Migrate the link-scrape-then-discard sites to direct ClassicAPI reads:
- IndexEquippedItems / IndexEquipSlot: GetInventoryItemID for the id
(GetItemInfo still supplies the stored base link/texture)
- IndexItems bag+equip scans: GetContainerItemID/GetInventoryItemID +
C_Item.GetItemName (decorated) for the dedup fast-path; drop the now
dead GetContainerItemLink/GetInventoryItemLink locals
- GetItemFast cache validation: alloc-free id compare via
GetInventoryItemID/GetContainerItemID, decorated-name compare otherwise
- IsItemEquipped: GetInventoryItemID + C_Item.GetItemName
Left untouched: makeInventoryItem/makeBagItem and the GetItem/GetItemFast
scan loops, which build a real link that is stored on the item and later
fed to GameTooltip:SetHyperlink.
Note: the equipped-scan loops now start at slot 1 (GetInventoryItemID
requires slot>=1), so the ammo slot (0) is no longer walked by these
indexers -- ammo is not referenced by name anywhere in the addon.
GetActionInfo:
- Add ClassicAPI.GetActionInfo wrapper; rewrite GetActionButtonInfo
(Generic.lua) to use it and resolve names via GetSpellRecField /
GetItem / GetMacroInfo, replacing the per-slot GameTooltip scan +
texture heuristic. Powers reactive-ability slot detection.
- Delete the dead SuperWoW-GetActionText copy of GetActionButtonInfo.
Spell IDs in the index:
- IndexSpells now uses ClassicAPI GetSpellInfo(slot, bookType), whose
10th return is the spellID, so every Spells entry carries .id (one
call also replaces GetSpellName + GetSpellTexture).
Dynamic pfUI action-button icons (pairs with the pfUI fork change):
- GameTooltip.SetAction hook renders spells via ClassicAPI
SetSpellByID(spell.id) instead of SetSpell(spellSlot, bookType) +
manual rank text. Items stay location-based (instance data).
- Drop the redundant GetActionSpellSlot -> GetSpellCooldown cooldown
shim in the pfUI handler; pfUI now routes through the hooked
GetActionCooldown when it defers macro scanning to us.