TotemBar 0.4.1
This commit is contained in:
@@ -0,0 +1,221 @@
|
||||
# TotemBar
|
||||
|
||||
A lightweight shaman totem bar for **TurtleWoW / WoW 1.12.1 (Vanilla)**.
|
||||
|
||||
Pick one totem per element, cast it with a click, cycle alternatives from a
|
||||
hover flyout, or drop all four with a single press. Every slot shows **how
|
||||
long the totem still stands** (outer ring, green → red) and **when it pulses
|
||||
next** (inner ring in the element's color) — with timings taken from actual
|
||||
server data, not guesswork. No dependencies; adopts the
|
||||
[pfUI](https://github.com/shagu/pfUI) look automatically when present.
|
||||
|
||||
<img src="screenshots/pulse-ui.png" alt="TotemBar in action: round slots with duration and pulse rings, totems placed in the world" width="100%">
|
||||
|
||||
## What's new — v0.4.1 · 2026-08-31
|
||||
|
||||
- **A totem destroyed inside the recall attribution window stays dead.** A totem the enemy
|
||||
destroyed in the ~0.4s window between a Totemic Recall wipe and its refusal being attributed
|
||||
no longer has its countdown resurrected by the refused-recall restore.
|
||||
|
||||
**Version history** — details in [CHANGELOG.md](CHANGELOG.md):
|
||||
|
||||
- **v0.4.1** (2026-08-31) — a totem destroyed by the enemy inside the recall attribution
|
||||
window now stays dead instead of coming back when a refused Totemic Recall restores its
|
||||
timers.
|
||||
- **v0.4.0** (2026-08-30) — a totem destroyed before its timer ran out is now
|
||||
detected and cleared (countdown, ring, pulse and range tint together) instead
|
||||
of counting down as if it still stood; a totem cast refused for lack of mana
|
||||
no longer starts a countdown (the Clearcasting exemption never applied to
|
||||
totems); a Totemic Recall the server refuses no longer wipes your timers.
|
||||
- **v0.3.0** (2026-08-15) — element buttons and the flyout now dim totems you
|
||||
can't afford; a refused cast no longer starts a phantom countdown, and one
|
||||
that already started can now be taken back after the fact (narrowly, and
|
||||
never at the risk of clearing a real timer). Also fixes Totemic Recall
|
||||
wiping or wasting itself around a press that couldn't go out or one queued
|
||||
behind the global cooldown, Sentry Totem's timer expiring early, the
|
||||
seventh Air totem being unreachable, Windwall's range tint sticking on
|
||||
with Strength of Earth also up, the pulse ring jumping on another
|
||||
shaman's tick, the out-of-range tint missing most of a set under pfUI, and
|
||||
the duration ring double-counting with Totemic Mastery talented.
|
||||
- **v0.2.5** (2026-07-25) — new option **"Show drop-all button"**: hide the
|
||||
drop-all-totems button if you fire it from a keybind or macro and would rather
|
||||
not spend a slot on it. The keybind keeps working while it's hidden, and in the
|
||||
1×6 layout the bar shrinks instead of leaving dead space.
|
||||
- **v0.2.4** (2026-07-14) — Totemic Recall no longer refuses to fire after a
|
||||
`/reload`: the "no totems out" guard relied on in-memory tracking that a reload
|
||||
wipes, and 1.12 offers no way to re-detect totems placed beforehand. Also a
|
||||
shared spellbook index, killing a multi-millisecond hitch when dropping four
|
||||
totems from one macro press.
|
||||
- **v0.2.3** (2026-07-13) — fixes a bug where dropping your set could make the
|
||||
new totems vanish an instant later: with nampower, Totemic Recall was queued
|
||||
behind the global cooldown and fired *after* the (off-GCD) totems were
|
||||
placed, sweeping them. Recall now bypasses the spell queue so it can't pull a
|
||||
fresh set.
|
||||
- **v0.2.2** (2026-07-10) — "Button spacing" slider in the options panel;
|
||||
keybind casts now feed TotemBar's own duration/pulse timers (previously
|
||||
only click-casts and pfUI did); removed the dead `pulseGlow` setting.
|
||||
- **v0.2.1** (2026-07-10) — tooltips now show your highest known rank (they
|
||||
read rank-1 values before; the cast itself was always highest-rank) and
|
||||
display the rank next to the name.
|
||||
- **v0.1.3** (2026-07-09) — Totemic Recall no longer wastes its 6s cooldown
|
||||
when no totems are out.
|
||||
- **v0.1.2** (2026-07-09) — mana cost on the drop-set tooltip, live refund
|
||||
estimate on the Recall tooltip, Totemic Mastery duration bonus, rank-aware
|
||||
mana scan.
