Files
SuperCleveRoidMacros/Utility.lua
T
2025-11-30 11:16:23 -05:00

3825 lines
146 KiB
Lua

--[[
Author: Dennis Werner Garske (DWG) / brian / Mewtiny
License: MIT License
]]
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
local _G = getfenv(0)
local strfind = string.find
local find = string.find -- Add this line
local gsub = string.gsub
local lower = string.lower
local floor = math.floor
local pairs = pairs
local ipairs = ipairs
local type = type
local tonumber = tonumber
local tostring = tostring
local GetTime = GetTime
-- GUID normalization: ensure all GUIDs are strings for consistent table key lookups
-- In Lua, table["123"] is different from table[123], so we must normalize
function CleveRoids.NormalizeGUID(guid)
if not guid then return nil end
return tostring(guid)
end
if type(hooksecurefunc) ~= "function" then
function hooksecurefunc(arg1, arg2, arg3)
local tgt, fname, post
if type(arg1) == "string" and type(arg2) == "function" and arg3 == nil then
fname, post = arg1, arg2
local orig = _G[fname]
if type(orig) ~= "function" then return end
_G[fname] = function(...)
local args = arg or {}
local n = (type(args) == "table" and args.n) or 0
local r = { orig(unpack(args, 1, n)) }
post(unpack(args, 1, n))
return unpack(r, 1, table.getn(r))
end
return
end
if type(arg1) == "table" and type(arg2) == "string" and type(arg3) == "function" then
tgt, fname, post = arg1, arg2, arg3
local orig = tgt[fname]
if type(orig) ~= "function" then return end
tgt[fname] = function(...)
local args = arg or {}
local n = (type(args) == "table" and args.n) or 0
local r = { orig(unpack(args, 1, n)) }
post(unpack(args, 1, n))
return unpack(r, 1, table.getn(r))
end
return
end
end
end
if type(string.match) ~= "function" then
function string.match(s, pattern, init)
if s == nil or pattern == nil then return nil end
local i, j, c1, c2, c3, c4, c5 = string.find(s, pattern, init)
if not i then return nil end
if c1 ~= nil then return c1, c2, c3, c4, c5 end
return string.sub(s, i, j)
end
end
if type(string.gmatch) ~= "function" then
function string.gmatch(s, pattern)
local pos = 1
return function()
if s == nil or pattern == nil then return nil end
local i, j, c1, c2, c3, c4, c5 = string.find(s, pattern, pos)
if not i then return nil end
pos = j + 1
if c1 ~= nil then return c1, c2, c3, c4, c5 end
return string.sub(s, i, j)
end
end
end
function CleveRoids.Seq(_, i)
return (i or 0) + 1
end
function CleveRoids.Trim(str)
if not str then
return nil
end
return string.gsub(str,"^%s*(.-)%s*$", "%1")
end
do
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
_G.CleveRoids = CleveRoids
CleveRoids.__mo = CleveRoids.__mo or { sources = {}, current = nil }
local PRIORITY = {
pfui = 3,
blizz = 3,
tooltip = 1,
}
local function getBest()
local bestSource, bestUnit, bestP = nil, nil, -1
for source, unit in CleveRoids.__mo.sources do
if unit and unit ~= "" then
local p = PRIORITY[source] or 0
if p > bestP then
bestP, bestSource, bestUnit = p, source, unit
end
end
end
return bestSource, bestUnit
end
local function apply(unit)
if CleveRoids.hasSuperwow and _G.SetMouseoverUnit then
_G.SetMouseoverUnit(unit)
else
CleveRoids.mouseoverUnit = unit
end
if CleveRoids.QueueActionUpdate then CleveRoids.QueueActionUpdate() end
end
function CleveRoids.SetMouseoverFrom(source, unit)
if not source then return end
CleveRoids.__mo.sources[source] = unit
local _, bestUnit = getBest()
if bestUnit ~= CleveRoids.__mo.current then
CleveRoids.__mo.current = bestUnit
apply(bestUnit)
end
end
function CleveRoids.ClearMouseoverFrom(source, unitIfMatch)
if not source then return end
if unitIfMatch and CleveRoids.__mo.sources[source] ~= unitIfMatch then
return
end
CleveRoids.__mo.sources[source] = nil
local _, bestUnit = getBest()
if bestUnit ~= CleveRoids.__mo.current then
CleveRoids.__mo.current = bestUnit
apply(bestUnit)
end
end
end
-- TODO: Get rid of one Split function. CleveRoids.splitString is ~10% slower
function CleveRoids.Split(s, p, trim)
local r, o = {}, 1
if not p or p == "" then
if trim then
s = CleveRoids.Trim(s)
end
for i = 1, string.len(s) do
table.insert(r, string.sub(s, i, 1))
end
return r
end
repeat
local b, e = string.find(s, p, o)
if b == nil then
local sub = string.sub(s, o)
table.insert(r, trim and CleveRoids.Trim(sub) or sub)
return r
end
if b > 1 then
local sub = string.sub(s, o, b - 1)
table.insert(r, trim and CleveRoids.Trim(sub) or sub)
else
table.insert(r, "")
end
o = e + 1
until false
end
function CleveRoids.splitString(str, seperatorPattern)
local tbl = {}
if not str then
return tbl
end
local pattern = "(.-)" .. seperatorPattern
local lastEnd = 1
local s, e, cap = string.find(str, pattern, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(tbl,cap)
end
lastEnd = e + 1
s, e, cap = string.find(str, pattern, lastEnd)
end
if lastEnd <= string.len(str) then
cap = string.sub(str, lastEnd)
table.insert(tbl, cap)
end
return tbl
end
function CleveRoids.splitStringIgnoringQuotes(str, separator)
local result = {}
local temp = ""
local insideQuotes = false
local separators = {}
if type(separator) == "table" then
for _, s in separator do
separators[s] = s
end
else
separators[separator or ";"] = separator or ";"
end
for i = 1, string.len(str) do
local char = string.sub(str, i, i)
if char == "\"" then
insideQuotes = not insideQuotes
temp = temp .. char
elseif char == separators[char] and not insideQuotes then
temp = CleveRoids.Trim(temp)
if temp ~= "" then table.insert(result, temp) end
temp = ""
else
temp = temp .. char
end
end
if temp ~= "" then
temp = CleveRoids.Trim(temp)
table.insert(result, temp)
end
return (next(result) and result or {""})
end
function CleveRoids.Print(...)
local c = "|cFF4477FFCleveR|r|cFFFFFFFFoid :: |r"
local out = ""
for i=1, arg.n, 1 do
out = out..tostring(arg[i]).." "
end
if WowLuaFrameOutput then
WowLuaFrameOutput:AddMessage(out)
else
if not DEFAULT_CHAT_FRAME:IsVisible() then
FCF_SelectDockFrame(DEFAULT_CHAT_FRAME)
end
DEFAULT_CHAT_FRAME:AddMessage(c..out)
end
end
function CleveRoids.PrintI(msg, depth)
depth = depth or 0
msg = string.rep(" ", depth) .. tostring(msg)
CleveRoids.Print(msg)
end
function CleveRoids.PrintT(t, depth)
depth = depth or 0
local cs = "|cffc8c864"
local ce = "|r"
if t == nil or type(t) ~= "table" then
CleveRoids.PrintI(t, depth)
else
for k, v in pairs(t) do
if type(v) == "table" then
CleveRoids.PrintI(cs..tostring(k)..":"..ce.." <TABLE>", depth)
CleveRoids.PrintT(v, depth + 1)
else
CleveRoids.PrintI(cs..tostring(k)..ce..": "..tostring(v), depth)
end
end
end
end
CleveRoids.kmods = {
ctrl = IsControlKeyDown,
alt = IsAltKeyDown,
shift = IsShiftKeyDown,
mod = function() return (IsControlKeyDown() or IsAltKeyDown() or IsShiftKeyDown()) end,
nomod = function() return (not IsControlKeyDown() and not IsAltKeyDown() and not IsShiftKeyDown()) end,
}
CleveRoids.operators = {
["<"] = "lt",
["lt"] = "<",
[">"] = "gt",
["gt"] = ">",
["="] = "eq",
["eq"] = "=",
["<="] = "lte",
["lte"] = "<=",
[">="] = "gte",
["gte"] = ">=",
["~="] = "ne",
["ne"] = "~=",
}
CleveRoids.comparators = {
lt = function(a, b) return (a < b) end,
gt = function(a, b) return (a > b) end,
eq = function(a, b) return (a == b) end,
lte = function(a, b) return (a <= b) end,
gte = function(a, b) return (a >= b) end,
ne = function(a, b) return (a ~= b) end,
}
CleveRoids.comparators["<"] = CleveRoids.comparators.lt
CleveRoids.comparators[">"] = CleveRoids.comparators.gt
CleveRoids.comparators["="] = CleveRoids.comparators.eq
CleveRoids.comparators["<="] = CleveRoids.comparators.lte
CleveRoids.comparators[">="] = CleveRoids.comparators.gte
CleveRoids.comparators["~="] = CleveRoids.comparators.ne
_G["CleveRoids"] = CleveRoids
local _G = _G or getfenv(0)
local CleveRoids = _G.CleveRoids or {}
_G.CleveRoids = CleveRoids
CleveRoids.libdebuff = CleveRoids.libdebuff or {}
local lib = CleveRoids.libdebuff
lib.objects = lib.objects or {}
lib.guidToName = lib.guidToName or {}
-- PERSONAL DEBUFFS: Each player can have their own instance of these debuffs on the same target
-- These are DoTs, poisons, stings, and most CC effects
lib.personalDebuffs = lib.personalDebuffs or {
-- WARRIOR
[772] = 9, -- Rend (Rank 1)
[6546] = 12, -- Rend (Rank 2)
[6547] = 15, -- Rend (Rank 3)
[6548] = 18, -- Rend (Rank 4)
[11572] = 21, -- Rend (Rank 5)
[11573] = 21, -- Rend (Rank 6)
[11574] = 21, -- Rend (Rank 7)
[7372] = 15, -- Hamstring (Rank 1)
[7373] = 15, -- Hamstring (Rank 2)
[1715] = 15, -- Hamstring (Rank 3)
[12323] = 6, -- Piercing Howl
-- ROGUE
[2094] = 10, -- Blind
[21060] = 10, -- Blind (alternate?)
