revert some changes

This commit is contained in:
Jrc13245
2025-11-10 19:59:13 -05:00
parent 914d9ab916
commit 1b1d4fe94b
+34 -16
View File
@@ -192,36 +192,55 @@ function CleveRoids.ClearSlot(slots, slot)
slots[slot] = nil
end
-- Local helper for 1.12.1: safely get action button info via tooltip
function CleveRoids.GetActionButtonInfo(slot)
if not CleveRoidsActionTooltip then
CreateFrame("GameTooltip", "CleveRoidsActionTooltip", UIParent, "GameTooltipTemplate")
end
local tooltip = CleveRoidsActionTooltip
tooltip:SetOwner(UIParent, "ANCHOR_NONE")
tooltip:ClearLines()
tooltip:SetAction(slot)
local name, rank
local text = _G["CleveRoidsActionTooltipTextLeft1"]
if text then name = text:GetText() end
local text2 = _G["CleveRoidsActionTooltipTextLeft2"]
if text2 then
local maybeRank = text2:GetText()
-- Rank lines usually start with "Rank"
if maybeRank and string.find(maybeRank, "Rank") then
rank = maybeRank
end
end
-- Determine if it's an item or spell based on texture (heuristic)
local tex = GetActionTexture(slot)
local actionType = tex and "SPELL" or "ITEM"
return actionType, tex, name, rank
end
function CleveRoids.IndexActionSlot(slot)
if not HasAction(slot) then
CleveRoids.Actions[slot] = nil
CleveRoids.ClearSlot(CleveRoids.reactiveSlots, slot)
CleveRoids.ClearSlot(CleveRoids.actionSlots, slot)
else
-- 1.12.1 API: GetActionInfo
local actionType, id, subType = GetActionInfo(slot)
local name, rank
if actionType == "spell" then
name, rank = GetSpellName(id, BOOKTYPE_SPELL)
elseif actionType == "item" then
name = GetItemInfo(id)
end
local actionType, _, name, rank = CleveRoids.GetActionButtonInfo(slot)
if name then
local reactiveName = CleveRoids.reactiveSpells[name] and name
local actionSlotName = name .. (rank and ("(" .. rank .. ")") or "")
local actionSlotName = name..(rank and ("("..rank..")") or "")
if reactiveName then
if not CleveRoids.reactiveSlots[reactiveName] then
CleveRoids.reactiveSlots[reactiveName] = slot
CleveRoids.reactiveSlots[slot] = reactiveName
end
else
elseif not reactiveName then
CleveRoids.ClearSlot(CleveRoids.reactiveSlots, slot)
end
if actionType == "spell" or actionType == "item" then
if actionType == "SPELL" or actionType == "ITEM" then
if not CleveRoids.actionSlots[actionSlotName] then
CleveRoids.actionSlots[actionSlotName] = slot
CleveRoids.actionSlots[slot] = actionSlotName
@@ -229,7 +248,6 @@ function CleveRoids.IndexActionSlot(slot)
end
end
end
CleveRoids.TestForActiveAction(CleveRoids.GetAction(slot))
CleveRoids.SendEventForAction(slot, "ACTIONBAR_SLOT_CHANGED", slot)
end