From 2cc7f89c611143beedd2cf843f3f00396f4fd84b Mon Sep 17 00:00:00 2001 From: ShempError <689+shemperror@noreply.octowow.st> Date: Sun, 30 Aug 2026 15:50:40 +0200 Subject: [PATCH] TotemBar README: what's new at the top --- README.md | 24 ++++++++---------------- 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/README.md b/README.md index 83e5bec..237b114 100644 --- a/README.md +++ b/README.md @@ -11,23 +11,15 @@ server data, not guesswork. No dependencies; adopts the TotemBar in action: round slots with duration and pulse rings, totems placed in the world -## What's new — v0.2.0 · *The Pulse UI release* · 2026-07-10 +## What's new — v0.4.0 · 2026-08-30 -- **Round floating slots** — the square boxes are gone; icons float in a - subtle shadow-rim frame, with round hover/pressed states everywhere. -- **Time traffic light** — the outer ring drains with the totem's remaining - lifetime and shifts green → yellow → orange → red. -- **Pulse ring** — a thin element-colored inner arc fills toward the next - pulse and resets when it fires, animated per frame. -- **Server-accurate pulse timing** — intervals and first-tick behavior from - TurtleWoW server data (Tremor pulses every **4s** and immediately on - placement; Magma and the water totems first pulse one interval in). Water - totems re-anchor on the real observed mana/heal ticks. -- **Pulse waves & glow** — a ripple in the element color marks each pulse; a - halo builds just before it. -- **Bar layouts** — 1×6, 2×3 (elements as a 2×2 block) or 3×2. -- **Custom art set** — element glyphs for empty slots, drop-set icon, minimap - glyph, skinned options panel. All generated by scripts in `tools/`. +- **Destroyed totems are detected.** A totem killed before its timer ran out used to keep + counting down; now the death line (and, with SuperWoW/nampower, the cast and death events) + clears its countdown, ring, pulse and range tint. Live retest still pending. +- **No phantom countdown on a cast refused for mana.** The Clearcasting exemption never + applied to totems and had silently disabled the mana gate. +- **A refused Totemic Recall keeps your timers.** Only the Recall that actually went out clears + them; a press the server rejects restores what it had cleared. **Version history** — details in [CHANGELOG.md](CHANGELOG.md):