31 Commits

Author SHA1 Message Date
Brues 5213bd5474 Migrate to ClassicAPI for macro display, auras and timing
Squash of the classicapi_next branch (10 commits). ClassicAPI is now a hard
requirement, and the Lua-side reimplementations it supersedes are gone:
net -1087 lines across 12 files.

Macro display: resolved macro actions are published through
C_Macro.SetMacroDisplay, so the client draws macro buttons and the
action-bar function overrides this addon used to install are removed.
Ownership is per macro -- ClassicAPI keeps the macros we never claim.

Auras and timing: ClassicAPI is the source of truth for non-player aura
timing via the positional C_UnitAuras.UnitAura, replacing the write-only
buff tracking tables and the overflow-slot fallback.

Cleanup: the hasPfUI76 flag and the pfUI 7.6 branches it gated, two
silently-shadowed code paths, and per-call allocations in the event and
publish paths (SPELL_CAST_EVENT merged). Packaging moves to
brues-code/packager@vCAPI.

Macro syntax: a clause may carry a leading run of [group] blocks sharing
one action, Blizzard-style -- groups are OR'd, first pass wins, and []
always passes. The ;-separated form is unchanged and mixes freely. @focus
clauses with no focus set now fail quietly instead of printing
"Invalid target" on the way past.
2026-09-11 00:30:36 -05:00
Brues 63b484b1ea Replace WDB tooltip warmup with GET_ITEM_INFO_RECEIVED handler
ClassicAPI hooks the global GetItemInfo to auto-warm the item cache on a
miss and fires GET_ITEM_INFO_RECEIVED when the async fill lands, so the
tooltip-scan warmup is obsolete: IndexItems's own GetItemInfo calls
already trigger the same warmup, and owned items (bags + equipped) are
priority-prefetched by the engine. The old warmup also assumed the fill
was synchronous, which no longer holds.

Drop DoWDBWarmup and its login scheduling; instead listen for
GET_ITEM_INFO_RECEIVED and run a debounced re-index. IndexItems records
owned itemIDs it could not resolve into pendingItemInfo, and the handler
ignores any fill not in that set (quest DB scans, AH sweeps, chat-link
hovers, inspects) in O(1) so unrelated bursts do not cause reindex churn.
2026-08-21 21:02:59 -05:00
Brues 71f8f74237 Support #showtooltip spell:<id> and item:<id>
GetSpell/GetItem now resolve explicit spell:/item: ID forms. spell:<id>
prefers the player's spellbook entry via FindSpellBookSlotByID (per-rank
and pet aware) for full cost/cooldown/usability, falling back to an
id-only entry rendered via SetSpellByID for spells not in the book.
item:<id> reuses the existing numeric lookup for location-aware tooltips.

Guard the id-only path against nil spellSlot/cost in TestForActiveAction
and GetActionCooldown so display-only spell references don't crash.

Remove the dead, no-op GetSpellSlotByID stub.
2026-08-06 00:15:19 -05:00
Brues 8d86389a03 Remove dead IndexEquippedItems (no callers) 2026-07-30 20:28:39 -05:00
Brues 8c85ce572a Scope PLAYER_EQUIPMENT_CHANGED to the changed slot
Replace the full IndexItems + action-bar rebuild with a single-slot
IndexEquipSlot using the event's arg1 (slot) and arg2 (hasCurrent),
and drop the now-pointless throttle/deferral. Bag-side deltas remain
covered by BAG_UPDATE_DELAYED; [equipped] runs off its own cache.
2026-07-30 20:28:05 -05:00
Brues 22633aa16c Replace GetSpellRecField name/rank reads with C_Spell equivalents
Swap 166 call sites from GetSpellRecField(id, "name") to
C_Spell.GetSpellName(id) and GetSpellRecField(id, "rank") to
C_Spell.GetSpellSubtext(id) across Core, Conditionals, Utility,
ComboPointTracker, CursiveCustomSpells, pfUI, OverflowBuffFrame, and
Generic. Guard forms and the _GetSpellRecField alias calls collapse to the
direct C_Spell call.

GetSpellRecField stays for fields with no C_Spell equivalent (school,
spellIconID, mechanic, effectMechanic, effectApplyAuraName, stackAmount,
rangeIndex) and inside the NampowerAPI wrapper layer.
2026-07-26 14:07:31 -05:00
Brues 6ac69501f5 pass base object rather than ItemLocation 2026-07-20 10:35:09 -05:00
Brues 782c685fba Replace tooltip-scanning GetSpellCost with ClassicAPI DBC reads
GetSpellCost now reads power cost and reagents straight from Spell.dbc via
C_Spell.GetSpellPowerCost (effective, talent-modified cost) and
C_Spell.GetSpellReagents (itemID), dropping the GameTooltip owner/scan
frames, their font strings, and all locale-dependent line parsing.

Reagent counting is now itemID-based end to end: GetReagentCount takes an
itemID and matches by id in the Items cache / bag scan. This removes the
hardcoded English reagent tables (_ReagentBySpell, _ReagentIdByName) and
the name-matching bag-scan tooltip, so it works on any client locale.
Verified in-game that GetSpellReagents covers DBC reagent spells (Vanish
-> Flash Powder), which the hand table previously special-cased.

