mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
Migrate to ClassicAPI for macro display, auras and timing
Squash of the classicapi_next branch (10 commits). ClassicAPI is now a hard requirement, and the Lua-side reimplementations it supersedes are gone: net -1087 lines across 12 files. Macro display: resolved macro actions are published through C_Macro.SetMacroDisplay, so the client draws macro buttons and the action-bar function overrides this addon used to install are removed. Ownership is per macro -- ClassicAPI keeps the macros we never claim. Auras and timing: ClassicAPI is the source of truth for non-player aura timing via the positional C_UnitAuras.UnitAura, replacing the write-only buff tracking tables and the overflow-slot fallback. Cleanup: the hasPfUI76 flag and the pfUI 7.6 branches it gated, two silently-shadowed code paths, and per-call allocations in the event and publish paths (SPELL_CAST_EVENT merged). Packaging moves to brues-code/packager@vCAPI. Macro syntax: a clause may carry a leading run of [group] blocks sharing one action, Blizzard-style -- groups are OR'd, first pass wins, and [] always passes. The ;-separated form is unchanged and mixes freely. @focus clauses with no focus set now fail quietly instead of printing "Invalid target" on the way past.
This commit is contained in:
+93
-254
@@ -779,14 +779,6 @@ CleveRoids.DownrankBlocked = CleveRoids.DownrankBlocked or {}
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function CleveRoids.GetAuraTrackingData(targetGuid)
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if not targetGuid then return nil, false end
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-- pfUI path: read directly from pfUI's table (has downrank protection built-in)
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if CleveRoids.hasPfUI76 and pfUI and pfUI.libdebuff_all_auras then
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local data = pfUI.libdebuff_all_auras[targetGuid]
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if data then return data, true end
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-- Fall through: our table may have test entries even when pfUI is active
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end
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-- Standalone path (or pfUI had no data for this GUID)
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local data = CleveRoids.AllCasterAuraTracking[targetGuid]
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if data then return data, false end
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return nil, false
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@@ -854,74 +846,6 @@ function CleveRoids.GetAllCasterAuraTimeRemaining(targetGuid, spellId)
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return nil
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end
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-- Helper to find aura by name (or spell ID string) for a target
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-- Returns player's entry for personal debuffs, any caster for shared auras.
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-- Reads from pfUI.libdebuff_all_auras when pfUI 7.6+ is active.
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function CleveRoids.FindAllCasterAuraByName(targetGuid, searchName)
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if not targetGuid or not searchName then return nil, nil end
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local targetData, isPfUI = CleveRoids.GetAuraTrackingData(targetGuid)
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if not targetData then return nil, nil end
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-- Resolve spell ID to name for direct lookup
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local searchID = tonumber(searchName)
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if searchID then
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local resolvedName = C_Spell.GetSpellName(searchID)
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if not resolvedName then return nil, nil end
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searchName = resolvedName
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end
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local now = GetTime()
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-- Try exact match first (O(1) hash lookup)
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local casters = targetData[searchName]
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-- Case-insensitive fallback
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if not casters then
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local searchLower = string.lower(searchName)
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for spellName, c in pairs(targetData) do
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local baseName = CleveRoids.StripRank(spellName)
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if string.lower(baseName) == searchLower then
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casters = c
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break
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end
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end
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end
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if not casters then return nil, nil end
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local playerGuid = CleveRoids.GetGUID("player")
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-- Always check player's own entry first
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if playerGuid and casters[playerGuid] then
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local auraData = casters[playerGuid]
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local startTime = AuraStart(auraData, isPfUI)
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if startTime and auraData.duration then
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local remaining = auraData.duration + startTime - now
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if remaining > 0 then return remaining, playerGuid end
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end
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end
