--[[ Author: Dennis Werner Garske (DWG) / brian / Mewtiny License: MIT License ]] local _G = _G or getfenv(0) local CleveRoids = _G.CleveRoids or {} local _G = getfenv(0) local strfind = string.find local find = string.find -- Add this line local gsub = string.gsub local lower = string.lower local floor = math.floor local pairs = pairs local ipairs = ipairs local type = type local tonumber = tonumber local tostring = tostring local GetTime = GetTime -- GUID normalization: ensure all GUIDs are strings for consistent table key lookups -- In Lua, table["123"] is different from table[123], so we must normalize function CleveRoids.NormalizeGUID(guid) if not guid then return nil end return tostring(guid) end -- Hidden tooltip for scanning spell info local SpellScanTooltip = nil -- Create hidden tooltip for scanning (once) local function GetSpellScanTooltip() if not SpellScanTooltip then SpellScanTooltip = CreateFrame("GameTooltip", "CleveRoidsSpellScanTooltip", nil, "GameTooltipTemplate") SpellScanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE") end return SpellScanTooltip end -- Cache for spell durations from tooltip local cachedSpellDurations = {} local spellDurationCacheTime = {} local SPELL_CACHE_DURATION = 0.5 -- Re-scan every 0.5 seconds (haste can change mid-fight) -- Get a spell's slot in the spellbook by spell ID local function GetSpellSlotByID(targetSpellID) local i = 1 while true do local spellName = GetSpellName(i, BOOKTYPE_SPELL) if not spellName then break end -- Get spell ID for this slot using SpellInfo if available if SpellInfo then local _, _, spellID = GetSpellName(i, BOOKTYPE_SPELL) -- Try to get ID from the spell slot local slot, book = i, BOOKTYPE_SPELL -- SpellInfo needs the spell name to get ID, but we can check via GetSpellTexture match end i = i + 1 end return nil, nil end -- Get a spell's slot in the spellbook by name (finds highest rank by default) -- If targetRank is specified (e.g., "Rank 5"), finds that specific rank local function GetSpellSlotByName(targetSpellName, targetRank) local foundSlot = nil local foundRank = nil local i = 1 while true do local spellName, spellRank = GetSpellName(i, BOOKTYPE_SPELL) if not spellName then break end if spellName == targetSpellName then if targetRank then -- Looking for specific rank if spellRank == targetRank then return i, BOOKTYPE_SPELL end else -- Looking for highest rank - keep scanning to find the last one foundSlot = i foundRank = spellRank end end i = i + 1 end -- Return highest rank found (last match in spellbook order) return foundSlot, BOOKTYPE_SPELL end -- Parse channel duration from tooltip text -- Matches patterns like "for 5 sec" or "over 8 sec" at the end of descriptions local function ParseChannelDurationFromText(text) if not text then return nil end -- Match "for X sec" pattern (channels like Arcane Missiles, Drain Life) local duration = string.match(text, "for (%d+%.?%d*) sec") if duration then return tonumber(duration) end -- Match "over X sec" pattern (some DoT/HoT tooltips) duration = string.match(text, "over (%d+%.?%d*) sec") if duration then return tonumber(duration) end return nil end -- Scan spell tooltip for channel/cast duration -- Returns duration in seconds, or nil if not found function CleveRoids.GetSpellDurationFromTooltip(spellName) if not spellName then return nil end -- Check cache local now = GetTime() if cachedSpellDurations[spellName] and spellDurationCacheTime[spellName] then if now - spellDurationCacheTime[spellName] < SPELL_CACHE_DURATION then return cachedSpellDurations[spellName] end end local slot, bookType = GetSpellSlotByName(spellName) if not slot then return nil end local tooltip = GetSpellScanTooltip() tooltip:ClearLines() tooltip:SetSpell(slot, bookType) -- Scan tooltip lines for duration for i = 1, tooltip:NumLines() do local leftText = getglobal("CleveRoidsSpellScanTooltipTextLeft" .. i) if leftText then local text = leftText:GetText() local duration = ParseChannelDurationFromText(text) if duration then -- Cache the result cachedSpellDurations[spellName] = duration spellDurationCacheTime[spellName] = now return duration end end end return nil end -- Get channel duration for a spell by ID (looks up name first) function CleveRoids.GetChannelDurationFromTooltipByID(spellID) if not spellID or not SpellInfo then return nil end local spellName = SpellInfo(spellID) if not spellName then return nil end return CleveRoids.GetSpellDurationFromTooltip(spellName) end if type(hooksecurefunc) ~= "function" then function hooksecurefunc(arg1, arg2, arg3) local tgt, fname, post if type(arg1) == "string" and type(arg2) == "function" and arg3 == nil then fname, post = arg1, arg2 local orig = _G[fname] if type(orig) ~= "function" then return end _G[fname] = function(...) local args = arg or {} local n = (type(args) == "table" and args.n) or 0 local r = { orig(unpack(args, 1, n)) } post(unpack(args, 1, n)) return unpack(r, 1, table.getn(r)) end return end if type(arg1) == "table" and type(arg2) == "string" and type(arg3) == "function" then tgt, fname, post = arg1, arg2, arg3 local orig = tgt[fname] if type(orig) ~= "function" then return end tgt[fname] = function(...) local args = arg or {} local n = (type(args) == "table" and args.n) or 0 local r = { orig(unpack(args, 1, n)) } post(unpack(args, 1, n)) return unpack(r, 1, table.getn(r)) end return end end end if type(string.match) ~= "function" then function string.match(s, pattern, init) if s == nil or pattern == nil then return nil end local i, j, c1, c2, c3, c4, c5 = string.find(s, pattern, init) if not i then return nil end if c1 ~= nil then return c1, c2, c3, c4, c5 end return string.sub(s, i, j) end end if type(string.gmatch) ~= "function" then function string.gmatch(s, pattern) local pos = 1 return function() if s == nil or pattern == nil then return nil end local i, j, c1, c2, c3, c4, c5 = string.find(s, pattern, pos) if not i then return nil end pos = j + 1 if c1 ~= nil then return c1, c2, c3, c4, c5 end return string.sub(s, i, j) end end end function CleveRoids.Seq(_, i) return (i or 0) + 1 end -- PERFORMANCE: Trim cache to avoid repeated gsub pattern matching local _trimCache = {} local _trimCacheSize = 0 local _TRIM_CACHE_MAX = 512 function CleveRoids.Trim(str) if not str then return nil end -- PERFORMANCE: Check cache first local cached = _trimCache[str] if cached ~= nil then return cached end local result = string.gsub(str, "^%s*(.-)%s*$", "%1") -- Cache the result (limit cache size) if _trimCacheSize < _TRIM_CACHE_MAX then _trimCache[str] = result _trimCacheSize = _trimCacheSize + 1 end return result end do local _G = _G or getfenv(0) local CleveRoids = _G.CleveRoids or {} _G.CleveRoids = CleveRoids CleveRoids.__mo = CleveRoids.__mo or { sources = {}, current = nil } local PRIORITY = { pfui = 3, blizz = 3, tooltip = 1, } local function getBest() local bestSource, bestUnit, bestP = nil, nil, -1 for source, unit in CleveRoids.__mo.sources do if unit and unit ~= "" then local p = PRIORITY[source] or 0 if p > bestP then bestP, bestSource, bestUnit = p, source, unit end end end return bestSource, bestUnit end local function apply(unit) if CleveRoids.hasSuperwow and _G.SetMouseoverUnit then _G.SetMouseoverUnit(unit) else CleveRoids.mouseoverUnit = unit end if CleveRoids.QueueActionUpdate then CleveRoids.QueueActionUpdate() end end function CleveRoids.SetMouseoverFrom(source, unit) if not source then return end CleveRoids.__mo.sources[source] = unit local _, bestUnit = getBest() if bestUnit ~= CleveRoids.__mo.current then CleveRoids.__mo.current = bestUnit apply(bestUnit) end end function CleveRoids.ClearMouseoverFrom(source, unitIfMatch) if not source then return end if unitIfMatch and CleveRoids.__mo.sources[source] ~= unitIfMatch then return end CleveRoids.__mo.sources[source] = nil local _, bestUnit = getBest() if bestUnit ~= CleveRoids.__mo.current then CleveRoids.__mo.current = bestUnit apply(bestUnit) end end end -- TODO: Get rid of one Split function. CleveRoids.splitString is ~10% slower function CleveRoids.Split(s, p, trim) local r, o = {}, 1 if not p or p == "" then if trim then s = CleveRoids.Trim(s) end for i = 1, string.len(s) do table.insert(r, string.sub(s, i, 1)) end return r end repeat local b, e = string.find(s, p, o) if b == nil then local sub = string.sub(s, o) table.insert(r, trim and CleveRoids.Trim(sub) or sub) return r end if b > 1 then local sub = string.sub(s, o, b - 1) table.insert(r, trim and CleveRoids.Trim(sub) or sub) else table.insert(r, "") end o = e + 1 until false end function CleveRoids.splitString(str, seperatorPattern) local tbl = {} if not str then return tbl end local pattern = "(.-)" .. seperatorPattern local lastEnd = 1 local s, e, cap = string.find(str, pattern, 1) while s do if s ~= 1 or cap ~= "" then table.insert(tbl,cap) end lastEnd = e + 1 s, e, cap = string.find(str, pattern, lastEnd) end if lastEnd <= string.len(str) then cap = string.sub(str, lastEnd) table.insert(tbl, cap) end return tbl end -- PERFORMANCE: Cache for splitStringIgnoringQuotes results -- Key: str .. "|" .. separator_key, Value: result table local _splitCache = {} local _splitCacheSize = 0 local _SPLIT_CACHE_MAX = 256 -- Limit cache size to prevent unbounded growth -- PERFORMANCE: Pre-built separator tables for common cases local _defaultSeparator = { [";"] = ";" } local _commaSeparator = { [","] = ",", [" "] = " " } local _colonSeparator = { [":"] = ":" } -- PERFORMANCE: Reusable result table pool local _splitResultPool = {} local _splitResultPoolSize = 0 local function getSplitResult() if _splitResultPoolSize > 0 then local r = _splitResultPool[_splitResultPoolSize] _splitResultPool[_splitResultPoolSize] = nil _splitResultPoolSize = _splitResultPoolSize - 1 -- Clear the table for reuse for k in pairs(r) do r[k] = nil end return r end return {} end -- Return a result to the pool (call when done iterating) function CleveRoids.ReleaseSplitResult(result) if result and _splitResultPoolSize < 16 then _splitResultPoolSize = _splitResultPoolSize + 1 _splitResultPool[_splitResultPoolSize] = result end end function CleveRoids.splitStringIgnoringQuotes(str, separator) if not str then return {""} end -- PERFORMANCE: Build cache key and check cache local sepKey if separator == nil then sepKey = ";" elseif type(separator) == "table" then -- For table separators, use a simple identifier if separator[1] == "," and separator[2] == " " then sepKey = ",_" else sepKey = "t" end else sepKey = separator end local cacheKey = str .. "|" .. sepKey local cached = _splitCache[cacheKey] if cached then -- PERFORMANCE: Return cached result directly - callers should only iterate, not mutate -- This avoids table allocation on every cache hit return cached end local result = getSplitResult() local temp = "" local insideQuotes = false local separators -- PERFORMANCE: Use pre-built separator tables when possible if separator == nil then separators = _defaultSeparator elseif type(separator) == "table" then if separator[1] == "," and separator[2] == " " then separators = _commaSeparator elseif separator[1] == ":" then separators = _colonSeparator else separators = {} for _, s in separator do separators[s] = s end end else if separator == ";" then separators = _defaultSeparator elseif separator == ":" then separators = _colonSeparator else separators = { [separator] = separator } end end -- PERFORMANCE: Use local references and avoid repeated function calls local strlen = string.len(str) local strsub = string.sub local Trim = CleveRoids.Trim local tinsert = table.insert for i = 1, strlen do local char = strsub(str, i, i) if char == "\"" then insideQuotes = not insideQuotes temp = temp .. char elseif separators[char] and not insideQuotes then temp = Trim(temp) if temp ~= "" then tinsert(result, temp) end temp = "" else temp = temp .. char end end if temp ~= "" then temp = Trim(temp) tinsert(result, temp) end if not next(result) then result[1] = "" end -- PERFORMANCE: Cache the result (store a copy) if _splitCacheSize < _SPLIT_CACHE_MAX then local cacheCopy = {} for i = 1, table.getn(result) do cacheCopy[i] = result[i] end _splitCache[cacheKey] = cacheCopy _splitCacheSize = _splitCacheSize + 1 end return result end function CleveRoids.Print(...) local c = "|cFF4477FFCleveR|r|cFFFFFFFFoid :: |r" local out = "" for i=1, arg.n, 1 do out = out..tostring(arg[i]).." " end if WowLuaFrameOutput then WowLuaFrameOutput:AddMessage(out) else if not DEFAULT_CHAT_FRAME:IsVisible() then FCF_SelectDockFrame(DEFAULT_CHAT_FRAME) end DEFAULT_CHAT_FRAME:AddMessage(c..out) end end function CleveRoids.PrintI(msg, depth) depth = depth or 0 msg = string.rep(" ", depth) .. tostring(msg) CleveRoids.Print(msg) end function CleveRoids.PrintT(t, depth) depth = depth or 0 local cs = "|cffc8c864" local ce = "|r" if t == nil or type(t) ~= "table" then CleveRoids.PrintI(t, depth) else for k, v in pairs(t) do if type(v) == "table" then CleveRoids.PrintI(cs..tostring(k)..":"..ce.." ", depth) CleveRoids.PrintT(v, depth + 1) else CleveRoids.PrintI(cs..tostring(k)..ce..": "..tostring(v), depth) end end end end CleveRoids.kmods = { ctrl = IsControlKeyDown, alt = IsAltKeyDown, shift = IsShiftKeyDown, mod = function() return (IsControlKeyDown() or IsAltKeyDown() or IsShiftKeyDown()) end, nomod = function() return (not IsControlKeyDown() and not IsAltKeyDown() and not IsShiftKeyDown()) end, } CleveRoids.operators = { ["<"] = "lt", ["lt"] = "<", [">"] = "gt", ["gt"] = ">", ["="] = "eq", ["eq"] = "=", ["<="] = "lte", ["lte"] = "<=", [">="] = "gte", ["gte"] = ">=", ["~="] = "ne", ["ne"] = "~=", } CleveRoids.comparators = { lt = function(a, b) return (a < b) end, gt = function(a, b) return (a > b) end, eq = function(a, b) return (a == b) end, lte = function(a, b) return (a <= b) end, gte = function(a, b) return (a >= b) end, ne = function(a, b) return (a ~= b) end, } CleveRoids.comparators["<"] = CleveRoids.comparators.lt CleveRoids.comparators[">"] = CleveRoids.comparators.gt CleveRoids.comparators["="] = CleveRoids.comparators.eq CleveRoids.comparators["<="] = CleveRoids.comparators.lte CleveRoids.comparators[">="] = CleveRoids.comparators.gte CleveRoids.comparators["~="] = CleveRoids.comparators.ne _G["CleveRoids"] = CleveRoids local _G = _G or getfenv(0) local CleveRoids = _G.CleveRoids or {} _G.CleveRoids = CleveRoids CleveRoids.libdebuff = CleveRoids.libdebuff or {} local lib = CleveRoids.libdebuff lib.objects = lib.objects or {} lib.guidToName = lib.guidToName or {} -- PERSONAL DEBUFFS: Each player can have their own instance of these debuffs on the same target -- These are DoTs, poisons, stings, and most CC effects lib.personalDebuffs = lib.personalDebuffs or { -- WARRIOR [772] = 9, -- Rend (Rank 1) [6546] = 12, -- Rend (Rank 2) [6547] = 15, -- Rend (Rank 3) [6548] = 18, -- Rend (Rank 4) [11572] = 21, -- Rend (Rank 5) [11573] = 21, -- Rend (Rank 6) [11574] = 21, -- Rend (Rank 7) [7372] = 15, -- Hamstring (Rank 1) [7373] = 15, -- Hamstring (Rank 2) [1715] = 15, -- Hamstring (Rank 3) [12323] = 6, -- Piercing Howl -- ROGUE [2094] = 10, -- Blind [21060] = 10, -- Blind (alternate?) [6770] = 25, -- Sap (Rank 1) [2070] = 35, -- Sap (Rank 2) [11297] = 45, -- Sap (Rank 3) [1776] = 4, -- Gouge (Rank 1) - Scales with talent [1777] = 4, -- Gouge (Rank 2) [8629] = 4, -- Gouge (Rank 3) [11285] = 4, -- Gouge (Rank 4) [11286] = 4, -- Gouge (Rank 5) -- NOTE: Rupture removed - handled by ComboPointTracker (base 8s + 2s per CP) -- NOTE: Kidney Shot removed - handled by ComboPointTracker (base 1s/2s + 1s per CP) [703] = 18, -- Garrote (Rank 1) [8631] = 18, -- Garrote (Rank 2) [8632] = 18, -- Garrote (Rank 3) [8633] = 18, -- Garrote (Rank 4) [11289] = 18, -- Garrote (Rank 5) [11290] = 18, -- Garrote (Rank 6) [2818] = 12, -- Deadly Poison (Rank 1) [2819] = 12, -- Deadly Poison II (Rank 2) [11353] = 12, -- Deadly Poison III (Rank 3) [11354] = 12, -- Deadly Poison IV (Rank 4) [25349] = 12, -- Deadly Poison V (Rank 5) [16511] = 15, -- Hemorrhage [1833] = 4, -- Cheap Shot [14902] = 4, -- Cheap Shot (alternate?) -- Rogue poisons (not in Cursive, estimates): [3409] = 12, -- Crippling Poison [5760] = 16, -- Mind-numbing Poison (Rank 1) [8694] = 16, -- Mind-numbing Poison (Rank 2) [11399] = 16, -- Mind-numbing Poison (Rank 3) [13218] = 15, -- Wound Poison (Rank 1) [13222] = 15, -- Wound Poison (Rank 2) [13223] = 15, -- Wound Poison (Rank 3) [13224] = 15, -- Wound Poison (Rank 4) -- HUNTER [3043] = 20, -- Scorpid Sting (Rank 1) [14275] = 20, -- Scorpid Sting (Rank 2) [14276] = 20, -- Scorpid Sting (Rank 3) [14277] = 20, -- Scorpid Sting (Rank 4) [1978] = 15, -- Serpent Sting (Rank 1) [13549] = 15, -- Serpent Sting (Rank 2) [13550] = 15, -- Serpent Sting (Rank 3) [13551] = 15, -- Serpent Sting (Rank 4) [13552] = 15, -- Serpent Sting (Rank 5) [13553] = 15, -- Serpent Sting (Rank 6) [13554] = 15, -- Serpent Sting (Rank 7) [13555] = 15, -- Serpent Sting (Rank 8) [25295] = 15, -- Serpent Sting (Rank 9) [3034] = 8, -- Viper Sting (Rank 1) [14279] = 8, -- Viper Sting (Rank 2) [14280] = 8, -- Viper Sting (Rank 3) [2974] = 10, -- Wing Clip (Rank 1) [14267] = 10, -- Wing Clip (Rank 2) [14268] = 10, -- Wing Clip (Rank 3) [5116] = 4, -- Concussive Shot [19386] = 12, -- Wyvern Sting (Rank 1) [24132] = 12, -- Wyvern Sting (Rank 2) [24133] = 12, -- Wyvern Sting (Rank 3) [19306] = 5, -- Counterattack (Rank 1) [20909] = 5, -- Counterattack (Rank 2) [20910] = 5, -- Counterattack (Rank 3) [1130] = 120, -- Hunter's Mark (Rank 1) [14323] = 120, -- Hunter's Mark (Rank 2) [14324] = 120, -- Hunter's Mark (Rank 3) [14325] = 120, -- Hunter's Mark (Rank 4) -- DRUID [339] = 12, -- Entangling Roots (Rank 1) [1062] = 15, -- Entangling Roots (Rank 2) [5195] = 18, -- Entangling Roots (Rank 3) [5196] = 21, -- Entangling Roots (Rank 4) [9852] = 24, -- Entangling Roots (Rank 5) [9853] = 27, -- Entangling Roots (Rank 6) [700] = 20, -- Sleep (Rank 1) [1090] = 30, -- Sleep (Rank 2) [2937] = 40, -- Sleep (Rank 3) [770] = 40, -- Faerie Fire (Rank 1) [778] = 40, -- Faerie Fire (Rank 2) [9749] = 40, -- Faerie Fire (Rank 3) [9907] = 40, -- Faerie Fire (Rank 4) [16855] = 40, -- Faerie Fire (Bear) (Rank 1) [17387] = 40, -- Faerie Fire (Bear) (Rank 2) [17388] = 40, -- Faerie Fire (Bear) (Rank 3) [17389] = 40, -- Faerie Fire (Bear) (Rank 4) [16857] = 40, -- Faerie Fire (Feral) (Rank 1) [17390] = 40, -- Faerie Fire (Feral) (Rank 2) [17391] = 40, -- Faerie Fire (Feral) (Rank 3) [17392] = 40, -- Faerie Fire (Feral) (Rank 4) [2637] = 20, -- Hibernate (Rank 1) [18657] = 30, -- Hibernate (Rank 2) [18658] = 