DopingControl v0.6.4
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@@ -29,9 +29,9 @@ local G = DC_Gear
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-- Fallback inventory-slot list (= invSlot column of DC.SLOTS_EQUIPMENT,
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-- data/enchants.lua) so this file works standalone in tests.
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local FALLBACK_INV_SLOTS = { 1, 2, 3, 15, 5, 9, 10, 7, 8, 16, 17, 18, 11, 12, 13, 14 }
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local FALLBACK_INV_SLOTS = { 1, 2, 3, 15, 5, 6, 9, 10, 7, 8, 16, 17, 18, 11, 12, 13, 14 }
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-- InvSlots() -> array of the 16 inventory slot numbers, in column order.
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-- InvSlots() -> array of the 17 inventory slot numbers, in column order.
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-- Prefers DC.SLOTS_EQUIPMENT (single source of truth once data/ is loaded).
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function G.InvSlots()
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if DC.SLOTS_EQUIPMENT then
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