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https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
fix shared debuffs
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+53
-1
@@ -897,7 +897,10 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
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if table.getn(matchingSpellIDs) > 0 then
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for _, spellID in ipairs(matchingSpellIDs) do
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local rec = CleveRoids.libdebuff.objects[guid] and CleveRoids.libdebuff.objects[guid][spellID]
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if rec and rec.caster == "player" and rec.duration and rec.start then
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-- For shared debuffs (Sunder, Faerie Fire, etc.), accept any caster (including nil)
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-- For personal debuffs (Rip, Rupture, etc.), only accept player casts
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local isSharedDebuff = CleveRoids.libdebuff:IsPersonalDebuff(spellID) == false
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if rec and rec.duration and rec.start and (isSharedDebuff or rec.caster == "player") then
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local timeRemaining = rec.duration + rec.start - GetTime()
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if timeRemaining > 0 then
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found = true
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@@ -958,6 +961,55 @@ function CleveRoids.ValidateUnitDebuff(unit, args)
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string.format("|cffff0000[Tracking]|r Unknown spell: %s", args.name)
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)
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end
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-- FALLBACK: If not found in tracking table (e.g., shared debuff from another player),
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-- scan actual debuffs on target using UnitDebuff()
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if not found and CleveRoids.hasSuperwow then
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-- Scan debuff slots
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for i = 1, 16 do
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local tex, debuffStacks, _, debuffSpellID = UnitDebuff(unit, i)
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if not tex then break end
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if debuffSpellID then
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local fullName = SpellInfo(debuffSpellID)
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if fullName then
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local baseName = string.gsub(fullName, "%s*%(%s*Rank%s+%d+%s*%)", "")
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if baseName == args.name or fullName == args.name then
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found = true
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texture = tex
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stacks = debuffStacks or 0
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spellID = debuffSpellID
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-- No duration tracking for shared debuffs
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remaining = nil
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break
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end
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end
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end
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end
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-- If still not found, check buff slots (overflow debuffs)
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if not found then
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for i = 1, 32 do
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local tex, buffStacks, buffSpellID = UnitBuff(unit, i)
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if not tex then break end
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if buffSpellID then
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local fullName = SpellInfo(buffSpellID)
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if fullName then
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local baseName = string.gsub(fullName, "%s*%(%s*Rank%s+%d+%s*%)", "")
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if baseName == args.name or fullName == args.name then
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found = true
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texture = tex
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stacks = buffStacks or 0
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spellID = buffSpellID
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remaining = nil
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break
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end
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end
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end
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end
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end
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end
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-- For player unit, use standard search (player only sees own debuffs on self)
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elseif unit == "player" then
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-- Search DEBUFFS first
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