[6770] = 25, -- Sap (Rank 1)
[2070] = 35, -- Sap (Rank 2)
[11297] = 45, -- Sap (Rank 3)
[1776] = 4, -- Gouge (Rank 1) - Scales with talent
[1777] = 4, -- Gouge (Rank 2)
[8629] = 4, -- Gouge (Rank 3)
[11285] = 4, -- Gouge (Rank 4)
[11286] = 4, -- Gouge (Rank 5)
-- NOTE: Rupture removed - handled by ComboPointTracker (base 8s + 2s per CP)
-- NOTE: Kidney Shot removed - handled by ComboPointTracker (base 1s/2s + 1s per CP)
[703] = 18, -- Garrote (Rank 1)
[8631] = 18, -- Garrote (Rank 2)
[8632] = 18, -- Garrote (Rank 3)
[8633] = 18, -- Garrote (Rank 4)
[11289] = 18, -- Garrote (Rank 5)
[11290] = 18, -- Garrote (Rank 6)
[2818] = 12, -- Deadly Poison (Rank 1)
[2819] = 12, -- Deadly Poison II (Rank 2)
[11353] = 12, -- Deadly Poison III (Rank 3)
[11354] = 12, -- Deadly Poison IV (Rank 4)
[25349] = 12, -- Deadly Poison V (Rank 5)
[16511] = 15, -- Hemorrhage
[1833] = 4, -- Cheap Shot
[14902] = 4, -- Cheap Shot (alternate?)
-- Rogue poisons (not in Cursive, estimates):
[3409] = 12, -- Crippling Poison
[5760] = 16, -- Mind-numbing Poison (Rank 1)
[8694] = 16, -- Mind-numbing Poison (Rank 2)
[11399] = 16, -- Mind-numbing Poison (Rank 3)
[13218] = 15, -- Wound Poison (Rank 1)
[13222] = 15, -- Wound Poison (Rank 2)
[13223] = 15, -- Wound Poison (Rank 3)
[13224] = 15, -- Wound Poison (Rank 4)
-- HUNTER
[3043] = 20, -- Scorpid Sting (Rank 1)
[14275] = 20, -- Scorpid Sting (Rank 2)
[14276] = 20, -- Scorpid Sting (Rank 3)
[14277] = 20, -- Scorpid Sting (Rank 4)
[1978] = 15, -- Serpent Sting (Rank 1)
[13549] = 15, -- Serpent Sting (Rank 2)
[13550] = 15, -- Serpent Sting (Rank 3)
[13551] = 15, -- Serpent Sting (Rank 4)
[13552] = 15, -- Serpent Sting (Rank 5)
[13553] = 15, -- Serpent Sting (Rank 6)
[13554] = 15, -- Serpent Sting (Rank 7)
[13555] = 15, -- Serpent Sting (Rank 8)
[25295] = 15, -- Serpent Sting (Rank 9)
[3034] = 8, -- Viper Sting (Rank 1)
[14279] = 8, -- Viper Sting (Rank 2)
[14280] = 8, -- Viper Sting (Rank 3)
[2974] = 10, -- Wing Clip (Rank 1)
[14267] = 10, -- Wing Clip (Rank 2)
[14268] = 10, -- Wing Clip (Rank 3)
[5116] = 4, -- Concussive Shot
[19386] = 12, -- Wyvern Sting (Rank 1)
[24132] = 12, -- Wyvern Sting (Rank 2)
[24133] = 12, -- Wyvern Sting (Rank 3)
[19306] = 5, -- Counterattack (Rank 1)
[20909] = 5, -- Counterattack (Rank 2)
[20910] = 5, -- Counterattack (Rank 3)
[1130] = 120, -- Hunter's Mark (Rank 1)
[14323] = 120, -- Hunter's Mark (Rank 2)
[14324] = 120, -- Hunter's Mark (Rank 3)
[14325] = 120, -- Hunter's Mark (Rank 4)
-- DRUID
[339] = 12, -- Entangling Roots (Rank 1)
[1062] = 15, -- Entangling Roots (Rank 2)
[5195] = 18, -- Entangling Roots (Rank 3)
[5196] = 21, -- Entangling Roots (Rank 4)
[9852] = 24, -- Entangling Roots (Rank 5)
[9853] = 27, -- Entangling Roots (Rank 6)
[700] = 20, -- Sleep (Rank 1)
[1090] = 30, -- Sleep (Rank 2)
[2937] = 40, -- Sleep (Rank 3)
[770] = 40, -- Faerie Fire (Rank 1)
[778] = 40, -- Faerie Fire (Rank 2)
[9749] = 40, -- Faerie Fire (Rank 3)
[9907] = 40, -- Faerie Fire (Rank 4)
[16855] = 40, -- Faerie Fire (Bear) (Rank 1)
[17387] = 40, -- Faerie Fire (Bear) (Rank 2)
[17388] = 40, -- Faerie Fire (Bear) (Rank 3)
[17389] = 40, -- Faerie Fire (Bear) (Rank 4)
[16857] = 40, -- Faerie Fire (Feral) (Rank 1)
[17390] = 40, -- Faerie Fire (Feral) (Rank 2)
[17391] = 40, -- Faerie Fire (Feral) (Rank 3)
[17392] = 40, -- Faerie Fire (Feral) (Rank 4)
[2637] = 20, -- Hibernate (Rank 1)
[18657] = 30, -- Hibernate (Rank 2)
[18658] = 40, -- Hibernate (Rank 3)
[5570] = 18, -- Insect Swarm (Rank 1)
[24974] = 18, -- Insect Swarm (Rank 2)
[24975] = 18, -- Insect Swarm (Rank 3)
[24976] = 18, -- Insect Swarm (Rank 4)
[24977] = 18, -- Insect Swarm (Rank 5)
[8921] = 9, -- Moonfire (Rank 1)
[8924] = 18, -- Moonfire (Rank 2)
[8925] = 18, -- Moonfire (Rank 3)
[8926] = 18, -- Moonfire (Rank 4)
[8927] = 18, -- Moonfire (Rank 5)
[8928] = 18, -- Moonfire (Rank 6)
[8929] = 18, -- Moonfire (Rank 7)
[9833] = 18, -- Moonfire (Rank 8)
[9834] = 18, -- Moonfire (Rank 9)
[9835] = 18, -- Moonfire (Rank 10)
[1822] = 9, -- Rake (Rank 1)
[1823] = 9, -- Rake (Rank 2)
[1824] = 9, -- Rake (Rank 3)
[9904] = 9, -- Rake (Rank 4)
-- NOTE: Rip is a combo-scaling personal debuff (base 10s + 2s per CP)
[1079] = 10, -- Rip (Rank 1)
[9492] = 10, -- Rip (Rank 2)
[9493] = 10, -- Rip (Rank 3)
[9752] = 10, -- Rip (Rank 4)
[9894] = 10, -- Rip (Rank 5)
[9896] = 10, -- Rip (Rank 6)
[2908] = 15, -- Soothe Animal (Rank 1)
[8955] = 15, -- Soothe Animal (Rank 2)
[9901] = 15, -- Soothe Animal (Rank 3)
[5211] = 2, -- Bash (Rank 1)
[6798] = 3, -- Bash (Rank 2)
[8983] = 4, -- Bash (Rank 3)
[9005] = 18, -- Pounce Bleed (Rank 1)
[9823] = 18, -- Pounce Bleed (Rank 2)
[9827] = 18, -- Pounce Bleed (Rank 3)
-- WARLOCK
[172] = 12, -- Corruption (Rank 1)
[6222] = 15, -- Corruption (Rank 2)
[6223] = 18, -- Corruption (Rank 3)
[7648] = 18, -- Corruption (Rank 4)
[11671] = 18, -- Corruption (Rank 5)
[11672] = 18, -- Corruption (Rank 6)
[25311] = 18, -- Corruption (Rank 7)
[980] = 24, -- Curse of Agony (Rank 1)
[1014] = 24, -- Curse of Agony (Rank 2)
[6217] = 24, -- Curse of Agony (Rank 3)
[11711] = 24, -- Curse of Agony (Rank 4)
[11712] = 24, -- Curse of Agony (Rank 5)
[11713] = 24, -- Curse of Agony (Rank 6)
[18265] = 30, -- Siphon Life (Rank 1)
[18879] = 30, -- Siphon Life (Rank 2)
[18880] = 30, -- Siphon Life (Rank 3)
[18881] = 30, -- Siphon Life (Rank 4)
[52550] = 8, -- Dark Harvest (Rank 1)
[52551] = 8, -- Dark Harvest (Rank 2)
[52552] = 8, -- Dark Harvest (Rank 3)
[603] = 60, -- Curse of Doom
[704] = 120, -- Curse of Recklessness (Rank 1)
[7658] = 120, -- Curse of Recklessness (Rank 2)
[7659] = 120, -- Curse of Recklessness (Rank 3)
[11717] = 120, -- Curse of Recklessness (Rank 4)
[17862] = 300, -- Curse of Shadow (Rank 1)
[17937] = 300, -- Curse of Shadow (Rank 2)
[1490] = 300, -- Curse of Elements (Rank 1)
[11721] = 300, -- Curse of Elements (Rank 2)
[11722] = 300, -- Curse of Elements (Rank 3)
[1714] = 30, -- Curse of Tongues (Rank 1)
[11719] = 30, -- Curse of Tongues (Rank 2)
[702] = 120, -- Curse of Weakness (Rank 1)
[1108] = 120, -- Curse of Weakness (Rank 2)
[6205] = 120, -- Curse of Weakness (Rank 3)
[7646] = 120, -- Curse of Weakness (Rank 4)
[11707] = 120, -- Curse of Weakness (Rank 5)
[11708] = 120, -- Curse of Weakness (Rank 6)
[18223] = 12, -- Curse of Exhaustion
[348] = 15, -- Immolate (Rank 1)
[707] = 15, -- Immolate (Rank 2)
[1094] = 15, -- Immolate (Rank 3)
[2941] = 15, -- Immolate (Rank 4)
[11665] = 15, -- Immolate (Rank 5)
[11667] = 15, -- Immolate (Rank 6)
[11668] = 15, -- Immolate (Rank 7)
[25309] = 15, -- Immolate (Rank 8)
[6789] = 3, -- Death Coil (Rank 1)
[17925] = 3, -- Death Coil (Rank 2)
[17926] = 3, -- Death Coil (Rank 3)
[710] = 20, -- Banish (Rank 1)
[18647] = 30, -- Banish (Rank 2)
[5782] = 10, -- Fear (Rank 1)
[6213] = 15, -- Fear (Rank 2)
[6215] = 20, -- Fear (Rank 3)
-- MAGE
[118] = 20, -- Polymorph (Rank 1)
[12824] = 30, -- Polymorph (Rank 2)
[12825] = 40, -- Polymorph (Rank 3)
[12826] = 50, -- Polymorph (Rank 4)
[28270] = 50, -- Polymorph: Cow
[28271] = 50, -- Polymorph: Turtle
[28272] = 50, -- Polymorph: Pig
[116] = 5, -- Frostbolt slow
[120] = 5, -- Cone of Cold slow
[6136] = 15, -- Chilled
[12484] = 15, -- Improved Blizzard slow
[12486] = 15, -- Blizzard slow
-- PRIEST
[1425] = 30, -- Shackle Undead (Rank 1)
[9486] = 40, -- Shackle Undead (Rank 2)
[10956] = 50, -- Shackle Undead (Rank 3)
[453] = 15, -- Mind Soothe (Rank 1)
[8192] = 15, -- Mind Soothe (Rank 2)
[10953] = 15, -- Mind Soothe (Rank 3)
[605] = 60, -- Mind Control (Rank 1)
[10911] = 30, -- Mind Control (Rank 2)
[10912] = 30, -- Mind Control (Rank 3)
[2944] = 24, -- Devouring Plague (Rank 1)
[19276] = 24, -- Devouring Plague (Rank 2)
[19277] = 24, -- Devouring Plague (Rank 3)
[19278] = 24, -- Devouring Plague (Rank 4)
[19279] = 24, -- Devouring Plague (Rank 5)
[19280] = 24, -- Devouring Plague (Rank 6)
[9035] = 120, -- Hex of Weakness (Rank 1)
[19281] = 120, -- Hex of Weakness (Rank 2)
[19282] = 120, -- Hex of Weakness (Rank 3)
[19283] = 120, -- Hex of Weakness (Rank 4)
[19284] = 120, -- Hex of Weakness (Rank 5)
[19285] = 120, -- Hex of Weakness (Rank 6)
[589] = 18, -- Shadow Word: Pain (Rank 1)
[594] = 18, -- Shadow Word: Pain (Rank 2)
[970] = 18, -- Shadow Word: Pain (Rank 3)
[992] = 18, -- Shadow Word: Pain (Rank 4)
[2767] = 18, -- Shadow Word: Pain (Rank 5)
[10892] = 18, -- Shadow Word: Pain (Rank 6)
[10893] = 18, -- Shadow Word: Pain (Rank 7)
[10894] = 18, -- Shadow Word: Pain (Rank 8)
[15286] = 60, -- Vampiric Embrace
[14914] = 10, -- Holy Fire (Rank 1)
[15262] = 10, -- Holy Fire (Rank 2)
[15263] = 10, -- Holy Fire (Rank 3)
[15264] = 10, -- Holy Fire (Rank 4)
[15265] = 10, -- Holy Fire (Rank 5)
[15266] = 10, -- Holy Fire (Rank 6)
[15267] = 10, -- Holy Fire (Rank 7)
[15261] = 10, -- Holy Fire (Rank 8)
-- Mind Flay
[15407] = 3, -- Mind Flay (Rank 1)
[17311] = 3, -- Mind Flay (Rank 2)
[17312] = 3, -- Mind Flay (Rank 3)
[17313] = 3, -- Mind Flay (Rank 4)
[17314] = 3, -- Mind Flay (Rank 5)
[18807] = 3, -- Mind Flay (Rank 6)
-- PALADIN
[853] = 6, -- Hammer of Justice (Rank 1)
[5588] = 6, -- Hammer of Justice (Rank 2)
[5589] = 6, -- Hammer of Justice (Rank 3)
[10308] = 6, -- Hammer of Justice (Rank 4)
[20184] = 10, -- Judgement of Justice
[20185] = 10, -- Judgement of Light (Rank 1)
[20267] = 10, -- Judgement of Light (Rank 2)
[20268] = 10, -- Judgement of Light (Rank 3)
[20271] = 10, -- Judgement of Light (Rank 4)
[20186] = 10, -- Judgement of Wisdom (Rank 1)
[20354] = 10, -- Judgement of Wisdom (Rank 2)
[20355] = 10, -- Judgement of Wisdom (Rank 3)
[21183] = 10, -- Judgement of the Crusader (Rank 1)
[20183] = 10, -- Judgement of the Crusader (Rank 2)
[20300] = 10, -- Judgement of the Crusader (Rank 3)
[20301] = 10, -- Judgement of the Crusader (Rank 4)
