mirror of
https://github.com/brues-code/SuperCleveRoidMacros.git
synced 2026-09-16 03:38:00 +00:00
add some more memory optimizations
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+80
-13
@@ -461,6 +461,66 @@ local stat_checks = {
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shadow_res = function() local _, val = UnitResistance("player", 6); return val end
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}
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-- ============================================================================
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-- PERFORMANCE: Specialized comparison functions to avoid closure allocation
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-- These functions replace common patterns like:
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-- return Or(t, function(v) return (i == tonumber(v)) end)
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-- with:
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-- return OrEqualsNumber(t, i)
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-- ============================================================================
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-- Or where any value equals target number (after tonumber conversion)
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local function OrEqualsNumber(t, target)
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if type(t) ~= "table" then
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return tonumber(t) == target
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end
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local k, v = next(t)
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while k do
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if tonumber(v) == target then return true end
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k, v = next(t, k)
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end
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return false
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end
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-- Or where any value equals target string (after string.lower conversion)
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local function OrEqualsStringLower(t, target)
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if type(t) ~= "table" then
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return string.lower(t) == target
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end
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local k, v = next(t)
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while k do
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if string.lower(v) == target then return true end
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k, v = next(t, k)
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end
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return false
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end
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-- Or where any value does NOT equal target number (for negated conditionals)
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local function OrNotEqualsNumber(t, target)
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if type(t) ~= "table" then
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return tonumber(t) ~= target
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end
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local k, v = next(t)
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while k do
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if tonumber(v) ~= target then return true end
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k, v = next(t, k)
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end
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return false
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end
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-- And where ALL values do NOT equal target number (for negated conditionals with AND logic)
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local function AndNotEqualsNumber(t, target)
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if type(t) ~= "table" then
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return tonumber(t) ~= target
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end
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local k, v = next(t)
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while k do
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if tonumber(v) == target then return false end
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k, v = next(t, k)
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end
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return true
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end
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-- PERFORMANCE: Avoid creating wrapper tables for single values
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local function And(t, func)
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if type(func) ~= "function" then return false end
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@@ -3076,9 +3136,8 @@ CleveRoids.Keywords = {
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stance = function(conditionals)
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local i = CleveRoids.GetCurrentShapeshiftIndex()
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return Or(conditionals.stance, function (v)
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return (i == tonumber(v))
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end)
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-- PERFORMANCE: Use specialized function to avoid closure allocation
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return OrEqualsNumber(conditionals.stance, i)
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end,
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nostance = function(conditionals)
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@@ -3087,9 +3146,8 @@ CleveRoids.Keywords = {
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if type(forbiddenStances) ~= "table" then
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return i == 0
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end
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return NegatedMulti(forbiddenStances, function (v)
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return (i ~= tonumber(v))
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end, conditionals, "nostance")
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-- PERFORMANCE: Use specialized function to avoid closure allocation
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return AndNotEqualsNumber(forbiddenStances, i)
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end,
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noform = function(conditionals)
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@@ -3098,16 +3156,14 @@ CleveRoids.Keywords = {
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if type(forbiddenForms) ~= "table" then
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return i == 0
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end
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return NegatedMulti(forbiddenForms, function (v)
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return (i ~= tonumber(v))
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end, conditionals, "noform")
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-- PERFORMANCE: Use specialized function to avoid closure allocation
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return AndNotEqualsNumber(forbiddenForms, i)
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end,
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form = function(conditionals)
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local i = CleveRoids.GetCurrentShapeshiftIndex()
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return Or(conditionals.form, function (v)
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return (i == tonumber(v))
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end)
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-- PERFORMANCE: Use specialized function to avoid closure allocation
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return OrEqualsNumber(conditionals.form, i)
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end,
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mod = function(conditionals)
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@@ -3141,7 +3197,12 @@ CleveRoids.Keywords = {
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end, conditionals, "combat")
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else
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-- Otherwise, this is a bare [combat]. The value might be 'true' or a spell name.
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-- In either case, it should safely default to checking the player.
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-- PERFORMANCE: Use event-driven cache for player combat state
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local cached = CleveRoids._cachedPlayerInCombat
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if cached ~= nil then
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return cached
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end
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-- Fallback if cache not yet initialized
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return UnitAffectingCombat("player")
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end
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end,
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@@ -3158,6 +3219,12 @@ CleveRoids.Keywords = {
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end, conditionals, "nocombat")
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else
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-- Otherwise, this is a bare [nocombat]. Default to checking the player.
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-- PERFORMANCE: Use event-driven cache for player combat state
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local cached = CleveRoids._cachedPlayerInCombat
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if cached ~= nil then
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return not cached
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end
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-- Fallback if cache not yet initialized
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return not UnitAffectingCombat("player")
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end
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end,
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