GetSpellCost now reads power cost and reagents straight from Spell.dbc via
C_Spell.GetSpellPowerCost (effective, talent-modified cost) and
C_Spell.GetSpellReagents (itemID), dropping the GameTooltip owner/scan
frames, their font strings, and all locale-dependent line parsing.
Reagent counting is now itemID-based end to end: GetReagentCount takes an
itemID and matches by id in the Items cache / bag scan. This removes the
hardcoded English reagent tables (_ReagentBySpell, _ReagentIdByName) and
the name-matching bag-scan tooltip, so it works on any client locale.
Verified in-game that GetSpellReagents covers DBC reagent spells (Vanish
-> Flash Powder), which the hand table previously special-cased.
The localized reagent name is still used for countedItemTypes registration
(recognizing a reagent item placed on the action bar); when that name
isn't cached yet, warm it via the ClassicAPI Item mixin
(Item:CreateFromItemID/ContinueOnItemLoad) and register it once it lands.
Migrate the link-scrape-then-discard sites to direct ClassicAPI reads:
- IndexEquippedItems / IndexEquipSlot: GetInventoryItemID for the id
(GetItemInfo still supplies the stored base link/texture)
- IndexItems bag+equip scans: GetContainerItemID/GetInventoryItemID +
C_Item.GetItemName (decorated) for the dedup fast-path; drop the now
dead GetContainerItemLink/GetInventoryItemLink locals
- GetItemFast cache validation: alloc-free id compare via
GetInventoryItemID/GetContainerItemID, decorated-name compare otherwise
- IsItemEquipped: GetInventoryItemID + C_Item.GetItemName
Left untouched: makeInventoryItem/makeBagItem and the GetItem/GetItemFast
scan loops, which build a real link that is stored on the item and later
fed to GameTooltip:SetHyperlink.
Note: the equipped-scan loops now start at slot 1 (GetInventoryItemID
requires slot>=1), so the ammo slot (0) is no longer walked by these
indexers -- ammo is not referenced by name anywhere in the addon.
GetActionInfo:
- Add ClassicAPI.GetActionInfo wrapper; rewrite GetActionButtonInfo
(Generic.lua) to use it and resolve names via GetSpellRecField /
GetItem / GetMacroInfo, replacing the per-slot GameTooltip scan +
texture heuristic. Powers reactive-ability slot detection.
- Delete the dead SuperWoW-GetActionText copy of GetActionButtonInfo.
Spell IDs in the index:
- IndexSpells now uses ClassicAPI GetSpellInfo(slot, bookType), whose
10th return is the spellID, so every Spells entry carries .id (one
call also replaces GetSpellName + GetSpellTexture).
Dynamic pfUI action-button icons (pairs with the pfUI fork change):
- GameTooltip.SetAction hook renders spells via ClassicAPI
SetSpellByID(spell.id) instead of SetSpell(spellSlot, bookType) +
manual rank text. Items stay location-based (instance data).
- Drop the redundant GetActionSpellSlot -> GetSpellCooldown cooldown
shim in the pfUI handler; pfUI now routes through the hooked
GetActionCooldown when it defers macro scanning to us.