DopingControl v0.6.4
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+63
-32
@@ -15,7 +15,21 @@
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-- a CASTER/HEALER role default for every performing class.
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--
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-- Role-line choices:
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-- Consumables: standard raid role lines.
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-- Consumables: the four role sets of the KG stacking-rules atom
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-- (data-tables/consumable-stacking-rules, TurtleWoW
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-- 1.17.2 -- melee / caster / tank / healer, each "all
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-- active simultaneously") ARE the defaults now; see the
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-- spec 2026-08-11-slot-model-item-icons-design.md. RANGED
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-- has no KG set of its own and is derived from the melee
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-- line (no STR -- ranged AP scales off AGI -- and no
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-- FLASK). FR stays situational for all five roles
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-- (enable/disable per boss via the expectation matrix),
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-- WPN as before. The other school protection slots
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-- (FrR/NR/SR/HR/AR, added 2026-08-11) carry NO seed entry
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-- at all: default off for every role, so the dynamic-
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-- column rule hides them until someone enables them per
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-- role/class for a matching boss (same treatment as EMB
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-- and T1/T2 below) -- unlike FR, which ships seeded true.
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-- Class buffs: SOUL only HEALER, AI only CASTER/HEALER, SPROT situational
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-- for all five -- like FR. EMB (Emerald Blessing) has NO
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-- seed entry: the buff comes from a raid questline and most
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@@ -23,12 +37,16 @@
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-- until someone enables it per role/class in the options
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-- grid; the dynamic-column rule makes an unexpected slot
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-- disappear entirely (same treatment as T1/T2 below).
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-- Equipment: ALL armor enchant slots for ALL roles;
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-- Equipment: ALL armor enchant slots for ALL roles, WAIST included
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-- (owner decision, 2026-08-30: every role wears a belt,
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-- and it is enchantable on this server via the Belt
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-- Buckle item line -- so it is worn equipment like any
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-- other slot, not an optional extra like neck/rings);
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-- per-item exemptions (wand/holdable) are handled at
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-- classify time via DC.ENCH_EXEMPT, not here.
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-- NECK/R1/R2 (enchantable on this server, a custom feature
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-- beyond vanilla) default to OFF for every role: unlike
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-- the armor slots, a neck/ring enchant is not assumed
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-- NECK/R1/R2 (also enchantable on this server, a custom
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-- feature beyond vanilla) stay OFF by default for every
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-- role: unlike WAIST, a neck/ring enchant is not assumed
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-- baseline raid gear -- enable it per role/class in the
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-- options grid when it matters. T1/T2 (trinket item tiles)
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-- carry NO seed entry at all -- the model ignores
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@@ -37,19 +55,16 @@
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--
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-- Known debatable rows -- documented deliberately, the shipped defaults
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-- win:
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-- * TANK+AP: some tank consumable lists include Winterfall
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-- Firewater; the default has no AP for TANK.
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-- * MELEE+FLASK: some melee lists include Flask of the Titans; the
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-- default has no FLASK for MELEE.
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-- * MELEE/RANGED+HP: some melee lists have neither Fortitude nor
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-- alcohol; HP=true is the weakest row of the matrix.
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-- * RANGED+AP/WPN: Firewater/Juju Might are MELEE attack power; ranged
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-- AP comes from food. Arguably AP=false, WPN=false
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-- for RANGED; the default says true.
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-- * HEALER+SP: healer sets may carry Dreamshard (+healing), which the
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-- 11-slot merge puts into SP; the default has no SP for
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-- HEALER -> Dreamshard is invisible for healers by
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-- default.
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-- * TANK+AP / MELEE+FLASK: the OLD defaults deliberately excluded them;
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-- the KG role sets include them (tank runs Winterfall
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-- Firewater, melee runs Flask of the Titans), so both
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-- flipped to true with the v6 slot model.
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-- * RANGED line: derived, not KG-covered (see above) -- BL is included
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-- (Ground Scorpok Assay is +25 AGI), STR/FLASK are not.