|
||||
- **v0.1.1** (2026-07-09) — key bindings (Esc menu section for every action
|
||||
and every single totem), drop-set bar button, hover-bind mode with
|
||||
per-button key labels.
|
||||
- **v0.1.0** (2026-07-09) — first public release: element buttons, hover
|
||||
flyout, "Totems" macro with recall guard, minimap button, options panel,
|
||||
duration timers, out-of-range tint.
|
||||
|
||||
## Screenshots
|
||||
|
||||
| The bar & flyout | Options panel |
|
||||
| :---: | :---: |
|
||||
| <img src="screenshots/bar.png" alt="The totem bar with Recall tooltip" width="100%"><br><img src="screenshots/flyout.png" alt="Hover flyout with spell tooltip" width="100%"> | <img src="screenshots/options.png" alt="Options panel" width="70%"> |
|
||||
|
||||
| Key bindings | Hover-bind mode |
|
||||
| :---: | :---: |
|
||||
| <img src="screenshots/keybindings.png" alt="Esc menu key bindings section" width="100%"> | <img src="screenshots/bind-mode.png" alt="Hover-bind mode with key labels" width="100%"> |
|
||||
|
||||
*(Click any image for full size.)*
|
||||
|
||||
## Features
|
||||
|
||||
**Casting**
|
||||
- One button per element (Fire / Earth / Water / Air): left-click casts the
|
||||
chosen totem, right-click clears the slot.
|
||||
- Hover flyout with your other known totems per element — left-click casts
|
||||
once, right-click makes it the new default.
|
||||
- **Drop-set button** and a one-press **"Totems" macro** cast all four chosen
|
||||
totems at once, guarded against accidental double presses (so a fast second
|
||||
press won't recall the set you just placed).
|
||||
- Dedicated **Totemic Recall** button that only fires when totems are
|
||||
actually out — never wastes Recall's 6s cooldown. Right-click toggles
|
||||
auto-recall-before-redeploy.
|
||||
|
||||
**At-a-glance timing**
|
||||
- **Duration ring:** the outer ring drains with the totem's lifetime,
|
||||
colored green → yellow → orange → red by remaining time.
|
||||
- **Pulse ring:** the inner arc (element color) fills toward the next pulse —
|
||||
intervals and first-tick behavior derived from TurtleWoW server data, water
|
||||
totems locked onto their real observed ticks.
|
||||
- **Pulse waves:** an expanding ripple marks each pulse, a soft halo
|
||||
announces it just before, and a spawn ripple confirms each placement.
|
||||
- Optional countdown text under each slot; totems tint red when you leave
|
||||
their range (buff-presence based), and the Recall button pulses while
|
||||
anything is out of range.
|
||||
- **Totems you cannot afford are dimmed** — buttons and flyout, from the real
|
||||
cost of your highest known rank; the dim composes with the range tint instead
|
||||
of overwriting it, and stands down while Clearcasting is up.
|
||||
- **Countdowns only start for casts that could go out** — a press refused for
|
||||
mana or a real cooldown is not tracked, so no phantom timer and no wasted
|
||||
Totemic Recall on an empty board. A second check catches what that cannot
|
||||
predict (movement, a stun, a server-side refusal) and takes the countdown
|
||||
back after the fact — narrowly filtered to the totem just pressed, so it
|
||||
stays silent whenever it can't be sure rather than risk clearing a timer
|
||||
for a totem that is actually still out.
|
||||
- Native cooldown swipes and real in-game spell tooltips everywhere.
|
||||
|
||||
**Control**
|
||||
- **Key bindings:** an Esc → Key Bindings section for every action — including
|
||||
a binding for every single totem you know — plus a fast **hover-bind mode**
|
||||
(hover a button, press a key). Bound keys show on the buttons.
|
||||
- **Layouts:** one row (1×6), two rows (2×3, elements grouped 2×2) or three
|
||||
rows (3×2), switchable live.
|
||||
- **Minimap button** (drag to reposition, left-click options, right-click
|
||||
toggles the bar) and a skinned **options panel** for everything else.
|
||||
- **Assignment seam** for future raid tools: an external addon can *suggest*
|
||||
a totem set via `TotemBar.ReceiveAssignment` — shown as a one-click apply
|
||||
panel, never auto-cast. See [`docs/API.md`](docs/API.md).
|
||||
|
||||
## Install
|
||||
|
||||
**Option A — download (simplest):**
|
||||
|
||||
1. Grab **`TotemBar-vX.Y.Z.zip`** from
|
||||
[**Releases**](https://github.com/ShempError/TotemBar/releases).
