Adopt ClassicAPI C_Item item reads in Tooltip/Generic.lua indexers

Migrate the link-scrape-then-discard sites to direct ClassicAPI reads:

- IndexEquippedItems / IndexEquipSlot: GetInventoryItemID for the id
  (GetItemInfo still supplies the stored base link/texture)
- IndexItems bag+equip scans: GetContainerItemID/GetInventoryItemID +
  C_Item.GetItemName (decorated) for the dedup fast-path; drop the now
  dead GetContainerItemLink/GetInventoryItemLink locals
- GetItemFast cache validation: alloc-free id compare via
  GetInventoryItemID/GetContainerItemID, decorated-name compare otherwise
- IsItemEquipped: GetInventoryItemID + C_Item.GetItemName

Left untouched: makeInventoryItem/makeBagItem and the GetItem/GetItemFast
scan loops, which build a real link that is stored on the item and later
fed to GameTooltip:SetHyperlink.

Note: the equipped-scan loops now start at slot 1 (GetInventoryItemID
requires slot>=1), so the ammo slot (0) is no longer walked by these
indexers -- ammo is not referenced by name anywhere in the addon.
This commit is contained in:
Brues
2026-07-15 19:33:07 -05:00
parent 9cd79d682d
commit 6e57ff01dc
+34 -52
View File
@@ -156,10 +156,9 @@ end
function CleveRoids.IndexEquippedItems()
local items = CleveRoids.Items or {}
for inventoryID = 0, 19 do
local link = GetInventoryItemLink("player", inventoryID)
if link then
local _, _, itemID = string.find(link, "item:(%d+)")
for inventoryID = 1, 19 do
local itemID = GetInventoryItemID("player", inventoryID)
if itemID then
local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
if name then
local count = GetInventoryItemCount("player", inventoryID)
@@ -199,10 +198,9 @@ function CleveRoids.IndexEquipSlot(inventoryID)
if not inventoryID then return end
local items = CleveRoids.Items or {}
local link = GetInventoryItemLink("player", inventoryID)
local itemID = GetInventoryItemID("player", inventoryID)
if link then
local _, _, itemID = string.find(link, "item:(%d+)")
if itemID then
local name, itemLink, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
if name then
local count = GetInventoryItemCount("player", inventoryID)
@@ -265,21 +263,17 @@ function CleveRoids.IndexItems()
-- PERFORMANCE: Local function references
local GetContainerNumSlots = GetContainerNumSlots
local GetContainerItemLink = GetContainerItemLink
local GetContainerItemInfo = GetContainerItemInfo
local GetInventoryItemLink = GetInventoryItemLink
local GetInventoryItemCount = GetInventoryItemCount
-- Scan bags (reverse order to prefer first stack)
for bagID = 0, NUM_BAG_SLOTS do
local numSlots = GetContainerNumSlots(bagID)
for slot = numSlots, 1, -1 do
local link = GetContainerItemLink(bagID, slot)
if link then
local _, _, itemID = string_find(link, "item:(%d+)")
-- PERFORMANCE: Try to extract name from link first to check for duplicates
local _, _, linkName = string_find(link, "%[(.+)%]")
local itemID = C_Container.GetContainerItemID(bagID, slot)
if itemID then
-- Decorated name for the duplicate fast-path (no link string built)
local linkName = C_Item.GetItemName({ bagID = bagID, slotIndex = slot })
local existing = linkName and items[linkName]
if existing then
@@ -317,13 +311,11 @@ function CleveRoids.IndexItems()
end
-- Scan equipped items
for inventoryID = 0, 19 do
local link = GetInventoryItemLink("player", inventoryID)
if link then
local _, _, itemID = string_find(link, "item:(%d+)")
-- PERFORMANCE: Try to extract name from link first
local _, _, linkName = string_find(link, "%[(.+)%]")
for inventoryID = 1, 19 do
local itemID = GetInventoryItemID("player", inventoryID)
if itemID then
-- Decorated name for the duplicate fast-path (no link string built)
local linkName = C_Item.GetItemName({ equipmentSlotIndex = inventoryID })
local existing = linkName and items[linkName]
if existing then
@@ -720,18 +712,16 @@ function CleveRoids.FindItemQuick(text)
if cached then
-- Validate: check if item is actually at the cached location
if cached.inventoryID then
local link = GetInventoryItemLink("player", cached.inventoryID)
if link then
local nm = GetNameFromLink(link)
if qid then
if GetInventoryItemID("player", cached.inventoryID) == qid then
cached._validated = true
return cached -- Cache is valid
end
else
local nm = C_Item.GetItemName({ equipmentSlotIndex = cached.inventoryID })
if nm and qname and string_lower(nm) == qname then
cached._validated = true
return cached -- Cache is valid
elseif qid then
local _, _, itemID = string_find(link, "item:(%d+)")
if itemID and tonumber(itemID) == qid then
cached._validated = true
return cached -- Cache is valid
end
end
end
-- Cache is stale - item not at cached equipped slot, invalidate
@@ -740,18 +730,16 @@ function CleveRoids.FindItemQuick(text)
Items[string_lower(cached.name)] = nil
end
elseif cached.bagID and cached.slot then
local link = GetContainerItemLink(cached.bagID, cached.slot)
if link then
local nm = GetNameFromLink(link)
if qid then
if C_Container.GetContainerItemID(cached.bagID, cached.slot) == qid then
cached._validated = true
return cached -- Cache is valid
end
else
local nm = C_Item.GetItemName({ bagID = cached.bagID, slotIndex = cached.slot })
if nm and qname and string_lower(nm) == qname then
cached._validated = true
return cached -- Cache is valid
elseif qid then
local _, _, itemID = string_find(link, "item:(%d+)")
if itemID and tonumber(itemID) == qid then
cached._validated = true
return cached -- Cache is valid
end
end
end
-- Cache is stale - item not at cached bag slot, invalidate
@@ -818,25 +806,19 @@ end
function CleveRoids.IsItemEquipped(text, inventoryId)
if not text or not inventoryId then return false end
local link = GetInventoryItemLink("player", inventoryId)
if not link then return false end
local _, _, currentID = string_find(link, "item:(%d+)")
local currentID = GetInventoryItemID("player", inventoryId)
if not currentID then return false end
-- Check by ID (fast path)
local textId = tonumber(text)
if textId and textId == tonumber(currentID) then
if textId and textId == currentID then
return true
end
-- Check by name - extract from link instead of GetItemInfo for performance
local currentName = GetNameFromLink(link)
if currentName then
local textLower = string_lower(text)
if string_lower(currentName) == textLower then
return true
end
-- Check by name (decorated, so suffixed gear still matches)
local currentName = C_Item.GetItemName({ equipmentSlotIndex = inventoryId })
if currentName and string_lower(currentName) == string_lower(text) then
return true
end
return false