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-- Get a spellId from any entry to check personal vs shared
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local anySpellId = nil
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for _, aData in pairs(casters) do
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anySpellId = aData.spellId
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break
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end
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-- Personal debuff and player has no active entry → don't use other players' data
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if IsPersonalAura(anySpellId, searchName) then return nil, nil end
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-- Shared aura: return any active caster's entry
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for cGuid, auraData in pairs(casters) do
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local startTime = AuraStart(auraData, isPfUI)
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if startTime and auraData.duration then
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local remaining = auraData.duration + startTime - now
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if remaining > 0 then return remaining, cGuid end
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end
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end
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return nil, nil
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end
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-- HitInfo bitfield values (from NampowerAPI.lua, duplicated for local access)
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-- Converted to decimal for Lua 5.0 compatibility (no hex literals)
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local HITINFO_MISS = 16 -- 0x10
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@@ -995,7 +919,7 @@ local function OnAutoAttackOther(attackerGuid, targetGuid, totalDamage, hitInfo,
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end
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-- Sync to pfUI if loaded (pre-7.6 only)
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if not CleveRoids.hasPfUI76 and pfUI and pfUI.api and pfUI.api.libdebuff then
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if pfUI and pfUI.api and pfUI.api.libdebuff then
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local spellName = C_Spell.GetSpellName(spellID) or nil
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local baseName = CleveRoids.StripRank(spellName)
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local targetName = (lib.guidToName and lib.guidToName[normalizedTarget]) or UnitName("target")
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@@ -1137,31 +1061,11 @@ local function OnAuraCastSelf(spellId, casterGuid, targetGuid, effect, effectAur
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end
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end
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-- NEW: Populate ownBuffCasts and allBuffAuras for all player buffs (not just overflow)
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-- Use the isBuffNotDebuff result determined above (avoids redundant slot scanning)
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local lib = CleveRoids.libdebuff
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if isBuffNotDebuff and spellId and durationMs and durationMs > 0 and lib and not lib.hasPfUIEnhanced then
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local spellName = C_Spell.GetSpellName(spellId)
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if spellName then
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local playerGuid = CleveRoids.GetGUID("player")
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if playerGuid then
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lib.ownBuffCasts[playerGuid] = lib.ownBuffCasts[playerGuid] or {}
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lib.ownBuffCasts[playerGuid][spellName] = {
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startTime = now,
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duration = durationMs / 1000,
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spellId = spellId,
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casterGuid = casterGuid,
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}
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lib.allBuffAuras[playerGuid] = lib.allBuffAuras[playerGuid] or {}
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lib.allBuffAuras[playerGuid][spellName] = lib.allBuffAuras[playerGuid][spellName] or {}
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lib.allBuffAuras[playerGuid][spellName][casterGuid or "unknown"] = {
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startTime = now,
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duration = durationMs / 1000,
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rank = 0,
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}
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end
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end
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end
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-- Removed: this populated lib.ownBuffCasts and lib.allBuffAuras for every player
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-- buff. Both tables were write-only -- populated here and on BUFF_ADDED_OTHER,
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-- swept periodically, cleared on removal and death, and never read for aura state.
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-- Player buff timing now comes from C_UnitAuras, which reads expirationTime out of
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-- the engine's own player-buff table.
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end
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local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAuraName,
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@@ -1175,7 +1079,7 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
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-- full downrank protection — we read from that table via GetAuraTrackingData().