[20302] = 10, -- Judgement of the Crusader (Rank 5)
[20303] = 10, -- Judgement of the Crusader (Rank 6)
-- SHAMAN
[8050] = 12, -- Flame Shock (Rank 1)
[8052] = 12, -- Flame Shock (Rank 2)
[8053] = 12, -- Flame Shock (Rank 3)
[10447] = 12, -- Flame Shock (Rank 4)
[10448] = 12, -- Flame Shock (Rank 5)
[29228] = 12, -- Flame Shock (Rank 6)
-- Frost Shock
[8056] = 8, -- Frost Shock (Rank 1)
[8058] = 8, -- Frost Shock (Rank 2)
[10472] = 8, -- Frost Shock (Rank 3)
[10473] = 8, -- Frost Shock (Rank 4)
}
-- SHARED DEBUFFS: Only one instance exists on a target, shared/refreshed by all players
-- These are armor reductions, attack power reductions, and marks
lib.sharedDebuffs = lib.sharedDebuffs or {
-- WARRIOR
[7386] = 30, -- Sunder Armor (Rank 1)
[7405] = 30, -- Sunder Armor (Rank 2)
[8380] = 30, -- Sunder Armor (Rank 3)
[8647] = 30, -- Sunder Armor (Rank 4)
[11597] = 30, -- Sunder Armor (Rank 5)
[6343] = 10, -- Thunder Clap (Rank 1)
[8198] = 10, -- Thunder Clap (Rank 2)
[8205] = 10, -- Thunder Clap (Rank 3)
[11580] = 10, -- Thunder Clap (Rank 4)
[11581] = 10, -- Thunder Clap (Rank 5)
[1160] = 30, -- Demoralizing Shout (Rank 1)
[6190] = 30, -- Demoralizing Shout (Rank 2)
[11554] = 30, -- Demoralizing Shout (Rank 3)
[11555] = 30, -- Demoralizing Shout (Rank 4)
[11556] = 30, -- Demoralizing Shout (Rank 5)
-- ROGUE
[8647] = 30, -- Expose Armor (Rank 1)
[8649] = 30, -- Expose Armor (Rank 2)
[8650] = 30, -- Expose Armor (Rank 3)
[11197] = 30, -- Expose Armor (Rank 4)
[11198] = 30, -- Expose Armor (Rank 5)
-- HUNTER
[1130] = 120, -- Hunter's Mark (Rank 1)
[14323] = 120, -- Hunter's Mark (Rank 2)
[14324] = 120, -- Hunter's Mark (Rank 3)
[14325] = 120, -- Hunter's Mark (Rank 4)
-- DRUID
[770] = 40, -- Faerie Fire (Rank 1)
[778] = 40, -- Faerie Fire (Rank 2)
[9749] = 40, -- Faerie Fire (Rank 3)
[9907] = 40, -- Faerie Fire (Rank 4)
[16855] = 40, -- Faerie Fire (Bear) (Rank 1)
[17387] = 40, -- Faerie Fire (Bear) (Rank 2)
[17388] = 40, -- Faerie Fire (Bear) (Rank 3)
[17389] = 40, -- Faerie Fire (Bear) (Rank 4)
[16857] = 40, -- Faerie Fire (Feral) (Rank 1)
[17390] = 40, -- Faerie Fire (Feral) (Rank 2)
[17391] = 40, -- Faerie Fire (Feral) (Rank 3)
[17392] = 40, -- Faerie Fire (Feral) (Rank 4)
[99] = 30, -- Demoralizing Roar (Rank 1)
[1735] = 30, -- Demoralizing Roar (Rank 2)
[9490] = 30, -- Demoralizing Roar (Rank 3)
[9747] = 30, -- Demoralizing Roar (Rank 4)
[9898] = 30, -- Demoralizing Roar (Rank 5)
[5209] = 6, -- Challenging Roar
}
-- Combined table for backwards compatibility (will be deprecated)
lib.durations = lib.durations or {}
for k, v in pairs(lib.personalDebuffs) do
lib.durations[k] = v
end
for k, v in pairs(lib.sharedDebuffs) do
lib.durations[k] = v
end
-- Helper function to check if a debuff is personal (returns true) or shared (returns false)
function lib:IsPersonalDebuff(spellID)
if lib.personalDebuffs[spellID] then
return true
elseif lib.sharedDebuffs[spellID] then
return false
end
-- Unknown debuffs are treated as personal by default (safer for multi-player scenarios)
return true
end
lib.learnCastTimers = lib.learnCastTimers or {}
CleveRoids_LearnedDurations = CleveRoids_LearnedDurations or {}
function lib:GetDuration(spellID, casterGUID, comboPoints)
-- Check combo-specific learned durations first if this is a combo spell
if comboPoints and CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then
local comboDuration = CleveRoids_ComboDurations[spellID][comboPoints]
if comboDuration and comboDuration > 0 then
if CleveRoids.debug then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) CP:%d -> %ds (from learned combo)",
spellName, spellID, comboPoints, comboDuration)
)
end
return comboDuration
end
end
-- Check caster-specific learned durations
if casterGUID and CleveRoids_LearnedDurations[spellID] then
local learned = CleveRoids_LearnedDurations[spellID][casterGUID]
if learned and learned > 0 then
if CleveRoids.debug then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) -> %ds (from learned caster)",
spellName, spellID, learned)
)
end
return learned
end
end
-- Fall back to static database
local staticDur = self.durations[spellID] or 0
if CleveRoids.debug and staticDur > 0 then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffccccff[DEBUG GetDuration]|r %s (ID:%d) -> %ds (from static DB)",
spellName, spellID, staticDur)
)
end
return staticDur
end
function lib:AddEffect(guid, unitName, spellID, duration, stacks, caster)
if not guid or not spellID then return end
-- Normalize GUID to string for consistent table key lookups
guid = CleveRoids.NormalizeGUID(guid)
if not guid then return end
duration = duration or lib:GetDuration(spellID, caster)
if duration <= 0 then return end
lib.objects[guid] = lib.objects[guid] or {}
lib.guidToName[guid] = unitName
local rec = lib.objects[guid][spellID] or {}
rec.spellID = spellID
rec.start = GetTime()
rec.duration = duration
rec.stacks = stacks or 0
rec.caster = caster
lib.objects[guid][spellID] = rec
-- DEBUG: Show what we stored
if CleveRoids.debug then
local spellName = SpellInfo(spellID) or "Unknown"
local casterStr = caster or "nil"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffff[DEBUG AddEffect]|r %s (ID:%d) stored duration:%ds on %s, caster:%s, GUID:%s",
spellName, spellID, duration, unitName or "Unknown", casterStr, tostring(guid))
)
end
end
function lib:UnitDebuff(unit, id, filterCaster)
local _, guid = UnitExists(unit)
if not guid then return nil end
-- Normalize GUID to string for consistent table key lookups
guid = CleveRoids.NormalizeGUID(guid)
local texture, stacks, dtype, spellID = UnitDebuff(unit, id)
if not texture or not spellID then
texture, stacks, spellID = UnitBuff(unit, id)
-- Only accept buffs that are known debuffs (either static or learned durations, including combo durations)
if texture and spellID and lib:GetDuration(spellID) <= 0 then
return nil
end
end
if not texture or not spellID then return nil end
local name = SpellInfo(spellID)
local duration, timeleft, caster = nil, -1, nil
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if rec and rec.duration and rec.start then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
duration = rec.duration
timeleft = remaining
caster = rec.caster
stacks = rec.stacks or stacks
-- Filter by caster if requested
-- Since personal debuffs are only tracked via UNIT_CASTEVENT (player only),
-- this filter only applies to shared debuffs where multiple casters can apply
if filterCaster and caster ~= filterCaster then
return nil
end
else
lib.objects[guid][spellID] = nil
end
elseif filterCaster then
-- No tracking record exists. This means either:
-- 1. Personal debuff from another player (wasn't tracked via UNIT_CASTEVENT)
-- 2. Shared debuff that expired from tracking
-- In both cases, if filtering by caster, we should reject it
return nil
end
return name, nil, texture, stacks, dtype, duration, timeleft, caster
end
-- Query buff data with duration and caster tracking (buff slots only)
function lib:UnitBuff(unit, id, filterCaster)
local _, guid = UnitExists(unit)
if not guid then return nil end
-- Only check buff slots
local texture, stacks, spellID = UnitBuff(unit, id)
if not texture or not spellID then return nil end
local name = SpellInfo(spellID)
local duration, timeleft, caster = nil, -1, nil
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if rec and rec.duration and rec.start then
local remaining = rec.duration + rec.start - GetTime()
if remaining > 0 then
duration = rec.duration
timeleft = remaining
caster = rec.caster
stacks = rec.stacks or stacks
-- Filter by caster if requested
if filterCaster and caster ~= filterCaster then
return nil
end
else
lib.objects[guid][spellID] = nil
end
elseif filterCaster then
-- No tracking record exists - reject when filtering by caster
return nil
end
return name, nil, texture, stacks, nil, duration, timeleft, caster
end
-- Find a player-cast debuff by spell ID (searches all slots including buff slots)
function lib:FindPlayerDebuff(unit, spellID)
local _, guid = UnitExists(unit)
if not guid then return nil end
-- Check if we're tracking this spell for this unit
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if not rec then return nil end
-- Only return if it was cast by player
if rec.caster ~= "player" then return nil end
-- Check if it's still active
local remaining = rec.duration + rec.start - GetTime()
if remaining <= 0 then
lib.objects[guid][spellID] = nil
return nil
end
-- Find the texture by searching debuff and buff slots
local texture, stacks = nil, rec.stacks
-- Search debuff slots first
for i = 1, 16 do
local tex, st, dtype, sid = UnitDebuff(unit, i)
if not tex then break end
if sid == spellID then
texture = tex
stacks = st or stacks
break
end
end
-- If not found in debuffs, search buff slots
if not texture then
for i = 1, 32 do
local tex, st, sid = UnitBuff(unit, i)
if not tex then break end
if sid == spellID then
texture = tex
stacks = st or stacks
break
end
end
end
if not texture then return nil end
local name = SpellInfo(spellID)
return name, nil, texture, stacks, nil, rec.duration, remaining, rec.caster
end
-- Find a player-cast buff by spell ID (searches buff slots only)
function lib:FindPlayerBuff(unit, spellID)
local _, guid = UnitExists(unit)
if not guid then return nil end
-- Check if we're tracking this spell for this unit
local rec = lib.objects[guid] and lib.objects[guid][spellID]
if not rec then return nil end
-- Only return if it was cast by player
if rec.caster ~= "player" then return nil end
-- Check if it's still active
local remaining = rec.duration + rec.start - GetTime()
if remaining <= 0 then
lib.objects[guid][spellID] = nil
return nil
end
-- Find the texture by searching buff slots only
local texture, stacks = nil, rec.stacks
