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https://github.com/brues-code/SuperCleveRoidMacros.git
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onupdate and onevent performance updates
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@@ -3797,10 +3797,9 @@ function CleveRoids.OnUpdate(self)
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-- =========================================================================
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-- CONTINUOUS POSITION TRACKING (for [moving] fallback without MonkeySpeed)
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-- =========================================================================
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-- Track player position at ~100 Hz with 4-sample history for snappy movement detection.
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-- Track player position at ~100 Hz with 4-sample circular buffer for snappy movement detection.
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-- Matches MonkeySpeed's 0.01s detection interval for similar responsiveness.
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-- This provides instant start-of-movement detection and quick stop detection.
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-- Without this, [moving] only updates when macros execute (stale data).
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-- PERFORMANCE: Pre-allocated circular buffer eliminates ~100 table allocs/sec and table.remove shifting.
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local posTrackInterval = 0.01 -- 10ms between position samples (100 Hz, matches MonkeySpeed)
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local lastPosTime = CleveRoids._positionTrackTime or 0
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@@ -3810,24 +3809,40 @@ function CleveRoids.OnUpdate(self)
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if UnitPosition then
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local x, y = UnitPosition("player")
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if x and y then
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-- Initialize history buffer if needed
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if not CleveRoids._positionHistory then
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CleveRoids._positionHistory = {}
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end
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-- Add new sample to history
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-- Initialize circular buffer if needed (pre-allocate 4 entry tables)
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local history = CleveRoids._positionHistory
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table.insert(history, { x = x, y = y, time = time })
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-- Keep only last 4 samples (40ms window at 10ms intervals)
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while table.getn(history) > 4 do
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table.remove(history, 1)
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if not history then
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history = {
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{ x = 0, y = 0, time = 0 },
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{ x = 0, y = 0, time = 0 },
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{ x = 0, y = 0, time = 0 },
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{ x = 0, y = 0, time = 0 },
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}
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CleveRoids._positionHistory = history
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CleveRoids._posHistoryIndex = 0
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CleveRoids._posHistoryCount = 0
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end
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-- Also maintain legacy vars for any code that uses them directly
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if table.getn(history) >= 2 then
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CleveRoids._previousPlayerPos = history[table.getn(history) - 1]
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CleveRoids._currentPlayerPos = history[table.getn(history)]
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-- Advance circular index (1-based, wraps at 4)
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local idx = (CleveRoids._posHistoryIndex % 4) + 1
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CleveRoids._posHistoryIndex = idx
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-- Reuse existing entry (zero allocation)
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local entry = history[idx]
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entry.x = x
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entry.y = y
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entry.time = time
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-- Track how many samples we have (caps at 4)
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if CleveRoids._posHistoryCount < 4 then
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CleveRoids._posHistoryCount = CleveRoids._posHistoryCount + 1
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end
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-- Maintain legacy vars for any code that uses them directly
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if CleveRoids._posHistoryCount >= 2 then
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local prevIdx = ((idx - 2) % 4) + 1
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CleveRoids._previousPlayerPos = history[prevIdx]
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CleveRoids._currentPlayerPos = entry
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end
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end
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end
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