40, -- Hibernate (Rank 3) [5570] = 18, -- Insect Swarm (Rank 1) [24974] = 18, -- Insect Swarm (Rank 2) [24975] = 18, -- Insect Swarm (Rank 3) [24976] = 18, -- Insect Swarm (Rank 4) [24977] = 18, -- Insect Swarm (Rank 5) [8921] = 9, -- Moonfire (Rank 1) [8924] = 18, -- Moonfire (Rank 2) [8925] = 18, -- Moonfire (Rank 3) [8926] = 18, -- Moonfire (Rank 4) [8927] = 18, -- Moonfire (Rank 5) [8928] = 18, -- Moonfire (Rank 6) [8929] = 18, -- Moonfire (Rank 7) [9833] = 18, -- Moonfire (Rank 8) [9834] = 18, -- Moonfire (Rank 9) [9835] = 18, -- Moonfire (Rank 10) [1822] = 9, -- Rake (Rank 1) [1823] = 9, -- Rake (Rank 2) [1824] = 9, -- Rake (Rank 3) [9904] = 9, -- Rake (Rank 4) -- NOTE: Rip is a combo-scaling personal debuff (base 10s + 2s per CP) [1079] = 10, -- Rip (Rank 1) [9492] = 10, -- Rip (Rank 2) [9493] = 10, -- Rip (Rank 3) [9752] = 10, -- Rip (Rank 4) [9894] = 10, -- Rip (Rank 5) [9896] = 10, -- Rip (Rank 6) [2908] = 15, -- Soothe Animal (Rank 1) [8955] = 15, -- Soothe Animal (Rank 2) [9901] = 15, -- Soothe Animal (Rank 3) [5211] = 2, -- Bash (Rank 1) [6798] = 3, -- Bash (Rank 2) [8983] = 4, -- Bash (Rank 3) [9005] = 18, -- Pounce Bleed (Rank 1) [9823] = 18, -- Pounce Bleed (Rank 2) [9827] = 18, -- Pounce Bleed (Rank 3) -- WARLOCK [172] = 12, -- Corruption (Rank 1) [6222] = 15, -- Corruption (Rank 2) [6223] = 18, -- Corruption (Rank 3) [7648] = 18, -- Corruption (Rank 4) [11671] = 18, -- Corruption (Rank 5) [11672] = 18, -- Corruption (Rank 6) [25311] = 18, -- Corruption (Rank 7) [980] = 24, -- Curse of Agony (Rank 1) [1014] = 24, -- Curse of Agony (Rank 2) [6217] = 24, -- Curse of Agony (Rank 3) [11711] = 24, -- Curse of Agony (Rank 4) [11712] = 24, -- Curse of Agony (Rank 5) [11713] = 24, -- Curse of Agony (Rank 6) [18265] = 30, -- Siphon Life (Rank 1) [18879] = 30, -- Siphon Life (Rank 2) [18880] = 30, -- Siphon Life (Rank 3) [18881] = 30, -- Siphon Life (Rank 4) [52550] = 8, -- Dark Harvest (Rank 1) [52551] = 8, -- Dark Harvest (Rank 2) [52552] = 8, -- Dark Harvest (Rank 3) [603] = 60, -- Curse of Doom [704] = 120, -- Curse of Recklessness (Rank 1) [7658] = 120, -- Curse of Recklessness (Rank 2) [7659] = 120, -- Curse of Recklessness (Rank 3) [11717] = 120, -- Curse of Recklessness (Rank 4) [17862] = 300, -- Curse of Shadow (Rank 1) [17937] = 300, -- Curse of Shadow (Rank 2) [1490] = 300, -- Curse of Elements (Rank 1) [11721] = 300, -- Curse of Elements (Rank 2) [11722] = 300, -- Curse of Elements (Rank 3) [1714] = 30, -- Curse of Tongues (Rank 1) [11719] = 30, -- Curse of Tongues (Rank 2) [702] = 120, -- Curse of Weakness (Rank 1) [1108] = 120, -- Curse of Weakness (Rank 2) [6205] = 120, -- Curse of Weakness (Rank 3) [7646] = 120, -- Curse of Weakness (Rank 4) [11707] = 120, -- Curse of Weakness (Rank 5) [11708] = 120, -- Curse of Weakness (Rank 6) [18223] = 12, -- Curse of Exhaustion [348] = 15, -- Immolate (Rank 1) [707] = 15, -- Immolate (Rank 2) [1094] = 15, -- Immolate (Rank 3) [2941] = 15, -- Immolate (Rank 4) [11665] = 15, -- Immolate (Rank 5) [11667] = 15, -- Immolate (Rank 6) [11668] = 15, -- Immolate (Rank 7) [25309] = 15, -- Immolate (Rank 8) [6789] = 3, -- Death Coil (Rank 1) [17925] = 3, -- Death Coil (Rank 2) [17926] = 3, -- Death Coil (Rank 3) [710] = 20, -- Banish (Rank 1) [18647] = 30, -- Banish (Rank 2) [5782] = 10, -- Fear (Rank 1) [6213] = 15, -- Fear (Rank 2) [6215] = 20, -- Fear (Rank 3) -- MAGE [118] = 20, -- Polymorph (Rank 1) [12824] = 30, -- Polymorph (Rank 2) [12825] = 40, -- Polymorph (Rank 3) [12826] = 50, -- Polymorph (Rank 4) [28270] = 50, -- Polymorph: Cow [28271] = 50, -- Polymorph: Turtle [28272] = 50, -- Polymorph: Pig [116] = 5, -- Frostbolt slow [120] = 5, -- Cone of Cold slow [6136] = 15, -- Chilled [12484] = 15, -- Improved Blizzard slow [12486] = 15, -- Blizzard slow -- PRIEST [1425] = 30, -- Shackle Undead (Rank 1) [9486] = 40, -- Shackle Undead (Rank 2) [10956] = 50, -- Shackle Undead (Rank 3) [453] = 15, -- Mind Soothe (Rank 1) [8192] = 15, -- Mind Soothe (Rank 2) [10953] = 15, -- Mind Soothe (Rank 3) [605] = 60, -- Mind Control (Rank 1) [10911] = 30, -- Mind Control (Rank 2) [10912] = 30, -- Mind Control (Rank 3) [2944] = 24, -- Devouring Plague (Rank 1) [19276] = 24, -- Devouring Plague (Rank 2) [19277] = 24, -- Devouring Plague (Rank 3) [19278] = 24, -- Devouring Plague (Rank 4) [19279] = 24, -- Devouring Plague (Rank 5) [19280] = 24, -- Devouring Plague (Rank 6) [9035] = 120, -- Hex of Weakness (Rank 1) [19281] = 120, -- Hex of Weakness (Rank 2) [19282] = 120, -- Hex of Weakness (Rank 3) [19283] = 120, -- Hex of Weakness (Rank 4) [19284] = 120, -- Hex of Weakness (Rank 5) [19285] = 120, -- Hex of Weakness (Rank 6) [589] = 18, -- Shadow Word: Pain (Rank 1) [594] = 18, -- Shadow Word: Pain (Rank 2) [970] = 18, -- Shadow Word: Pain (Rank 3) [992] = 18, -- Shadow Word: Pain (Rank 4) [2767] = 18, -- Shadow Word: Pain (Rank 5) [10892] = 18, -- Shadow Word: Pain (Rank 6) [10893] = 18, -- Shadow Word: Pain (Rank 7) [10894] = 18, -- Shadow Word: Pain (Rank 8) [15286] = 60, -- Vampiric Embrace [14914] = 10, -- Holy Fire (Rank 1) [15262] = 10, -- Holy Fire (Rank 2) [15263] = 10, -- Holy Fire (Rank 3) [15264] = 10, -- Holy Fire (Rank 4) [15265] = 10, -- Holy Fire (Rank 5) [15266] = 10, -- Holy Fire (Rank 6) [15267] = 10, -- Holy Fire (Rank 7) [15261] = 10, -- Holy Fire (Rank 8) -- Mind Flay [15407] = 3, -- Mind Flay (Rank 1) [17311] = 3, -- Mind Flay (Rank 2) [17312] = 3, -- Mind Flay (Rank 3) [17313] = 3, -- Mind Flay (Rank 4) [17314] = 3, -- Mind Flay (Rank 5) [18807] = 3, -- Mind Flay (Rank 6) -- PALADIN [853] = 6, -- Hammer of Justice (Rank 1) [5588] = 6, -- Hammer of Justice (Rank 2) [5589] = 6, -- Hammer of Justice (Rank 3) [10308] = 6, -- Hammer of Justice (Rank 4) -- NOTE: Judgements moved to sharedDebuffs for proper target scanning -- NOTE: 51750 is the CAST spell for Turtle WoW, not a debuff (debuff is 51752) -- SHAMAN [8050] = 12, -- Flame Shock (Rank 1) [8052] = 12, -- Flame Shock (Rank 2) [8053] = 12, -- Flame Shock (Rank 3) [10447] = 12, -- Flame Shock (Rank 4) [10448] = 12, -- Flame Shock (Rank 5) [29228] = 12, -- Flame Shock (Rank 6) -- Frost Shock [8056] = 8, -- Frost Shock (Rank 1) [8058] = 8, -- Frost Shock (Rank 2) [10472] = 8, -- Frost Shock (Rank 3) [10473] = 8, -- Frost Shock (Rank 4) } -- SHARED DEBUFFS: Only one instance exists on a target, shared/refreshed by all players -- These are armor reductions, attack power reductions, and marks lib.sharedDebuffs = lib.sharedDebuffs or { -- PALADIN JUDGEMENTS (tracked as shared so SeedUnit picks them up from target scanning) [20184] = 10, -- Judgement of Justice [20185] = 10, -- Judgement of Light (Rank 1) [20267] = 10, -- Judgement of Light (Rank 2) [20268] = 10, -- Judgement of Light (Rank 3) [20271] = 10, -- Judgement of Light (Rank 4) [20186] = 10, -- Judgement of Wisdom (Rank 1) [20354] = 10, -- Judgement of Wisdom (Rank 2) [20355] = 10, -- Judgement of Wisdom (Rank 3) [51751] = 10, -- Judgement of Wisdom (Rank 4) - Turtle WoW [51752] = 10, -- Judgement of Wisdom (Rank 5) - Turtle WoW [21183] = 10, -- Judgement of the Crusader (Rank 1) [20183] = 10, -- Judgement of the Crusader (Rank 2) [20300] = 10, -- Judgement of the Crusader (Rank 3) [20301] = 10, -- Judgement of the Crusader (Rank 4) [20302] = 10, -- Judgement of the Crusader (Rank 5) [20303] = 10, -- Judgement of the Crusader (Rank 6) [51752] = 10, -- Turtle WoW: Judgement of Wisdom debuff -- WARRIOR [7386] = 30, -- Sunder Armor (Rank 1) [7405] = 30, -- Sunder Armor (Rank 2) [8380] = 30, -- Sunder Armor (Rank 3) [8647] = 30, -- Sunder Armor (Rank 4) [11597] = 30, -- Sunder Armor (Rank 5) [6343] = 10, -- Thunder Clap (Rank 1) [8198] = 10, -- Thunder Clap (Rank 2) [8205] = 10, -- Thunder Clap (Rank 3) [11580] = 10, -- Thunder Clap (Rank 4) [11581] = 10, -- Thunder Clap (Rank 5) [1160] = 30, -- Demoralizing Shout (Rank 1) [6190] = 30, -- Demoralizing Shout (Rank 2) [11554] = 30, -- Demoralizing Shout (Rank 3) [11555] = 30, -- Demoralizing Shout (Rank 4) [11556] = 30, -- Demoralizing Shout (Rank 5) -- ROGUE [8647] = 30, -- Expose Armor (Rank 1) [8649] = 30, -- Expose Armor (Rank 2) [8650] = 30, -- Expose Armor (Rank 3) [11197] = 30, -- Expose Armor (Rank 4) [11198] = 30, -- Expose Armor (Rank 5) -- HUNTER [1130] = 120, -- Hunter's Mark (Rank 1) [14323] = 120, -- Hunter's Mark (Rank 2) [14324] = 120, -- Hunter's Mark (Rank 3) [14325] = 120, -- Hunter's Mark (Rank 4) -- DRUID [770] = 40, -- Faerie Fire (Rank 1) [778] = 40, -- Faerie Fire (Rank 2) [9749] = 40, -- Faerie Fire (Rank 3) [9907] = 40, -- Faerie Fire (Rank 4) [16855] = 40, -- Faerie Fire (Bear) (Rank 1) [17387] = 40, -- Faerie Fire (Bear) (Rank 2) [17388] = 40, -- Faerie Fire (Bear) (Rank 3) [17389] = 40, -- Faerie Fire (Bear) (Rank 4) [16857] = 40, -- Faerie Fire (Feral) (Rank 1) [17390] = 40, -- Faerie Fire (Feral) (Rank 2) [17391] = 40, -- Faerie Fire (Feral) (Rank 3) [17392] = 40, -- Faerie Fire (Feral) (Rank 4) [99] = 30, -- Demoralizing Roar (Rank 1) [1735] = 30, -- Demoralizing Roar (Rank 2) [9490] = 30, -- Demoralizing Roar (Rank 3) [9747] = 30, -- Demoralizing Roar (Rank 4) [9898] = 30, -- Demoralizing Roar (Rank 5) [5209] = 6, -- Challenging Roar } -- JUDGEMENT SPELLS: These are refreshed by the paladin's melee attacks -- Track them by spell ID for refresh detection lib.judgementSpells = lib.judgementSpells or { -- Vanilla IDs [20184] = true, -- Judgement of Justice [20185] = true, -- Judgement of Light (Rank 1) [20267] = true, -- Judgement of Light (Rank 2) [20268] = true, -- Judgement of Light (Rank 3) [20271] = true, -- Judgement of Light (Rank 4) [20186] = true, -- Judgement of Wisdom (Rank 1) [20354] = true, -- Judgement of Wisdom (Rank 2) [20355] = true, -- Judgement of Wisdom (Rank 3) [21183] = true, -- Judgement of the Crusader (Rank 1) [20183] = true, -- Judgement of the Crusader (Rank 2) [20300] = true, -- Judgement of the Crusader (Rank 3) [20301] = true, -- Judgement of the Crusader (Rank 4) [20302] = true, -- Judgement of the Crusader (Rank 5) [20303] = true, -- Judgement of the Crusader (Rank 6) -- Turtle WoW custom judgement IDs (debuff IDs only, not cast spells) [51751] = true, -- Judgement of Wisdom (Rank 4) - Turtle WoW [51752] = true, -- Judgement of Wisdom (Rank 5) - Turtle WoW -- Auto-detection will discover other Turtle WoW judgement debuffs at runtime } -- Pending judgement casts: Map cast spell ID to target for debuff ID detection -- When paladin casts Judgement, we need to find what debuff actually appears lib.pendingJudgements = lib.pendingJudgements or {} -- Detected judgement debuff IDs: Maps debuff name patterns to spell IDs -- This gets populated as we discover what debuffs actually appear after casting lib.detectedJudgementDebuffIDs = lib.detectedJudgementDebuffIDs or {} -- Judgement names for refresh tracking (like pfUI does it) -- We track by NAME to handle different spell IDs across servers lib.judgementNames = lib.judgementNames or { ["Judgement of Justice"] = true, ["Judgement of Light"] = true, ["Judgement of Wisdom"] = true, ["Judgement of the Crusader"] = true, } -- Judgement refresh on melee hits (pfUI-style using CHAT_MSG_COMBAT_SELF_HITS) -- This is more reliable than UNIT_CASTEVENT MAINHAND/OFFHAND local judgementRefreshFrame = CreateFrame("Frame", "CleveRoidsJudgementRefreshFrame", UIParent) judgementRefreshFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") judgementRefreshFrame:SetScript("OnEvent", function() -- Only process for paladins if CleveRoids.playerClass ~= "PALADIN" then return end if not arg1 then return end -- Check if this is a melee hit using global combat log patterns -- COMBATHITSELFOTHER = "You hit %s for %d." -- COMBATHITCRITSELFOTHER = "You crit %s for %d." local isHit = string.find(arg1, "^You hit") or string.find(arg1, "^You crit") if not isHit then return end -- Get current target GUID local _, targetGUID = UnitExists("target") if not targetGUID then return end targetGUID = CleveRoids.NormalizeGUID(targetGUID) if not targetGUID then return end -- Refresh all judgement debuffs on the target (by name, like pfUI) if lib.objects[targetGUID] then for spellID, rec in pairs(lib.objects[targetGUID]) do if rec.start and rec.duration then local spellName = SpellInfo(spellID) if spellName then -- Remove rank to get base name local baseName = string.gsub(spellName, "%s*%(Rank %d+%)", "") -- Check if this is a judgement by name if lib.judgementNames[baseName] then local remaining = rec.duration + rec.start - GetTime() if remaining > 0 then -- Refresh by resetting start time rec.start = GetTime() if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ffaa[Judgement Refresh]|r %s (ID:%d) refreshed on melee hit - %ds", baseName, spellID, rec.duration) ) end -- Also sync to pfUI if pfUI and pfUI.api and pfUI.api.libdebuff then local targetName = lib.guidToName[targetGUID] or UnitName("target") local targetLevel = UnitLevel("target") or 0 if targetName then pfUI.api.libdebuff:AddEffect(targetName, targetLevel, baseName, rec.duration, "player") end end end end end end end end end) -- Combined table for backwards compatibility (will be deprecated) lib.durations = lib.durations or {} for k, v in pairs(lib.personalDebuffs) do lib.durations[k] = v end for k, v in pairs(lib.sharedDebuffs) do lib.durations[k] = v end -- MUTUALLY EXCLUSIVE DEBUFFS: Only one per caster can exist on a target -- When a new curse is applied, remove any other curses from the same caster lib.curseSpellIDs = lib.curseSpellIDs or { -- Curse of Agony [980] = true, [1014] = true, [6217] = true, [11711] = true, [11712] = true, [11713] = true, -- Curse of Doom [603] = true, -- Curse of Recklessness [704] = true, [7658] = true, [7659] = true, [11717] = true, -- Curse of Shadow [17862] = true, [17937] = true, -- Curse of Elements [1490] = true, [11721] = true, [11722] = true, -- Curse of Tongues [1714] = true, [11719] = true, -- Curse of Weakness [702] = true, [1108] = true, [6205] = true, [7646] = true, [11707] = true, [11708] = true, -- Curse of Exhaustion [18223] = true, } -- Helper function to check if a debuff is personal (returns true) or shared (returns false) function lib:IsPersonalDebuff(spellID) if lib.personalDebuffs[spellID] then return true elseif lib.sharedDebuffs[spellID] then return false end -- Unknown debuffs are treated as personal by default (safer for multi-player scenarios) return true end -- Helper function to extract numeric rank from spell ID -- Returns rank number (1, 2, 3, etc.) or 0 if no rank found function lib:GetSpellRank(spellID) if not spellID then return 0 end local name, rankStr = SpellInfo(spellID) if not rankStr or rankStr == "" then return 0 end -- Handle different rank formats -- Could be: "Rank 9", "9", or number 9 local rankType = type(rankStr) if rankType == "number" then return rankStr elseif rankType == "string" then -- Try to extract number from "Rank X" format or just "X" local rank = string.match(rankStr, "(%d+)") return tonumber(rank) or 0 end return 0 end -- Helper function to get spell base name (without rank) function lib:GetSpellBaseName(spellID) if not spellID then return nil end local name = SpellInfo(spellID) if not name then return nil end -- Remove rank suffix return string.gsub(name, "%s*%(Rank %d+%)", "") end -- Track rank refreshes for pfUI integration lib.rankRefreshOverrides = lib.rankRefreshOverrides or {} -- Helper function to check if we should apply a debuff based on rank comparison -- Returns: true (apply), false (skip), or {refresh=spellID, duration=X} (refresh higher rank) -- Also removes lower/equal rank versions when applying a higher rank function lib:ShouldApplyDebuffRank(targetGUID, newSpellID) if not targetGUID or not newSpellID then return true end -- Get base name and rank of new spell local newBaseName = lib:GetSpellBaseName(newSpellID) local newRank = lib:GetSpellRank(newSpellID) if not newBaseName then return true end -- Track highest existing rank and spell IDs to remove local highestExistingRank = 0 local highestExistingSpellID = nil local highestExistingDuration = nil local spellIDsToRemove = {} -- Check all active debuffs on target for same base name if lib.objects[targetGUID] then for existingSpellID, rec in pairs(lib.objects[targetGUID]) do if rec and rec.start and rec.duration and existingSpellID ~= newSpellID then -- Check if debuff is still active local remaining = rec.duration + rec.start - GetTime() if remaining > 0 then -- Check if same spell (same base name) local existingBaseName = lib:GetSpellBaseName(existingSpellID) if existingBaseName == newBaseName then -- Same spell - track for potential removal local existingRank = lib:GetSpellRank(existingSpellID) if existingRank > highestExistingRank then highestExistingRank = existingRank highestExistingSpellID = existingSpellID highestExistingDuration = rec.duration end -- Mark all same-name spells for potential removal table.insert(spellIDsToRemove, existingSpellID) end end end end end -- If a higher rank exists, preserve its remaining time instead of blocking if newRank > 0 and highestExistingRank > 0 and newRank < highestExistingRank then -- Calculate remaining time on the higher rank local rec = lib.objects[targetGUID][highestExistingSpellID] local timeRemaining = rec.duration + rec.start - GetTime() -- Store refresh override for pfUI integration lib.rankRefreshOverrides[newBaseName] = { timestamp = GetTime(), targetGUID = targetGUID, lowerRankCast = newRank, higherRankActive = highestExistingRank, refreshSpellID = highestExistingSpellID, preservedTimeRemaining = timeRemaining } if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00aaff[Rank Preserve]|r Cast %s Rank %d, preserving Rank %d timer (%.1fs remaining)", newBaseName, newRank, highestExistingRank, timeRemaining) ) end -- Return special value indicating we should preserve the higher rank's timer return { preserve = highestExistingSpellID, timeRemaining = timeRemaining, targetGUID = targetGUID } end -- Remove all other ranks (lower or equal) before applying new rank if table.getn(spellIDsToRemove) > 0 then -- Get target name for pfUI cleanup local targetName = lib.guidToName[targetGUID] for _, removeID in ipairs(spellIDsToRemove) do if lib.objects[targetGUID][removeID] then local removeRank = lib:GetSpellRank(removeID) lib.objects[targetGUID][removeID] = nil if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ff00[Rank Check]|r Removed %s (Rank %d) before applying Rank %d", newBaseName, removeRank, newRank) ) end end end -- Also clean up pfUI's tracking to prevent it from showing