|
||||
*(Use the Release zip, not "Code → Download ZIP" — that names the folder
|
||||
`TotemBar-master`, which WoW won't load.)*
|
||||
2. Extract the **`TotemBar`** folder into `Interface\AddOns\`.
|
||||
3. Restart the client.
|
||||
|
||||
**Option B — git (auto-updatable):**
|
||||
|
||||
```
|
||||
cd Interface/AddOns
|
||||
git clone https://github.com/ShempError/TotemBar.git TotemBar
|
||||
```
|
||||
|
||||
`master` is the stable release channel — git-based managers
|
||||
(GitAddonsManager, OctoWoW) stay current with a `git pull`. `dev` is
|
||||
work-in-progress.
|
||||
|
||||
## Usage
|
||||
|
||||
| Action | Effect |
|
||||
| --- | --- |
|
||||
| Left-click element button | Cast that element's chosen totem |
|
||||
| Right-click element button | Clear that element's slot |
|
||||
| Hover element button | Flyout with the element's other known totems |
|
||||
| Left-click flyout totem | Cast it once (default unchanged) |
|
||||
| Right-click flyout totem | Set it as the slot's new default |
|
||||
| Left-click Recall | Cast Totemic Recall (only when totems are out) |
|
||||
| Right-click Recall | Toggle auto-recall |
|
||||
| Left-click drop-set button | Cast all four chosen totems |
|
||||
| Minimap button | Left: options · Right: toggle bar · Drag: reposition |
|
||||
|
||||
**Slash commands:** `/tb` (toggle bar) · `/tb options` · `/tb lock` ·
|
||||
`/tb bind` (hover-bind mode) · `/tb scan`, `/tb assign`, `/tb manadump`,
|
||||
`/tb pulsecal` (dev aids).
|
||||
|
||||
**The "Totems" macro:** options panel → **Create 'Totems' macro**, then drag
|
||||
the `Totems` macro to your action bar. One press recalls (if auto-recall is
|
||||
on) and redeploys all four chosen totems.
|
||||
|
||||
## Options
|
||||
|
||||
Open with the minimap button or `/tb options`.
|
||||
|
||||
| Option | Does |
|
||||
| --- | --- |
|
||||
| Lock bar | Disable dragging |
|
||||
| Auto-recall before setting | Recall first when the macro/drop-set fires |
|
||||
| Show bar | Show/hide the whole bar |
|
||||
| Show drop-all button | Show/hide the drop-all-totems button; its keybind keeps working either way |
|
||||
| Show duration ring | Outer remaining-time ring (traffic-light colors) |
|
||||
| Show pulse ring | Inner next-pulse arc (element color) |
|
||||
| Show pulse waves | Ripple + glow effects on pulses |
|
||||
| Show countdown text | Remaining-seconds text under each slot |
|
||||
| Layout | Cycle 1×6 / 2×3 / 3×2 |
|
||||
| Recall guard (sec) | Double-press protection window |
|
||||
| Cycle reset gap (sec) | When macro cycling restarts at totem 1 |
|
||||
| UI size | Scales bar + flyout from the top-left corner |
|
||||
| Reset position / Create macro / Key bind mode | One-click actions |
|
||||
|
||||
## Requirements
|
||||
|
||||
- A WoW 1.12.1 client (TurtleWoW). **No addon dependencies.**
|
||||
|
||||
Optional, auto-detected: **pfUI** (skinned widgets; its `libtotem` feeds the
|
||||
timers as an extra source) and **SuperWoW** (only used by the `/tb scan` /
|
||||
`/tb pulsecal` dev aids for file exports).
|
||||
|
||||
## For developers
|
||||
|
||||
- Public API for companion addons: [`docs/API.md`](docs/API.md).
|
||||
- Pure-logic modules under `core/` are unit-tested offline against a real
|
||||
Lua 5.0.3 interpreter (`tools/luatests/`, 19 suites). WoW-API files are
|
||||
syntax-checked; in-game behavior is verified on TurtleWoW.
|
||||
- All textures are **generated**: `tools/gen_*.js` (zero-dependency Node)
|
||||
render the ring/FX/icon/panel sheets as 1.12-safe TGAs, and
|
||||
`tools/preview_*.js` composite them into PNG previews for review without
|
||||
launching the client.
|
||||
- `/reload` covers changes to existing `.lua` files; a client restart is
|
||||
needed for `.toc` changes, new files, or changed textures (the client
|
||||
caches them).
|
||||
|
||||
## License
|
||||
|
||||
MIT (see LICENSE).
|
||||
Reference in New Issue
Block a user