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-- * HEALER+HPELX: the KG healer set carries no Elixir of Fortitude, so
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-- HPELX defaults off for HEALER while ALC (Kreeg's
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-- Stout Beatdown + Medivh's Merlot Blue) is on.
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-- * ZANZA: expected for every role (all four KG sets carry it).
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-- * Equipment: an alternative default would differentiate per role
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-- (OFFH only TANK/MELEE, RNGD only RANGED,
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-- casters/healers neither); deliberately flattened to
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@@ -65,9 +80,12 @@ local DC = DopingControl
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DC.DEFAULT_EXPECT = {
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TANK = {
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-- consumables
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FLASK = true, FOOD = true, STR = true, AGI = true, ARM = true,
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HP = true, FR = true, WPN = true,
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-- consumables (KG tank set: Mongoose, Firewater, Juju Power,
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-- R.O.I.D.S., Zanza, Superior Defense, Fortitude, Titans, food,
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-- Merlot + Rumsey, sharpening stone; Gift of Arthas has no column)
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FLASK = true, FOOD = true, AP = true, STR = true, AGI = true,
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BL = true, ZANZA = true, ARM = true, HPELX = true, ALC = true,
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FR = true, WPN = true,
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-- class buffs
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MOTW = true, PWF = true, SPROT = true,
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-- equipment (RNGD default only for RANGED:
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@@ -75,48 +93,61 @@ DC.DEFAULT_EXPECT = {
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-- expectation matrix anytime)
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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WAIST = true,
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},
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MELEE = {
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-- consumables
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FOOD = true, AP = true, STR = true, AGI = true,
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HP = true, FR = true, WPN = true,
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-- consumables (KG melee set: Mongoose, Firewater/Juju Might,
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-- Juju Power/Giants, R.O.I.D.S./Scorpok, Zanza, Titans, food,
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-- sharpening stone; Juju Flurry has no column)
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FLASK = true, FOOD = true, AP = true, STR = true, AGI = true,
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BL = true, ZANZA = true,
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FR = true, WPN = true,
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-- class buffs
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MOTW = true, PWF = true, SPROT = true,
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-- equipment
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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WAIST = true,
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},
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RANGED = {
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-- consumables
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FOOD = true, AP = true, AGI = true,
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HP = true, FR = true, WPN = true,
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-- consumables (derived from the melee line -- no KG set; no STR,
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-- no FLASK, see "Known debatable rows")
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FOOD = true, AP = true, AGI = true, BL = true, ZANZA = true,
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FR = true, WPN = true,
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-- class buffs
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MOTW = true, PWF = true, SPROT = true,
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-- equipment
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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WAIST = true,
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RNGD = true,
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},
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-- CASTER/HEALER: RNGD also dropped by role default (their classes are
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-- additionally exempt via ENCH_CLASS_EXEMPT - belt and suspenders)
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CASTER = {
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-- consumables
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FLASK = true, FOOD = true, SP = true, MP5 = true,
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-- consumables (KG caster set: Dreamshard, GAE, school elixir,
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-- Dreamtonic, Mageblood, wizard oil, Zanza, Supreme Power, food)
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FLASK = true, FOOD = true, GAE = true, SCHOOL = true,
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DREAMT = true, SHARD = true, MP5 = true, ZANZA = true,
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FR = true, WPN = true,
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-- class buffs
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AI = true, MOTW = true, PWF = true, SPROT = true,
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-- equipment
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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WAIST = true,
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},
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HEALER = {
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-- consumables
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FLASK = true, FOOD = true, MP5 = true,
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HP = true, FR = true, WPN = true,
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-- consumables (KG healer set: Dreamshard, Mageblood, mana oil,
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-- Zanza, Distilled Wisdom, food, Kreeg's + Merlot Blue)
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FLASK = true, FOOD = true, MP5 = true, SHARD = true, ZANZA = true,
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ALC = true,
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FR = true, WPN = true,
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-- class buffs (SOUL: expected ONLY here)
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AI = true, MOTW = true, PWF = true, SPROT = true, SOUL = true,
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-- equipment
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HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true,
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HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true,
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WAIST = true,
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},
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}
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