for i = 1, 32 do
local tex, st, sid = UnitBuff(unit, i)
if not tex then break end
if sid == spellID then
texture = tex
stacks = st or stacks
break
end
end
if not texture then return nil end
local name = SpellInfo(spellID)
return name, nil, texture, stacks, nil, rec.duration, remaining, rec.caster
end
local function SeedUnit(unit)
local _, guid = UnitExists(unit)
if not guid then return end
local unitName = UnitName(unit)
for i=1, 16 do
local tex, stacks, dtype, spellID = UnitDebuff(unit, i)
if not tex then break end
if spellID then
-- CURSIVE ARCHITECTURE: Skip personal debuffs - they should only be tracked via UNIT_CASTEVENT
-- Only track shared debuffs in SeedUnit (e.g., Sunder Armor, Thunder Clap)
if lib:IsPersonalDebuff(spellID) then
-- Skip this debuff - it should only come from UNIT_CASTEVENT
else
local duration = lib:GetDuration(spellID)
if duration > 0 then
-- SHARED DEBUFFS: Always update to refresh stacks and duration
-- Check if already exists - if so, preserve caster info
local existingCaster = nil
if lib.objects[guid] and lib.objects[guid][spellID] then
existingCaster = lib.objects[guid][spellID].caster
end
if not (lib.objects[guid] and lib.objects[guid][spellID]) then
-- First time seeing this debuff - check for combo spell duration
if CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) and
CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then
-- Use the longest learned duration (assume 5 CP)
for cp = 5, 1, -1 do
if CleveRoids_ComboDurations[spellID][cp] then
duration = CleveRoids_ComboDurations[spellID][cp]
if CleveRoids.debug then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[DEBUG SeedUnit Debuff]|r %s (ID:%d) using learned %dCP duration:%ds",
spellName, spellID, cp, duration)
)
end
break
end
end
end
duration = duration or lib:GetDuration(spellID)
end
-- Always update shared debuffs to keep stacks current
lib:AddEffect(guid, unitName, spellID, duration, stacks, existingCaster)
end
end
end
end
for i=1, 32 do
local tex, stacks, spellID = UnitBuff(unit, i)
if not tex then break end
if spellID then
-- CURSIVE ARCHITECTURE: Skip personal debuffs in overflow buff slots
-- Only track shared debuffs in SeedUnit
if lib:IsPersonalDebuff(spellID) then
-- Skip this debuff - it should only come from UNIT_CASTEVENT
else
local duration = lib:GetDuration(spellID)
if duration > 0 then
-- SHARED DEBUFFS: Always update to refresh stacks and duration
-- Check if already exists - if so, preserve caster info
local existingCaster = nil
if lib.objects[guid] and lib.objects[guid][spellID] then
existingCaster = lib.objects[guid][spellID].caster
end
if not (lib.objects[guid] and lib.objects[guid][spellID]) then
-- First time seeing this debuff - check for combo spell duration
if CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) and
CleveRoids_ComboDurations and CleveRoids_ComboDurations[spellID] then
-- Use the longest learned duration (assume 5 CP)
for cp = 5, 1, -1 do
if CleveRoids_ComboDurations[spellID][cp] then
duration = CleveRoids_ComboDurations[spellID][cp]
if CleveRoids.debug then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[DEBUG SeedUnit Buff]|r %s (ID:%d) using learned %dCP duration:%ds",
spellName, spellID, cp, duration)
)
end
break
end
end
end
duration = duration or lib:GetDuration(spellID)
end
-- Always update shared debuffs to keep stacks current
lib:AddEffect(guid, unitName, spellID, duration, stacks, existingCaster)
end
end
end
end
end
-- Carnage pending refresh system
-- Stores pending Carnage refreshes to be applied after verifying the Ferocious Bite hit
-- Format: { timestamp = GetTime(), targetGUID = guid, targetName = name, biteSpellID = id }
lib.pendingCarnageRefresh = nil
-- Personal debuff pending tracking system
-- Stores personal debuffs to be added after 0.5s delay (to verify they weren't dodged/parried/blocked)
-- Format: { [index] = { timestamp = GetTime(), targetGUID = guid, targetName = name, spellID = id, duration = X, comboPoints = CP } }
lib.pendingPersonalDebuffs = lib.pendingPersonalDebuffs or {}
-- Function to apply Carnage refresh (extracted for delayed execution)
local function ApplyCarnageRefresh(targetGUID, targetName, biteSpellID)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r ApplyCarnageRefresh called for %s", targetName or "Unknown")
)
end
-- Only refresh debuffs if they're currently active on the target
if not lib.objects[targetGUID] then return end
-- Try to refresh Rip
if CleveRoids.lastRipCast and CleveRoids.lastRipCast.duration and
CleveRoids.lastRipCast.targetGUID == targetGUID then
-- Find which Rip rank is currently active
for ripSpellID, _ in pairs(CleveRoids.RipSpellIDs) do
if lib.objects[targetGUID][ripSpellID] then
-- Found an active Rip, refresh it with the saved duration
local ripDuration = CleveRoids.lastRipCast.duration
local ripComboPoints = CleveRoids.lastRipCast.comboPoints or 5
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r About to refresh Rip: %ds on %s (spellID:%d)",
ripDuration, targetName or "Unknown", ripSpellID)
)
end
-- Store duration override for pfUI hooks (BEFORE updating tracking)
if not CleveRoids.carnageDurationOverrides then
CleveRoids.carnageDurationOverrides = {}
end
CleveRoids.carnageDurationOverrides[ripSpellID] = {
duration = ripDuration,
timestamp = GetTime(),
targetGUID = targetGUID
}
-- Update CleveRoids internal tracking
if lib.objects[targetGUID][ripSpellID] then
lib.objects[targetGUID][ripSpellID].duration = ripDuration
lib.objects[targetGUID][ripSpellID].start = GetTime()
lib.objects[targetGUID][ripSpellID].expiry = GetTime() + ripDuration
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updated CleveRoids tracking for Rip")
)
end
end
-- DON'T call pfUI's AddEffect - just update the existing entry directly
-- pfUI will pick up the new duration through our GetDuration/UnitDebuff hooks
if pfUI and pfUI.api and pfUI.api.libdebuff then
local pflib = pfUI.api.libdebuff
local ripSpellName = SpellInfo(ripSpellID)
local baseName = ripSpellName and string.gsub(ripSpellName, "%s*%(Rank %d+%)", "") or "Rip"
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updating existing pfUI entry for Rip directly")
)
end
-- Find and update the existing pfUI entry (don't create new ones)
if pflib.objects and pflib.objects[targetName] then
local updated = false
for level, effects in pairs(pflib.objects[targetName]) do
if type(effects) == "table" and effects[baseName] then
-- Update the existing entry
effects[baseName].start = GetTime()
effects[baseName].duration = ripDuration
effects[baseName].caster = "player"
updated = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updated pfUI Rip at level %s", tostring(level))
)
end
-- Only update the FIRST occurrence to avoid duplicates
break
end
end
if updated and pflib.UpdateUnits then
pflib:UpdateUnits()
end
end
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Finished refreshing Rip: %ds on %s",
ripDuration, targetName or "Unknown")
)
end
break
end
end
end
-- Try to refresh Rake
if CleveRoids.lastRakeCast and CleveRoids.lastRakeCast.duration and
CleveRoids.lastRakeCast.targetGUID == targetGUID then
-- Find which Rake rank is currently active
for rakeSpellID, _ in pairs(CleveRoids.RakeSpellIDs) do
if lib.objects[targetGUID][rakeSpellID] then
-- Found an active Rake, refresh it with the saved duration
local rakeDuration = CleveRoids.lastRakeCast.duration
local rakeComboPoints = CleveRoids.lastRakeCast.comboPoints or 5
-- Store duration override for pfUI hooks (BEFORE updating tracking)
if not CleveRoids.carnageDurationOverrides then
CleveRoids.carnageDurationOverrides = {}
end
CleveRoids.carnageDurationOverrides[rakeSpellID] = {
duration = rakeDuration,
timestamp = GetTime(),
targetGUID = targetGUID
}
-- Update CleveRoids internal tracking
if lib.objects[targetGUID][rakeSpellID] then
lib.objects[targetGUID][rakeSpellID].duration = rakeDuration
lib.objects[targetGUID][rakeSpellID].start = GetTime()
lib.objects[targetGUID][rakeSpellID].expiry = GetTime() + rakeDuration
end
-- DON'T call pfUI's AddEffect - just update the existing entry directly
-- pfUI will pick up the new duration through our GetDuration/UnitDebuff hooks
if pfUI and pfUI.api and pfUI.api.libdebuff then
local pflib = pfUI.api.libdebuff
local rakeSpellName = SpellInfo(rakeSpellID)
local baseName = rakeSpellName and string.gsub(rakeSpellName, "%s*%(Rank %d+%)", "") or "Rake"
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updating existing pfUI entry for Rake directly")
)
end
-- Find and update the existing pfUI entry (don't create new ones)
if pflib.objects and pflib.objects[targetName] then
local updated = false
for level, effects in pairs(pflib.objects[targetName]) do
if type(effects) == "table" and effects[baseName] then
-- Update the existing entry
effects[baseName].start = GetTime()
effects[baseName].duration = rakeDuration
effects[baseName].caster = "player"
updated = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Updated pfUI Rake at level %s", tostring(level))
)
end
-- Only update the FIRST occurrence to avoid duplicates
break
end
end
if updated and pflib.UpdateUnits then
pflib:UpdateUnits()
end
end
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Refreshed Rake: %ds on %s",
rakeDuration, targetName or "Unknown")
)
end
break
end
end
end
end
-- Frame for delayed Carnage refresh and personal debuff tracking
local delayedTrackingFrame = CreateFrame("Frame", "CleveRoidsDelayedTrackingFrame", UIParent)
delayedTrackingFrame:SetScript("OnUpdate", function()
-- Process pending Carnage refresh
if lib.pendingCarnageRefresh then
local pending = lib.pendingCarnageRefresh
local elapsed = GetTime() - pending.timestamp
-- Apply refresh after 0.3 second delay (enough time for dodge/parry/block messages)
