Jrc13245
6c9f5f0dbd
remove partial supermacro hook from core
2025-12-21 10:22:08 -05:00
Jrc13245
3d58928155
fix supermacros extended macros being cleared by cleveroids hooks
2025-12-21 09:32:49 -05:00
Jrc13245
aa6e532d4f
reduce garbage and fix stopmacro calls for supermacro users
2025-12-21 08:35:22 -05:00
Jrc13245
dbaa060522
fix channel spells range
2025-12-20 14:31:45 -05:00
Jrc13245
d8b4a097b3
reduce garbage creation and fix channel spell range checks
2025-12-20 13:46:06 -05:00
Jrc13245
c3721036bd
fix spellbook and actionslot errors
2025-12-20 08:20:17 -05:00
Jrc13245
f3791c4562
further fixes for debuffs above 16 slots and fixes for item usage
2025-12-19 20:32:52 -05:00
Jrc13245
049684e99e
fix multi comparison with multiple values
2025-12-18 22:10:22 -05:00
Jrc13245
eede643540
optimize buff and debuff checks and update functions to nampower v2_18_0
2025-12-17 16:29:32 -05:00
Jrc13245
ed67c38b0f
fix multi use for some conditionals
2025-12-16 15:03:29 -05:00
Jrc13245
17c9495350
allow empty messages for non spellcast macro lines
2025-12-15 14:11:39 -05:00
Jrc13245
8a97fa849c
fix stopmacro usability broken due to removal of nampower handling
2025-12-15 08:34:57 -05:00
Jrc13245
1c76c12ff1
remove addon-level nampower spell queuing
2025-12-15 07:31:36 -05:00
Jrc13245
4c69457dff
fix @unitid fallback as it shouldnt
2025-12-14 17:39:10 -05:00
Jrc13245
3b47e7b164
fix itemid usage for /use and /equip
2025-12-14 14:11:00 -05:00
Jrc13245
64faf00cda
fix stopmacro calls during other macro calls
2025-12-14 13:11:46 -05:00
Jrc13245
9f5a379a3b
fix stopmacro affecting non cast lines
2025-12-13 19:38:54 -05:00
Jrc13245
36ff274649
fix empty argument lines causing stopmacro
2025-12-13 13:48:49 -05:00
Jrc13245
b789448553
fix stale item cache during combat
2025-12-13 09:01:59 -05:00
Jrc13245
aa2a054df9
fix stopmacro for spell queuing and range fix for channeled spells
2025-12-12 21:36:25 -05:00
Jrc13245
2fd4ac3298
reduce bag event usage for lag and fix macro calling within macros
2025-12-12 15:43:21 -05:00
Jrc13245
b5f7399d30
fix nampower queuing issues and debuff duration issues
2025-12-11 16:57:31 -05:00
Jrc13245
9c1f8649eb
update channeling to respect arcane missiles haste
2025-12-10 17:56:57 -05:00
Jrc13245
8d7b9086d9
fix debuff and buff not using new operator usage properly
2025-12-10 08:49:50 -05:00
Jrc13245
38158d8b8f
warrior slam specific condditionals and update readme
2025-12-06 14:19:14 -05:00
Jrc13245
86fa4476f6
fix equip with conditionals and dont pollute runmacro global namespace
2025-12-05 18:26:33 -05:00
Jrc13245
04f4eacac8
nested macro showtooltip support, nampower queue casting integration, relic slot optimizations, performance updates
2025-12-04 18:10:30 -05:00
Jrc13245
87183b6e09
fix fallback for channeled spell icons and final fixes for swapping items in combat lag.
2025-12-03 14:41:13 -05:00
Jrc13245
30ed4e2bf9
improve targeting function and further improve equipment mid combat lag.
2025-12-03 08:22:46 -05:00
Jrc13245
33ffd85782
lesse in combat item swapping lag and fix errors.
2025-12-02 17:20:40 -05:00
Jrc13245
442eeb9cbc
fix lag of casting and channeling conditionals.