The localized reagent name is still used for countedItemTypes registration
(recognizing a reagent item placed on the action bar); when that name
isn't cached yet, warm it via the ClassicAPI Item mixin
(Item:CreateFromItemID/ContinueOnItemLoad) and register it once it lands.
2026-07-19 16:34:19 -05:00
Brues b84835a567 Use GetInventoryItemID instead of string parsing 2026-07-17 21:25:25 -05:00
Brues 40cf2c8010 More ClassicAPI porting 2026-07-15 19:45:31 -05:00
Brues 6e57ff01dc Adopt ClassicAPI C_Item item reads in Tooltip/Generic.lua indexers
Migrate the link-scrape-then-discard sites to direct ClassicAPI reads:

- IndexEquippedItems / IndexEquipSlot: GetInventoryItemID for the id
  (GetItemInfo still supplies the stored base link/texture)
- IndexItems bag+equip scans: GetContainerItemID/GetInventoryItemID +
  C_Item.GetItemName (decorated) for the dedup fast-path; drop the now
  dead GetContainerItemLink/GetInventoryItemLink locals
- GetItemFast cache validation: alloc-free id compare via
  GetInventoryItemID/GetContainerItemID, decorated-name compare otherwise
- IsItemEquipped: GetInventoryItemID + C_Item.GetItemName

Left untouched: makeInventoryItem/makeBagItem and the GetItem/GetItemFast
scan loops, which build a real link that is stored on the item and later
fed to GameTooltip:SetHyperlink.

Note: the equipped-scan loops now start at slot 1 (GetInventoryItemID
requires slot>=1), so the ammo slot (0) is no longer walked by these
indexers -- ammo is not referenced by name anywhere in the addon.
2026-07-15 19:33:07 -05:00
Brues 73e8938d76 Use ClassicAPI for action-bar mapping, spell IDs, and dynamic pfUI icons
GetActionInfo:
- Add ClassicAPI.GetActionInfo wrapper; rewrite GetActionButtonInfo
  (Generic.lua) to use it and resolve names via GetSpellRecField /
  GetItem / GetMacroInfo, replacing the per-slot GameTooltip scan +
  texture heuristic. Powers reactive-ability slot detection.
- Delete the dead SuperWoW-GetActionText copy of GetActionButtonInfo.

Spell IDs in the index:
- IndexSpells now uses ClassicAPI GetSpellInfo(slot, bookType), whose
  10th return is the spellID, so every Spells entry carries .id (one
  call also replaces GetSpellName + GetSpellTexture).

Dynamic pfUI action-button icons (pairs with the pfUI fork change):
- GameTooltip.SetAction hook renders spells via ClassicAPI
  SetSpellByID(spell.id) instead of SetSpell(spellSlot, bookType) +
  manual rank text. Items stay location-based (instance data).
- Drop the redundant GetActionSpellSlot -> GetSpellCooldown cooldown
  shim in the pfUI handler; pfUI now routes through the hooked
  GetActionCooldown when it defers macro scanning to us.
2026-06-21 00:11:46 -05:00
Jrc13245 4a34cf25ce fix talent error 2026-03-20 13:37:50 -04:00
Jrc13245 a50a5c7e7c use pfui swingtimer if SP not available, fix vanish regeant count 2026-02-27 07:59:05 -05:00
Jrc13245 eede643540 optimize buff and debuff checks and update functions to nampower v2_18_0 2025-12-17 16:29:32 -05:00
Jrc13245 ed67c38b0f fix multi use for some conditionals 2025-12-16 15:03:29 -05:00
Jrc13245 2fd4ac3298 reduce bag event usage for lag and fix macro calling within macros 2025-12-12 15:43:21 -05:00
Jrc13245 86fa4476f6 fix equip with conditionals and dont pollute runmacro global namespace 2025-12-05 18:26:33 -05:00
Jrc13245 04f4eacac8 nested macro showtooltip support, nampower queue casting integration, relic slot optimizations, performance updates 2025-12-04 18:10:30 -05:00
Jrc13245 87183b6e09 fix fallback for channeled spell icons and final fixes for swapping items in combat lag. 2025-12-03 14:41:13 -05:00
Jrc13245 30ed4e2bf9 improve targeting function and further improve equipment mid combat lag. 2025-12-03 08:22:46 -05:00
Jrc13245 33ffd85782 lesse in combat item swapping lag and fix errors. 2025-12-02 17:20:40 -05:00
Jrc13245 21119c8bd5 fix reactive for overpower and revenge to see as active in any stance. 2025-11-25 16:58:44 -05:00
Jrc13245 7b4fb6e9d2 prevent rare name index error in languages where there is no upper or lower case 2025-11-20 19:54:42 -05:00
Jrc13245 1b1d4fe94b revert some changes 2025-11-10 19:59:13 -05:00
Jrc13245 4920675a3a fix errors 2025-11-10 19:38:44 -05:00
Jrc13245 8be3d7df3a fix some tooltip errors 2025-10-28 19:43:39 -04:00
Jrc13245 18f7828c26 fix non-letter or number characters in item or spell names 2025-10-26 12:48:29 -04:00
Jrc13245 4c9c6fff60 new pet conditional 2025-10-08 20:46:03 -04:00
Jrc13245 c2de86b3a6 fix use command to take itemid and names in conditionals and with their slotid 2025-09-30 17:18:26 -04:00
Jrc13245 fb359993b2 Initial Commit 2025-08-18 16:15:25 -04:00