if elapsed >= 0.3 then
-- Apply the Carnage refresh
ApplyCarnageRefresh(pending.targetGUID, pending.targetName, pending.biteSpellID)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Applied delayed refresh for Ferocious Bite on %s",
pending.targetName or "Unknown")
)
end
-- Clear the pending refresh
lib.pendingCarnageRefresh = nil
end
end
-- Process pending personal debuffs
if lib.pendingPersonalDebuffs then
local toRemove = {}
for i, pending in ipairs(lib.pendingPersonalDebuffs) do
local elapsed = GetTime() - pending.timestamp
-- Add debuff after 0.3 second delay (enough time for dodge/parry/block messages)
if elapsed >= 0.3 then
-- Apply the personal debuff to tracking
lib:AddEffect(pending.targetGUID, pending.targetName, pending.spellID, pending.duration, 0, "player")
if CleveRoids.debug then
local spellName = SpellInfo(pending.spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Delayed Track]|r Applied %s (ID:%d) to tracking on %s",
spellName, pending.spellID, pending.targetName or "Unknown")
)
end
-- Mark for removal
table.insert(toRemove, i)
end
end
-- Remove processed debuffs (iterate backwards to avoid index shifting)
for i = table.getn(toRemove), 1, -1 do
table.remove(lib.pendingPersonalDebuffs, toRemove[i])
end
end
end)
local ev = CreateFrame("Frame", "CleveRoidsLibDebuffFrame", UIParent)
ev:RegisterEvent("PLAYER_TARGET_CHANGED")
ev:RegisterEvent("UNIT_AURA")
if CleveRoids.hasSuperwow then
ev:RegisterEvent("UNIT_CASTEVENT")
end
ev:SetScript("OnEvent", function()
if event == "PLAYER_TARGET_CHANGED" then
SeedUnit("target")
elseif event == "UNIT_AURA" and arg1 == "target" then
SeedUnit("target")
elseif event == "UNIT_CASTEVENT" then
local casterGUID = arg1
local targetGUID = arg2
local eventType = arg3
local spellID = arg4
-- Normalize targetGUID to string for consistent table key lookups
targetGUID = CleveRoids.NormalizeGUID(targetGUID)
-- Capture combo points when cast STARTS (before they're consumed)
if (eventType == "START" or eventType == "CHANNEL") and spellID then
local _, playerGUID = UnitExists("player")
if casterGUID == playerGUID and targetGUID then
-- If this is a combo scaling spell OR Ferocious Bite, capture combo points NOW (before consumption)
local isComboSpell = CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID)
local isFerociousBite = CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellID]
if isComboSpell or isFerociousBite then
local currentCP = CleveRoids.GetComboPoints()
if currentCP and currentCP > 0 then
CleveRoids.lastComboPoints = currentCP
if CleveRoids.debug then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaaaff[UNIT_CASTEVENT START]|r Captured %d CP before casting %s (ID:%d)",
currentCP, spellName, spellID)
)
end
end
end
end
end
if eventType == "CAST" and spellID then
local _, playerGUID = UnitExists("player")
if casterGUID == playerGUID and targetGUID then
-- DRUID CARNAGE TALENT: Check if this is Ferocious Bite with 5 CP
-- Schedule a delayed refresh to allow dodge/parry/block detection
if CleveRoids.FerociousBiteSpellIDs and CleveRoids.FerociousBiteSpellIDs[spellID] then
-- Get combo points used (captured before consumption)
local biteComboPoints = CleveRoids.lastComboPoints or 0
-- Check if player has Carnage talent at rank 2
-- Carnage: Tab 2 (Feral Combat), Talent 17
local carnageRank = 0
local _, _, _, _, rank = GetTalentInfo(2, 17)
carnageRank = tonumber(rank) or 0
-- Carnage 2/2+: Ferocious Bite at 5 CP schedules a refresh (applied only if spell hits)
if carnageRank >= 2 and biteComboPoints == 5 then
local targetName = lib.guidToName[targetGUID]
if not targetName then
local _, currentTargetGUID = UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
else
targetName = "Unknown"
end
end
-- Schedule the Carnage refresh (will be applied after 0.5s if not cancelled)
lib.pendingCarnageRefresh = {
timestamp = GetTime(),
targetGUID = targetGUID,
targetName = targetName,
biteSpellID = spellID
}
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Scheduled refresh for Ferocious Bite on %s (will apply if hit)",
targetName or "Unknown")
)
end
end
end
-- Check if this is a combo point scaling spell first
local duration = nil
local comboPoints = nil
if CleveRoids.TrackComboPointCastByID then
duration = CleveRoids.TrackComboPointCastByID(spellID, targetGUID)
-- Get combo points used from tracking
if CleveRoids.ComboPointTracking and CleveRoids.ComboPointTracking.byID and
CleveRoids.ComboPointTracking.byID[spellID] then
comboPoints = CleveRoids.ComboPointTracking.byID[spellID].combo_points
end
end
-- If not a combo scaling spell, use normal duration lookup
if not duration then
duration = lib:GetDuration(spellID, casterGUID)
-- Apply talent modifiers for non-combo spells
-- (combo spells already have talent modifiers applied in CalculateComboScaledDurationByID)
if duration and CleveRoids.ApplyTalentModifier then
duration = CleveRoids.ApplyTalentModifier(spellID, duration)
end
-- Apply equipment modifiers for non-combo spells
-- (combo spells already have equipment modifiers applied in CalculateComboScaledDurationByID)
if duration and CleveRoids.ApplyEquipmentModifier then
duration = CleveRoids.ApplyEquipmentModifier(spellID, duration)
end
-- Apply set bonus modifiers for non-combo spells
if duration and CleveRoids.ApplySetBonusModifier then
duration = CleveRoids.ApplySetBonusModifier(spellID, duration)
end
end
-- DEBUG: Show what duration we calculated
if CleveRoids.debug and duration then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[DEBUG CAST]|r %s (ID:%d) CP:%s duration:%ds",
spellName, spellID, tostring(comboPoints or "nil"), duration)
)
end
if duration and duration > 0 then
local targetName = lib.guidToName[targetGUID]
if not targetName then
local _, currentTargetGUID = UnitExists("target")
if currentTargetGUID == targetGUID then
targetName = UnitName("target")
lib.guidToName[targetGUID] = targetName
else
targetName = "Unknown"
end
end
-- For combo spells, populate name-based tracking for pfUI compatibility
if comboPoints and comboPoints > 0 then
local spellName = SpellInfo(spellID)
if spellName and CleveRoids.ComboPointTracking then
-- Remove rank from spell name to match pfUI's format
local baseName = string.gsub(spellName, "%s*%(Rank %d+%)", "")
CleveRoids.ComboPointTracking[baseName] = {
combo_points = comboPoints,
duration = duration,
cast_time = GetTime(),
target = targetName,
confirmed = true -- This is from actual UNIT_CASTEVENT, always confirmed
}
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffff[Name-based tracking]|r Set %s: %d CP, %ds duration (for pfUI)",
baseName, comboPoints, duration)
)
end
-- CRITICAL: Update pfUI's duration database directly
if pfUI and pfUI.api and pfUI.api.libdebuff and pfUI.api.libdebuff.debuffs then
-- pfUI stores durations by spell name in its debuffs table
pfUI.api.libdebuff.debuffs[baseName] = duration
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[pfUI Duration Inject]|r Set pfUI.api.libdebuff.debuffs['%s'] = %ds",
baseName, duration)
)
end
end
end
end
-- Check if this is a personal debuff - if so, delay tracking to verify it lands
local isPersonal = lib:IsPersonalDebuff(spellID)
if isPersonal then
-- Schedule personal debuff for delayed tracking (after 0.5s)
table.insert(lib.pendingPersonalDebuffs, {
timestamp = GetTime(),
targetGUID = targetGUID,
targetName = targetName,
spellID = spellID,
duration = duration,
comboPoints = comboPoints
})
if CleveRoids.debug then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaff00[Pending Track]|r Scheduled %s (ID:%d) for tracking on %s (will apply if hit)",
spellName, spellID, targetName or "Unknown")
)
end
else
-- Shared debuff - add immediately with predicted stack count
-- For stacking debuffs (Sunder, Faerie Fire), predict new stack count
local newStacks = 0
-- Check current stacks on target
local _, currentTargetGUID = UnitExists("target")
currentTargetGUID = CleveRoids.NormalizeGUID(currentTargetGUID)
if currentTargetGUID == targetGUID and CleveRoids.hasSuperwow then
-- Scan debuff slots to find current stacks
for i = 1, 16 do
local _, existingStacks, _, existingSpellID = UnitDebuff("target", i)
if existingSpellID == spellID then
newStacks = (existingStacks or 0) + 1
break
end
end
-- If not found in debuff slots, check buff slots (overflow)
if newStacks == 0 then
for i = 1, 32 do
local _, existingStacks, existingSpellID = UnitBuff("target", i)
if existingSpellID == spellID then
newStacks = (existingStacks or 0) + 1
break
end
end
end
-- If still not found, this is the first stack
if newStacks == 0 then
newStacks = 1
end
-- Cap at maximum stacks (5 for Sunder Armor, most debuffs)
-- TODO: Make this configurable per spell if needed
if newStacks > 5 then
newStacks = 5
end
if CleveRoids.debug then
local spellName = SpellInfo(spellID) or "Unknown"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Shared Debuff]|r %s (ID:%d) predicted stacks:%d",
spellName, spellID, newStacks)
)
end
else
-- Target changed or not available, default to 1 stack
newStacks = 1
end
lib:AddEffect(targetGUID, targetName, spellID, duration, newStacks, "player")
end
-- Track this cast for miss/dodge/parry removal
lib.lastPlayerCast = {
spellID = spellID,
targetGUID = targetGUID,
timestamp = GetTime()
}
-- DRUID CARNAGE TALENT: Save Rip cast duration for later refresh by Ferocious Bite
if CleveRoids.RipSpellIDs and CleveRoids.RipSpellIDs[spellID] then
if CleveRoids.lastRipCast then
CleveRoids.lastRipCast.duration = duration
CleveRoids.lastRipCast.targetGUID = targetGUID
CleveRoids.lastRipCast.comboPoints = comboPoints or 0
CleveRoids.lastRipCast.timestamp = GetTime()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Carnage]|r Saved Rip cast: %ds duration (%d CP) on target %s",
