110 lines
6.6 KiB
Lua
110 lines
6.6 KiB
Lua
-- DopingControl data/enchants.lua
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-- Equipment tab: 15 enchant slots + 2 item-tile slots (both trinkets), in
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-- paperdoll order, with 1.12 inventory slot IDs.
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-- Enchant columns are checked present/missing only (enchant ID in the item
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-- link ~= 0); an EMPTY enchant slot is always a gap (core/model.lua), so it
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-- is never gated by the expectation checkbox -- only the "has an enchant"
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-- question is. Item-tile slots (trinkets) show the equipped item and
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-- ignore expectations entirely; only an EMPTY slot counts as a gap there.
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--
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-- Server note: neck, both rings AND the waist ARE enchantable on this
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-- server (a server-custom feature beyond vanilla WoW, where none of them
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-- take an enchant) -- NECK/R1/R2/WAIST are therefore kind="ench" like any
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-- armor slot, not item tiles. The waist enchant is a "Belt Buckle" item
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-- (Copper/Bronze/Thorium/Dreamsteel/Bloody Belt Buckle),
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-- the same custom itemization line as the neck/ring gems. Their
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-- expectation defaults to OFF (data/expectations.lua): unlike the ARMOR
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-- enchant slots, a neck/ring/waist enchant is not assumed baseline raid
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-- gear, so the columns only track it once a role/class opts in via the
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-- options grid.
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--
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-- Bug history (2026-08-30): the waist (invSlot 6) was missing from this
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-- table entirely -- not a deliberate exclusion, an oversight that predates
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-- the Belt Buckle KG lookup above. Because scan/gear.lua's G.InvSlots()
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-- derives the full GetInventoryItemLink read list from THIS table, the
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-- omission silently dropped the waist from every equipment read: no raid
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-- dump ever carried a ";6=" entry, and the HIT tab under-counted any
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-- +hit/+resist on a belt (scan/hit.lua's H.SLOTS already listed 6 and
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-- expected scan/gear.lua's rawLinks to cover it -- see that file's
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-- ReadUnit comment). Adding WAIST here fixes both at the source.
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-- Pure Lua 5.0, no WoW API -- dofile-loadable offline.
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DopingControl = DopingControl or {}
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local DC = DopingControl
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-- ------------------------------------------------------------------
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-- Slot definitions (array, order = column order). Same field shape as the
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-- other tabs plus invSlot (GetInventoryItemLink slot number). Ids
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-- HEAD/SHLD/... with tile labels HEA/SHO/...
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-- ------------------------------------------------------------------
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DC.SLOTS_EQUIPMENT = {
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{ id = "HEAD", label = "HEA", sub = "slot 1", full = "Head", kind = "ench", invSlot = 1 },
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{ id = "NECK", label = "NCK", sub = "slot 2", full = "Neck", kind = "ench", invSlot = 2 }, -- enchantable on this server (custom, unlike vanilla)
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{ id = "SHLD", label = "SHO", sub = "slot 3", full = "Shoulders", kind = "ench", invSlot = 3 },
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{ id = "BACK", label = "BCK", sub = "slot 15", full = "Back", kind = "ench", invSlot = 15 },
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{ id = "CHST", label = "CHE", sub = "slot 5", full = "Chest", kind = "ench", invSlot = 5 },
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{ id = "WAIST", label = "WAI", sub = "slot 6", full = "Waist", kind = "ench", invSlot = 6 }, -- enchantable on this server (custom Belt Buckle line, unlike vanilla)
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{ id = "WRST", label = "WRI", sub = "slot 9", full = "Wrist", kind = "ench", invSlot = 9 },
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{ id = "HAND", label = "HND", sub = "slot 10", full = "Hands", kind = "ench", invSlot = 10 },
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{ id = "LEGS", label = "LEG", sub = "slot 7", full = "Legs", kind = "ench", invSlot = 7 },
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{ id = "FEET", label = "FEE", sub = "slot 8", full = "Feet", kind = "ench", invSlot = 8 },
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{ id = "MAIN", label = "MH", sub = "slot 16", full = "Main hand", kind = "ench", invSlot = 16 },
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{ id = "OFFH", label = "OH", sub = "slot 17", full = "Off hand", kind = "ench", invSlot = 17 },
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{ id = "RNGD", label = "RNG", sub = "slot 18", full = "Ranged (scope)", kind = "ench", invSlot = 18 }, -- scope counts as the enchant
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{ id = "R1", label = "R1", sub = "slot 11", full = "Ring 1", kind = "ench", invSlot = 11 }, -- enchantable on this server (custom, unlike vanilla)
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{ id = "R2", label = "R2", sub = "slot 12", full = "Ring 2", kind = "ench", invSlot = 12 }, -- enchantable on this server (custom, unlike vanilla)
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{ id = "T1", label = "T1", sub = "slot 13", full = "Trinket 1", kind = "trinket", invSlot = 13 },
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{ id = "T2", label = "T2", sub = "slot 14", full = "Trinket 2", kind = "trinket", invSlot = 14 },
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}
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-- ------------------------------------------------------------------
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-- Item-subtype exemptions: whether an enchant applies at all is a
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-- property of the equipped ITEM, not of the role. If the equipped item's
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-- itemSubType (GetItemInfo return 6 on TWoW 1.18.1)
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-- is listed for the slot, the cell classifies as NOTEXP instead
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-- of MISSING.
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--
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-- Shape: DC.ENCH_EXEMPT[slotId][itemSubType] = true
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--
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-- [ASSUMPTION] English-client subtype strings: wands = "Wands", off-hand
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-- frills/holdables = "Miscellaneous", thrown = "Thrown" (thrown weapons
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-- cannot take a scope -- same item-property principle as wands; "Thrown"
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-- is a deliberate extension --
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-- kept because dropping it would show thrown users a
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-- false MISSING scope). All three strings are on the probe checklist:
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-- the /dc probe battery dumps GetItemInfo subType (return 6) for every
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-- equipped slot ("Q5b" lines, core/probe.lua) -- a mismatch means the
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-- exemption silently never fires and must be corrected here.
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-- ------------------------------------------------------------------
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DC.ENCH_EXEMPT = {
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RNGD = { ["Wands"] = true, ["Thrown"] = true }, -- Wands: no scope; Thrown: no scope [ASSUMPTION]
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OFFH = { ["Miscellaneous"] = true }, -- held-in-off-hand frills: not enchantable
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}
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-- ------------------------------------------------------------------
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-- Class-based enchant exemptions:
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-- whole CLASSES for which an ench slot never applies,
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-- regardless of what (if anything) is equipped. DC_Model.classify checks
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-- this FIRST, before gearRead/EMPTY/expectation logic, and returns
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-- NOTEXP (detail "no ranged enchant for this class").
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--
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-- Shape: DC.ENCH_CLASS_EXEMPT[slotId][classToken] = true
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-- (classToken = english GetRaidRosterInfo return-6 token)
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--
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-- RNGD: shamans/druids/priests/mages/warlocks carry wands/totems/idols/
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-- relics or nothing there -- no scope ever applies.
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-- PALADIN added: vanilla paladins have a permanently EMPTY ranged
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-- slot (no ranged/relic item exists for them on 1.12), so a scope can
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-- never apply either.
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-- ------------------------------------------------------------------
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DC.ENCH_CLASS_EXEMPT = {
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RNGD = {
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SHAMAN = true,
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DRUID = true,
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PRIEST = true,
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MAGE = true,
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WARLOCK = true,
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PALADIN = true, -- permanently empty ranged slot in vanilla
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},
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}
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