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Render known-spell action tooltips via spellbook slot, not spellID
GameTooltip.SetAction used GameTooltip:SetSpellByID for spell actions, which renders the static DBC tooltip. For spells we resolved from the player's own spellbook, use GameTooltip:SetSpell(spellSlot, bookType) instead so the tooltip shows live player-accurate data (mana cost, cooldown, range coloring, reagent counts). spellSlot/bookType/id all come from the same spellbook index entry, so it renders the identical spell and rank. SetSpellByID remains as a defensive fallback for entries without a slot. Applied to both the direct and nested-macro tooltip paths.
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@@ -4425,9 +4425,11 @@ function GameTooltip.SetAction(self, slot)
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local current_spell_data = CleveRoids.GetSpell(action_name)
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if current_spell_data and current_spell_data.id then
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-- ClassicAPI: render by spellID (rank included) instead of routing
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-- through the spellbook slot via SetSpell(spellSlot, bookType).
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GameTooltip:SetSpellByID(current_spell_data.id)
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if current_spell_data.spellSlot and current_spell_data.bookType then
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GameTooltip:SetSpell(current_spell_data.spellSlot, current_spell_data.bookType)
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else
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GameTooltip:SetSpellByID(current_spell_data.id)
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end
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GameTooltip:Show()
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return
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end
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@@ -4453,7 +4455,11 @@ function GameTooltip.SetAction(self, slot)
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current_spell_data = CleveRoids.GetSpell(nested_action_name)
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if current_spell_data and current_spell_data.id then
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GameTooltip:SetSpellByID(current_spell_data.id)
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if current_spell_data.spellSlot and current_spell_data.bookType then
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GameTooltip:SetSpell(current_spell_data.spellSlot, current_spell_data.bookType)
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else
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GameTooltip:SetSpellByID(current_spell_data.id)
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end
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GameTooltip:Show()
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return
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end
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