted.
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**Frame** — lock, scale, width, per-bar heights, bar spacing, minimap button, hide-when-idle,
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combat-only.
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**Elements** — each of the three readouts and every text label individually (including the attack
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-speed number); swing marker on the expiry bar or on its own line; max hit vs. max shield; expiry
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bar opacity.
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**Colours** — the three threshold colours, the swing marker, and the background (with its own
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opacity slider), via the standard colour picker; the pool and expiry bars' red/yellow/green
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threshold sliders.
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**Absorb model** — talent rank (5 / 10 / 15 %), the set-bonus reading and its percentage, and
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whether the swing marker is latency-adjusted, and by how much.
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**Aura IDs** — the pool and time buff spell ids, editable in case TurtleWoW renumbers the custom
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spell in a future patch (`/bulwark probe` finds the current one).
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Every change applies immediately — an options panel whose effect only shows after `/reload`
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teaches you to distrust it.
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@@ -140,6 +146,7 @@ lua50 tools/luatests/test_swing.lua
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lua50 tools/luatests/test_env.lua
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lua50 tools/luatests/test_config.lua
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lua50 tools/luatests/test_slash.lua
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lua50 tools/luatests/test_options.lua
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```
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`test_slash.lua` is the exception to "no WoW API offline": it drives the real slash commands and
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