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https://github.com/brues-code/SuperCleveRoidMacros.git
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Adopt ClassicAPI C_Item item reads in Tooltip/Generic.lua indexers
Migrate the link-scrape-then-discard sites to direct ClassicAPI reads: - IndexEquippedItems / IndexEquipSlot: GetInventoryItemID for the id (GetItemInfo still supplies the stored base link/texture) - IndexItems bag+equip scans: GetContainerItemID/GetInventoryItemID + C_Item.GetItemName (decorated) for the dedup fast-path; drop the now dead GetContainerItemLink/GetInventoryItemLink locals - GetItemFast cache validation: alloc-free id compare via GetInventoryItemID/GetContainerItemID, decorated-name compare otherwise - IsItemEquipped: GetInventoryItemID + C_Item.GetItemName Left untouched: makeInventoryItem/makeBagItem and the GetItem/GetItemFast scan loops, which build a real link that is stored on the item and later fed to GameTooltip:SetHyperlink. Note: the equipped-scan loops now start at slot 1 (GetInventoryItemID requires slot>=1), so the ammo slot (0) is no longer walked by these indexers -- ammo is not referenced by name anywhere in the addon.
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@@ -156,10 +156,9 @@ end
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function CleveRoids.IndexEquippedItems()
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local items = CleveRoids.Items or {}
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for inventoryID = 0, 19 do
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local link = GetInventoryItemLink("player", inventoryID)
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if link then
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local _, _, itemID = string.find(link, "item:(%d+)")
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for inventoryID = 1, 19 do
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local itemID = GetInventoryItemID("player", inventoryID)
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if itemID then
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local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
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if name then
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local count = GetInventoryItemCount("player", inventoryID)
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@@ -199,10 +198,9 @@ function CleveRoids.IndexEquipSlot(inventoryID)
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if not inventoryID then return end
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local items = CleveRoids.Items or {}
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local link = GetInventoryItemLink("player", inventoryID)
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local itemID = GetInventoryItemID("player", inventoryID)
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if link then
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local _, _, itemID = string.find(link, "item:(%d+)")
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if itemID then
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local name, itemLink, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
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if name then
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local count = GetInventoryItemCount("player", inventoryID)
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@@ -265,21 +263,17 @@ function CleveRoids.IndexItems()
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-- PERFORMANCE: Local function references
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local GetContainerNumSlots = GetContainerNumSlots
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local GetContainerItemLink = GetContainerItemLink
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local GetContainerItemInfo = GetContainerItemInfo
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local GetInventoryItemLink = GetInventoryItemLink
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local GetInventoryItemCount = GetInventoryItemCount
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-- Scan bags (reverse order to prefer first stack)
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for bagID = 0, NUM_BAG_SLOTS do
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local numSlots = GetContainerNumSlots(bagID)
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for slot = numSlots, 1, -1 do
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local link = GetContainerItemLink(bagID, slot)
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if link then
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local _, _, itemID = string_find(link, "item:(%d+)")
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-- PERFORMANCE: Try to extract name from link first to check for duplicates
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local _, _, linkName = string_find(link, "%[(.+)%]")
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local itemID = C_Container.GetContainerItemID(bagID, slot)
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if itemID then
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-- Decorated name for the duplicate fast-path (no link string built)
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local linkName = C_Item.GetItemName({ bagID = bagID, slotIndex = slot })
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local existing = linkName and items[linkName]
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if existing then
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@@ -317,13 +311,11 @@ function CleveRoids.IndexItems()
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end
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-- Scan equipped items
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for inventoryID = 0, 19 do
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local link = GetInventoryItemLink("player", inventoryID)
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if link then
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local _, _, itemID = string_find(link, "item:(%d+)")
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-- PERFORMANCE: Try to extract name from link first
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local _, _, linkName = string_find(link, "%[(.+)%]")
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for inventoryID = 1, 19 do
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local itemID = GetInventoryItemID("player", inventoryID)
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if itemID then
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-- Decorated name for the duplicate fast-path (no link string built)
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local linkName = C_Item.GetItemName({ equipmentSlotIndex = inventoryID })
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local existing = linkName and items[linkName]
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if existing then
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@@ -720,18 +712,16 @@ function CleveRoids.FindItemQuick(text)
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if cached then
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-- Validate: check if item is actually at the cached location
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if cached.inventoryID then
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local link = GetInventoryItemLink("player", cached.inventoryID)
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if link then
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local nm = GetNameFromLink(link)
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if qid then
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if GetInventoryItemID("player", cached.inventoryID) == qid then
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cached._validated = true
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return cached -- Cache is valid
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end
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else
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local nm = C_Item.GetItemName({ equipmentSlotIndex = cached.inventoryID })
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if nm and qname and string_lower(nm) == qname then
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cached._validated = true
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return cached -- Cache is valid
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elseif qid then
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local _, _, itemID = string_find(link, "item:(%d+)")
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if itemID and tonumber(itemID) == qid then
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cached._validated = true
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return cached -- Cache is valid
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end
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end
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end
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-- Cache is stale - item not at cached equipped slot, invalidate
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@@ -740,18 +730,16 @@ function CleveRoids.FindItemQuick(text)
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Items[string_lower(cached.name)] = nil
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end
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elseif cached.bagID and cached.slot then
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local link = GetContainerItemLink(cached.bagID, cached.slot)
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if link then
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local nm = GetNameFromLink(link)
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if qid then
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if C_Container.GetContainerItemID(cached.bagID, cached.slot) == qid then
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cached._validated = true
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return cached -- Cache is valid
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end
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else
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local nm = C_Item.GetItemName({ bagID = cached.bagID, slotIndex = cached.slot })
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if nm and qname and string_lower(nm) == qname then
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cached._validated = true
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return cached -- Cache is valid
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elseif qid then
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local _, _, itemID = string_find(link, "item:(%d+)")
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if itemID and tonumber(itemID) == qid then
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cached._validated = true
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return cached -- Cache is valid
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end
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end
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end
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-- Cache is stale - item not at cached bag slot, invalidate
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@@ -818,25 +806,19 @@ end
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function CleveRoids.IsItemEquipped(text, inventoryId)
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if not text or not inventoryId then return false end
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local link = GetInventoryItemLink("player", inventoryId)
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if not link then return false end
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local _, _, currentID = string_find(link, "item:(%d+)")
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local currentID = GetInventoryItemID("player", inventoryId)
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if not currentID then return false end
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-- Check by ID (fast path)
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local textId = tonumber(text)
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if textId and textId == tonumber(currentID) then
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if textId and textId == currentID then
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return true
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end
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-- Check by name - extract from link instead of GetItemInfo for performance
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local currentName = GetNameFromLink(link)
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if currentName then
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local textLower = string_lower(text)
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if string_lower(currentName) == textLower then
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return true
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end
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-- Check by name (decorated, so suffixed gear still matches)
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local currentName = C_Item.GetItemName({ equipmentSlotIndex = inventoryId })
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if currentName and string_lower(currentName) == string_lower(text) then
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return true
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end
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return false
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