3.1 KiB
3.1 KiB
Changelog
All notable changes to BulwarkFrame are documented here.
v0.2.0 — 2026-08-15
Fixed
- Max health readout stays accurate through stamina buffs and level-ups. It was previously only re-read on zone-in and gear changes, so a Fortitude, Gift of the Wild, food buff, or world buff picked up mid-raid left every number on the readout roughly 10% low until the next zone change. It now refreshes on any player max-health change and on level-up.
- "Combat only" no longer gets stuck off after a mid-fight reload. The
combat flag was only ever set by entering or leaving combat, so a
/reloadtaken during a fight left it false for the rest of the encounter and hid the frame outright for anyone using the "Combat only" option. It is now seeded from the live combat state on login and on entering the world. - The frame can no longer get stranded off-screen.
/bulwark resetand the options panel's Reset button wrote the default position into the saved settings but never moved the on-screen frame, so a frame dragged to the edge stayed there until the next login. Reset now actually re-anchors the frame, which is also clamped so it cannot be dragged off-screen in the first place. - Right-clicking the minimap button now reliably hides the "SuperWoW required" hint. The manual-hide flag was checked after that hint, so without SuperWoW installed the hint frame could never be dismissed, even though the minimap toggle reported it as hidden.
/bulwark showand/bulwark demonow actually bring the frame back. Both commands cleared "hide when idle" and "combat only" but left a manual minimap-toggle hide in place, so the frame stayed off-screen and demo mode ran invisibly. Both commands now clear the manual hide as well, and say so in their chat confirmation.- The options panel no longer shows stale values after a slash command.
/bulwark reset,/bulwark lock,/bulwark show, and/bulwark demochanged settings without refreshing an already-open options panel, so its checkboxes, sliders, and buttons kept showing the pre-command state — nudging a stale slider could even silently undo what the command had just done. The panel now re-syncs itself after every one of these commands. - The absorb-rate readout no longer shows a number for an unlearned
talent. A talent rank of zero was treated as "no value set" rather than
"rank 0", so an additive set-bonus reading could produce a plausible-looking
absorb rate for a talent the character never trained. It now correctly
shows
--in that case.
Changed
- Lower CPU usage while the buffer is inactive. The update loop now detaches itself once there is nothing left to animate — no active buffer, no swing in progress — instead of redrawing five times a second regardless, and re-attaches automatically the moment a swing lands or the buffer refills.
- Removed the addon's remaining per-tick and per-swing memory allocation. The colour-threshold lookup and the aura scan that runs on every incoming swing no longer build and discard temporary tables and closures, avoiding needless garbage-collector churn during combat.