Use ClassicAPI EventUtil for addon-load/login extension wiring

Replace hand-rolled ADDON_LOADED/PLAYER_LOGIN handlers with
EventUtil.ContinueOnAddOnLoaded / ContinueOnPlayerLogin, which fire
immediately if the event already happened -- removing the "we loaded before
the target addon and missed its ADDON_LOADED" workarounds.

- pfUI compat: ContinueOnAddOnLoaded("pfUI") + ContinueOnPlayerLogin; drops
  the missed-event fallback (login path still re-runs SetupCompatibility).
- MacroErrorUI / MacroLengthWarn: ContinueOnAddOnLoaded("Blizzard_MacroUI"),
  folding their manual "already loaded" checks.
- 9 Mouseover extensions (ag_UnitFrames, CT_RaidAssist, CT_UnitFrames,
  DiscordUnitFrames, Grid, NotGrid, Cursive, sRaidFrames, PerfectRaid):
  ContinueOnAddOnLoaded("<AddonName>", OnLoad). Since immediate-fire passes no
  event args, the old `arg1 == "X"` checks are replaced by the addon-name gate
  (global guards kept where present); also removes the buggy
  UnregisterEvent("ADDON_LOADED", "Onload") no-ops that never fired.

Addon names match file names; drops support for renamed folders (e.g. -master).
This commit is contained in:
Brues
2026-07-26 14:53:34 -05:00
parent e594fda295
commit 2ce4d11698
12 changed files with 46 additions and 95 deletions
+1 -3
View File
@@ -4,7 +4,6 @@ local CleveRoids = _G.CleveRoids or {}
CleveRoids.Hooks = CleveRoids.Hooks or {}
local Extension = CleveRoids.RegisterExtension("ag_UnitFrames")
Extension.RegisterEvent("ADDON_LOADED", "OnLoad")
function Extension.OnEnter(unit)
CleveRoids.SetMouseoverFrom("aguf", unit)
@@ -23,7 +22,6 @@ function Extension.OnLoad()
CleveRoids.Hooks.ag_UnitFrames = { OnEnter = aUF.classes.aUFunit.prototype.OnEnter, OnLeave = aUF.classes.aUFunit.prototype.OnLeave}
aUF.classes.aUFunit.prototype.OnEnter = CleveRoids.aUFOnEnter
aUF.classes.aUFunit.prototype.OnLeave = CleveRoids.aUFOnLeave
Extension.UnregisterEvent("ADDON_LOADED", "Onload")
end
-- Taken from ag_UnitClass.lua
@@ -41,4 +39,4 @@ function CleveRoids:aUFOnLeave()
end
_G["CleveRoids"] = CleveRoids
EventUtil.ContinueOnAddOnLoaded("ag_UnitFrames", Extension.OnLoad)