duration, comboPoints or 0, targetName or "Unknown")
)
end
end
end
-- DRUID CARNAGE TALENT: Save Rake cast duration for later refresh by Ferocious Bite
if CleveRoids.RakeSpellIDs and CleveRoids.RakeSpellIDs[spellID] then
if CleveRoids.lastRakeCast then
CleveRoids.lastRakeCast.duration = duration
CleveRoids.lastRakeCast.targetGUID = targetGUID
CleveRoids.lastRakeCast.comboPoints = comboPoints or 0
CleveRoids.lastRakeCast.timestamp = GetTime()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ff00[Carnage]|r Saved Rake cast: %ds duration (%d CP) on target %s",
duration, comboPoints or 0, targetName or "Unknown")
)
end
end
end
-- Sync combo duration to pfUI if it's loaded
if comboPoints and CleveRoids.Compatibility_pfUI and
CleveRoids.Compatibility_pfUI.SyncComboDurationToPfUI then
CleveRoids.Compatibility_pfUI.SyncComboDurationToPfUI(targetGUID, spellID, duration)
end
-- ALWAYS set up learning for combo spells (even if we have calculated duration)
if comboPoints then
lib.learnCastTimers[targetGUID] = lib.learnCastTimers[targetGUID] or {}
lib.learnCastTimers[targetGUID][spellID] = {
start = GetTime(),
caster = casterGUID,
comboPoints = comboPoints -- Store CP count for learning
}
end
else
lib.learnCastTimers[targetGUID] = lib.learnCastTimers[targetGUID] or {}
lib.learnCastTimers[targetGUID][spellID] = {
start = GetTime(),
caster = casterGUID
}
lib.objects[targetGUID] = lib.objects[targetGUID] or {}
lib.objects[targetGUID][spellID] = {
spellID = spellID,
start = GetTime(),
duration = 999, -- Placeholder
stacks = 0,
caster = casterGUID
}
end
end
end
end
end)
-- Track the last cast spell and target for miss/dodge/parry removal
-- Format: { spellID = id, targetGUID = guid, timestamp = GetTime() }
lib.lastPlayerCast = lib.lastPlayerCast or nil
local evLearn = CreateFrame("Frame", "CleveRoidsLibDebuffLearnFrame", UIParent)
evLearn:RegisterEvent("RAW_COMBATLOG")
evLearn:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") -- For miss/dodge/parry detection
evLearn:SetScript("OnEvent", function()
-- Handle spell misses, dodges, parries, resists, blocks, and immunities
if event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
local message = arg1
if not message then return end
-- Cursive-style pattern matching (more reliable than substring search)
-- Patterns match "Your [Spell] was/is [result] by [Target]" format
local spell_failed_tests = {
"Your (.+) was resisted by (.+)", -- resist
"Your (.+) missed (.+)", -- miss
"Your (.+) is parried by (.+)", -- parry (is, not was)
"Your (.+) was dodged by (.+)", -- dodge
"Your (.+) was blocked by (.+)", -- full block
"Your (.+) fail.+%. (.+) is immune", -- immune
}
local spellName, targetName
for _, pattern in ipairs(spell_failed_tests) do
local _, _, foundSpell, foundTarget = find(message, pattern)
if foundSpell and foundTarget then
spellName = foundSpell
targetName = foundTarget
break
end
end
if spellName and targetName then
-- CARNAGE: Cancel pending refresh if Ferocious Bite was dodged/parried/blocked
if lib.pendingCarnageRefresh then
-- Check if the failed spell is Ferocious Bite
local isFerociousBite = false
if CleveRoids.FerociousBiteSpellIDs then
for biteSpellID, _ in pairs(CleveRoids.FerociousBiteSpellIDs) do
local biteName = SpellInfo(biteSpellID)
if biteName then
biteName = string.gsub(biteName, "%s*%(%s*Rank%s+%d+%s*%)", "")
local messageSpellName = string.gsub(spellName, "%s*%(%s*Rank%s+%d+%s*%)", "")
if lower(biteName) == lower(messageSpellName) then
isFerociousBite = true
break
end
end
end
end
if isFerociousBite then
-- Cancel the pending Carnage refresh
if CleveRoids.debug and lib.pendingCarnageRefresh then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Cancelling pending refresh (time since cast: %.2fs)",
GetTime() - lib.pendingCarnageRefresh.timestamp)
)
end
lib.pendingCarnageRefresh = nil
-- Clear any stale Carnage duration overrides to prevent pfUI from using old data
if CleveRoids.carnageDurationOverrides then
CleveRoids.carnageDurationOverrides = {}
end
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Carnage]|r Cancelled refresh - Ferocious Bite was avoided by %s",
targetName or "Unknown")
)
end
end
end
-- PERSONAL DEBUFFS: Cancel pending tracking if spell was dodged/parried/blocked
if lib.pendingPersonalDebuffs then
local messageSpellName = string.gsub(spellName, "%s*%(%s*Rank%s+%d+%s*%)", "")
local toRemove = {}
for i, pending in ipairs(lib.pendingPersonalDebuffs) do
local pendingSpellName = SpellInfo(pending.spellID)
if pendingSpellName then
pendingSpellName = string.gsub(pendingSpellName, "%s*%(%s*Rank%s+%d+%s*%)", "")
if lower(pendingSpellName) == lower(messageSpellName) then
-- Found the pending debuff that was avoided - cancel it
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff0000[Pending Track]|r Cancelled %s (ID:%d) - avoided by %s",
pendingSpellName, pending.spellID, targetName or "Unknown")
)
end
table.insert(toRemove, i)
end
end
end
-- Remove cancelled debuffs (iterate backwards to avoid index shifting)
for i = table.getn(toRemove), 1, -1 do
table.remove(lib.pendingPersonalDebuffs, toRemove[i])
end
end
-- Use the last player cast info if available and recent (within 1 second)
if lib.lastPlayerCast and lib.lastPlayerCast.timestamp and
(GetTime() - lib.lastPlayerCast.timestamp) < 1.0 then
local targetGUID = lib.lastPlayerCast.targetGUID
local castSpellID = lib.lastPlayerCast.spellID
-- Get the spell name from the cast (strip rank)
local castSpellName = SpellInfo(castSpellID)
if castSpellName then
castSpellName = string.gsub(castSpellName, "%s*%(%s*Rank%s+%d+%s*%)", "")
-- Strip rank from the message spell name for comparison
local messageSpellName = string.gsub(spellName, "%s*%(%s*Rank%s+%d+%s*%)", "")
-- Only remove if the spell names match (case-insensitive)
if lower(castSpellName) == lower(messageSpellName) then
-- Verify the target name matches the stored GUID
local expectedTargetName = lib.guidToName[targetGUID]
if expectedTargetName and lower(expectedTargetName) ~= lower(targetName) then
-- Wrong target - this failure is for a different cast, not the one in lastPlayerCast
if CleveRoids.debugVerbose then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[Spell Failed]|r Ignoring %s failure - target mismatch (expected:%s, got:%s)",
castSpellName, expectedTargetName, targetName)
)
end
return
end
-- Find all spell IDs matching this name (all ranks)
local matchingSpellIDs = {}
if lib.personalDebuffs then
for sid, _ in pairs(lib.personalDebuffs) do
local name = SpellInfo(sid)
if name then
name = string.gsub(name, "%s*%(%s*Rank%s+%d+%s*%)", "")
if name == castSpellName then
table.insert(matchingSpellIDs, sid)
end
end
end
end
if lib.sharedDebuffs then
for sid, _ in pairs(lib.sharedDebuffs) do
local name = SpellInfo(sid)
if name then
name = string.gsub(name, "%s*%(%s*Rank%s+%d+%s*%)", "")
if name == castSpellName then
table.insert(matchingSpellIDs, sid)
end
end
end
end
-- Remove ALL ranks from tracking (the cast failed)
if targetGUID and lib.objects[targetGUID] then
for _, sid in ipairs(matchingSpellIDs) do
if lib.objects[targetGUID][sid] then
local rec = lib.objects[targetGUID][sid]
-- Only remove if very recently added (within 1 second)
if rec.start and (GetTime() - rec.start) < 1.0 then
lib.objects[targetGUID][sid] = nil
if CleveRoids.debug then
local failType = find(message, "resist") and "resisted" or
find(message, "miss") and "missed" or
find(message, "dodge") and "dodged" or
find(message, "parry") and "parried" or
find(message, "block") and "blocked" or
find(message, "immune") and "immune" or "failed"
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff6600[Spell Failed]|r Removed %s (ID:%d) from %s - %s",
castSpellName, sid, targetName or "target", failType)
)
-- If unknown fail type, show the actual message for debugging
if failType == "failed" and CleveRoids.debugVerbose then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffaaaaaa[Debug Message]|r %s", message)
)
end
end
end
end
end
end
-- Clear the last cast so we don't remove it again
lib.lastPlayerCast = nil
end
end
end
end
elseif event == "RAW_COMBATLOG" then
local raw = arg2
-- PERFORMANCE: Quick length check before string search
if not raw or string.len(raw) < 12 then return end -- "X fades from Y" minimum length
if not find(raw, "fades from") then return end
local _, _, spellName = find(raw, "^(.-) fades from ")
local _, _, targetGUID = find(raw, "from (.-).$")
if lower(targetGUID or "") == "you" then
_, targetGUID = UnitExists("player")
end
targetGUID = gsub(targetGUID or "", "^0x", "")
if not spellName or targetGUID == "" then return end
if not lib.objects[targetGUID] then return end
local timestamp = GetTime()
for spellID in pairs(lib.objects[targetGUID]) do
local name = SpellInfo(spellID)
if name then
name = gsub(name, "%s*%(%s*Rank%s+%d+%s*%)", "")
if name == spellName then
if lib.learnCastTimers[targetGUID] and
lib.learnCastTimers[targetGUID][spellID] then
local castTime = lib.learnCastTimers[targetGUID][spellID].start
local casterGUID = lib.learnCastTimers[targetGUID][spellID].caster
local actualDuration = timestamp - castTime
-- Check if this is a combo point spell - if so, learn it with combo point context
local comboPoints = lib.learnCastTimers[targetGUID][spellID].comboPoints
if comboPoints and CleveRoids.IsComboScalingSpellID and CleveRoids.IsComboScalingSpellID(spellID) then
-- Learn combo spell duration
CleveRoids_ComboDurations = CleveRoids_ComboDurations or {}
CleveRoids_ComboDurations[spellID] = CleveRoids_ComboDurations[spellID] or {}
CleveRoids_ComboDurations[spellID][comboPoints] = floor(actualDuration + 0.5)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
"|cff4b7dccCleveRoids:|r Learned combo spell " .. spellName ..
