fix bare [pet]/[nopet] conditionals not evaluating

pet and nopet were missing from BOOLEAN_CONDITIONALS, so bare
[pet] (no type argument) was parsed as a spell-name match against
UnitCreatureFamily instead of a simple existence check.
This commit is contained in:
Josh Sachs
2026-04-02 12:31:42 -04:00
parent fbbbb1fcce
commit 0a240a52c0
+2
View File
@@ -148,6 +148,8 @@ local BOOLEAN_CONDITIONALS = {
moving = true,
nomoving = true,
stopattack = true,
pet = true,
nopet = true,
}
local requirementCheckFrame = CreateFrame("Frame")