old ranks if pfUI and pfUI.api and pfUI.api.libdebuff and targetName then local pflib = pfUI.api.libdebuff if pflib.objects and pflib.objects[targetName] then for level, effects in pairs(pflib.objects[targetName]) do if type(effects) == "table" and effects[newBaseName] then -- Remove the old rank entry from pfUI effects[newBaseName] = nil if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ff00[Rank Check]|r Removed %s from pfUI tracking before applying new rank", newBaseName) ) end break end end end end end -- Apply the new rank return true end lib.learnCastTimers = lib.learnCastTimers or {} CleveRoids_LearnedDurations = CleveRoids_LearnedDurations or {} function lib:GetDuration(spellID, casterGUID, comboPoints) -- Check combo-specific learned durations first if this is a combo spell if comboPoints and CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then local comboDuration = CleveRoids_ComboDurations[spellID][comboPoints] if comboDuration and comboDuration > 0 then if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) CP:%d -> %ds (from learned combo)", spellName, spellID, comboPoints, comboDuration) ) end return comboDuration end end -- Check caster-specific learned durations if casterGUID and CleveRoids_LearnedDurations[spellID] then local learned = CleveRoids_LearnedDurations[spellID][casterGUID] if learned and learned > 0 then if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) -> %ds (from learned caster)", spellName, spellID, learned) ) end return learned end end -- Fall back to static database local staticDur = self.durations[spellID] or 0 if CleveRoids.debug and staticDur > 0 then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) -> %ds (from static DB)", spellName, spellID, staticDur) ) end return staticDur end function lib:AddEffect(guid, unitName, spellID, duration, stacks, caster) if not guid or not spellID then return end -- Normalize GUID to string for consistent table key lookups guid = CleveRoids.NormalizeGUID(guid) if not guid then return end duration = duration or lib:GetDuration(spellID, caster) if duration <= 0 then return end lib.objects[guid] = lib.objects[guid] or {} lib.guidToName[guid] = unitName -- CURSE REPLACEMENT: Only one curse per caster can exist on a target -- When casting a new curse, remove all other curses from tracking for this target if lib.curseSpellIDs[spellID] then for trackedID, rec in pairs(lib.objects[guid]) do if lib.curseSpellIDs[trackedID] and trackedID ~= spellID then if CleveRoids.debug then local oldName = SpellInfo(trackedID) or "Unknown" local newName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff8800[Curse Replace]|r %s replaced by %s on %s", oldName, newName, unitName or "target")) end lib.objects[guid][trackedID] = nil end end end local rec = lib.objects[guid][spellID] or {} rec.spellID = spellID rec.start = GetTime() rec.duration = duration rec.stacks = stacks or 0 rec.caster = caster lib.objects[guid][spellID] = rec -- DEBUG: Show what we stored if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" local casterStr = caster or "nil" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ffff[DEBUG AddEffect]|r %s (ID:%d) stored duration:%ds on %s, caster:%s, GUID:%s", spellName, spellID, duration, unitName or "Unknown", casterStr, tostring(guid)) ) end end function lib:UnitDebuff(unit, id, filterCaster) local _, guid = UnitExists(unit) if not guid then return nil end -- Normalize GUID to string for consistent table key lookups guid = CleveRoids.NormalizeGUID(guid) local texture, stacks, dtype, spellID = nil, nil, nil, nil -- SuperWoW debuff slots: 1-16 are regular debuffs, 17-48 overflow to buff slots 1-32 -- See: https://forum.turtle-wow.org/viewtopic.php?t=13281 if id <= 16 then -- Regular debuff slot texture, stacks, dtype, spellID = UnitDebuff(unit, id) else -- Overflow debuff in buff slot: debuff index 17 = buff index 1, etc. local buffIndex = id - 16 if buffIndex <= 32 then texture, stacks, spellID = UnitBuff(unit, buffIndex) -- Only accept buffs that are known debuffs (either static or learned durations, including combo durations) if texture and spellID and lib:GetDuration(spellID) <= 0 then return nil end end end if not texture or not spellID then return nil end local name = SpellInfo(spellID) local duration, timeleft, caster = nil, -1, nil local rec = lib.objects[guid] and lib.objects[guid][spellID] if rec and rec.duration and rec.start then local remaining = rec.duration + rec.start - GetTime() if remaining > 0 then duration = rec.duration timeleft = remaining caster = rec.caster stacks = rec.stacks or stacks -- Filter by caster if requested -- Since personal debuffs are only tracked via UNIT_CASTEVENT (player only), -- this filter only applies to shared debuffs where multiple casters can apply if filterCaster and caster ~= filterCaster then return nil end else lib.objects[guid][spellID] = nil end elseif filterCaster then -- No tracking record exists. This means either: -- 1. Personal debuff from another player (wasn't tracked via UNIT_CASTEVENT) -- 2. Shared debuff that expired from tracking -- In both cases, if filtering by caster, we should reject it return nil end return name, nil, texture, stacks, dtype, duration, timeleft, caster end -- Query buff data with duration and caster tracking (buff slots only) function lib:UnitBuff(unit, id, filterCaster) local _, guid = UnitExists(unit) if not guid then return nil end -- Only check buff slots local texture, stacks, spellID = UnitBuff(unit, id) if not texture or not spellID then return nil end local name = SpellInfo(spellID) local duration, timeleft, caster = nil, -1, nil local rec = lib.objects[guid] and lib.objects[guid][spellID] if rec and rec.duration and rec.start then local remaining = rec.duration + rec.start - GetTime() if remaining > 0 then duration = rec.duration timeleft = remaining caster = rec.caster stacks = rec.stacks or stacks -- Filter by caster if requested if filterCaster and caster ~= filterCaster then return nil end else lib.objects[guid][spellID] = nil end elseif filterCaster then -- No tracking record exists - reject when filtering by caster return nil end return name, nil, texture, stacks, nil, duration, timeleft, caster end -- Find a player-cast debuff by spell ID (searches all slots including buff slots) function lib:FindPlayerDebuff(unit, spellID) local _, guid = UnitExists(unit) if not guid then return nil end -- Check if we're tracking this spell for this unit local rec = lib.objects[guid] and lib.objects[guid][spellID] if not rec then return nil end -- Only return if it was cast by player if rec.caster ~= "player" then return nil end -- Check if it's still active local remaining = rec.duration + rec.start - GetTime() if remaining <= 0 then lib.objects[guid][spellID] = nil return nil end -- Find the texture by searching debuff and buff slots local texture, stacks = nil, rec.stacks -- Search debuff slots first for i = 1, 16 do local tex, st, dtype, sid = UnitDebuff(unit, i) if not tex then break end if sid == spellID then texture = tex stacks = st or stacks break end end -- If not found in debuffs, search buff slots if not texture then for i = 1, 32 do local tex, st, sid = UnitBuff(unit, i) if not tex then break end if sid == spellID then texture = tex stacks = st or stacks break end end end if not texture then return nil end local name = SpellInfo(spellID) return name, nil, texture, stacks, nil, rec.duration, remaining, rec.caster end -- Find a player-cast buff by spell ID (searches buff slots only) function lib:FindPlayerBuff(unit, spellID) local _, guid = UnitExists(unit) if not guid then return nil end -- Check if we're tracking this spell for this unit local rec = lib.objects[guid] and lib.objects[guid][spellID] if not rec then return nil end -- Only return if it was cast by player if rec.caster ~= "player" then return nil end -- Check if it's still active local remaining = rec.duration + rec.start - GetTime() if remaining <= 0 then lib.objects[guid][spellID] = nil return nil end -- Find the texture by searching buff slots only local texture, stacks = nil, rec.stacks for i = 1, 32 do local tex, st, sid = UnitBuff(unit, i) if not tex then break end if sid == spellID then texture = tex stacks = st or stacks break end end if not texture then return nil end local name = SpellInfo(spellID) return name, nil, texture, stacks, nil, rec.duration, remaining, rec.caster end local function SeedUnit(unit) local _, guid = UnitExists(unit) if not guid then return end local unitName = UnitName(unit) for i=1, 16 do local tex, stacks, dtype, spellID = UnitDebuff(unit, i) if not tex then break end if spellID then -- CURSIVE ARCHITECTURE: Skip personal debuffs - they should only be tracked via UNIT_CASTEVENT -- Only track shared debuffs in SeedUnit (e.g., Sunder Armor, Thunder Clap) if lib:IsPersonalDebuff(spellID) then -- Skip this debuff - it should only come from UNIT_CASTEVENT else local duration = lib:GetDuration(spellID) if duration > 0 then -- SHARED DEBUFFS: Only seed if not already tracked -- If already tracked via UNIT_CASTEVENT, just update stacks (preserve timer) local existing = lib.objects[guid] and lib.objects[guid][spellID] if existing and existing.start and existing.duration then -- Already tracked - only update stacks if different (don't reset timer!) if existing.stacks ~= stacks then existing.stacks = stacks if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffaaff00[DEBUG SeedUnit Debuff]|r %s (ID:%d) updated stacks to %d (timer preserved)", spellName, spellID, stacks or 0) ) end end else -- First time seeing this debuff - add with full duration -- Check for combo spell duration if CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) and CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then -- Use the longest learned duration (assume 5 CP) for cp = 5, 1, -1 do if CleveRoids_ComboDurations[spellID][cp] then duration = CleveRoids_ComboDurations[spellID][cp] if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffaaff00[DEBUG SeedUnit Debuff]|r %s (ID:%d) using learned %dCP duration:%ds", spellName, spellID, cp, duration) ) end break end end end lib:AddEffect(guid, unitName, spellID, duration, stacks, nil) end end end end end for i=1, 32 do local tex, stacks, spellID = UnitBuff(unit, i) if not tex then break end if spellID then -- CURSIVE ARCHITECTURE: Skip personal debuffs in overflow buff slots -- Only track shared debuffs in SeedUnit if lib:IsPersonalDebuff(spellID) then -- Skip this debuff - it should only come from UNIT_CASTEVENT else local duration = lib:GetDuration(spellID) if duration > 0 then -- SHARED DEBUFFS: Only seed if not already tracked -- If already tracked via UNIT_CASTEVENT, just update stacks (preserve timer) local existing = lib.objects[guid] and lib.objects[guid][spellID] if existing and existing.start and existing.duration then -- Already tracked - only update stacks if different (don't reset timer!) if existing.stacks ~= stacks then existing.stacks = stacks if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffaaff00[DEBUG SeedUnit Buff]|r %s (ID:%d) updated stacks to %d (timer preserved)", spellName, spellID, stacks or 0) ) end end else -- First time seeing this debuff - add with full duration -- Check for combo spell duration if CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) and CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then -- Use the longest learned duration (assume 5 CP) for cp = 5, 1, -1 do if CleveRoids_ComboDurations[spellID][cp] then duration = CleveRoids_ComboDurations[spellID][cp] if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffaaff00[DEBUG SeedUnit Buff]|r %s (ID:%d) using learned %dCP duration:%ds", spellName, spellID, cp, duration) ) end break end end end lib:AddEffect(guid, unitName, spellID, duration, stacks, nil) end end end end end end -- Carnage pending refresh system -- Stores pending Carnage refreshes to be applied after verifying the Ferocious Bite hit -- Format: { timestamp = GetTime(), targetGUID = guid, targetName = name, biteSpellID = id } lib.pendingCarnageRefresh = nil -- Personal debuff pending tracking system -- Stores personal debuffs to be added after 0.5s delay (to verify they weren't dodged/parried/blocked) -- Format: { [index] = { timestamp = GetTime(), targetGUID = guid, targetName = name, spellID = id, duration = X, comboPoints = CP } } lib.pendingPersonalDebuffs = lib.pendingPersonalDebuffs or {} -- Function to apply Carnage refresh (extracted for delayed execution) local function ApplyCarnageRefresh(targetGUID, targetName, biteSpellID) if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r ApplyCarnageRefresh called for %s", targetName or "Unknown") ) end -- Only refresh debuffs if they're currently active on the target if not lib.objects[targetGUID] then return end -- Try to refresh Rip if CleveRoids.lastRipCast and CleveRoids.lastRipCast.duration and CleveRoids.lastRipCast.spellID and CleveRoids.lastRipCast.targetGUID == targetGUID then -- Only refresh if the SAME rank that was cast is still active local ripSpellID = CleveRoids.lastRipCast.spellID local rec = lib.objects[targetGUID] and lib.objects[targetGUID][ripSpellID] if rec and rec.duration and rec.start then -- Check if Rip is still active (not expired) local remaining = rec.duration + rec.start - GetTime() if remaining > 0 then -- Found the exact same rank active, refresh it with the saved duration local ripDuration = CleveRoids.lastRipCast.duration local ripComboPoints = CleveRoids.lastRipCast.comboPoints or 5 if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r About to refresh Rip: %ds on %s (spellID:%d)", ripDuration, targetName or "Unknown", ripSpellID) ) end -- Store duration override for pfUI hooks (BEFORE updating tracking) if not CleveRoids.carnageDurationOverrides then CleveRoids.carnageDurationOverrides = {} end CleveRoids.carnageDurationOverrides[ripSpellID] = { duration = ripDuration, timestamp = GetTime(), targetGUID = targetGUID } -- Update CleveRoids internal tracking if lib.objects[targetGUID][ripSpellID] then lib.objects[targetGUID][ripSpellID].duration = ripDuration lib.objects[targetGUID][ripSpellID].start = GetTime() lib.objects[targetGUID][ripSpellID].expiry = GetTime() + ripDuration if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Updated CleveRoids tracking for Rip") ) end end -- DON'T call pfUI's AddEffect - just update the existing entry directly -- pfUI will pick up the new duration through our GetDuration/UnitDebuff hooks if pfUI and pfUI.api and pfUI.api.libdebuff then local pflib = pfUI.api.libdebuff local ripSpellName = SpellInfo(ripSpellID) local baseName = ripSpellName and string.gsub(ripSpellName, "%s*%(Rank %d+%)", "") or "Rip" if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Updating existing pfUI entry for Rip directly") ) end -- Find and update the existing pfUI entry (don't create new ones) if pflib.objects and pflib.objects[targetName] then local updated = false for level, effects in pairs(pflib.objects[targetName]) do if type(effects) == "table" and effects[baseName] then -- Update the existing entry effects[baseName].start = GetTime() effects[baseName].duration = ripDuration effects[baseName].caster = "player" updated = true if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Updated pfUI Rip at level %s", tostring(level)) ) end -- Only update the FIRST occurrence to avoid duplicates break end end if updated and pflib.UpdateUnits then pflib:UpdateUnits() end end end if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Finished refreshing Rip: %ds on %s", ripDuration, targetName or "Unknown") ) end end end end -- Try to refresh Rake if CleveRoids.lastRakeCast and CleveRoids.lastRakeCast.duration and CleveRoids.lastRakeCast.spellID and CleveRoids.lastRakeCast.targetGUID == targetGUID then -- Only refresh if the SAME rank that was cast is still active local rakeSpellID = CleveRoids.lastRakeCast.spellID local rec = lib.objects[targetGUID] and lib.objects[targetGUID][rakeSpellID] if rec and rec.duration and rec.start then -- Check if Rake is still active (not expired) local remaining = rec.duration + rec.start - GetTime() if remaining > 0 then -- Found the exact same rank active, refresh it with the saved duration local rakeDuration = CleveRoids.lastRakeCast.duration local rakeComboPoints = CleveRoids.lastRakeCast.comboPoints or 5 -- Store duration override for pfUI hooks (BEFORE updating tracking) if not CleveRoids.carnageDurationOverrides then CleveRoids.carnageDurationOverrides = {} end CleveRoids.carnageDurationOverrides[rakeSpellID] = { duration = rakeDuration, timestamp = GetTime(), targetGUID = targetGUID } -- Update CleveRoids internal tracking if lib.objects[targetGUID][rakeSpellID] then lib.objects[targetGUID][rakeSpellID].duration = rakeDuration lib.objects[targetGUID][rakeSpellID].start = GetTime() lib.objects[targetGUID][rakeSpellID].expiry = GetTime() + rakeDuration end -- DON'T call pfUI's AddEffect - just update the existing entry directly -- pfUI will pick up the new duration through our GetDuration/UnitDebuff hooks if pfUI and pfUI.api and pfUI.api.libdebuff then local pflib = pfUI.api.libdebuff local rakeSpellName = SpellInfo(rakeSpellID) local baseName = rakeSpellName and string.gsub(rakeSpellName, "%s*%(Rank %d+%)", "") or "Rake" if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Updating existing pfUI entry for Rake directly") ) end -- Find and update the existing pfUI entry (don't create new ones) if pflib.objects and pflib.objects[targetName] then local updated = false for level, effects in pairs(pflib.objects[targetName]) do if type(effects) == "table" and effects[baseName] then -- Update the existing entry effects[baseName].start = GetTime() effects[baseName].duration = rakeDuration effects[baseName].caster = "player" updated = true if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Updated pfUI Rake at level %s", tostring(level)) ) end -- Only update the FIRST occurrence to avoid duplicates break end end if updated and pflib.UpdateUnits then pflib:UpdateUnits() end end end if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Refreshed Rake: %ds on %s", rakeDuration, targetName or "Unknown") ) end end end end end -- Frame for delayed Carnage refresh and personal debuff tracking local delayedTrackingFrame = CreateFrame("Frame", "CleveRoidsDelayedTrackingFrame", UIParent) delayedTrackingFrame:SetScript("OnUpdate", function() -- Process pending Carnage refresh if lib.pendingCarnageRefresh then