" (ID:" .. spellID .. ") at " .. comboPoints .. " CP = " .. floor(actualDuration + 0.5) .. "s"
)
end
else
-- Learn normal spell duration
CleveRoids_LearnedDurations[spellID] = CleveRoids_LearnedDurations[spellID] or {}
CleveRoids_LearnedDurations[spellID][casterGUID] = floor(actualDuration + 0.5)
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
"|cff4b7dccCleveRoids:|r Learned " .. spellName ..
" (ID:" .. spellID .. ") = " .. floor(actualDuration + 0.5) .. "s"
)
end
end
lib.learnCastTimers[targetGUID][spellID] = nil
if not next(lib.learnCastTimers[targetGUID]) then
lib.learnCastTimers[targetGUID] = nil
end
end
-- For personal debuffs, only remove if it was cast by the player
-- For shared debuffs, remove if expired OR not found in scan
local rec = lib.objects[targetGUID][spellID]
local isPersonal = lib:IsPersonalDebuff(spellID)
local shouldRemove = false
if isPersonal then
-- Personal debuff: only remove if cast by player
if rec.caster == "player" then
-- Check if duration expired (with 1s safety margin for latency)
local hasExpired = (rec.start + rec.duration + 1) <= timestamp
-- As a fallback, scan to see if the debuff is completely gone
-- (this helps catch edge cases where duration tracking is off)
local stillExists = false
local _, checkGUID = UnitExists("target")
if checkGUID == targetGUID then
for i = 1, 16 do
local _, _, _, checkSpellID = UnitDebuff("target", i)
if checkSpellID == spellID then
stillExists = true
break
end
end
end
-- Remove if EITHER:
-- 1. Duration expired AND debuff not found in scan (definitely gone)
-- 2. Duration significantly expired (> 1s past expected expiry)
if (hasExpired and not stillExists) or ((rec.start + rec.duration + 2) <= timestamp) then
shouldRemove = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff8800[Fade Handler]|r Removed player's %s (ID:%d) - expired:%.1fs scan:%s",
spellName, spellID, rec.start + rec.duration, tostring(not stillExists))
)
end
elseif CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff8800[Fade Handler]|r Keeping player's %s (ID:%d) - not expired or still exists (expires:%.1fs now:%.1fs exists:%s)",
spellName, spellID, rec.start + rec.duration, timestamp, tostring(stillExists))
)
end
elseif CleveRoids.debug and rec.caster ~= "player" then
-- Ignore fade events for other players' personal debuffs
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff8800[Fade Handler]|r Ignored %s (ID:%d) fade - caster is '%s', not player",
spellName, spellID, tostring(rec.caster or "nil"))
)
end
else
-- Shared debuff: use Cursive's approach - scan to verify it's gone
local stillExists = false
local _, checkGUID = UnitExists("target")
if checkGUID == targetGUID then
for i = 1, 16 do
local _, _, _, checkSpellID = UnitDebuff("target", i)
if checkSpellID == spellID then
stillExists = true
break
end
end
end
-- Remove if not found in scan OR if duration well past expiry
if not stillExists or ((rec.start + rec.duration + 2) <= timestamp) then
shouldRemove = true
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff8800[Fade Handler]|r Removed shared %s (ID:%d) - scan:%s expired:%s",
spellName, spellID, tostring(not stillExists), tostring((rec.start + rec.duration) <= timestamp))
)
end
end
end
if shouldRemove then
lib.objects[targetGUID][spellID] = nil
end
if not next(lib.objects[targetGUID]) then
lib.objects[targetGUID] = nil
end
break
end
end
end
end
end)
-- Cleanup dead/invalid targets
local evCleanup = CreateFrame("Frame", "CleveRoidsLibDebuffCleanupFrame", UIParent)
evCleanup:RegisterEvent("PLAYER_TARGET_CHANGED")
evCleanup:RegisterEvent("PLAYER_DEAD")
evCleanup:RegisterEvent("PLAYER_ENTERING_WORLD")
local lastCleanup = 0
local CLEANUP_THROTTLE = 2 -- Only run cleanup every 2 seconds max
evCleanup:SetScript("OnEvent", function()
local timestamp = GetTime()
-- Cleanup on zone change / login / death
if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_DEAD" then
-- Keep only current target's data
local _, currentGUID = UnitExists("target")
if currentGUID then
local temp = lib.objects[currentGUID]
lib.objects = {}
if temp then
lib.objects[currentGUID] = temp
end
else
lib.objects = {} -- Clear everything
end
lastCleanup = timestamp
return
end
-- Throttle cleanup on target change
if event == "PLAYER_TARGET_CHANGED" then
if (timestamp - lastCleanup) < CLEANUP_THROTTLE then
return -- Don't cleanup too frequently
end
lastCleanup = timestamp
-- Remove expired effects from all GUIDs
for guid, effects in pairs(lib.objects) do
local _, targetGUID = UnitExists("target")
local isCurrentTarget = (targetGUID == guid)
-- Check if current target is dead
if isCurrentTarget and UnitIsDead("target") then
lib.objects[guid] = nil
lib.guidToName[guid] = nil -- MEMORY: Clean up name mapping
else
-- Remove expired effects
for spellID, effect in pairs(effects) do
if effect.start + effect.duration < timestamp then
effects[spellID] = nil
end
end
-- Remove GUID if no effects remain (but keep current target)
if not next(effects) and not isCurrentTarget then
lib.objects[guid] = nil
lib.guidToName[guid] = nil -- MEMORY: Clean up name mapping
end
end
end
-- MEMORY: Clean up orphaned guidToName entries (GUIDs not in lib.objects)
for guid in pairs(lib.guidToName) do
if not lib.objects[guid] then
lib.guidToName[guid] = nil
end
end
end
end)
-- ============================================================================
-- TALENT MODIFIER SYSTEM
-- ============================================================================
-- Database of talent modifiers for debuff durations
-- Structure: [spellID] = {
-- talent = "Talent Name" (optional, for name-based lookup),
-- tab = talentTab (preferred, for direct position lookup),
-- id = talentID (preferred, for direct position lookup),
-- modifier = function(baseDuration, talentRank)
-- }
CleveRoids.talentModifiers = CleveRoids.talentModifiers or {}
-- ROGUE talent modifiers
-- Taste for Blood: Increases Rupture duration by 2 seconds per rank (3 ranks max)
-- Talent Position: Tab 1, Talent 10 (Assassination tree)
-- Talent Spell IDs: 14174 (Rank 1), 14175 (Rank 2), 14176 (Rank 3)
CleveRoids.talentModifiers[1943] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 1
CleveRoids.talentModifiers[8639] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 2
CleveRoids.talentModifiers[8640] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 3
CleveRoids.talentModifiers[11273] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 4
CleveRoids.talentModifiers[11274] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 5
CleveRoids.talentModifiers[11275] = { tab = 1, id = 10, talent = "Taste for Blood", modifier = function(base, rank) return base + (rank * 2) end } -- Rupture Rank 6
-- Improved Gouge: Increases Gouge duration by 0.5 seconds per rank (3 ranks max)
-- Talent Position: Tab 3, Talent 3 (Subtlety tree)
-- Talent Spell IDs: 13741 (Rank 1), 13793 (Rank 2), 13792 (Rank 3)
CleveRoids.talentModifiers[1776] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 1
CleveRoids.talentModifiers[1777] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 2
CleveRoids.talentModifiers[8629] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 3
CleveRoids.talentModifiers[11285] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 4
CleveRoids.talentModifiers[11286] = { tab = 3, id = 3, talent = "Improved Gouge", modifier = function(base, rank) return base + (rank * 0.5) end } -- Gouge Rank 5
-- PRIEST talent modifiers
-- Improved Shadow Word: Pain: Increases SW:P duration by 3 seconds per rank (2 ranks max)
-- Talent Position: Tab 3 (Shadow), Talent 4
-- Talent Spell IDs: 15275 (Rank 1), 15317 (Rank 2)
CleveRoids.talentModifiers[589] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 1
CleveRoids.talentModifiers[594] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 2
CleveRoids.talentModifiers[970] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 3
CleveRoids.talentModifiers[992] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 4
CleveRoids.talentModifiers[2767] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 5
CleveRoids.talentModifiers[10892] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 6
CleveRoids.talentModifiers[10893] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 7
CleveRoids.talentModifiers[10894] = { tab = 3, id = 4, talent = "Improved Shadow Word: Pain", modifier = function(base, rank) return base + (rank * 3) end } -- SW:P Rank 8
-- DRUID talent modifiers
-- Brutal Impact: Increases Bash and Pounce stun duration by 0.5 seconds per rank (2 ranks max)
-- Talent Position: Tab 2 (Feral Combat), Talent 4
-- Talent Spell IDs: 16940 (Rank 1), 16941 (Rank 2)
CleveRoids.talentModifiers[5211] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 1
CleveRoids.talentModifiers[6798] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 2
CleveRoids.talentModifiers[8983] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Bash Rank 3
CleveRoids.talentModifiers[9005] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Pounce Rank 1
CleveRoids.talentModifiers[9823] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Pounce Rank 2
CleveRoids.talentModifiers[9827] = { tab = 2, id = 4, talent = "Brutal Impact", modifier = function(base, rank) return base + (rank * 0.5) end } -- Pounce Rank 3
-- NOTE: Carnage talent (Tab 2, ID 17) is NOT a duration modifier!
