Delete the Lua Carnage refresh

Carnage refreshes the caster's Rip and Rake when Ferocious Bite procs it, and
1.12 tells an observing caster nothing about it -- no packet carries a debuff's
new remaining duration on another unit. So this addon inferred the proc: track
every Ferocious Bite cast with its target, watch PLAYER_COMBO_POINTS for combo
points failing to drop to 0 within 0.5s, then rewrite the stored Rip and Rake
records and push the new durations into pfUI's tables by hand. Roughly 570 lines
across three files, and it could only ever be a guess, because the roll that
decides whether Carnage procs is server-side.

ClassicAPI does it in the DLL (src/turtle/Carnage.cpp), roll-gated, so
expirationTime is simply correct and there is nothing to infer.

Removed with it: ApplyCarnageRefresh, the Ferocious Bite cast tracking on both
the UNIT_CASTEVENT and nampower paths, the avoided-Bite clearing in the miss
handler, the Rip/Rake cast snapshots on the UNIT_CASTEVENT and SPELL_GO paths,
the Rake landed/failed verification hooks, the proc detector in
ComboPointTracker, and lastRipCast / lastRakeCast / RipSpellIDs / RakeSpellIDs,
which had no readers left afterwards.

carnageDurationOverrides goes too, and it never worked: every reference to it
was a write, a clear, or the 30-second sweep in Core.lua's cleanup. Nothing ever
read it to change a duration. FerociousBiteSpellIDs stays -- the combo-point
snapshot still needs to know a finisher when it sees one.
This commit is contained in:
Brues
2026-09-12 20:25:12 -05:00
parent 3e2b3db31f
commit 073621e233
3 changed files with 2 additions and 574 deletions
+2 -74
View File
@@ -15,23 +15,6 @@ CleveRoids.ComboPointTracking = CleveRoids.ComboPointTracking or {}
-- Structure: CleveRoids_ComboDurations[spellID][comboPoints] = duration
CleveRoids_ComboDurations = CleveRoids_ComboDurations or {}
-- Storage for last Rip cast (for Carnage talent mechanic)
-- Carnage talent: When Ferocious Bite procs Carnage, it refreshes Rip and Rake to their original duration
-- Detection: When combo points don't drop to 0 after FB (they stay at 1 = Carnage proc)
-- Talent Position: Tab 2 (Feral Combat), Talent 17
-- Rank 1: 10% per CP, Rank 2: 20% per CP
CleveRoids.lastRipCast = CleveRoids.lastRipCast or {
duration = nil,
targetGUID = nil,
timestamp = 0
}
CleveRoids.lastRakeCast = CleveRoids.lastRakeCast or {
duration = nil,
targetGUID = nil,
timestamp = 0
}
-- Family membership without hardcoded rank lists. C_Spell.GetSpellName resolves
-- ANY spellID from the client's Spell.dbc -- every rank (so no enumeration or
-- spellbook scan) and TWoW's custom spells alike -- so "is this spellID a Rip?"
@@ -86,10 +69,8 @@ CleveRoids.ComboScalingSpellsByID = {
[9896] = { base = 10, increment = 2, name = "Rip" }, -- Rank 6
}
-- Ferocious Bite spell IDs (for Carnage talent mechanic)
-- Carnage talent: When FB procs Carnage, refreshes Rip and Rake back to their original duration
-- Proc detection: combo points stay at 1 after FB instead of dropping to 0
-- Talent Position: Tab 2 (Feral Combat), Talent 17
-- Ferocious Bite spell IDs. A combo-point finisher, so the cast-time combo
-- snapshot has to know it.
CleveRoids.FerociousBiteSpellIDs = {
[22557] = true, -- Rank 1
[22568] = true, -- Rank 2
@@ -99,10 +80,6 @@ CleveRoids.FerociousBiteSpellIDs = {
[31018] = true, -- Rank 6
}
-- Rip / Rake families (for Carnage talent). Seeded by Rank 1; matches every rank.
CleveRoids.RipSpellIDs = RankSet(1079)
CleveRoids.RakeSpellIDs = RankSet(1822)
-- Combined table for all bleed spells that need immunity detection
-- Used when checking if a cast bleed failed to apply (indicates bleed immunity)
-- NOTE: These are the DEBUFF spell IDs (what appears on target), not cast spell IDs
@@ -773,55 +750,6 @@ end
function Extension.OnComboPointsChanged()
CleveRoids.UpdateComboPoints()
-- CARNAGE PROC DETECTION (Cursive-style)
-- When Ferocious Bite is used, combo points should drop to 0
-- If Carnage procs, combo points will be 1 instead (the Carnage-granted combo point)
-- Check: After Ferocious Bite (within 0.5s), if combo points > 0, Carnage procced
if CleveRoids.lastFerociousBiteTime and CleveRoids.lastFerociousBiteTargetGUID then
local timeSinceBite = GetTime() - CleveRoids.lastFerociousBiteTime
if timeSinceBite < 0.5 then
local currentCP = CleveRoids.GetComboPoints()
if currentCP > 0 then
-- Carnage procced! Combo points didn't drop to 0 (or rose back to 1)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r PROC DETECTED! CP=%d after Ferocious Bite (%.2fs ago)",
currentCP, timeSinceBite)
)
end
-- Apply the Carnage refresh to Rip and Rake
local targetGUID = CleveRoids.lastFerociousBiteTargetGUID
local targetName = CleveRoids.lastFerociousBiteTargetName or "Unknown"
local biteSpellID = CleveRoids.lastFerociousBiteSpellID
-- Call the Carnage refresh function in Utility.lua
if CleveRoids.libdebuff and CleveRoids.libdebuff.ApplyCarnageRefresh then
CleveRoids.libdebuff.ApplyCarnageRefresh(targetGUID, targetName, biteSpellID)
end
-- Clear the tracking to prevent multiple refreshes
CleveRoids.lastFerociousBiteTime = nil
CleveRoids.lastFerociousBiteTargetGUID = nil
CleveRoids.lastFerociousBiteTargetName = nil
CleveRoids.lastFerociousBiteSpellID = nil
end
else
-- Time window expired, clear tracking
if CleveRoids.lastFerociousBiteTime then
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r No proc - time window expired (%.2fs)", timeSinceBite)
)
end
CleveRoids.lastFerociousBiteTime = nil
CleveRoids.lastFerociousBiteTargetGUID = nil
CleveRoids.lastFerociousBiteTargetName = nil
CleveRoids.lastFerociousBiteSpellID = nil
end
end
end
end
-- Event handlers