DopingControl v0.6.1
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-- DopingControl data/expectations.lua
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-- Default expectation matrix DC.DEFAULT_EXPECT[role][slotId] = true.
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-- One flat slot-id namespace across all three tabs (ids are unique).
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--
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-- This table STAYS the role x slot
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-- SEED. The saved/live shape is per class --
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-- db.expectations[role][class][slotId] -- materialized from these lines
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-- by core/config.lua (DC.EnsureExpectations) for every class that can
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-- perform the role (DC_Roles.ROLE_CLASSES). Class-differentiated
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-- DEFAULTS are deliberately NOT shipped; the one
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-- motivating example lives here as a comment only:
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-- a TANK-confirmed SHAMAN wants AI = true (Arcane Intellect for the
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-- mana-fed tank kit) while a TANK WARRIOR does not -- the user flips
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-- expectations.TANK.SHAMAN.AI in the options grid. AI stays
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-- a CASTER/HEALER role default for every performing class.
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--
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-- Role-line choices:
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-- Consumables: standard raid role lines.
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-- Class buffs: SOUL only HEALER, AI only CASTER/HEALER, SPROT situational
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-- for all five -- like FR. EMB (Emerald Blessing) has NO
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-- seed entry: the buff comes from a raid questline and most
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-- druids do not have it. The column therefore stays hidden
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-- until someone enables it per role/class in the options
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-- grid; the dynamic-column rule makes an unexpected slot
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-- disappear entirely (same treatment as T1/T2 below).
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-- Equipment: ALL armor enchant slots for ALL roles;
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-- per-item exemptions (wand/holdable) are handled at
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-- classify time via DC.ENCH_EXEMPT, not here.
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-- NECK/R1/R2 (enchantable on this server, a custom feature
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-- beyond vanilla) default to OFF for every role: unlike
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-- the armor slots, a neck/ring enchant is not assumed
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-- baseline raid gear -- enable it per role/class in the
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-- options grid when it matters. T1/T2 (trinket item tiles)
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-- carry NO seed entry at all -- the model ignores
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-- expectations for tile-kind slots entirely (item
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-- present/absent decides, always shown, never gated).
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--
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-- Known debatable rows -- documented deliberately, the shipped defaults
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-- win:
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-- * TANK+AP: some tank consumable lists include Winterfall
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-- Firewater; the default has no AP for TANK.
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-- * MELEE+FLASK: some melee lists include Flask of the Titans; the
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-- default has no FLASK for MELEE.
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-- * MELEE/RANGED+HP: some melee lists have neither Fortitude nor
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-- alcohol; HP=true is the weakest row of the matrix.
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-- * RANGED+AP/WPN: Firewater/Juju Might are MELEE attack power; ranged
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-- AP comes from food. Arguably AP=false, WPN=false
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-- for RANGED; the default says true.
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-- * HEALER+SP: healer sets may carry Dreamshard (+healing), which the
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-- 11-slot merge puts into SP; the default has no SP for
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-- HEALER -> Dreamshard is invisible for healers by
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-- default.
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-- * Equipment: an alternative default would differentiate per role
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-- (OFFH only TANK/MELEE, RNGD only RANGED,
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-- casters/healers neither); deliberately flattened to
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-- all-roles + ENCH_EXEMPT item checks.
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--
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-- This table is the pristine seed: core/config.lua materializes it into
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-- db.expectations (per class, deep copies) on first load; the options
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-- editor mutates only the materialized copies, never this table.
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-- Pure Lua 5.0, no WoW API -- dofile-loadable offline.
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DopingControl = DopingControl or {}
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local DC = DopingControl
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DC.DEFAULT_EXPECT = {
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TANK = {
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-- consumables
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FLASK = true, FOOD = true, STR = true, AGI = true, ARM = true,
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HP = true, FR = true, WPN = true,
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-- class buffs
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MOTW = true, PWF = true, SPROT = true,
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-- equipment (RNGD default only for RANGED:
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-- scopes only matter for hunters; flip in the options
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-- expectation matrix anytime)
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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},
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MELEE = {
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-- consumables
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FOOD = true, AP = true, STR = true, AGI = true,
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HP = true, FR = true, WPN = true,
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-- class buffs
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MOTW = true, PWF = true, SPROT = true,
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-- equipment
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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},
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RANGED = {
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-- consumables
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FOOD = true, AP = true, AGI = true,
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HP = true, FR = true, WPN = true,
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-- class buffs
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MOTW = true, PWF = true, SPROT = true,
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-- equipment
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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RNGD = true,
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},
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-- CASTER/HEALER: RNGD also dropped by role default (their classes are
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-- additionally exempt via ENCH_CLASS_EXEMPT - belt and suspenders)
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CASTER = {
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-- consumables
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FLASK = true, FOOD = true, SP = true, MP5 = true,
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FR = true, WPN = true,
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-- class buffs
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AI = true, MOTW = true, PWF = true, SPROT = true,
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-- equipment
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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},
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HEALER = {
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-- consumables
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FLASK = true, FOOD = true, MP5 = true,
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HP = true, FR = true, WPN = true,
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-- class buffs (SOUL: expected ONLY here)
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AI = true, MOTW = true, PWF = true, SPROT = true, SOUL = true,
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-- equipment
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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},
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}
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