local pending = lib.pendingCarnageRefresh local elapsed = GetTime() - pending.timestamp -- Apply refresh after 0.3 second delay (enough time for dodge/parry/block messages) if elapsed >= 0.3 then -- Apply the Carnage refresh ApplyCarnageRefresh(pending.targetGUID, pending.targetName, pending.biteSpellID) if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Applied delayed refresh for Ferocious Bite on %s", pending.targetName or "Unknown") ) end -- Clear the pending refresh lib.pendingCarnageRefresh = nil end end -- Process pending judgement scans to detect actual debuff IDs if lib.pendingJudgements then local toRemove = {} for i, pending in ipairs(lib.pendingJudgements) do local elapsed = GetTime() - pending.timestamp -- Scan target after 0.5 seconds to find the actual judgement debuff if elapsed >= 0.5 then -- Check if this is still the current target local _, currentTargetGUID = UnitExists("target") currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID) if currentTargetGUID == pending.targetGUID and CleveRoids.hasSuperwow then -- Scan all debuffs on target to find judgement-type debuffs for slot = 1, 16 do local _, _, _, debuffSpellID = UnitDebuff("target", slot) if not debuffSpellID then break end local debuffName = SpellInfo(debuffSpellID) -- Check if this is a judgement debuff (name starts with "Judgement") if debuffName and string.find(debuffName, "^Judgement") then -- Found a judgement debuff! Store it for refresh tracking if not lib.detectedJudgementDebuffIDs[debuffSpellID] then lib.detectedJudgementDebuffIDs[debuffSpellID] = true lib.judgementSpells[debuffSpellID] = true -- Add to refresh list if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ffff[Judgement Detect]|r Found debuff %s (ID:%d) from cast (ID:%d) - added to refresh list", debuffName, debuffSpellID, pending.castSpellID) ) end end end end end -- Mark for removal table.insert(toRemove, i) end end -- Remove processed scans (iterate backwards to avoid index shifting) for i = table.getn(toRemove), 1, -1 do table.remove(lib.pendingJudgements, toRemove[i]) end end -- Process pending personal debuffs if lib.pendingPersonalDebuffs then local toRemove = {} for i, pending in ipairs(lib.pendingPersonalDebuffs) do local elapsed = GetTime() - pending.timestamp -- Add debuff after 0.3 second delay (enough time for dodge/parry/block messages) if elapsed >= 0.3 then -- Apply the personal debuff to tracking lib:AddEffect(pending.targetGUID, pending.targetName, pending.spellID, pending.duration, 0, "player") if CleveRoids.debug then local spellName = SpellInfo(pending.spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ff00[Delayed Track]|r Applied %s (ID:%d) to tracking on %s", spellName, pending.spellID, pending.targetName or "Unknown") ) end -- Mark for removal table.insert(toRemove, i) end end -- Remove processed debuffs (iterate backwards to avoid index shifting) for i = table.getn(toRemove), 1, -1 do table.remove(lib.pendingPersonalDebuffs, toRemove[i]) end end -- Clean up old rank refresh overrides (older than 2 seconds) if lib.rankRefreshOverrides then local currentTime = GetTime() for spellName, override in pairs(lib.rankRefreshOverrides) do if currentTime - override.timestamp > 2.0 then lib.rankRefreshOverrides[spellName] = nil end end end end) local ev = CreateFrame("Frame", "CleveRoidsLibDebuffFrame", UIParent) ev:RegisterEvent("PLAYER_TARGET_CHANGED") ev:RegisterEvent("UNIT_AURA") if CleveRoids.hasSuperwow then ev:RegisterEvent("UNIT_CASTEVENT") end ev:SetScript("OnEvent", function() if event == "PLAYER_TARGET_CHANGED" then SeedUnit("target") elseif event == "UNIT_AURA" and arg1 == "target" then SeedUnit("target") elseif event == "UNIT_CASTEVENT" then local casterGUID = arg1 local targetGUID = arg2 local eventType = arg3 local spellID = arg4 -- Normalize targetGUID to string for consistent table key lookups targetGUID = CleveRoids.NormalizeGUID(targetGUID) -- Capture combo points when cast STARTS (before they're consumed) if (eventType == "START" or eventType == "CHANNEL") and spellID then local _, playerGUID = UnitExists("player") if casterGUID == playerGUID and targetGUID then -- If this is a combo scaling spell OR Ferocious Bite, capture combo points NOW (before consumption) local isComboSpell = CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) local isFerociousBite = CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellID] if isComboSpell or isFerociousBite then local currentCP = CleveRoids.GetComboPoints() if currentCP and currentCP > 0 then CleveRoids.lastComboPoints = currentCP if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffaaaaff[UNIT_CASTEVENT START]|r Captured %d CP before casting %s (ID:%d)", currentCP, spellName, spellID) ) end end end end end if eventType == "CAST" and spellID then local _, playerGUID = UnitExists("player") if casterGUID == playerGUID and targetGUID then -- DRUID CARNAGE TALENT: Check if this is Ferocious Bite with 5 CP -- Schedule a delayed refresh to allow dodge/parry/block detection if CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellID] then -- Get combo points used (captured before consumption) local biteComboPoints = CleveRoids.lastComboPoints or 0 -- Check if player has Carnage talent at rank 2 -- Carnage: Tab 2 (Feral Combat), Talent 17 local carnageRank = 0 local _, _, _, _, rank = GetTalentInfo(2, 17) carnageRank = tonumber(rank) or 0 -- Carnage 2/2+: Ferocious Bite at 5 CP schedules a refresh (applied only if spell hits) if carnageRank >= 2 and biteComboPoints == 5 then local targetName = lib.guidToName[targetGUID] if not targetName then local _, currentTargetGUID = UnitExists("target") currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID) if currentTargetGUID == targetGUID then targetName = UnitName("target") lib.guidToName[targetGUID] = targetName else targetName = "Unknown" end end -- Schedule the Carnage refresh (will be applied after 0.5s if not cancelled) lib.pendingCarnageRefresh = { timestamp = GetTime(), targetGUID = targetGUID, targetName = targetName, biteSpellID = spellID } if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Scheduled refresh for Ferocious Bite on %s (will apply if hit)", targetName or "Unknown") ) end end end -- Check if this is a combo point scaling spell first local duration = nil local comboPoints = nil if CleveRoids.TrackComboPointCastByID then duration = CleveRoids.TrackComboPointCastByID(spellID, targetGUID) -- Get combo points used from tracking if CleveRoids.ComboPointTracking and CleveRoids.ComboPointTracking.byID and CleveRoids.ComboPointTracking.byID[spellID] then comboPoints = CleveRoids.ComboPointTracking.byID[spellID].combo_points end end -- If not a combo scaling spell, use normal duration lookup if not duration then duration = lib:GetDuration(spellID, casterGUID) -- Apply talent modifiers for non-combo spells -- (combo spells already have talent modifiers applied in CalculateComboScaledDurationByID) if duration and CleveRoids.ApplyTalentModifier then duration = CleveRoids.ApplyTalentModifier(spellID, duration) end -- Apply equipment modifiers for non-combo spells -- (combo spells already have equipment modifiers applied in CalculateComboScaledDurationByID) if duration and CleveRoids.ApplyEquipmentModifier then duration = CleveRoids.ApplyEquipmentModifier(spellID, duration) end -- Apply set bonus modifiers for non-combo spells if duration and CleveRoids.ApplySetBonusModifier then duration = CleveRoids.ApplySetBonusModifier(spellID, duration) end end -- DEBUG: Show what duration we calculated if CleveRoids.debug and duration then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[DEBUG CAST]|r %s (ID:%d) CP:%s duration:%ds", spellName, spellID, tostring(comboPoints or "nil"), duration) ) end if duration and duration > 0 then local targetName = lib.guidToName[targetGUID] if not targetName then local _, currentTargetGUID = UnitExists("target") if currentTargetGUID == targetGUID then targetName = UnitName("target") lib.guidToName[targetGUID] = targetName else targetName = "Unknown" end end -- For combo spells, populate name-based tracking for pfUI compatibility if comboPoints and comboPoints > 0 then local spellName = SpellInfo(spellID) if spellName and CleveRoids.ComboPointTracking then -- Remove rank from spell name to match pfUI's format local baseName = string.gsub(spellName, "%s*%(Rank %d+%)", "") CleveRoids.ComboPointTracking[baseName] = { combo_points = comboPoints, duration = duration, cast_time = GetTime(), target = targetName, confirmed = true -- This is from actual UNIT_CASTEVENT, always confirmed } if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ffff[Name-based tracking]|r Set %s: %d CP, %ds duration (for pfUI)", baseName, comboPoints, duration) ) end -- CRITICAL: Update pfUI's duration database directly if pfUI and pfUI.api and pfUI.api.libdebuff and pfUI.api.libdebuff.debuffs then -- pfUI stores durations by spell name in its debuffs table pfUI.api.libdebuff.debuffs[baseName] = duration if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[pfUI Duration Inject]|r Set pfUI.api.libdebuff.debuffs['%s'] = %ds", baseName, duration) ) end end end end -- Check if this is a personal debuff - if so, delay tracking to verify it lands local isPersonal = lib:IsPersonalDebuff(spellID) if isPersonal then -- Check if we should apply based on rank comparison local rankCheck = lib:ShouldApplyDebuffRank(targetGUID, spellID) if rankCheck == true then -- Normal application - schedule personal debuff for delayed tracking table.insert(lib.pendingPersonalDebuffs, { timestamp = GetTime(), targetGUID = targetGUID, targetName = targetName, spellID = spellID, duration = duration, comboPoints = comboPoints }) -- If this is a Judgement spell cast by a Paladin, schedule a scan to find the actual debuff ID if CleveRoids.playerClass == "PALADIN" and lib.judgementSpells[spellID] then table.insert(lib.pendingJudgements, { timestamp = GetTime(), castSpellID = spellID, targetGUID = targetGUID, targetName = targetName }) end if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffaaff00[Pending Track]|r Scheduled %s (ID:%d) for tracking on %s (will apply if hit)", spellName, spellID, targetName or "Unknown") ) end elseif type(rankCheck) == "table" and rankCheck.preserve then -- Preserve higher rank's timer - schedule with higher rank's spell ID and remaining time table.insert(lib.pendingPersonalDebuffs, { timestamp = GetTime(), targetGUID = targetGUID, targetName = targetName, spellID = rankCheck.preserve, -- Use higher rank's spell ID duration = rankCheck.timeRemaining, -- Use remaining time, not full duration comboPoints = comboPoints, isRankPreserve = true -- Flag this as a rank preserve }) if CleveRoids.debug then local spellName = SpellInfo(rankCheck.preserve) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffaaff00[Pending Track]|r Scheduled rank preserve for %s (ID:%d, %.1fs remaining) on %s", spellName, rankCheck.preserve, rankCheck.timeRemaining, targetName or "Unknown") ) end end -- If rankCheck == false, skip entirely (shouldn't happen for personal debuffs with new logic) else -- Shared debuff - add immediately with predicted stack count -- For stacking debuffs (Sunder, Faerie Fire), predict new stack count local newStacks = 0 -- Check current stacks on target local _, currentTargetGUID = UnitExists("target") currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID) if currentTargetGUID == targetGUID and CleveRoids.hasSuperwow then -- Scan debuff slots to find current stacks for i = 1, 16 do local _, existingStacks, _, existingSpellID = UnitDebuff("target", i) if existingSpellID == spellID then newStacks = (existingStacks or 0) + 1 break end end -- If not found in debuff slots, check buff slots (overflow) if newStacks == 0 then for i = 1, 32 do local _, existingStacks, existingSpellID = UnitBuff("target", i) if existingSpellID == spellID then newStacks = (existingStacks or 0) + 1 break end end end -- If still not found, this is the first stack if newStacks == 0 then newStacks = 1 end -- Cap at maximum stacks (5 for Sunder Armor, most debuffs) -- TODO: Make this configurable per spell if needed if newStacks > 5 then newStacks = 5 end if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ff00[Shared Debuff]|r %s (ID:%d) predicted stacks:%d", spellName, spellID, newStacks) ) end else -- Target changed or not available, default to 1 stack newStacks = 1 end -- Check if we should apply based on rank comparison local rankCheck = lib:ShouldApplyDebuffRank(targetGUID, spellID) if rankCheck == true then -- Normal application lib:AddEffect(targetGUID, targetName, spellID, duration, newStacks, "player") elseif type(rankCheck) == "table" and rankCheck.preserve then -- Preserve higher rank's timer lib:AddEffect(targetGUID, targetName, rankCheck.preserve, rankCheck.timeRemaining, newStacks, "player") if CleveRoids.debug then local spellName = SpellInfo(rankCheck.preserve) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00aaff[Shared Debuff Rank Preserve]|r Preserved %s timer (%.1fs remaining)", spellName, rankCheck.timeRemaining) ) end end -- If rankCheck == false, skip entirely (shouldn't happen with new logic) end -- Track this cast for miss/dodge/parry removal lib.lastPlayerCast = { spellID = spellID, targetGUID = targetGUID, timestamp = GetTime() } -- DRUID CARNAGE TALENT: Save Rip cast duration for later refresh by Ferocious Bite if CleveRoids.RipSpellIDs and CleveRoids.RipSpellIDs[spellID] then if CleveRoids.lastRipCast then CleveRoids.lastRipCast.spellID = spellID CleveRoids.lastRipCast.duration = duration CleveRoids.lastRipCast.targetGUID = targetGUID CleveRoids.lastRipCast.comboPoints = comboPoints or 0 CleveRoids.lastRipCast.timestamp = GetTime() if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ff00[Carnage]|r Saved Rip cast: %ds duration (%d CP) on target %s", duration, comboPoints or 0, targetName or "Unknown") ) end end end -- DRUID CARNAGE TALENT: Save Rake cast duration for later refresh by Ferocious Bite if CleveRoids.RakeSpellIDs and CleveRoids.RakeSpellIDs[spellID] then if CleveRoids.lastRakeCast then CleveRoids.lastRakeCast.spellID = spellID CleveRoids.lastRakeCast.duration = duration CleveRoids.lastRakeCast.targetGUID = targetGUID CleveRoids.lastRakeCast.comboPoints = comboPoints or 0 CleveRoids.lastRakeCast.timestamp = GetTime() if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ff00[Carnage]|r Saved Rake cast: %ds duration (%d CP) on target %s", duration, comboPoints or 0, targetName or "Unknown") ) end end end -- Sync combo duration to pfUI if it's loaded if comboPoints and CleveRoids.Compatibility_pfUI and CleveRoids.Compatibility_pfUI.SyncComboDurationToPfUI then CleveRoids.Compatibility_pfUI.SyncComboDurationToPfUI(targetGUID, spellID, duration) end -- ALWAYS set up learning for combo spells (even if we have calculated duration) if comboPoints then lib.learnCastTimers[targetGUID] = lib.learnCastTimers[targetGUID] or {} lib.learnCastTimers[targetGUID][spellID] = { start = GetTime(), caster = casterGUID, comboPoints = comboPoints -- Store CP count for learning } end else lib.learnCastTimers[targetGUID] = lib.learnCastTimers[targetGUID] or {} lib.learnCastTimers[targetGUID][spellID] = { start = GetTime(), caster = casterGUID } lib.objects[targetGUID] = lib.objects[targetGUID] or {} lib.objects[targetGUID][spellID] = { spellID = spellID, start = GetTime(), duration = 999, -- Placeholder stacks = 0, caster = casterGUID } end end end end end) -- Track the last cast spell and target for miss/dodge/parry removal -- Format: { spellID = id, targetGUID = guid, timestamp = GetTime() } lib.lastPlayerCast = lib.lastPlayerCast or nil local evLearn = CreateFrame("Frame", "CleveRoidsLibDebuffLearnFrame", UIParent) evLearn:RegisterEvent("RAW_COMBATLOG") evLearn:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") -- For miss/dodge/parry detection evLearn:SetScript("OnEvent", function() -- Handle spell misses, dodges, parries, resists, blocks, and immunities if event == "CHAT_MSG_SPELL_SELF_DAMAGE" then local message = arg1 if not message then return end -- Cursive-style pattern matching (more reliable than substring search) -- Patterns match "Your [Spell] was/is [result] by [Target]" format local spell_failed_tests = { "Your (.+) was resisted by (.+)", -- resist "Your (.+) missed (.+)", -- miss "Your (.+) is parried by (.+)", -- parry (is, not was) "Your (.+) was dodged by (.+)", -- dodge "Your (.+) was blocked by (.+)", -- full block "Your (.+) fail.+%. (.