Records why the three identities are separate, the DBC mechanic table each
[cc:type] now follows, and which DR pools the immunity safeguard may act on.
Every vMaNGOS and nampower claim behind the preceding four commits is cited
to the source line that establishes it, so the next person to touch this can
check the premises instead of re-deriving them: the DRTYPE_ALL set is three
stun pools and nothing else, Charge and Intercept are the only triggered
stuns forced into the controlled pool, and SPELL_MISS puts the spell ID in
arg3.
Also notes the mouseover learning gap as designed behavior rather than a bug,
since the failure on the other side is permanent bad SavedVariables data.
Squash of the classicapi_next branch (10 commits). ClassicAPI is now a hard
requirement, and the Lua-side reimplementations it supersedes are gone:
net -1087 lines across 12 files.
Macro display: resolved macro actions are published through
C_Macro.SetMacroDisplay, so the client draws macro buttons and the
action-bar function overrides this addon used to install are removed.
Ownership is per macro -- ClassicAPI keeps the macros we never claim.
Auras and timing: ClassicAPI is the source of truth for non-player aura
timing via the positional C_UnitAuras.UnitAura, replacing the write-only
buff tracking tables and the overflow-slot fallback.
Cleanup: the hasPfUI76 flag and the pfUI 7.6 branches it gated, two
silently-shadowed code paths, and per-call allocations in the event and
publish paths (SPELL_CAST_EVENT merged). Packaging moves to
brues-code/packager@vCAPI.
Macro syntax: a clause may carry a leading run of [group] blocks sharing
one action, Blizzard-style -- groups are OR'd, first pass wins, and []
always passes. The ;-separated form is unchanged and mixes freely. @focus
clauses with no focus set now fail quietly instead of printing
"Invalid target" on the way past.
Document the audit results in the backlog: the do-not-migrate traps
(C_UnitAuras expirationTime player-only, GetShapeshiftFormID != bar
index, DBC cast time base-only, UnitXP range superiority, nampower
FindPlayerItemSlot, [known]/[usable] richer than ClassicAPI), the wins
already done, and the marginal follow-ups. Also correct the stale
"graceful fallback" cross-cutting note to the mandatory/no-fallbacks
policy.
GetActionInfo:
- Add ClassicAPI.GetActionInfo wrapper; rewrite GetActionButtonInfo
(Generic.lua) to use it and resolve names via GetSpellRecField /
GetItem / GetMacroInfo, replacing the per-slot GameTooltip scan +
texture heuristic. Powers reactive-ability slot detection.
- Delete the dead SuperWoW-GetActionText copy of GetActionButtonInfo.
Spell IDs in the index:
- IndexSpells now uses ClassicAPI GetSpellInfo(slot, bookType), whose
10th return is the spellID, so every Spells entry carries .id (one
call also replaces GetSpellName + GetSpellTexture).
Dynamic pfUI action-button icons (pairs with the pfUI fork change):
- GameTooltip.SetAction hook renders spells via ClassicAPI
SetSpellByID(spell.id) instead of SetSpell(spellSlot, bookType) +
manual rank text. Items stay location-based (instance data).
- Drop the redundant GetActionSpellSlot -> GetSpellCooldown cooldown
shim in the pfUI handler; pfUI now routes through the hooked
GetActionCooldown when it defers macro scanning to us.
ClassicAPI is now required, not optional. The load-time requirement
check warns when it's missing (Core.lua), the same as Nampower/UnitXP,
and ClassicAPI-backed code calls the API directly with no fallbacks.
- ClassicAPI.lua: drop the HasUnitAuras/HasUnitSpeed/HasIsFalling
capability gates and pcall hedging; wrappers call C_UnitAuras /
GetUnitSpeed / IsFalling directly. Keep IsAvailable (used by the
requirement check) and the version helpers.
- [moving]: ClassicAPI GetUnitSpeed is the only source. Removed the
MonkeySpeed integration, the Nampower PlayerIsMoving branch, and the
100 Hz position-tracking buffer in Core.lua's OnUpdate (with its
POS_TRACK_INTERVAL constant and UnitPosition upvalue). Removed the
now-dead speed==nil guards and WarnNoSpeedSource.
- README: ClassicAPI moved to Required; MonkeySpeed dropped from
Supported Addons.
- docs/CLASSICAPI-TODO.md: record the mandatory/no-fallbacks policy.
Introduce ClassicAPI.lua, a feature-detection layer for the ClassicAPI
client mod that mirrors NampowerAPI's HasMinimumVersion pattern
(IsAvailable / HasMinimumVersion / HasUnitAuras). UnitHasDispelType
scans a unit's auras via C_UnitAuras and reports the dispel type,
scanning debuffs or buffs based on a helpful flag.
Add conditionals backed by it:
- Debuff side (defensive cleanse): [magic] [curse] [disease] [poison]
[dispellable] + negations
- Buff side (offensive dispel/strip): [magicbuff] [dispellablebuff]
+ negations
All are no-arg booleans, default to @target (honor @unit), and degrade
gracefully without ClassicAPI: positive checks return false, negated
return true, since vanilla cannot read aura dispel types. The existing
ValidateAura path is untouched. MacroErrorChecker auto-accepts them via
the Keywords table; they're registered in BOOLEAN_CONDITIONALS so they
parse as flags. Loaded after NampowerAPI in the TOC.
Document opportunities to use ClassicAPI (modern C_* API backport for
the 1.12 client) in the addon: C_UnitAuras for target aura/dispel-type
conditionals, GetWeaponEnchantInfo enchant IDs for poison/imbue checks,
GetUnitSpeed to drop the MonkeySpeed dependency, plus C_Spell, C_Timer,
UnitGUID, native focus, and Tier-3 items.
Each entry cites API.md line refs and the addon files it touches, and
notes the cross-cutting requirement to feature-detect with fallback
(mirroring the nampower HasMinimumVersion pattern).