Use ClassicAPI EventUtil for addon-load/login extension wiring

Replace hand-rolled ADDON_LOADED/PLAYER_LOGIN handlers with
EventUtil.ContinueOnAddOnLoaded / ContinueOnPlayerLogin, which fire
immediately if the event already happened -- removing the "we loaded before
the target addon and missed its ADDON_LOADED" workarounds.

- pfUI compat: ContinueOnAddOnLoaded("pfUI") + ContinueOnPlayerLogin; drops
  the missed-event fallback (login path still re-runs SetupCompatibility).
- MacroErrorUI / MacroLengthWarn: ContinueOnAddOnLoaded("Blizzard_MacroUI"),
  folding their manual "already loaded" checks.
- 9 Mouseover extensions (ag_UnitFrames, CT_RaidAssist, CT_UnitFrames,
  DiscordUnitFrames, Grid, NotGrid, Cursive, sRaidFrames, PerfectRaid):
  ContinueOnAddOnLoaded("<AddonName>", OnLoad). Since immediate-fire passes no
  event args, the old `arg1 == "X"` checks are replaced by the addon-name gate
  (global guards kept where present); also removes the buggy
  UnregisterEvent("ADDON_LOADED", "Onload") no-ops that never fired.

Addon names match file names; drops support for renamed folders (e.g. -master).
This commit is contained in:
Brues
2026-07-26 14:53:34 -05:00
parent e594fda295
commit 2ce4d11698
12 changed files with 46 additions and 95 deletions
+2 -3
View File
@@ -6,7 +6,6 @@ local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
local Extension = CleveRoids.RegisterExtension("CT_UnitFrames")
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
function Extension.SetHook(widget)
local hookedOnEnter = widget:GetScript("OnEnter")
@@ -25,7 +24,7 @@ function Extension.SetHook(widget)
end
function Extension.OnLoad()
if arg1 ~= "CT_UnitFrames" or not CT_AssistFrame then
if not CT_AssistFrame then
return
end
CleveRoids.Print("CT_UnitFrames module loaded.")
@@ -36,4 +35,4 @@ function Extension.OnLoad()
Extension.SetHook(CT_AssistFrame_Drag)
end
_G["CleveRoids"] = CleveRoids
EventUtil.ContinueOnAddOnLoaded("CT_UnitFrames", Extension.OnLoad)