+) is immune", -- immune } local spellName, targetName for _, pattern in ipairs(spell_failed_tests) do local _, _, foundSpell, foundTarget = find(message, pattern) if foundSpell and foundTarget then spellName = foundSpell targetName = foundTarget break end end if spellName and targetName then -- CARNAGE: Cancel pending refresh if Ferocious Bite was dodged/parried/blocked if lib.pendingCarnageRefresh then -- Check if the failed spell is Ferocious Bite local isFerociousBite = false if CleveRoids.FerociousBiteSpellIDs then for biteSpellID, _ in pairs(CleveRoids.FerociousBiteSpellIDs) do local biteName = SpellInfo(biteSpellID) if biteName then biteName = string.gsub(biteName, "%s*%(%s*Rank%s+%d+%s*%)", "") local messageSpellName = string.gsub(spellName, "%s*%(%s*Rank%s+%d+%s*%)", "") if lower(biteName) == lower(messageSpellName) then isFerociousBite = true break end end end end if isFerociousBite then -- Cancel the pending Carnage refresh if CleveRoids.debug and lib.pendingCarnageRefresh then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Cancelling pending refresh (time since cast: %.2fs)", GetTime() - lib.pendingCarnageRefresh.timestamp) ) end lib.pendingCarnageRefresh = nil -- Clear any stale Carnage duration overrides to prevent pfUI from using old data if CleveRoids.carnageDurationOverrides then CleveRoids.carnageDurationOverrides = {} end if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Carnage]|r Cancelled refresh - Ferocious Bite was avoided by %s", targetName or "Unknown") ) end end end -- PERSONAL DEBUFFS: Cancel pending tracking if spell was dodged/parried/blocked if lib.pendingPersonalDebuffs then local messageSpellName = string.gsub(spellName, "%s*%(%s*Rank%s+%d+%s*%)", "") local toRemove = {} for i, pending in ipairs(lib.pendingPersonalDebuffs) do local pendingSpellName = SpellInfo(pending.spellID) if pendingSpellName then pendingSpellName = string.gsub(pendingSpellName, "%s*%(%s*Rank%s+%d+%s*%)", "") if lower(pendingSpellName) == lower(messageSpellName) then -- Found the pending debuff that was avoided - cancel it if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff0000[Pending Track]|r Cancelled %s (ID:%d) - avoided by %s", pendingSpellName, pending.spellID, targetName or "Unknown") ) end table.insert(toRemove, i) end end end -- Remove cancelled debuffs (iterate backwards to avoid index shifting) for i = table.getn(toRemove), 1, -1 do table.remove(lib.pendingPersonalDebuffs, toRemove[i]) end end -- Use the last player cast info if available and recent (within 1 second) if lib.lastPlayerCast and lib.lastPlayerCast.timestamp and (GetTime() - lib.lastPlayerCast.timestamp) < 1.0 then local targetGUID = lib.lastPlayerCast.targetGUID local castSpellID = lib.lastPlayerCast.spellID -- Get the spell name from the cast (strip rank) local castSpellName = SpellInfo(castSpellID) if castSpellName then castSpellName = string.gsub(castSpellName, "%s*%(%s*Rank%s+%d+%s*%)", "") -- Strip rank from the message spell name for comparison local messageSpellName = string.gsub(spellName, "%s*%(%s*Rank%s+%d+%s*%)", "") -- Only remove if the spell names match (case-insensitive) if lower(castSpellName) == lower(messageSpellName) then -- Verify the target name matches the stored GUID local expectedTargetName = lib.guidToName[targetGUID] if expectedTargetName and lower(expectedTargetName) ~= lower(targetName) then -- Wrong target - this failure is for a different cast, not the one in lastPlayerCast if CleveRoids.debugVerbose then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff9900[Spell Failed]|r Ignoring %s failure - target mismatch (expected:%s, got:%s)", castSpellName, expectedTargetName, targetName) ) end return end -- Find all spell IDs matching this name (all ranks) local matchingSpellIDs = {} if lib.personalDebuffs then for sid, _ in pairs(lib.personalDebuffs) do local name = SpellInfo(sid) if name then name = string.gsub(name, "%s*%(%s*Rank%s+%d+%s*%)", "") if name == castSpellName then table.insert(matchingSpellIDs, sid) end end end end if lib.sharedDebuffs then for sid, _ in pairs(lib.sharedDebuffs) do local name = SpellInfo(sid) if name then name = string.gsub(name, "%s*%(%s*Rank%s+%d+%s*%)", "") if name == castSpellName then table.insert(matchingSpellIDs, sid) end end end end -- Remove ALL ranks from tracking (the cast failed) if targetGUID and lib.objects[targetGUID] then for _, sid in ipairs(matchingSpellIDs) do if lib.objects[targetGUID][sid] then local rec = lib.objects[targetGUID][sid] -- Only remove if very recently added (within 1 second) if rec.start and (GetTime() - rec.start) < 1.0 then lib.objects[targetGUID][sid] = nil if CleveRoids.debug then local failType = find(message, "resist") and "resisted" or find(message, "miss") and "missed" or find(message, "dodge") and "dodged" or find(message, "parry") and "parried" or find(message, "block") and "blocked" or find(message, "immune") and "immune" or "failed" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff6600[Spell Failed]|r Removed %s (ID:%d) from %s - %s", castSpellName, sid, targetName or "target", failType) ) -- If unknown fail type, show the actual message for debugging if failType == "failed" and CleveRoids.debugVerbose then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffaaaaaa[Debug Message]|r %s", message) ) end end end end end end -- Clear the last cast so we don't remove it again lib.lastPlayerCast = nil end end end end elseif event == "RAW_COMBATLOG" then local raw = arg2 -- PERFORMANCE: Quick length check before string search if not raw or string.len(raw) < 12 then return end -- "X fades from Y" minimum length if not find(raw, "fades from") then return end local _, _, spellName = find(raw, "^(.-) fades from ") local _, _, targetGUID = find(raw, "from (.-).$") if lower(targetGUID or "") == "you" then _, targetGUID = UnitExists("player") end targetGUID = gsub(targetGUID or "", "^0x", "") if not spellName or targetGUID == "" then return end if not lib.objects[targetGUID] then return end local timestamp = GetTime() for spellID in pairs(lib.objects[targetGUID]) do local name = SpellInfo(spellID) if name then name = gsub(name, "%s*%(%s*Rank%s+%d+%s*%)", "") if name == spellName then if lib.learnCastTimers[targetGUID] and lib.learnCastTimers[targetGUID][spellID] then local castTime = lib.learnCastTimers[targetGUID][spellID].start local casterGUID = lib.learnCastTimers[targetGUID][spellID].caster local actualDuration = timestamp - castTime -- Check if this is a combo point spell - if so, learn it with combo point context local comboPoints = lib.learnCastTimers[targetGUID][spellID].comboPoints if comboPoints and CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) then -- Learn combo spell duration CleveRoids_ComboDurations = CleveRoids_ComboDurations or {} CleveRoids_ComboDurations[spellID] = CleveRoids_ComboDurations[spellID] or {} CleveRoids_ComboDurations[spellID][comboPoints] = floor(actualDuration + 0.5) if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( "|cff4b7dccCleveRoids:|r Learned combo spell " .. spellName .. " (ID:" .. spellID .. ") at " .. comboPoints .. " CP = " .. floor(actualDuration + 0.5) .. "s" ) end else -- Learn normal spell duration CleveRoids_LearnedDurations[spellID] = CleveRoids_LearnedDurations[spellID] or {} CleveRoids_LearnedDurations[spellID][casterGUID] = floor(actualDuration + 0.5) if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( "|cff4b7dccCleveRoids:|r Learned " .. spellName .. " (ID:" .. spellID .. ") = " .. floor(actualDuration + 0.5) .. "s" ) end end lib.learnCastTimers[targetGUID][spellID] = nil if not next(lib.learnCastTimers[targetGUID]) then lib.learnCastTimers[targetGUID] = nil end end -- For personal debuffs, only remove if it was cast by the player -- For shared debuffs, remove if expired OR not found in scan local rec = lib.objects[targetGUID][spellID] local isPersonal = lib:IsPersonalDebuff(spellID) local shouldRemove = false if isPersonal then -- Personal debuff: only remove if cast by player if rec.caster == "player" then -- Check if duration expired (with 1s safety margin for latency) local hasExpired = (rec.start + rec.duration + 1) <= timestamp -- As a fallback, scan to see if the debuff is completely gone -- (this helps catch edge cases where duration tracking is off) local stillExists = false local _, checkGUID = UnitExists("target") if checkGUID == targetGUID then for i = 1, 16 do local _, _, _, checkSpellID = UnitDebuff("target", i) if checkSpellID == spellID then stillExists = true break end end end -- Remove if EITHER: -- 1. Duration expired AND debuff not found in scan (definitely gone) -- 2. Duration significantly expired (> 1s past expected expiry) if (hasExpired and not stillExists) or ((rec.start + rec.duration + 2) <= timestamp) then shouldRemove = true if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff8800[Fade Handler]|r Removed player's %s (ID:%d) - expired:%.1fs scan:%s", spellName, spellID, rec.start + rec.duration, tostring(not stillExists)) ) end elseif CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff8800[Fade Handler]|r Keeping player's %s (ID:%d) - not expired or still exists (expires:%.1fs now:%.1fs exists:%s)", spellName, spellID, rec.start + rec.duration, timestamp, tostring(stillExists)) ) end elseif CleveRoids.debug and rec.caster ~= "player" then -- Ignore fade events for other players' personal debuffs DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff8800[Fade Handler]|r Ignored %s (ID:%d) fade - caster is '%s', not player", spellName, spellID, tostring(rec.caster or "nil")) ) end else -- Shared debuff: use Cursive's approach - scan to verify it's gone local stillExists = false local _, checkGUID = UnitExists("target") if checkGUID == targetGUID then for i = 1, 16 do local _, _, _, checkSpellID = UnitDebuff("target", i) if checkSpellID == spellID then stillExists = true break end end end -- Remove if not found in scan OR if duration well past expiry if not stillExists or ((rec.start + rec.duration + 2) <= timestamp) then shouldRemove = true if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff8800[Fade Handler]|r Removed shared %s (ID:%d) - scan:%s expired:%s", spellName, spellID, tostring(not stillExists), tostring((rec.start + rec.duration) <= timestamp)) ) end end end if shouldRemove then lib.objects[targetGUID][spellID] = nil end if not next(lib.objects[targetGUID]) then lib.objects[targetGUID] = nil end break end end end end end) -- Cleanup dead/invalid targets local evCleanup = CreateFrame("Frame", "CleveRoidsLibDebuffCleanupFrame", UIParent) evCleanup:RegisterEvent("PLAYER_TARGET_CHANGED") evCleanup:RegisterEvent("PLAYER_DEAD") evCleanup:RegisterEvent("PLAYER_ENTERING_WORLD") local lastCleanup = 0 local CLEANUP_THROTTLE = 2 -- Only run cleanup every 2 seconds max evCleanup:SetScript("OnEvent", function() local timestamp = GetTime() -- Cleanup on zone change / login / death if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_DEAD" then -- Keep only current target's data local _, currentGUID = UnitExists("target") if currentGUID then local temp = lib.objects[currentGUID] lib.objects = {} if temp then lib.objects[currentGUID] = temp end else lib.objects = {} -- Clear everything end lastCleanup = timestamp return end -- Throttle cleanup on target change if event == "PLAYER_TARGET_CHANGED" then if (timestamp - lastCleanup) < CLEANUP_THROTTLE then return -- Don't cleanup too frequently end lastCleanup = timestamp -- Remove expired effects from all GUIDs for guid, effects in pairs(lib.objects) do local _, targetGUID = UnitExists("target") local isCurrentTarget = (targetGUID == guid) -- Check if current target is dead if isCurrentTarget and UnitIsDead("target") then lib.objects[guid] = nil lib.guidToName[guid] = nil -- MEMORY: Clean up name mapping else -- Remove expired effects for spellID, effect in pairs(effects) do if effect.start + effect.duration < timestamp then effects[spellID] = nil end end -- Remove GUID if no effects remain (but keep current target) if not next(effects) and not isCurrentTarget then lib.objects[guid] = nil lib.guidToName[guid] = nil -- MEMORY: Clean up name mapping end end end -- MEMORY: Clean up orphaned guidToName entries (GUIDs not in lib.objects) for guid in pairs(lib.guidToName) do if not lib.objects[guid] then lib.guidToName[guid] = nil end end end end) -- Judgement refresh on melee hits -- NOTE: Judgement refresh is now handled in Core.lua via UNIT_CASTEVENT (MAINHAND/OFFHAND) -- This chat-based fallback is only used if SuperWoW is not available local evJudgement = CreateFrame("Frame", "CleveRoidsLibDebuffJudgementRefreshFrame", UIParent) -- Only use chat-based detection if SuperWoW is not available if not CleveRoids.hasSuperwow then evJudgement:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS") evJudgement:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES") end evJudgement:SetScript("OnEvent", function() -- Skip if SuperWoW is available (handled by UNIT_CASTEVENT instead) if CleveRoids.hasSuperwow then return end -- Only process for paladins if CleveRoids.playerClass ~= "PALADIN" then return end if not arg1 then return end -- Debug: Show all combat hit events if debug is enabled if CleveRoids.debug and event == "CHAT_MSG_COMBAT_SELF_HITS" then DEFAULT_CHAT_FRAME:AddMessage("|cffaaaaaa[Combat Hit Event]|r " .. arg1) end -- Check if this is a melee hit (not a spell hit) -- CHAT_MSG_COMBAT_SELF_HITS contains both melee and spell hits -- Filter out spell hits by checking for spell names in parentheses or common patterns -- Melee hits look like: "You hit Target for X." or "You crit Target for X." local isSpellHit = string.find(arg1, "%(") -- Spell hits often have parentheses if isSpellHit then return end -- Must contain "hit" or "crit" to be a valid melee attack local lowerMsg = string.lower(arg1) local hasHit = string.find(lowerMsg, "hit") or string.find(lowerMsg, "crit") if not hasHit then return end -- Get current target local _, targetGUID = UnitExists("target") if not targetGUID then return end targetGUID = CleveRoids.NormalizeGUID(targetGUID) if not targetGUID or not lib.objects[targetGUID] then return end -- Refresh all active Judgements on the target for spellID, rec in pairs(lib.objects[targetGUID]) do if lib.judgementSpells[spellID] and rec.start and rec.duration then -- Only refresh if the Judgement is still active and was cast by player local remaining = rec.duration + rec.start - GetTime() if remaining > 0 and rec.caster == "player" then -- Refresh the Judgement by updating the start time rec.start = GetTime() if CleveRoids.debug then local spellName = SpellInfo(spellID) or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ffaa[Judgement Refresh]|r Refreshed %s (ID:%d) on melee hit - new duration: %ds", spellName, spellID, rec.duration) ) end -- Also sync to pfUI if it's loaded if pfUI and pfUI.api and pfUI.api.libdebuff then local targetName = lib.guidToName[targetGUID] or UnitName("target") local targetLevel = UnitLevel("target") or 0 local spellName = SpellInfo(spellID) if spellName and targetName then -- Remove rank from spell name to match pfUI's format local effectName = string.gsub(spellName, "%s*%(Rank %d+%)", "") -- Refresh in pfUI's tracking pfUI.api.libdebuff:AddEffect(targetName, targetLevel, effectName, rec.duration, "player") if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ffaa[pfUI Judgement Refresh]|r Synced %s refresh to pfUI", effectName) ) end end end end end end end) -- ============================================================================ -- TALENT MODIFIER SYSTEM -- ============================================================================ -- Database of talent modifiers for debuff durations -- Structure: [spellID] = { -- talent = "Talent Name" (optional, for name-based lookup), -- tab = talentTab (preferred, for direct position lookup), -- id = talentID (preferred, for direct position lookup), -- modifier = function(baseDuration, talentRank) -- } CleveRoids.talentModifiers = CleveRoids.talentModifiers or {} -- ROGUE talent modifiers -- Taste for Blood: Increases Rupture duration by 2 seconds per rank (3 ranks max) -- Talent Position: Tab 1, Talent 10 (Assassination tree) -- Talent Spell IDs: 14174 (Rank 1), 14175 (Rank 2), 14176 (Rank 3) CleveRoids.talentModifiers[1943] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 1 CleveRoids.talentModifiers[8639] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 2 CleveRoids.talentModifiers[8640] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 3 CleveRoids.talentModifiers[11273] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 4 CleveRoids.talentModifiers[11274] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 5 CleveRoids.talentModifiers[11275] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 6 -- Improved Gouge: Increases Gouge duration by 0.5 seconds per rank (3 ranks max) -- Talent Position: Tab 3, Talent 3 (Subtlety tree) -- Talent Spell IDs: 13741 (Rank 1), 13793 (Rank 2), 13792 (Rank 3) CleveRoids.talentModifiers[1776] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 1 CleveRoids.talentModifiers[1777] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 2 CleveRoids.talentModifiers[8629] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 3 CleveRoids.talentModifiers[11285] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 4 CleveRoids.talentModifiers[11286] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 5 -- PRIEST talent modifiers -- Improved Shadow Word: Pain: Increases SW:P duration by 3 seconds per rank (2 ranks max) -- Talent Position: Tab 3 (Shadow), Talent 4 -- Talent Spell IDs: 15275 (Rank 1), 15317 (Rank 2) CleveRoids.talentModifiers[589] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 1 CleveRoids.talentModifiers[594] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 2 CleveRoids.talentModifiers[970] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 3 CleveRoids.talentModifiers[992] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 4 CleveRoids.talentModifiers[2767] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 5 CleveRoids.talentModifiers[10892] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 6 CleveRoids.talentModifiers[10893] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 7 CleveRoids.talentModifiers[10894] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 8 -- DRUID talent modifiers -- Brutal Impact: Increases Bash and Pounce stun duration by 0.5 seconds per rank (2 ranks max) -- Talent Position: Tab 2 (Feral Combat), Talent 4 -- Talent Spell IDs: 16940 (Rank 1), 16941 (Rank 2) CleveRoids.talentModifiers[5211] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 1 CleveRoids.talentModifiers[6798] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 2 CleveRoids.talentModifiers[8983] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 3 CleveRoids.talentModifiers[9005] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Pounce Rank 1 CleveRoids.talentModifiers[9823] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Pounce Rank 2 CleveRoids.talentModifiers[9827] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Pounce Rank 3 -- NOTE: Carnage talent (Tab 2, ID 17) is NOT a duration modifier! -- Carnage is a refresh mechanic: Ferocious Bite at 5 CP refreshes Rip/Rake to their original duration -- This is handled separately in the Carnage refresh logic (lines 1125-1192) -- WARRIOR talent modifiers -- Booming Voice: Increases duration of Battle Shout and Demoralizing Shout by 12% per rank (5 ranks max) -- Talent Position: Tab 2 (Fury), Talent 1 -- Talent Spell IDs: 12321 (Rank 1), 12835 (Rank 2), 12836 (Rank 3), 12837 (Rank 4), 12838 (Rank 5) local boomingVoiceModifier = function(base, rank) return base * (1 + rank * 0.12) end -- 12% per rank, 60% at rank 5 CleveRoids.talentModifiers[1160] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 1 CleveRoids.talentModifiers[6190] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 2 CleveRoids.talentModifiers[11554] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 3 CleveRoids.talentModifiers[11555] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 4 CleveRoids.talentModifiers[11556] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 5 -- Function to get talent rank -- Supports both position-based (tab, id) and name-based lookup -- Position-based is preferred as it's more reliable and locale-independent (like Cursive addon) -- Parameters: talentName OR (tab, id) -- Returns: Talent rank (0 if not found or not learned) function CleveRoids.GetTalentRank(talentName, tab, id) -- Method 1: Direct position lookup (preferred, like Cursive) if tab and id then local _, _, _, _, rank = GetTalentInfo(tab, id) return tonumber(rank) or 0 end -- Method 2: Name-based lookup (fallback for backwards compatibility) if not talentName then return 0 end -- Ensure talents are indexed if not CleveRoids.Talents or table.getn(CleveRoids.Talents) == 0 then if CleveRoids.IndexTalents then CleveRoids.IndexTalents() end end local rank = CleveRoids.Talents[talentName] return (rank and tonumber(rank)) or 0 end -- Apply talent modifiers to a debuff duration -- Parameters: -- spellID: The spell ID -- baseDuration: The base duration (after combo points if applicable) -- Returns: Modified duration, or baseDuration if no talent modifier applies function CleveRoids.ApplyTalentModifier(spellID, baseDuration) if not spellID or not baseDuration then return baseDuration end local modifier = CleveRoids.talentModifiers[spellID] if not modifier then return baseDuration end local talentRank = 0 local lookupMethod = "none" -- Method 1: Position-based lookup (preferred, locale-independent) if modifier.tab and modifier.id then local _, _, _, _, rank = GetTalentInfo(modifier.tab, modifier.id) talentRank = tonumber(rank) or 0 if talentRank > 0 then lookupMethod = "position" end end -- Method 2: Name-based lookup (fallback for backwards compatibility) if talentRank == 0 and modifier.talent then talentRank = CleveRoids.GetTalentRank(modifier.talent) if talentRank > 0 then lookupMethod = "name" end end if talentRank == 0 then return baseDuration end local modifiedDuration = modifier.modifier(baseDuration, talentRank) if CleveRoids.debug then local talentName = modifier.talent or ("Tab " .. modifier.tab .. " ID " .. modifier.id) DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Talent Modifier]|r %s (ID:%d): %ds -> %ds (talent: %s rank %d, %s)", SpellInfo(spellID) or "Unknown", spellID, baseDuration, modifiedDuration, talentName, talentRank, lookupMethod) ) end return modifiedDuration end -- Helper function to register a talent modifier -- Usage: CleveRoids.RegisterTalentModifier(spellID, talentName, modifierFunction) function CleveRoids.RegisterTalentModifier(spellID, talentName, modifierFunc) if not spellID or not talentName or not modifierFunc then return false end CleveRoids.talentModifiers[spellID] = { talent = talentName, modifier = modifierFunc } return true end -- Diagnostic function to check talent modifier system -- Usage: CleveRoids.DiagnoseTalentModifier(spellID, baseDuration) function CleveRoids.DiagnoseTalentModifier(spellID, baseDuration) baseDuration = baseDuration or 10 -- Default test duration DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00=== Talent Modifier Diagnostic ===|r") -- Check if spellID is valid local spellName = SpellInfo(spellID) if not spellName then DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: Invalid spell ID " .. tostring(spellID) .. "|r") return end DEFAULT_CHAT_FRAME:AddMessage("Spell: " .. spellName .. " (ID: " .. spellID .. ")") -- Check if talents are indexed if not CleveRoids.Talents then DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: Talents table doesn't exist!|r") DEFAULT_CHAT_FRAME:AddMessage("Attempting to index talents...") if CleveRoids.IndexTalents then CleveRoids.IndexTalents() DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Talents indexed.|r") else DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: IndexTalents function not found!|r") return end end local talentCount = 0 for k, v in pairs(CleveRoids.Talents) do if type(k) == "string" and type(v) == "number" and v > 0 then talentCount = talentCount + 1 end end DEFAULT_CHAT_FRAME:AddMessage("Talents indexed: " .. talentCount .. " talents found") -- Check if modifier is registered local modifier = CleveRoids.talentModifiers[spellID] if not modifier then DEFAULT_CHAT_FRAME:AddMessage("|cffff0000No talent modifier registered for this spell|r") return end local talentDesc = modifier.talent or ("Tab " .. tostring(modifier.tab) .. " ID " .. tostring(modifier.id)) DEFAULT_CHAT_FRAME:AddMessage("Modifier registered: " .. talentDesc) -- Check talent rank using BOTH methods local talentRank = 0 local lookupMethod = "none" if modifier.tab and modifier.id then -- Position-based lookup (preferred) local _, name, _, _, rank = GetTalentInfo(modifier.tab, modifier.id) talentRank = tonumber(rank) or 0 lookupMethod = "position" DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Position lookup (Tab " .. modifier.tab .. ", ID " .. modifier.id .. "):|r") DEFAULT_CHAT_FRAME:AddMessage(" Talent name: " .. tostring(name)) DEFAULT_CHAT_FRAME:AddMessage(" Rank: " .. talentRank) end if modifier.talent then -- Name-based lookup (fallback) local nameRank = CleveRoids.GetTalentRank(modifier.talent) DEFAULT_CHAT_FRAME:AddMessage("|cffaaaa00Name lookup (" .. modifier.talent .. "):|r") DEFAULT_CHAT_FRAME:AddMessage(" Rank: " .. nameRank) -- Use name rank if position didn't work if talentRank == 0 and nameRank > 0 then talentRank = nameRank lookupMethod = "name" end -- Check if talent exists in table local directLookup = CleveRoids.Talents[modifier.talent] DEFAULT_CHAT_FRAME:AddMessage(" Direct table lookup: " .. tostring(directLookup)) end DEFAULT_CHAT_FRAME:AddMessage("Final rank: " .. talentRank .. " (via " .. lookupMethod .. ")") if talentRank == 0 then DEFAULT_CHAT_FRAME:AddMessage("|cffff0000You don't have " .. talentDesc .. "!|r") -- Show available talents for debugging DEFAULT_CHAT_FRAME:AddMessage("Available talents with ranks:") local shown = 0 for name, rank in pairs(CleveRoids.Talents) do if type(name) == "string" and type(rank) == "number" and rank > 0 then DEFAULT_CHAT_FRAME:AddMessage(" - " .. name .. ": " .. rank) shown = shown + 1 if shown >= 10 then DEFAULT_CHAT_FRAME:AddMessage(" ... (showing first 10)") break end end end else -- Test the modifier local modifiedDuration = modifier.modifier(baseDuration, talentRank) DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Test calculation:|r") DEFAULT_CHAT_FRAME:AddMessage(" Base: " .. baseDuration .. "s") DEFAULT_CHAT_FRAME:AddMessage(" Modified: " .. modifiedDuration .. "s") DEFAULT_CHAT_FRAME:AddMessage(" Bonus: +" .. (modifiedDuration - baseDuration) .. "s") -- Test actual application local applied = CleveRoids.ApplyTalentModifier(spellID, baseDuration) DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Via ApplyTalentModifier:|r " .. applied .. "s") end DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00=== End Diagnostic ===|r") end -- ============================================================================ -- EQUIPMENT MODIFIER SYSTEM -- ============================================================================ -- Database of equipment modifiers for debuff durations -- Structure: [spellID] = { slot = invSlotID, items = { [itemID] = modifierFunction } } CleveRoids.equipmentModifiers = CleveRoids.equipmentModifiers or {} -- DRUID equipment modifiers -- Idol of Savagery (Black Morass Idol): Reduces Rip and Rake duration by 10% (multiplicative) -- Item ID: 61699, Slot: 18 (Ranged/Relic) local ripRakeIdolModifier = function(duration, itemID) if itemID == 61699 then -- Idol of Savagery: 10% reduction (multiply by 0.9) return duration * 0.9 end return duration end -- Rip (all ranks) CleveRoids.equipmentModifiers[1079] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 1 CleveRoids.equipmentModifiers[9492] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 2 CleveRoids.equipmentModifiers[9493] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 3 CleveRoids.equipmentModifiers[9752] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 4 CleveRoids.equipmentModifiers[9894] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 5 CleveRoids.equipmentModifiers[9896] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 6 -- Rake (all ranks) CleveRoids.equipmentModifiers[1822] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 1 CleveRoids.equipmentModifiers[1823] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 2 CleveRoids.equipmentModifiers[1824] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 3 CleveRoids.equipmentModifiers[9904] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 4 -- Function to get equipped item ID in a specific slot function CleveRoids.GetEquippedItemID(slotID) local itemLink = GetInventoryItemLink("player", slotID) if not itemLink then return nil end local _, _, itemID = string.find(itemLink, "item:(%d+)") return tonumber(itemID) end -- Apply equipment modifiers to a debuff duration -- Parameters: -- spellID: The spell ID -- baseDuration: The base duration (after combo points and talents) -- Returns: Modified duration, or baseDuration if no equipment modifier applies function CleveRoids.ApplyEquipmentModifier(spellID, baseDuration) if not spellID or not baseDuration then return baseDuration end local modifier = CleveRoids.equipmentModifiers[spellID] if not modifier then return baseDuration end local itemID = CleveRoids.GetEquippedItemID(modifier.slot) if not itemID then return baseDuration end local modifiedDuration = modifier.modifier(baseDuration, itemID) if modifiedDuration ~= baseDuration and CleveRoids.debug then local itemName = "Unknown" local itemLink = GetInventoryItemLink("player", modifier.slot) if itemLink then itemName = string.match(itemLink, "%[(.-)%]") or "Unknown" end DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff00ff[Equipment Modifier]|r %s (ID:%d): %ds -> %ds (item: %s [%d])", SpellInfo(spellID) or "Unknown", spellID, baseDuration, modifiedDuration, itemName, itemID) ) end return modifiedDuration end -- Helper function to register an equipment modifier -- Usage: CleveRoids.RegisterEquipmentModifier(spellID, slotID, modifierFunction) function CleveRoids.RegisterEquipmentModifier(spellID, slotID, modifierFunc) if not spellID or not slotID or not modifierFunc then return false end CleveRoids.equipmentModifiers[spellID] = { slot = slotID, modifier = modifierFunc } return true end -- ============================================================================ -- SET BONUS MODIFIER SYSTEM -- ============================================================================ -- Database of set bonus modifiers for debuff durations -- Structure: [spellID] = { items = {itemID1, itemID2, ...}, threshold = X, modifier = function(baseDuration) } CleveRoids.setbonusModifiers = CleveRoids.setbonusModifiers or {} -- Function to count how many items from a set are currently equipped function CleveRoids.CountEquippedSetItems(items) if not items or type(items) ~= "table" then return 0 end local count = 0 -- Check all equipment slots (1-19) for slot = 1, 19 do local itemLink = GetInventoryItemLink("player", slot) if itemLink then local _, _, itemID = string.find(itemLink, "item:(%d+)") if itemID then itemID = tonumber(itemID) -- Check if this item is in the set for _, setItemID in ipairs(items) do if itemID == setItemID then count = count + 1 break end end end end end return count end -- Apply set bonus modifiers to a debuff duration -- Parameters: -- spellID: The spell ID -- baseDuration: The base duration (after combo points, talents, and equipment) -- Returns: Modified duration, or baseDuration if no set bonus modifier applies function CleveRoids.ApplySetBonusModifier(spellID, baseDuration) if not spellID or not baseDuration then return baseDuration end local modifier = CleveRoids.setbonusModifiers[spellID] if not modifier then return baseDuration end -- Check if player has enough set pieces equipped local equippedCount = CleveRoids.CountEquippedSetItems(modifier.items) if equippedCount < modifier.threshold then return baseDuration end local modifiedDuration = modifier.modifier(baseDuration) if modifiedDuration ~= baseDuration and CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cff00ffff[Set Bonus Modifier]|r %s (ID:%d): %.1fs -> %.1fs (%d/%d pieces)", SpellInfo(spellID) or "Unknown", spellID, baseDuration, modifiedDuration, equippedCount, modifier.threshold) ) end return modifiedDuration end -- Helper function to register a set bonus modifier -- Usage: CleveRoids.RegisterSetBonusModifier(spellID, itemsTable, threshold, modifierFunction) function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc) if not spellID or not items or not threshold or not modifierFunc then return false end CleveRoids.setbonusModifiers[spellID] = { items = items, threshold = threshold, modifier = modifierFunc } return true end -- DRUID set bonus modifiers -- Dreamwalker Regalia (4/9): Increases Moonfire duration by 3 seconds and Insect Swarm by 2 seconds -- Item IDs: 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380 local dreamwalkerItems = { 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380 } local dreamwalkerMoonfireModifier = function(base) return base + 3 end local dreamwalkerInsectSwarmModifier = function(base) return base + 2 end -- Moonfire (all ranks) CleveRoids.setbonusModifiers[8921] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 1 CleveRoids.setbonusModifiers[8924] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 2 CleveRoids.setbonusModifiers[8925] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 3 CleveRoids.setbonusModifiers[8926] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 4 CleveRoids.setbonusModifiers[8927] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 5 CleveRoids.setbonusModifiers[8928] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 6 CleveRoids.setbonusModifiers[8929] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 7 CleveRoids.setbonusModifiers[9833] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 8 CleveRoids.setbonusModifiers[9834] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 9 CleveRoids.setbonusModifiers[9835] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 10 -- Insect Swarm (all ranks) CleveRoids.setbonusModifiers[5570] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 1 CleveRoids.setbonusModifiers[24974] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 2 CleveRoids.setbonusModifiers[24975] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 3 CleveRoids.setbonusModifiers[24976] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 4 CleveRoids.setbonusModifiers[24977] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5 -- Haruspex's Garb (3/5): Increases Faerie Fire duration by 5 seconds -- Item IDs: 19613, 19955, 19840, 19839, 19838 local haruspexItems = { 19613, 19955, 19840, 19839, 19838 } local haruspexFaerieFireModifier = function(base) return base + 5 end -- Faerie Fire (non-feral, all ranks) CleveRoids.setbonusModifiers[770] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 1 CleveRoids.setbonusModifiers[778] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 2 CleveRoids.setbonusModifiers[9749] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 3 CleveRoids.setbonusModifiers[9907] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 4 -- ============================================================================ -- IMMUNITY TRACKING SYSTEM -- ============================================================================ -- Initialize SavedVariables for immunity tracking CleveRoids_ImmunityData = CleveRoids_ImmunityData or {} -- Spell school constants local IMMUNITY_SCHOOLS = { physical = 1, holy = 2, fire = 3, nature = 4, frost = 5, shadow = 6, arcane = 7, bleed = 8, unknown = 9, -- For spells where we can't determine the school } -- Spells with split damage types (initial hit vs DoT/debuff) -- GetSpellSchool() returns the debuff school by default for these spells -- Users can explicitly check the initial damage school with [noimmune:physical] local SPLIT_DAMAGE_SPELLS = { ["Rake"] = { initial = "physical", debuff = "bleed" }, ["Pounce"] = { initial = "physical", debuff = "bleed" }, ["Garrote"] = { initial = "physical", debuff = "bleed" }, } -- Known non-damaging spells that won't be learned via SPELL_DAMAGE_EVENT -- These need explicit school mapping to avoid pattern matching errors -- (e.g., "Faerie Fire" contains "fire" but is actually arcane) -- -- Add spells here if: -- 1. They don't deal damage (so won't trigger SPELL_DAMAGE_EVENT) -- 2. Their name causes false positives in pattern matching -- 3. You need accurate school detection for immunity checking -- -- Format: ["Spell Name"] = "school" (without rank) local KNOWN_NON_DAMAGING_SPELLS = { -- Druid ["Faerie Fire"] = "arcane", ["Moonfire"] = "arcane", -- Initial hit deals damage, but debuff is arcane ["Insect Swarm"] = "nature", ["Abolish Poison"] = "nature", ["Remove Curse"] = "arcane", -- Mage ["Amplify Magic"] = "arcane", ["Dampen Magic"] = "arcane", ["Remove Lesser Curse"] = "arcane", ["Slow Fall"] = "arcane", ["Detect Magic"] = "arcane", -- Priest ["Dispel Magic"] = "holy", ["Cure Disease"] = "holy", ["Abolish Disease"] = "holy", ["Power Word: Fortitude"] = "holy", ["Power Word: Shield"] = "holy", ["Divine Spirit"] = "holy", ["Fear Ward"] = "holy", ["Resurrection"] = "holy", -- Paladin ["Cleanse"] = "holy", ["Purify"] = "holy", ["Divine Protection"] = "holy", ["Divine Shield"] = "holy", ["Blessing of Protection"] = "holy", ["Blessing of Freedom"] = "holy", ["Blessing of Sacrifice"] = "holy", ["Redemption"] = "holy", -- Warlock ["Banish"] = "shadow", ["Curse of Weakness"] = "shadow", ["Curse of Recklessness"] = "shadow", ["Curse of Tongues"] = "shadow", ["Amplify Curse"] = "shadow", ["Death Coil"] = "shadow", -- Has damage component but often used for CC -- Shaman ["Cure Poison"] = "nature", ["Cure Disease"] = "nature", ["Purge"] = "nature", ["Ancestral Spirit"] = "nature", -- Hunter ["Aspect of the Hawk"] = "nature", ["Aspect of the Monkey"] = "nature", ["Aspect of the Cheetah"] = "nature", ["Aspect of the Pack"] = "nature", ["Aspect of the Wild"] = "nature", } -- Spell school mapping learned from Nampower damage events -- This table maps spell IDs to their damage school (fire, frost, nature, shadow, arcane, holy, physical, bleed) -- Persisted via SavedVariable (CleveRoids_SpellSchools) for accuracy across sessions CleveRoids_SpellSchools = CleveRoids_SpellSchools or {} CleveRoids.spellSchoolMapping = CleveRoids_SpellSchools -- Alias for easier access -- School ID to name mapping (from Nampower SPELL_DAMAGE_EVENT documentation) -- Based on WoW 1.12.1 SpellSchools enum values (NOT bitmasks) local SCHOOL_NAMES = { [0] = "physical", -- SPELL_SCHOOL_NORMAL (Physical/Armor) [1] = "holy", -- SPELL_SCHOOL_HOLY [2] = "fire", -- SPELL_SCHOOL_FIRE [3] = "nature", -- SPELL_SCHOOL_NATURE [4] = "frost", -- SPELL_SCHOOL_FROST [5] = "shadow", -- SPELL_SCHOOL_SHADOW [6] = "arcane" -- SPELL_SCHOOL_ARCANE } -- Convert Nampower spell school ID to school name -- Note: In vanilla WoW 1.12.1, schools are enum values (0-6), not bitmasks -- Multi-school spells (like Frostfire Bolt) don't exist in vanilla local function GetSchoolNameFromID(spellSchool) if not spellSchool then return "physical" end -- Direct lookup from enum local schoolName = SCHOOL_NAMES[spellSchool] if schoolName then return schoolName end -- Fallback for unknown school IDs return "physical" end -- Track damage events to learn spell schools automatically -- This provides the most accurate school detection without relying on tooltip parsing -- -- Nampower SPELL_DAMAGE_EVENT parameters: -- arg1: targetGuid (string) -- arg2: casterGuid (string) -- arg3: spellId (int) -- arg4: amount (int) - damage dealt -- arg5: mitigationStr (string) - "absorb,block,resist" -- arg6: hitInfo (int) - bitmask flags (0x02 = crit, 0x08 = split damage, etc.) -- arg7: spellSchool (int) - enum 0-6 (0=physical, 1=holy, 2=fire, 3=nature, 4=frost, 5=shadow, 6=arcane) -- arg8: effectAuraStr (string) - "effect1,effect2,effect3,auraType" local function OnSpellDamageEvent() if not CleveRoids.hasNampower then return end local spellId = arg3 local spellSchool = arg7 if not spellId or not spellSchool then return end -- PERFORMANCE: Skip if already learned and finalized local currentSchool = CleveRoids.spellSchoolMapping[spellId] if currentSchool then -- If already learned as anything other than physical, we're done (can't be upgraded) if currentSchool ~= "physical" then return end -- If learned as physical, continue processing - might upgrade to bleed end -- Convert school enum (0-6) to name local schoolName = GetSchoolNameFromID(spellSchool) -- Special handling for bleeds: -- SPELL_AURA_PERIODIC_DAMAGE_PERCENT (89) indicates percentage-based DoT (bleeds) -- These show as "physical" school but are actually bleeds (ignore armor) local effectAuraStr = arg8 if effectAuraStr then local _, _, _, auraType = string.find(effectAuraStr, "([^,]+),([^,]+),([^,]+),([^,]+)") if auraType and tonumber(auraType) == 89 then schoolName = "bleed" end end -- Check if this is a known bleed spell by name (fallback) - only if physical if schoolName == "physical" then local spellName = SpellInfo and SpellInfo(spellId) if spellName then local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "") local lower = string.lower(baseName) if string.find(lower, "rip") or string.find(lower, "rake") or string.find(lower, "rupture") or string.find(lower, "garrote") or string.find(lower, "rend") or string.find(lower, "deep wound") or string.find(lower, "hemorrhage") or string.find(lower, "pounce") then schoolName = "bleed" end end end -- PERFORMANCE: Skip if the detected school matches what we already know if currentSchool == schoolName then return -- No change needed end -- Only update if not already known or if upgrading from physical to bleed if not currentSchool or (currentSchool == "physical" and schoolName == "bleed") then CleveRoids.spellSchoolMapping[spellId] = schoolName if CleveRoids.debug then local spellName = SpellInfo and SpellInfo(spellId) or "Unknown" CleveRoids.Print(string.format("|cff88ff88[School Learned]|r %s (ID:%d) = %s (raw:%d)", spellName, spellId, schoolName, spellSchool)) end end end -- Register Nampower damage events for spell school tracking if CleveRoids.hasNampower then local schoolTracker = CreateFrame("Frame", "CleveRoidsSchoolTracker") schoolTracker:RegisterEvent("SPELL_DAMAGE_EVENT_SELF") schoolTracker:RegisterEvent("SPELL_DAMAGE_EVENT_OTHER") schoolTracker:SetScript("OnEvent", OnSpellDamageEvent) end -- Cache for spell school lookups local spellSchoolCache = {} -- Get the damage school of a spell -- Parameters: -- spellName: The name of the spell (with or without rank) -- spellID: Optional spell ID for more accurate lookups -- Returns: School name (fire, frost, nature, shadow, arcane, holy, physical, bleed) or nil -- Priority: -- 1. Learned from Nampower damage events (most accurate) -- 2. Cached lookups -- 3. Split damage spell table (e.g., Rake = bleed debuff) -- 4. Known non-damaging spells table (e.g., Faerie Fire = arcane) -- 5. Tooltip scanning (player's spellbook only) -- 6. Name pattern matching (fallback, least accurate) local function GetSpellSchool(spellName, spellID) if not spellName and not spellID then return nil end -- PRIORITY 1: Use learned school from Nampower damage events (most accurate) if spellID and CleveRoids.spellSchoolMapping[spellID] then return CleveRoids.spellSchoolMapping[spellID] end -- PRIORITY 2: If we have name but no ID, try to find ID and check mapping if spellName and not spellID then if CleveRoids.GetSpellIdForName then spellID = CleveRoids.GetSpellIdForName(spellName) if spellID and CleveRoids.spellSchoolMapping[spellID] then return CleveRoids.spellSchoolMapping[spellID] end end end -- If we only have spellID but no name, try to get name from SpellInfo if spellID and not spellName and SpellInfo then spellName = SpellInfo(spellID) end if not spellName then return nil end -- Remove rank information for cache consistency local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "") -- PRIORITY 3: Check cache if spellSchoolCache[baseName] then return spellSchoolCache[baseName] end -- PRIORITY 4: Check if this is a split damage spell (return debuff school by default) if SPLIT_DAMAGE_SPELLS[baseName] then local school = SPLIT_DAMAGE_SPELLS[baseName].debuff spellSchoolCache[baseName] = school return school end -- PRIORITY 5: Check known non-damaging spells -- These won't be learned via damage events and need explicit mapping if KNOWN_NON_DAMAGING_SPELLS[baseName] then local school = KNOWN_NON_DAMAGING_SPELLS[baseName] spellSchoolCache[baseName] = school return school end -- PRIORITY 6: Try to find spell in player's spellbook and scan tooltip local school = nil local spell = CleveRoids.GetSpell(baseName) if spell then -- Create tooltip if needed if not CleveRoidsSchoolTooltip then CreateFrame("GameTooltip", "CleveRoidsSchoolTooltip", nil, "GameTooltipTemplate") CleveRoidsSchoolTooltip:SetOwner(WorldFrame, "ANCHOR_NONE") end CleveRoidsSchoolTooltip:ClearLines() CleveRoidsSchoolTooltip:SetSpell(spell.spellSlot, spell.bookType) -- Scan tooltip for school keywords for i = 1, CleveRoidsSchoolTooltip:NumLines() do local line = _G["CleveRoidsSchoolTooltipTextLeft" .. i] if line then local text = string.lower(line:GetText() or "") if string.find(text, "bleed") then school = "bleed" break elseif string.find(text, "fire") or string.find(text, "flame") then school = "fire" break elseif string.find(text, "frost") or string.find(text, "ice") then school = "frost" break elseif string.find(text, "nature") or string.find(text, "poison") then school = "nature" break elseif string.find(text, "shadow") or string.find(text, "dark") then school = "shadow" break elseif string.find(text, "arcane") then school = "arcane" break elseif string.find(text, "holy") or string.find(text, "divine") then school = "holy" break end end end end -- PRIORITY 7: Fallback pattern matching for common spell name patterns -- NOTE: This is the lowest priority fallback - be specific to avoid false positives -- (e.g., "Faerie Fire" should not match as "fire" school) if not school then local lower = string.lower(baseName) -- Bleed effects (DoTs that ignore armor) if string.find(lower, "rip") or string.find(lower, "rake") or string.find(lower, "rupture") or string.find(lower, "garrote") or string.find(lower, "rend") or string.find(lower, "deep wound") or string.find(lower, "hemorrhage") or string.find(lower, "pounce") then school = "bleed" -- Arcane (check before "fire" to catch "Faerie Fire" and similar) elseif string.find(lower, "arcane") or string.find(lower, "polymorph") or string.find(lower, "faerie") or string.find(lower, "mana burn") then school = "arcane" -- Fire (specific patterns to avoid false positives) elseif string.find(lower, "^fire") or string.find(lower, " fire") or -- Starts with or contains " fire" string.find(lower, "flame") or string.find(lower, "immolat") or string.find(lower, "scorch") or string.find(lower, "pyroblast") or string.find(lower, "ignite") or string.find(lower, "combustion") then school = "fire" -- Frost elseif string.find(lower, "frost") or string.find(lower, "ice") or string.find(lower, "blizzard") or string.find(lower, "freeze") or string.find(lower, "chill") then school = "frost" -- Nature elseif string.find(lower, "nature") or string.find(lower, "poison") or string.find(lower, "sting") or string.find(lower, "wrath") or string.find(lower, "starfire") or string.find(lower, "thorns") then school = "nature" -- Shadow elseif string.find(lower, "shadow") or string.find(lower, "curse") or string.find(lower, "corruption") or string.find(lower, "drain") or string.find(lower, "vampir") or string.find(lower, "affliction") then school = "shadow" -- Holy elseif string.find(lower, "holy") or string.find(lower, "smite") or string.find(lower, "exorcism") or string.find(lower, "consecrat") or string.find(lower, "judgment") or string.find(lower, "hammer of wrath") then school = "holy" -- Default to physical for melee attacks and unknown spells else school = "physical" end end -- Cache the result spellSchoolCache[baseName] = school return school end -- Public API: Get spell school by name and/or ID -- Usage: CleveRoids.GetSpellSchool("Fireball") or CleveRoids.GetSpellSchool(nil, 133) CleveRoids.GetSpellSchool = GetSpellSchool -- Public API: Get spell school by ID only (convenience wrapper) -- Usage: CleveRoids.GetSpellSchoolByID(133) function CleveRoids.GetSpellSchoolByID(spellID) return GetSpellSchool(nil, spellID) end -- Get current buffs on a unit local function GetUnitBuffs(unit) local buffs = {} if not CleveRoids.hasSuperwow then return buffs end for i = 1, 32 do local texture, stacks, spellID = UnitBuff(unit, i) if not texture then break end if spellID then local buffName = SpellInfo(spellID) if buffName then buffs[buffName] = true end end end return buffs end -- Record an immunity (permanent or buff-based) -- Parameters: -- npcName: Name of the NPC that is immune -- spellName: Name of the spell that was resisted/immune -- conditionalBuff: Optional buff name required for the immunity -- spellID: Optional spell ID for more accurate school detection local function RecordImmunity(npcName, spellName, conditionalBuff, spellID) if not npcName or (not spellName and not spellID) or npcName == "" then return end -- Try to get school using spell ID if available (most accurate) local school = GetSpellSchool(spellName, spellID) -- If we can't determine the school, use "unknown" and store the spell name if not school then school = "unknown" if CleveRoids.debug then CleveRoids.Print("|cffff9900[Unknown School]|r Could not determine school for: " .. spellName) end end -- Initialize school table if not CleveRoids_ImmunityData[school] then CleveRoids_ImmunityData[school] = {} end -- Record immunity if conditionalBuff then -- Buff-based immunity local immunityData = { buff = conditionalBuff } if school == "unknown" then immunityData.spell = spellName end CleveRoids_ImmunityData[school][npcName] = immunityData if CleveRoids.debug then if school == "unknown" then CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is immune to '" .. spellName .. "' (unknown school) when buffed with: " .. conditionalBuff) else CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is immune to " .. school .. " when buffed with: " .. conditionalBuff) end end else -- Permanent immunity local immunityData if school == "unknown" then -- Store spell name for unknown school immunities immunityData = { spell = spellName } else immunityData = true end if CleveRoids_ImmunityData[school][npcName] ~= immunityData then CleveRoids_ImmunityData[school][npcName] = immunityData if CleveRoids.debug then if school == "unknown" then CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is permanently immune to '" .. spellName .. "' (unknown school)") else CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is permanently immune to " .. school) end end end end end -- Combat log parser for immunity detection -- Handles both RAW_COMBATLOG (arg1=formatted, arg2=raw) and CHAT_MSG events (arg1=formatted only) local function ParseImmunityCombatLog() local message = arg1 -- Formatted chat message text local rawMessage = arg2 -- Raw message (only present for RAW_COMBATLOG) if not message then return end -- PERFORMANCE: Quick length and content checks -- Minimum immunity message: "X is immune" = ~11 chars if string.len(message) < 11 then return end -- Only process immunity-related messages -- IMPORTANT: Exclude partial resists (messages containing "resisted)" with a closing parenthesis) -- Example partial resist: "Your Fireball hit Enemy for 500. (250 resisted)" local hasImmune = string.find(message, "immune") local hasResisted = string.find(message, "resisted") if not (hasImmune or hasResisted) then return end -- Skip partial resist messages (they contain "resisted)" not "resisted by" or "resists") if hasResisted and string.find(message, "resisted%)") then return end -- Debug: Show the message we're parsing if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffaaaaaa[Immunity Parse]|r " .. message) end local spellName = nil local targetName = nil local school = nil -- Pattern 1: "Your [Spell] fails. Y is immune." local _, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+fails%.%s+(.-)%s+is immune") if extractedSpell and extractedTarget then spellName = extractedSpell targetName = extractedTarget end -- Pattern 2: "Your [Spell] failed. Y is immune." (past tense) if not spellName or not targetName then _, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+failed%.%s+(.-)%s+is immune") if extractedSpell and extractedTarget then spellName = extractedSpell targetName = extractedTarget end end -- Pattern 3: "Y is immune to [School] damage" if not targetName then _, _, extractedTarget = string.find(message, "^(.-)%s+is immune to") if extractedTarget then targetName = extractedTarget end end -- Pattern 4: "Y is immune" (generic) if not targetName then _, _, extractedTarget = string.find(message, "^(.-)%s+is immune") if extractedTarget then targetName = extractedTarget end end -- Pattern 5: "Your [Spell] was resisted by Y" if not spellName or not targetName then _, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+was resisted by (.-)%.") if extractedSpell and extractedTarget then spellName = extractedSpell targetName = extractedTarget end end -- Pattern 6: "Y resists your [Spell]" if not spellName or not targetName then _, _, extractedTarget, extractedSpell = string.find(message, "^(.-)%s+resists your (.-)%.") if extractedSpell and extractedTarget then spellName = extractedSpell targetName = extractedTarget end end -- Extract damage school if explicitly mentioned in message if string.find(message, "is immune to") then local lowerMsg = string.lower(message) if string.find(lowerMsg, "fire") then school = "fire" elseif string.find(lowerMsg, "frost") then school = "frost" elseif string.find(lowerMsg, "nature") then school = "nature" elseif string.find(lowerMsg, "shadow") then school = "shadow" elseif string.find(lowerMsg, "arcane") then school = "arcane" elseif string.find(lowerMsg, "holy") then school = "holy" elseif string.find(lowerMsg, "physical") then school = "physical" elseif string.find(lowerMsg, "bleed") then school = "bleed" end end -- Fallback: Try to get target from current target if message mentions them if not targetName and UnitExists("target") then local currentTargetName = UnitName("target") if currentTargetName and string.find(message, currentTargetName) then targetName = currentTargetName end end -- If we have a school but no spell, use the school directly if school and targetName and not spellName then -- Record immunity by school if not CleveRoids_ImmunityData[school] then CleveRoids_ImmunityData[school] = {} end -- Check for conditional buff local buffs = nil if UnitExists("target") and UnitName("target") == targetName then buffs = GetUnitBuffs("target") end if buffs and next(buffs) then local buffCount = 0 local singleBuff = nil for buff, _ in pairs(buffs) do buffCount = buffCount + 1 singleBuff = buff if buffCount > 1 then singleBuff = nil break end end if singleBuff then CleveRoids_ImmunityData[school][targetName] = { buff = singleBuff } if CleveRoids.debug then CleveRoids.Print("|cffff6600Immunity:|r " .. targetName .. " is immune to " .. school .. " when buffed with: " .. singleBuff) end return end end -- Permanent immunity if CleveRoids_ImmunityData[school][targetName] ~= true then CleveRoids_ImmunityData[school][targetName] = true if CleveRoids.debug then CleveRoids.Print("|cffff6600Immunity:|r " .. targetName .. " is permanently immune to " .. school) end end return end -- If we have a spell and target, record immunity if spellName and targetName then -- Debug: Show what we extracted if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff9900[Immunity Detected]|r Spell: %s | Target: %s | School: %s", spellName, targetName, school or "auto-detect") ) end -- Check if target has any buffs (for conditional immunity) local buffs = nil if UnitExists("target") and UnitName("target") == targetName then buffs = GetUnitBuffs("target") end -- If target has exactly one buff, assume it's causing the immunity if buffs and next(buffs) then local buffCount = 0 local singleBuff = nil for buff, _ in pairs(buffs) do buffCount = buffCount + 1 singleBuff = buff if buffCount > 1 then singleBuff = nil break end end if singleBuff then -- Try to get spell ID for more accurate school detection local spellID = CleveRoids.GetSpellIdForName and CleveRoids.GetSpellIdForName(spellName) RecordImmunity(targetName, spellName, singleBuff, spellID) return end end -- No single buff detected, record as permanent immunity local spellID = CleveRoids.GetSpellIdForName and CleveRoids.GetSpellIdForName(spellName) RecordImmunity(targetName, spellName, nil, spellID) end end -- Check if a unit is immune to a spell or damage school -- Supports: CheckImmunity(unitId, "Flame Shock") or CheckImmunity(unitId, "fire") function CleveRoids.CheckImmunity(unitId, spellOrSchool) if not unitId or not UnitExists(unitId) then return false end -- Universal