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| Author | SHA1 | Date | |
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| d227f6fe9c |
@@ -17,6 +17,31 @@ without it.
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in the cells, ready pills per role group, gaps first, unreadable players marked instead of
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blamed.*
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## What's new — v0.6.4 · 2026-08-30
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- **The belt is checked.** The waist slot was never scanned (v0.6.2), is expected equipment
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for every role by default (v0.6.3), and a profile saved before the column existed picks it up
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on the next refresh instead of only at login (v0.6.4).
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**Version history** — details in [CHANGELOG.md](CHANGELOG.md):
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- **v0.6.4** — the equipment expectation top-up self-heals on every refresh, so a profile
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saved before the waist column existed picks it up without a relogin.
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- **v0.6.3** — the waist slot is expected equipment by default for every role.
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- **v0.6.2** — fix: the waist slot was never scanned, so a missing belt could not be reported.
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- **v0.6.1** — fixes: other players' resistances are reconstructed from their gear (the tab
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showed `?` for everyone but you), the weapon column can report a missing imbue again, six
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consumables whose aura name differs from the item name are matched, "gaps only" no longer
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empties Hit and Resistances, and the coverage number belongs to the tab it is shown on.
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- **v0.6.0** — the **Hit tab** (melee, ranged, per-school), hit assembled from items, set
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bonuses, auras, talents and weapon skill with the tooltip showing the addition line by line;
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other players' talents read over this server's inspect protocol; the **Skill books** options
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tab; alternating row shading; scrolling fixed once every group is expanded.
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- **v0.5.2** — the **Resistances tab**; equipment semantics finalized (empty slots always count,
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the grid governs enchants only, neck/rings enchantable on this server).
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- **v0.5.1** — the Equipment tab covers all sixteen slots.
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- **v0.5.0** — first public release.
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## Screenshots
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<table>
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@@ -243,27 +268,6 @@ dragged to reposition.
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of a guess, and the coverage pill tells you so. Your own character remains fully readable
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either way.
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## Version history
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See [CHANGELOG.md](CHANGELOG.md). The short form:
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- **v0.6.4** — the equipment expectation top-up self-heals on every refresh, so a profile
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saved before the waist column existed picks it up without a relogin.
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- **v0.6.3** — the waist slot is expected equipment by default for every role.
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- **v0.6.2** — fix: the waist slot was never scanned, so a missing belt could not be reported.
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- **v0.6.1** — fixes: other players' resistances are reconstructed from their gear (the tab
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showed `?` for everyone but you), the weapon column can report a missing imbue again, six
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consumables whose aura name differs from the item name are matched, "gaps only" no longer
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empties Hit and Resistances, and the coverage number belongs to the tab it is shown on.
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- **v0.6.0** — the **Hit tab** (melee, ranged, per-school), hit assembled from items, set
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bonuses, auras, talents and weapon skill with the tooltip showing the addition line by line;
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other players' talents read over this server's inspect protocol; the **Skill books** options
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tab; alternating row shading; scrolling fixed once every group is expanded.
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- **v0.5.2** — the **Resistances tab**; equipment semantics finalized (empty slots always count,
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the grid governs enchants only, neck/rings enchantable on this server).
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- **v0.5.1** — the Equipment tab covers all sixteen slots.
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- **v0.5.0** — first public release.
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## Licence
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MIT.
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