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if spellId and durationMs and durationMs > 0 then
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local spellName = C_Spell.GetSpellName(spellId)
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if spellName and not CleveRoids.hasPfUI76 then
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if spellName then
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CleveRoids._allCasterAuraDirty = true
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if not CleveRoids.AllCasterAuraTracking[targetGuid] then
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CleveRoids.AllCasterAuraTracking[targetGuid] = {}
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@@ -1198,7 +1102,7 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
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string.format("|cffff6600[AuraTrack]|r %s Rank %d blocked by Rank %d (%.1fs left) on %s",
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spellName, newRank, existingRank, timeleft,
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string.sub(tostring(targetGuid), 1, 16)))
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spellName = nil -- skip pendingBuffCasts below too
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spellName = nil -- downranked: don't record this cast
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end
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end
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end
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@@ -1228,24 +1132,6 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
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string.sub(tostring(casterGuid), 1, 16), durationMs / 1000))
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end
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-- Store in pendingBuffCasts for BUFF_ADDED_OTHER to confirm as buff
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-- (AURA_CAST_ON_OTHER fires for both buffs and debuffs; BUFF_ADDED_OTHER confirms buff)
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local lib = CleveRoids.libdebuff
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if lib and not lib.hasPfUIEnhanced then
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local spellNameForPending = C_Spell.GetSpellName(spellId)
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if spellNameForPending then
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local normTargetGuid = CleveRoids.NormalizeGUID(targetGuid)
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if normTargetGuid then
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lib.pendingBuffCasts[normTargetGuid] = lib.pendingBuffCasts[normTargetGuid] or {}
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lib.pendingBuffCasts[normTargetGuid][spellId] = {
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casterGuid = CleveRoids.NormalizeGUID(casterGuid),
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duration = durationMs / 1000,
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spellName = spellNameForPending,
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time = now,
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}
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end
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end
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end
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end
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-- Store cap status for this target GUID (if available)
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@@ -1378,7 +1264,7 @@ autoAttackFrame:SetScript("OnEvent", function()
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if spellId and spellId > 0 and durationMs and durationMs > 0 then
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local playerGUID = CleveRoids.GetGUID("player")
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local durSpellName = C_Spell.GetSpellName(spellId)
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if playerGUID and durSpellName and not CleveRoids.hasPfUI76 then
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if playerGUID and durSpellName then
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CleveRoids._allCasterAuraDirty = true
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if not CleveRoids.AllCasterAuraTracking[playerGUID] then
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CleveRoids.AllCasterAuraTracking[playerGUID] = {}
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@@ -3478,6 +3364,51 @@ function CleveRoids.ClearSpellNameCaches()
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_baseNameCacheSize = 0
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end
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-- Resolve one aura on `unit` straight from ClassicAPI. This is the source of truth
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-- for aura state: C_UnitAuras reads the unit's own descriptor, and its Aura::Source
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-- cache reconstructs duration/expirationTime for ANY unit from the observed
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-- SMSG_SPELL_GO -- caster-modified, so talent extensions and combo-point finisher
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-- scaling are already applied, and Carnage's roll-gated Rip/Rake refresh is handled
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-- in the DLL rather than mirrored here.
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--
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-- Matching stays ours: by spellID when the conditional gave a number, else by
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-- lowercased name (C_UnitAuras' own by-name lookup is case-sensitive and exact,
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-- which would miss [debuff:thunder_clap]).
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--
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-- Returns found, stacks, remaining, spellId. `remaining` is -1 for an aura with no
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-- duration (permanent), nil when ClassicAPI has no timing for it -- an aura cast
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-- before we logged in, or one refreshed at max stacks -- and seconds otherwise.
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-- Presence and stacks are always reliable; only timing is best-effort.
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local function ResolveUnitAuraViaClassicAPI(unit, searchID, searchName, isbuff)
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local filter = isbuff and "HELPFUL" or "HARMFUL"
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local i = 1
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while i <= 48 do
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local name, _, count, _, duration, expirationTime, _, _, _, spellId =
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C_UnitAuras.UnitAura(unit, i, filter)
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if not name then break end
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local hit
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if searchID then
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hit = (spellId == searchID)
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elseif searchName then
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hit = (_string_lower(name) == searchName)
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end
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if hit then
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local remaining
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if expirationTime and expirationTime > 0 then
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remaining = expirationTime - GetTime()
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if remaining < 0 then remaining = 0 end
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elseif duration == 0 then
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remaining = -1 -- no duration: permanent aura
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end
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return true, count or 0, remaining, spellId
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end
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i = i + 1
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end
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return false
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end
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function CleveRoids.ValidateAura(unit, args, isbuff)
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if not args or not UnitExists(unit) then return false end
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@@ -3736,148 +3667,56 @@ function CleveRoids.ValidateAura(unit, args, isbuff)
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end
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end
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-- allBuffAuras fallback for player buff timing: when slow path found the buff but
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-- returned no remaining time, check lib.allBuffAuras for cached AURA_CAST timing.
