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https://github.com/brues-code/SuperCleveRoidMacros.git
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lesse in combat item swapping lag and fix errors.
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@@ -111,6 +111,49 @@ function CleveRoids.IndexTalents()
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end
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-- Lightweight equipment-only indexing for combat situations
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-- Updates existing cache rather than rebuilding it
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function CleveRoids.IndexEquippedItems()
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local items = CleveRoids.Items or {}
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for inventoryID = 0, 19 do
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local link = GetInventoryItemLink("player", inventoryID)
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if link then
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local _, _, itemID = string.find(link, "item:(%d+)")
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local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
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if name then
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local count = GetInventoryItemCount("player", inventoryID)
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if not items[name] then
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items[name] = {
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inventoryID = inventoryID,
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id = itemID,
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name = name,
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count = count,
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texture = texture,
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link = link,
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}
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items[itemID] = name
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local lowerName = string.lower(name)
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if lowerName ~= name then
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items[lowerName] = name
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end
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else
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-- Update existing entry with current equipment state
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items[name].inventoryID = inventoryID
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items[name].count = count
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end
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end
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else
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-- Slot is now empty - clear inventoryID from any item that was there
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-- This is handled lazily by GetItem() fallback, so we skip expensive iteration
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end
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end
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CleveRoids.lastGetItem = nil
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CleveRoids.Items = items
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end
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function CleveRoids.IndexItems()
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local items = {}
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for bagID = 0, NUM_BAG_SLOTS do
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