-- DopingControl data/expectations.lua -- Default expectation matrix DC.DEFAULT_EXPECT[role][slotId] = true. -- One flat slot-id namespace across all three tabs (ids are unique). -- -- This table STAYS the role x slot -- SEED. The saved/live shape is per class -- -- db.expectations[role][class][slotId] -- materialized from these lines -- by core/config.lua (DC.EnsureExpectations) for every class that can -- perform the role (DC_Roles.ROLE_CLASSES). Class-differentiated -- DEFAULTS are deliberately NOT shipped; the one -- motivating example lives here as a comment only: -- a TANK-confirmed SHAMAN wants AI = true (Arcane Intellect for the -- mana-fed tank kit) while a TANK WARRIOR does not -- the user flips -- expectations.TANK.SHAMAN.AI in the options grid. AI stays -- a CASTER/HEALER role default for every performing class. -- -- Role-line choices: -- Consumables: standard raid role lines. -- Class buffs: SOUL only HEALER, AI only CASTER/HEALER, SPROT situational -- for all five -- like FR. EMB (Emerald Blessing) has NO -- seed entry: the buff comes from a raid questline and most -- druids do not have it. The column therefore stays hidden -- until someone enables it per role/class in the options -- grid; the dynamic-column rule makes an unexpected slot -- disappear entirely (same treatment as T1/T2 below). -- Equipment: ALL armor enchant slots for ALL roles; -- per-item exemptions (wand/holdable) are handled at -- classify time via DC.ENCH_EXEMPT, not here. -- NECK/R1/R2 (enchantable on this server, a custom feature -- beyond vanilla) default to OFF for every role: unlike -- the armor slots, a neck/ring enchant is not assumed -- baseline raid gear -- enable it per role/class in the -- options grid when it matters. T1/T2 (trinket item tiles) -- carry NO seed entry at all -- the model ignores -- expectations for tile-kind slots entirely (item -- present/absent decides, always shown, never gated). -- -- Known debatable rows -- documented deliberately, the shipped defaults -- win: -- * TANK+AP: some tank consumable lists include Winterfall -- Firewater; the default has no AP for TANK. -- * MELEE+FLASK: some melee lists include Flask of the Titans; the -- default has no FLASK for MELEE. -- * MELEE/RANGED+HP: some melee lists have neither Fortitude nor -- alcohol; HP=true is the weakest row of the matrix. -- * RANGED+AP/WPN: Firewater/Juju Might are MELEE attack power; ranged -- AP comes from food. Arguably AP=false, WPN=false -- for RANGED; the default says true. -- * HEALER+SP: healer sets may carry Dreamshard (+healing), which the -- 11-slot merge puts into SP; the default has no SP for -- HEALER -> Dreamshard is invisible for healers by -- default. -- * Equipment: an alternative default would differentiate per role -- (OFFH only TANK/MELEE, RNGD only RANGED, -- casters/healers neither); deliberately flattened to -- all-roles + ENCH_EXEMPT item checks. -- -- This table is the pristine seed: core/config.lua materializes it into -- db.expectations (per class, deep copies) on first load; the options -- editor mutates only the materialized copies, never this table. -- Pure Lua 5.0, no WoW API -- dofile-loadable offline. DopingControl = DopingControl or {} local DC = DopingControl DC.DEFAULT_EXPECT = { TANK = { -- consumables FLASK = true, FOOD = true, STR = true, AGI = true, ARM = true, HP = true, FR = true, WPN = true, -- class buffs MOTW = true, PWF = true, SPROT = true, -- equipment (RNGD default only for RANGED: -- scopes only matter for hunters; flip in the options -- expectation matrix anytime) HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true, HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true, }, MELEE = { -- consumables FOOD = true, AP = true, STR = true, AGI = true, HP = true, FR = true, WPN = true, -- class buffs MOTW = true, PWF = true, SPROT = true, -- equipment HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true, HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true, }, RANGED = { -- consumables FOOD = true, AP = true, AGI = true, HP = true, FR = true, WPN = true, -- class buffs MOTW = true, PWF = true, SPROT = true, -- equipment HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true, HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true, RNGD = true, }, -- CASTER/HEALER: RNGD also dropped by role default (their classes are -- additionally exempt via ENCH_CLASS_EXEMPT - belt and suspenders) CASTER = { -- consumables FLASK = true, FOOD = true, SP = true, MP5 = true, FR = true, WPN = true, -- class buffs AI = true, MOTW = true, PWF = true, SPROT = true, -- equipment HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true, HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true, }, HEALER = { -- consumables FLASK = true, FOOD = true, MP5 = true, HP = true, FR = true, WPN = true, -- class buffs (SOUL: expected ONLY here) AI = true, MOTW = true, PWF = true, SPROT = true, SOUL = true, -- equipment HEAD = true, SHLD = true, BACK = true, CHST = true, WRST = true, HAND = true, LEGS = true, FEET = true, MAIN = true, OFFH = true, }, }