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if found and remaining == nil and isPlayer and isbuff and searchName then
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local lib = type(CleveRoids.libdebuff) == "table" and CleveRoids.libdebuff or nil
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if lib and lib.allBuffAuras then
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local playerGuid = CleveRoids.GetGUID("player")
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if playerGuid and lib.allBuffAuras[playerGuid] then
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-- Try exact name match first
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local casters = lib.allBuffAuras[playerGuid][args.name]
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-- Try lowercase match if exact didn't work
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if not casters then
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for bName, c in pairs(lib.allBuffAuras[playerGuid]) do
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if _string_lower(bName) == searchName then
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casters = c
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break
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end
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end
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end
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if casters then
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for _, cData in pairs(casters) do
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local elapsed = GetTime() - (cData.startTime or 0)
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remaining = cData.duration > 0 and (cData.duration - elapsed) or -1
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break
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end
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end
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end
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-- Player timing gap-fill, from ClassicAPI. Replaces the lib.allBuffAuras lookup
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-- that cached AURA_CAST start/duration for this: for the player, C_UnitAuras reads
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-- expirationTime out of the engine's own player-buff table, so it is the more
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-- authoritative source, not a fallback. Only runs when the scans above found the
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-- aura but produced no time.
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if found and remaining == nil and isPlayer and (searchID or searchName) then
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local _, _, capRemaining = ResolveUnitAuraViaClassicAPI(unit, searchID, searchName, isbuff)
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if capRemaining ~= nil then
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remaining = capRemaining
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end
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end
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-- Non-player overflow fallback: buff exists in server slots 33-48 (no client slot)
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-- AllCasterAuraTracking already has data from AURA_CAST_ON_OTHER for all aura applications.
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-- If the normal scan didn't find the buff, check there for presence + duration.
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-- Guard: verify the spell isn't a visible debuff on the target (AllCasterAuraTracking
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-- stores both buffs and debuffs, so without this check [buff:DebuffName] could false-positive).
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if not found and not isPlayer and isbuff and (searchID or searchName) then
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local targetGuid = CleveRoids.GetGUID(unit)
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if targetGuid then
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-- Check if the spell is in a visible debuff slot — if so, it's a debuff, not a buff
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local isDebuff = false
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local di = 1
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while true do
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local dtex, _, _, dspellId = UnitDebuff(unit, di)
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if not dtex then break end
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if dspellId then
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if searchID then
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if dspellId == searchID then
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isDebuff = true
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break
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end
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elseif searchName then
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local lowerName = GetLowercaseSpellName(dspellId)
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if lowerName and lowerName == searchName then
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isDebuff = true
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break
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end
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end
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end
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di = di + 1
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end
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if not isDebuff then
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local trackRemaining = CleveRoids.FindAllCasterAuraByName(targetGuid,
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searchID and tostring(searchID) or args.name)
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if trackRemaining then
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found = true
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stacks = 0
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remaining = trackRemaining
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end
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end
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end
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end
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-- Removed: the non-player overflow fallback. It existed because a buff can sit in
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-- server slots 33-48 with no client slot, so it read presence/duration out of
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-- AllCasterAuraTracking, guarded by a UnitDebuff slot scan to stop [buff:Name]
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-- matching a debuff (that table stores both). ClassicAPI makes all of it moot: its
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-- HELPFUL/HARMFUL filters select on each aura's real polarity flag rather than
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-- which slot range it happens to occupy, so "a debuff parked in a buff slot still
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-- reads harmful" (docs/API.md) and an overflowed buff still reads helpful. The
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-- ClassicAPI resolution above therefore already covers the overflow case, and it
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-- classifies more accurately than the slot-range guard did.