debuff-based immunities (Banish, etc.) -- Banish makes target immune to most damage schools (not all spells) if CleveRoids.hasSuperwow then local hasBanish = false -- Check debuffs first (Banish: 710 = Rank 1, 18647 = Rank 2) for i = 1, 16 do local texture, stacks, dtype, spellID = UnitDebuff(unitId, i) if not texture then break end if spellID == 710 or spellID == 18647 then hasBanish = true break end end -- Overflow handling: debuffs can overflow into buffs on NPCs if not hasBanish and not UnitIsPlayer(unitId) then for i = 1, 32 do local texture, stacks, spellID = UnitBuff(unitId, i) if not texture then break end if spellID == 710 or spellID == 18647 then hasBanish = true break end end end -- If Banished, check what's being tested for immunity if hasBanish then -- Check if input is a damage school or spell local inputLower = string.lower(spellOrSchool) -- Banished targets are immune to all damage schools -- (but Banish itself can be recast immediately) local banishImmuneSchools = { fire = true, frost = true, nature = true, shadow = true, arcane = true, holy = true, physical = true, bleed = true } if banishImmuneSchools[inputLower] then return true end -- For specific spells, determine their school and check if not IMMUNITY_SCHOOLS[inputLower] then local spellSchool = GetSpellSchool(spellOrSchool) if spellSchool and banishImmuneSchools[spellSchool] then return true end end end end -- Only works on NPCs for NPC-specific immunities if UnitIsPlayer(unitId) then return false end local targetName = UnitName(unitId) if not targetName or targetName == "" then return false end if not spellOrSchool or spellOrSchool == "" then return false end -- Check if input is a spell school name directly local inputLower = string.lower(spellOrSchool) local school = nil local checkSpellName = nil -- For unknown school, we need to match spell name too if IMMUNITY_SCHOOLS[inputLower] then -- Input is a damage school name (fire, frost, nature, etc.) school = inputLower else -- Input is a spell name, need to determine its school checkSpellName = spellOrSchool -- Save the spell name for unknown school check school = GetSpellSchool(spellOrSchool) if not school then school = "unknown" -- If we can't determine school, check unknown category end end -- Check immunity data for this school if not CleveRoids_ImmunityData[school] then return false end local immunityData = CleveRoids_ImmunityData[school][targetName] -- No immunity data for this NPC if not immunityData then return false end -- Permanent immunity if immunityData == true then return true end -- Table-based immunity data (buff-based or unknown school with spell name) if type(immunityData) == "table" then -- For unknown school, check if spell name matches if school == "unknown" and immunityData.spell and checkSpellName then if immunityData.spell ~= checkSpellName then return false -- NPC is immune to a different spell, not this one end end -- Check buff-based immunity (if NPC has the required buff) if immunityData.buff then local requiredBuff = immunityData.buff -- Check target's buffs if CleveRoids.hasSuperwow then for i = 1, 32 do local texture, stacks, spellID = UnitBuff(unitId, i) if not texture then break end if spellID then local buffName = SpellInfo(spellID) if buffName and buffName == requiredBuff then return true end end end end -- Buff not found, not currently immune return false end -- Unknown school permanent immunity (has spell name, no buff requirement) if immunityData.spell and not immunityData.buff then return true -- Permanent immunity to this specific spell end end return false end -- Management functions for immunity data function CleveRoids.ListImmunities(school) if school then school = string.lower(school) if not CleveRoids_ImmunityData[school] then CleveRoids.Print("No immunity data for school: " .. school) return end CleveRoids.Print("|cff00ff00" .. school .. " immunities:|r") local count = 0 for npc, data in pairs(CleveRoids_ImmunityData[school]) do if data == true then CleveRoids.Print(" - " .. npc .. " (permanent)") elseif type(data) == "table" then if data.buff and data.spell then -- Unknown school with conditional buff CleveRoids.Print(" - " .. npc .. " immune to '" .. data.spell .. "' (when buffed: " .. data.buff .. ")") elseif data.buff then -- Known school with conditional buff CleveRoids.Print(" - " .. npc .. " (when buffed: " .. data.buff .. ")") elseif data.spell then -- Unknown school, permanent CleveRoids.Print(" - " .. npc .. " immune to '" .. data.spell .. "' (permanent)") end end count = count + 1 end CleveRoids.Print("Total: " .. count) else -- List all schools CleveRoids.Print("|cff00ff00Immunity Data by School:|r") for schoolName, npcs in pairs(CleveRoids_ImmunityData) do local count = 0 for _ in pairs(npcs) do count = count + 1 end if count > 0 then CleveRoids.Print(" " .. schoolName .. ": " .. count .. " NPCs") end end end end function CleveRoids.ClearImmunities(school) if school then school = string.lower(school) CleveRoids_ImmunityData[school] = {} CleveRoids.Print("Cleared " .. school .. " immunity data") else CleveRoids_ImmunityData = {} CleveRoids.Print("Cleared all immunity data") end end function CleveRoids.AddImmunity(npcName, school, buffName) if not npcName or not school then CleveRoids.Print("Usage: /cleveroid addimmune [buff name]") CleveRoids.Print("Schools: fire, frost, nature, shadow, arcane, holy, physical, bleed, unknown") return end school = string.lower(school) if not IMMUNITY_SCHOOLS[school] then CleveRoids.Print("Invalid school. Use: fire, frost, nature, shadow, arcane, holy, physical, bleed, unknown") return end if not CleveRoids_ImmunityData[school] then CleveRoids_ImmunityData[school] = {} end if buffName and buffName ~= "" then CleveRoids_ImmunityData[school][npcName] = { buff = buffName } CleveRoids.Print("Added: " .. npcName .. " is immune to " .. school .. " when buffed with: " .. buffName) else CleveRoids_ImmunityData[school][npcName] = true CleveRoids.Print("Added: " .. npcName .. " is permanently immune to " .. school) end end function CleveRoids.RemoveImmunity(npcName, school) if not npcName or not school then CleveRoids.Print("Usage: /cleveroid removeimmune ") return end school = string.lower(school) if CleveRoids_ImmunityData[school] and CleveRoids_ImmunityData[school][npcName] then CleveRoids_ImmunityData[school][npcName] = nil CleveRoids.Print("Removed: " .. npcName .. " from " .. school .. " immunities") else CleveRoids.Print("Not found: " .. npcName .. " in " .. school .. " immunities") end end -- Register combat log events for immunity tracking -- PERFORMANCE: Only use RAW_COMBATLOG and SPELL_FAILURE to avoid spam from damage events -- CHAT_MSG_SPELL_*_DAMAGE fires on EVERY hit/resist (100+ times/second in combat) -- EXCEPTION: CHAT_MSG_SPELL_SELF_DAMAGE is needed for immunity detection (includes "is immune" messages) local immunityFrame = CreateFrame("Frame", "CleveRoidsImmunityFrame") immunityFrame:RegisterEvent("RAW_COMBATLOG") immunityFrame:RegisterEvent("CHAT_MSG_SPELL_FAILURE") immunityFrame:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") immunityFrame:SetScript("OnEvent", function() if event == "RAW_COMBATLOG" or event == "CHAT_MSG_SPELL_FAILURE" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then ParseImmunityCombatLog() end end) -- ============================================================================ -- REACTIVE ABILITY PROC TRACKING SYSTEM -- ============================================================================ -- Tracks reactive ability procs independently of stance/usability -- Allows detection of Overpower/Revenge/Riposte procs even when not in correct stance -- Table to store reactive proc states with expiry times and target GUIDs -- Structure: { spellName = { expiry = time, targetGUID = guid } } CleveRoids.reactiveProcs = CleveRoids.reactiveProcs or {} -- Table to track which reactive spells we've seen proc at least once -- This helps us decide whether to use combat log tracking vs fallback methods CleveRoids.reactiveProcsEverSeen = CleveRoids.reactiveProcsEverSeen or {} -- Proc durations (in seconds) -- Overpower and Revenge: 4 seconds -- Riposte: 5 seconds (keeping at 5 for safety, can be adjusted) local REACTIVE_PROC_DURATION = 4.0 -- Reactive ability trigger patterns for combat log local reactivePatterns = { Overpower = { -- Procs when ENEMY dodges YOUR attack (auto or ability) patterns = { -- Auto attack dodges "(.+) dodges", -- English: "Target dodges" "(.+) weicht aus", -- German "(.+) esquive", -- French "(.+)이%(가%) 회피", -- Korean "躲闪了(.+)", -- Chinese Simplified "躲閃了(.+)", -- Chinese Traditional -- Ability dodges "was dodged by", -- English: "Your Mortal Strike was dodged by Target" "wurde von (.+) ausgewichen", -- German "a été esquivé par", -- French "을%(를%) (.+)이%(가%) 회피", -- Korean "被(.+)躲闪", -- Chinese Simplified "被(.+)躲閃", -- Chinese Traditional }, type = "enemy_dodge", requiresTargetGUID = true, duration = 4.0 }, Riposte = { -- Procs when YOU parry an enemy attack patterns = { "You parry", -- English: "You parry X's Y" "Ihr pariert", -- German "Vous parez", -- French "막아냈습니다", -- Korean "你招架了", -- Chinese Simplified "你招架了", -- Chinese Traditional }, type = "player_parry", requiresTargetGUID = true, -- Track which enemy you parried duration = 4.0 -- 5 second proc window (estimated, may be 4s) }, Revenge = { -- Procs when YOU block, dodge, or parry an enemy attack (any stance) -- Does NOT require targeting the triggering mob - can use on any target patterns = { "You block", -- English: "You block X's Y" "You dodge", -- English: "You dodge X's Y" "You parry", -- English: "You parry X's Y" "hits you.*%(%d+ blocked%)", -- English: "X hits you for Y (Z blocked)" - more specific "Ihr blockt", -- German block "Ihr weicht aus", -- German dodge "Ihr pariert", -- German parry "Vous bloquez", -- French block "Vous esquivez", -- French dodge "Vous parez", -- French parry "막았습니다", -- Korean block "회피했습니다", -- Korean dodge "막아냈습니다", -- Korean parry "你格挡了", -- Chinese Simplified block "你躲闪了", -- Chinese Simplified dodge "你招架了", -- Chinese Simplified parry "你格擋了", -- Chinese Traditional block "你躲閃了", -- Chinese Traditional dodge "你招架了", -- Chinese Traditional parry }, type = "player_avoid", requiresTargetGUID = false, -- Revenge usable on any target once procced duration = 4.0 } } -- Set a reactive proc state with optional target GUID function CleveRoids.SetReactiveProc(spellName, duration, targetGUID) duration = duration or REACTIVE_PROC_DURATION CleveRoids.reactiveProcs[spellName] = { expiry = GetTime() + duration, targetGUID = targetGUID } -- Mark that we've seen this reactive spell proc at least once CleveRoids.reactiveProcsEverSeen[spellName] = true end -- Check if a reactive proc is active (with optional GUID check) function CleveRoids.HasReactiveProc(spellName) local procData = CleveRoids.reactiveProcs[spellName] if not procData or not procData.expiry then return false end local now = GetTime() if now >= procData.expiry then -- Expired, clear it if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff9900[HasReactiveProc]|r %s: EXPIRED - clearing and queuing update", spellName) ) end CleveRoids.reactiveProcs[spellName] = nil -- Queue action update to refresh icon state CleveRoids.QueueActionUpdate() if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff9900[HasReactiveProc]|r Action update queued, isActionUpdateQueued = %s", tostring(CleveRoids.isActionUpdateQueued)) ) end return false end -- If proc has a target GUID requirement, check if current target matches if procData.targetGUID then local _, targetGUID = UnitExists("target") if not targetGUID or targetGUID ~= procData.targetGUID then return false end end return true end -- Clear a reactive proc function CleveRoids.ClearReactiveProc(spellName) CleveRoids.reactiveProcs[spellName] = nil end -- Parse combat log for reactive ability triggers function CleveRoids.ParseReactiveCombatLog() if not arg1 then return end local message = arg1 -- PERFORMANCE: Early return if no reactive spells configured if not CleveRoids.reactiveSpells or not next(CleveRoids.reactiveSpells) then return end -- PERFORMANCE: Quick keyword check - most messages won't match local lowerMsg = lower(message) if not (strfind(lowerMsg, "dodge") or strfind(lowerMsg, "parry") or strfind(lowerMsg, "block")) then return end local _, targetGUID = UnitExists("target") -- Check each reactive ability's trigger patterns for spellName, config in pairs(reactivePatterns) do -- Check if this is a known reactive spell and player has it local hasSpell = false if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells[spellName] then -- Check if player knows this spell (any rank) hasSpell = (CleveRoids.GetSpell and CleveRoids.GetSpell(spellName)) or (CleveRoids.Spells and CleveRoids.Spells[spellName]) or false end if hasSpell then for _, pattern in ipairs(config.patterns) do if strfind(message, pattern) then -- Found a trigger event (works in any stance) local guid = config.requiresTargetGUID and targetGUID or nil local duration = config.duration or REACTIVE_PROC_DURATION CleveRoids.SetReactiveProc(spellName, duration, guid) -- DEBUG: Show what triggered the proc if CleveRoids.debug then DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff9900[REACTIVE PROC]|r %s triggered by: |cffffffff%s|r (pattern: |cffcccccc%s|r)", spellName, message, pattern) ) end -- Update action buttons to reflect new state CleveRoids.QueueActionUpdate() break end end end end end -- Clear reactive proc when spell is cast function CleveRoids.ClearReactiveProcOnCast(spellName) if not spellName then return end -- Check if this is a reactive spell if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells[spellName] then CleveRoids.ClearReactiveProc(spellName) CleveRoids.QueueActionUpdate() end end -- Hook UNIT_CASTEVENT to clear reactive procs local originalUnitCastEvent = CleveRoids.Frame and CleveRoids.Frame.UNIT_CASTEVENT if originalUnitCastEvent then CleveRoids.Frame.UNIT_CASTEVENT = function(...) -- Call original handler first if type(originalUnitCastEvent) == "function" then originalUnitCastEvent(unpack(arg)) end -- Clear reactive proc and resist state on spell cast start if arg1 == "player" and arg2 == "START" and arg4 then CleveRoids.ClearReactiveProcOnCast(arg4) CleveRoids.ClearResistState() end end end -- Register combat log event for reactive proc tracking -- PERFORMANCE: Removed CHAT_MSG_SPELL_SELF_DAMAGE (fires on every spell hit - not needed for dodge/parry/block) -- CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS is needed for partial block detection (Revenge) local reactiveFrame = CreateFrame("Frame", "CleveRoidsReactiveFrame") reactiveFrame:RegisterEvent("RAW_COMBATLOG") reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES") reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES") reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS") reactiveFrame:SetScript("OnEvent", function() if event == "RAW_COMBATLOG" or event == "CHAT_MSG_COMBAT_SELF_MISSES" or event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES" or event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS" then CleveRoids.ParseReactiveCombatLog() end end) -- ============================================================================ -- RESIST TRACKING SYSTEM -- Tracks full and partial spell resists for [resisted] and [noresisted] conditionals -- ============================================================================ -- Set resist state with target GUID matching function CleveRoids.SetResistState(resistType, targetGUID) CleveRoids.resistState = { resistType = resistType, targetGUID = targetGUID } CleveRoids.QueueActionUpdate() if CleveRoids.debug then local targetName = UnitName("target") or "Unknown" DEFAULT_CHAT_FRAME:AddMessage( string.format("|cffff6600[Resist Track]|r %s resist on %s", string.upper(resistType), targetName) ) end end -- Clear resist state function CleveRoids.ClearResistState() if CleveRoids.resistState then CleveRoids.resistState = nil CleveRoids.QueueActionUpdate() end end -- Check resist state (used by conditionals) -- Returns true if resist matches the type AND current target matches the GUID function CleveRoids.CheckResistState(resistType) local state = CleveRoids.resistState if not state then return false end -- Must have current target that matches the GUID from resist event local _, currentTargetGUID = UnitExists("target") if not currentTargetGUID or currentTargetGUID ~= state.targetGUID then return false end -- If no specific type requested, any resist matches if not resistType or resistType == "" then return true end -- Check specific resist type return state.resistType == string.lower(resistType) end -- Parse combat log for resist messages local function ParseResistCombatLog() local message = arg1 -- Formatted message (localized) if not message then return end -- PERFORMANCE: Quick length check (minimum resist message ~15 chars) if string.len(message) < 15 then return end -- PERFORMANCE: Quick keyword check before expensive pattern matching local lowerMsg = string.lower(message) if not string.find(lowerMsg, "resist") then return end -- Get current target info for matching local _, targetGUID = UnitExists("target") if not targetGUID then return end local targetName = UnitName("target") if not targetName then return end -- Verify the resist was against current target by checking if target name appears in message if not string.find(message, targetName, 1, true) then -- Target name not found in message - resist was against different mob return end -- Detect partial resist: "Your X hit Y for Z. (N resisted)" -- Key pattern: "resisted)" with closing parenthesis indicates damage was dealt local isPartial = string.find(message, "resisted%)") -- Detect full resist patterns: -- Pattern 1: "Your X was resisted by Y." -- Pattern 2: "Y resists your X." local isFull = false if not isPartial then if string.find(message, "was resisted by") or string.find(message, "resists your") then isFull = true end end -- Set resist state based on type detected if isPartial then CleveRoids.SetResistState("partial", targetGUID) elseif isFull then CleveRoids.SetResistState("full", targetGUID) end end -- Register for RAW_COMBATLOG (SuperWoW event) for resist tracking local resistFrame = CreateFrame("Frame", "CleveRoidsResistFrame") resistFrame:RegisterEvent("RAW_COMBATLOG") resistFrame:SetScript("OnEvent", function() if event == "RAW_COMBATLOG" then ParseResistCombatLog() end end)