diff --git a/README.md b/README.md index bf6f9a2..18e9ce0 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,31 @@ without it. in the cells, ready pills per role group, gaps first, unreadable players marked instead of blamed.* +## What's new — v0.6.4 · 2026-08-30 + +- **The belt is checked.** The waist slot was never scanned (v0.6.2), is expected equipment + for every role by default (v0.6.3), and a profile saved before the column existed picks it up + on the next refresh instead of only at login (v0.6.4). + +**Version history** — details in [CHANGELOG.md](CHANGELOG.md): + +- **v0.6.4** — the equipment expectation top-up self-heals on every refresh, so a profile + saved before the waist column existed picks it up without a relogin. +- **v0.6.3** — the waist slot is expected equipment by default for every role. +- **v0.6.2** — fix: the waist slot was never scanned, so a missing belt could not be reported. +- **v0.6.1** — fixes: other players' resistances are reconstructed from their gear (the tab + showed `?` for everyone but you), the weapon column can report a missing imbue again, six + consumables whose aura name differs from the item name are matched, "gaps only" no longer + empties Hit and Resistances, and the coverage number belongs to the tab it is shown on. +- **v0.6.0** — the **Hit tab** (melee, ranged, per-school), hit assembled from items, set + bonuses, auras, talents and weapon skill with the tooltip showing the addition line by line; + other players' talents read over this server's inspect protocol; the **Skill books** options + tab; alternating row shading; scrolling fixed once every group is expanded. +- **v0.5.2** — the **Resistances tab**; equipment semantics finalized (empty slots always count, + the grid governs enchants only, neck/rings enchantable on this server). +- **v0.5.1** — the Equipment tab covers all sixteen slots. +- **v0.5.0** — first public release. + ## Screenshots