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local ops = CleveRoids.operators
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local cmp = CleveRoids.comparators
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-- For non-player units with time comparisons, try to get time from tracking systems
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-- Non-player aura timing, straight from ClassicAPI. This replaces the old
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-- lib.allBuffAuras lookup and the AllCasterAuraTracking / FindAllCasterAuraByName
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-- fallback beneath it: both existed only because vanilla cannot report a timer for
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-- an aura on another unit, which the Aura::Source cache now does. It also drops
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-- the libdebuff UnitBuff timeleft bug those comments worked around.
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local nonPlayerAuraTimeRemaining = nil
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if not isPlayer and args.name then
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-- NOTE: libdebuff's UnitBuff has a bug where timeleft returns incorrect values
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-- (showing ~1000s instead of actual remaining time). Skip it for buff time checks
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-- and rely on all-caster tracking from AURA_CAST events instead.
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-- Fast path: Check lib.allBuffAuras (spellName-indexed, O(1) lookup)
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-- More efficient than FindAllCasterAuraByName which does ID→name translation
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if nonPlayerAuraTimeRemaining == nil and isbuff then
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local lib = type(CleveRoids.libdebuff) == "table" and CleveRoids.libdebuff or nil
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if lib and lib.allBuffAuras then
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local targetGuid = CleveRoids.GetGUID(unit)
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if targetGuid then
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local buffEntries = lib.allBuffAuras[targetGuid]
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if buffEntries then
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-- Try exact name match first
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local casters = buffEntries[args.name]
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-- Try lowercase match if exact didn't work
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if not casters and searchName then
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for bName, c in pairs(buffEntries) do
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if _string_lower(bName) == searchName then
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||||
casters = c
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||||
break
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||||
end
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||||
end
|
||||
end
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||||
if casters then
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||||
for _, cData in pairs(casters) do
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local elapsed = GetTime() - (cData.startTime or 0)
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||||
local rem = cData.duration > 0 and (cData.duration - elapsed) or -1
|
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if rem == nil or rem > 0 or cData.duration <= 0 then
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nonPlayerAuraTimeRemaining = rem
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||||
if not found then
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found = true
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||||
stacks = 0
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
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if not isPlayer and (searchID or searchName) then
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local capFound, capStacks, capRemaining =
|
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ResolveUnitAuraViaClassicAPI(unit, searchID, searchName, isbuff)
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if capFound then
|
||||
if not found then
|
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found = true
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||||
stacks = capStacks or 0
|
||||
end
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-- Left nil when ClassicAPI has no timing (aura predates login, or a
|
||||
-- max-stack refresh); the caller then falls back to its found-and-0 default.
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nonPlayerAuraTimeRemaining = capRemaining
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||||
end
|
||||
|
||||
-- Second try: All-caster tracking from AURA_CAST events (works for any caster)
|
||||
-- Only use if libdebuff didn't find it (libdebuff has more accurate timing for player casts)
|
||||
if nonPlayerAuraTimeRemaining == nil then
|
||||
local targetGuid = CleveRoids.GetGUID(unit)
|
||||
if targetGuid then
|
||||
local remaining, casterGuid = CleveRoids.FindAllCasterAuraByName(targetGuid, args.name)
|
||||
|
||||
-- Debug output when enabled
|
||||
if CleveRoids.debug then
|
||||
local hasData = CleveRoids.AllCasterAuraTracking[targetGuid] ~= nil
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.format(
|
||||
"|cffff9900[AuraLookup]|r %s on GUID %s: hasData=%s, remaining=%s",
|
||||
tostring(args.name), string.sub(tostring(targetGuid), 1, 16),
|
||||
tostring(hasData), tostring(remaining)
|
||||
))
|
||||
end
|
||||
|
||||
if remaining then
|
||||
nonPlayerAuraTimeRemaining = remaining
|
||||
end
|
||||
end
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.format(
|
||||
"|cffff9900[AuraLookup]|r %s on %s: found=%s, stacks=%s, remaining=%s",
|
||||
tostring(args.name), tostring(unit), tostring(capFound),
|
||||
tostring(capStacks), tostring(capRemaining)
|
||||
))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user