2025-12-02 15:24:48 -05:00
Jrc13245
1fa891f380
fix some spell icons not respecting usability in forms
2025-11-30 20:39:04 -05:00
Jrc13245
964df2133b
fix toggle spells icon swaps like prowl and shadowmeld and fix debuff conditionals correctly filtering by caster for shared and individual debuffs
2025-11-29 21:54:59 -05:00
Jrc13245
bf6b839858
fix non showtooltip macros getting darkened and fix druid stance icons to show based on druids actual mana and togglable icon swap.
2025-11-29 16:23:12 -05:00
Jrc13245
ee71e6dbda
fix non pfui user actionbar updates
2025-11-28 22:54:35 -05:00
Jrc13245
0d3f026277
prevent parser from splitting out the & character
2025-11-28 18:32:03 -05:00
Jrc13245
6486c87798
fix multi and negated multi conditionals using / and &
2025-11-28 15:06:42 -05:00
Jrc13245
04297598e9
nampower spell damage type tracking savedvariables to correctly assume damage type for immunities. table of non damage spells and their spell schools so that faerie fire isnt mistaken as a fire spell.
2025-11-28 12:31:50 -05:00
Jrc13245
1f4781165f
fix channeltime
2025-11-27 21:01:25 -05:00
Jrc13245
ba5830ba26
fix adding npcs to immunities list
2025-11-27 10:26:46 -05:00
Jrc13245
ff6ec25c06
bleed immunity, fix icons and their tooltips with no available actions, reformat readme
2025-11-27 09:21:41 -05:00
Jrc13245
43cbcbc462
fix enemy blocked attacks triggering revenge
2025-11-26 17:40:58 -05:00
Jrc13245
21119c8bd5
fix reactive for overpower and revenge to see as active in any stance.
2025-11-25 16:58:44 -05:00
Jrc13245
a33f3f21db
clarify actual multi and noable multi usage, add AND operator for multi, and fix swintimer to be more intuitive.
2025-11-25 14:23:54 -05:00
Jrc13245
6261785507
memory and cpu usage overhaul
2025-11-25 07:41:04 -05:00
Jrc13245
f6df0b2b5a
fix icon issue and fix carnage talent duration refreshers updating visually for pfui
2025-11-19 17:50:30 -05:00
Jrc13245
274475a312
add carnage talent refreshing rip and rake if using ferocious bite at 5 combo points when debuffs are up
2025-11-18 19:39:07 -05:00
Jrc13245
7fd94e3ed2
Add talent and equipment modifier systems for debuff durations
...
- Talent modifiers: Taste for Blood, Improved Gouge, Improved Shadow Word: Pain
- Equipment modifiers: Black Morass Idol (Rip -10% duration)
- Layered calculation: (base + combo + talent) × equipment
- Console commands: /cleveroid talents, testtalent, testequip
- Auto-detection via GetTalentInfo() and GetInventoryItemLink()
2025-11-18 15:42:38 -05:00
Jrc13245 and Claude
c5a57af024
Fix combo point tracking and queue glow for instant finishers
...
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2025-11-17 20:28:22 -05:00
Claude
e7f75ea38d
Fix action button glow and state checks to use tooltip fallback
...
Previously, action button state functions (IsCurrentAction, IsActionInRange,
IsUsableAction, ActionHasRange, GetActionCount, IsConsumableAction) only
checked the active action, not the tooltip action. This caused issues when
using #showtooltip without conditionals, or when no conditionals matched:
- No glow on buttons even when the ability was queued/active
- Incorrect range/usability indicators
- Missing item counts for consumables
Now all these functions use the same priority as GetActionTexture and
GetActionCooldown: check the active action first, then fall back to the
tooltip action. This ensures button states match the displayed icon.
Fixes issues with abilities like Cleave and Heroic Strike not showing glow
when queued, and ensures all action button visuals are consistent.
2025-11-17 21:57:54 +00:00