-- Carnage is a refresh mechanic: Ferocious Bite at 5 CP refreshes Rip/Rake to their original duration
-- This is handled separately in the Carnage refresh logic (lines 1125-1192)
-- WARRIOR talent modifiers
-- Booming Voice: Increases duration of Battle Shout and Demoralizing Shout by 12% per rank (5 ranks max)
-- Talent Position: Tab 2 (Fury), Talent 1
-- Talent Spell IDs: 12321 (Rank 1), 12835 (Rank 2), 12836 (Rank 3), 12837 (Rank 4), 12838 (Rank 5)
local boomingVoiceModifier = function(base, rank) return base * (1 + rank * 0.12) end -- 12% per rank, 60% at rank 5
CleveRoids.talentModifiers[1160] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 1
CleveRoids.talentModifiers[6190] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 2
CleveRoids.talentModifiers[11554] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 3
CleveRoids.talentModifiers[11555] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 4
CleveRoids.talentModifiers[11556] = { tab = 2, id = 1, talent = "Booming Voice", modifier = boomingVoiceModifier } -- Demoralizing Shout Rank 5
-- Function to get talent rank
-- Supports both position-based (tab, id) and name-based lookup
-- Position-based is preferred as it's more reliable and locale-independent (like Cursive addon)
-- Parameters: talentName OR (tab, id)
-- Returns: Talent rank (0 if not found or not learned)
function CleveRoids.GetTalentRank(talentName, tab, id)
-- Method 1: Direct position lookup (preferred, like Cursive)
if tab and id then
local _, _, _, _, rank = GetTalentInfo(tab, id)
return tonumber(rank) or 0
end
-- Method 2: Name-based lookup (fallback for backwards compatibility)
if not talentName then return 0 end
-- Ensure talents are indexed
if not CleveRoids.Talents or table.getn(CleveRoids.Talents) == 0 then
if CleveRoids.IndexTalents then
CleveRoids.IndexTalents()
end
end
local rank = CleveRoids.Talents[talentName]
return (rank and tonumber(rank)) or 0
end
-- Apply talent modifiers to a debuff duration
-- Parameters:
-- spellID: The spell ID
-- baseDuration: The base duration (after combo points if applicable)
-- Returns: Modified duration, or baseDuration if no talent modifier applies
function CleveRoids.ApplyTalentModifier(spellID, baseDuration)
if not spellID or not baseDuration then
return baseDuration
end
local modifier = CleveRoids.talentModifiers[spellID]
if not modifier then
return baseDuration
end
local talentRank = 0
local lookupMethod = "none"
-- Method 1: Position-based lookup (preferred, locale-independent)
if modifier.tab and modifier.id then
local _, _, _, _, rank = GetTalentInfo(modifier.tab, modifier.id)
talentRank = tonumber(rank) or 0
if talentRank > 0 then
lookupMethod = "position"
end
end
-- Method 2: Name-based lookup (fallback for backwards compatibility)
if talentRank == 0 and modifier.talent then
talentRank = CleveRoids.GetTalentRank(modifier.talent)
if talentRank > 0 then
lookupMethod = "name"
end
end
if talentRank == 0 then
return baseDuration
end
local modifiedDuration = modifier.modifier(baseDuration, talentRank)
if CleveRoids.debug then
local talentName = modifier.talent or ("Tab " .. modifier.tab .. " ID " .. modifier.id)
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Talent Modifier]|r %s (ID:%d): %ds -> %ds (talent: %s rank %d, %s)",
SpellInfo(spellID) or "Unknown", spellID, baseDuration, modifiedDuration,
talentName, talentRank, lookupMethod)
)
end
return modifiedDuration
end
-- Helper function to register a talent modifier
-- Usage: CleveRoids.RegisterTalentModifier(spellID, talentName, modifierFunction)
function CleveRoids.RegisterTalentModifier(spellID, talentName, modifierFunc)
if not spellID or not talentName or not modifierFunc then
return false
end
CleveRoids.talentModifiers[spellID] = {
talent = talentName,
modifier = modifierFunc
}
return true
end
-- Diagnostic function to check talent modifier system
-- Usage: CleveRoids.DiagnoseTalentModifier(spellID, baseDuration)
function CleveRoids.DiagnoseTalentModifier(spellID, baseDuration)
baseDuration = baseDuration or 10 -- Default test duration
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00=== Talent Modifier Diagnostic ===|r")
-- Check if spellID is valid
local spellName = SpellInfo(spellID)
if not spellName then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: Invalid spell ID " .. tostring(spellID) .. "|r")
return
end
DEFAULT_CHAT_FRAME:AddMessage("Spell: " .. spellName .. " (ID: " .. spellID .. ")")
-- Check if talents are indexed
if not CleveRoids.Talents then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: Talents table doesn't exist!|r")
DEFAULT_CHAT_FRAME:AddMessage("Attempting to index talents...")
if CleveRoids.IndexTalents then
CleveRoids.IndexTalents()
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Talents indexed.|r")
else
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000ERROR: IndexTalents function not found!|r")
return
end
end
local talentCount = 0
for k, v in pairs(CleveRoids.Talents) do
if type(k) == "string" and type(v) == "number" and v > 0 then
talentCount = talentCount + 1
end
end
DEFAULT_CHAT_FRAME:AddMessage("Talents indexed: " .. talentCount .. " talents found")
-- Check if modifier is registered
local modifier = CleveRoids.talentModifiers[spellID]
if not modifier then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000No talent modifier registered for this spell|r")
return
end
local talentDesc = modifier.talent or ("Tab " .. tostring(modifier.tab) .. " ID " .. tostring(modifier.id))
DEFAULT_CHAT_FRAME:AddMessage("Modifier registered: " .. talentDesc)
-- Check talent rank using BOTH methods
local talentRank = 0
local lookupMethod = "none"
if modifier.tab and modifier.id then
-- Position-based lookup (preferred)
local _, name, _, _, rank = GetTalentInfo(modifier.tab, modifier.id)
talentRank = tonumber(rank) or 0
lookupMethod = "position"
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Position lookup (Tab " .. modifier.tab .. ", ID " .. modifier.id .. "):|r")
DEFAULT_CHAT_FRAME:AddMessage(" Talent name: " .. tostring(name))
DEFAULT_CHAT_FRAME:AddMessage(" Rank: " .. talentRank)
end
if modifier.talent then
-- Name-based lookup (fallback)
local nameRank = CleveRoids.GetTalentRank(modifier.talent)
DEFAULT_CHAT_FRAME:AddMessage("|cffaaaa00Name lookup (" .. modifier.talent .. "):|r")
DEFAULT_CHAT_FRAME:AddMessage(" Rank: " .. nameRank)
-- Use name rank if position didn't work
if talentRank == 0 and nameRank > 0 then
talentRank = nameRank
lookupMethod = "name"
end
-- Check if talent exists in table
local directLookup = CleveRoids.Talents[modifier.talent]
DEFAULT_CHAT_FRAME:AddMessage(" Direct table lookup: " .. tostring(directLookup))
end
DEFAULT_CHAT_FRAME:AddMessage("Final rank: " .. talentRank .. " (via " .. lookupMethod .. ")")
if talentRank == 0 then
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000You don't have " .. talentDesc .. "!|r")
-- Show available talents for debugging
DEFAULT_CHAT_FRAME:AddMessage("Available talents with ranks:")
local shown = 0
for name, rank in pairs(CleveRoids.Talents) do
if type(name) == "string" and type(rank) == "number" and rank > 0 then
DEFAULT_CHAT_FRAME:AddMessage(" - " .. name .. ": " .. rank)
shown = shown + 1
if shown >= 10 then
DEFAULT_CHAT_FRAME:AddMessage(" ... (showing first 10)")
break
end
end
end
else
-- Test the modifier
local modifiedDuration = modifier.modifier(baseDuration, talentRank)
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Test calculation:|r")
DEFAULT_CHAT_FRAME:AddMessage(" Base: " .. baseDuration .. "s")
DEFAULT_CHAT_FRAME:AddMessage(" Modified: " .. modifiedDuration .. "s")
DEFAULT_CHAT_FRAME:AddMessage(" Bonus: +" .. (modifiedDuration - baseDuration) .. "s")
-- Test actual application
local applied = CleveRoids.ApplyTalentModifier(spellID, baseDuration)
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Via ApplyTalentModifier:|r " .. applied .. "s")
end
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00=== End Diagnostic ===|r")
end
-- ============================================================================
-- EQUIPMENT MODIFIER SYSTEM
-- ============================================================================
-- Database of equipment modifiers for debuff durations
-- Structure: [spellID] = { slot = invSlotID, items = { [itemID] = modifierFunction } }
CleveRoids.equipmentModifiers = CleveRoids.equipmentModifiers or {}
-- DRUID equipment modifiers
-- Idol of Savagery (Black Morass Idol): Reduces Rip and Rake duration by 10% (multiplicative)
-- Item ID: 61699, Slot: 18 (Ranged/Relic)
local ripRakeIdolModifier = function(duration, itemID)
if itemID == 61699 then
-- Idol of Savagery: 10% reduction (multiply by 0.9)
return duration * 0.9
end
return duration
end
-- Rip (all ranks)
CleveRoids.equipmentModifiers[1079] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 1
CleveRoids.equipmentModifiers[9492] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 2
CleveRoids.equipmentModifiers[9493] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 3
CleveRoids.equipmentModifiers[9752] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 4
CleveRoids.equipmentModifiers[9894] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 5
CleveRoids.equipmentModifiers[9896] = { slot = 18, modifier = ripRakeIdolModifier } -- Rip Rank 6
-- Rake (all ranks)
CleveRoids.equipmentModifiers[1822] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 1
CleveRoids.equipmentModifiers[1823] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 2
CleveRoids.equipmentModifiers[1824] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 3
CleveRoids.equipmentModifiers[9904] = { slot = 18, modifier = ripRakeIdolModifier } -- Rake Rank 4
-- Function to get equipped item ID in a specific slot
function CleveRoids.GetEquippedItemID(slotID)
local itemLink = GetInventoryItemLink("player", slotID)
if not itemLink then return nil end
local _, _, itemID = string.find(itemLink, "item:(%d+)")
return tonumber(itemID)
end
-- Apply equipment modifiers to a debuff duration
-- Parameters:
-- spellID: The spell ID
-- baseDuration: The base duration (after combo points and talents)
-- Returns: Modified duration, or baseDuration if no equipment modifier applies
function CleveRoids.ApplyEquipmentModifier(spellID, baseDuration)
if not spellID or not baseDuration then
return baseDuration
end
local modifier = CleveRoids.equipmentModifiers[spellID]
if not modifier then
return baseDuration
end
local itemID = CleveRoids.GetEquippedItemID(modifier.slot)
if not itemID then
return baseDuration
end
local modifiedDuration = modifier.modifier(baseDuration, itemID)
if modifiedDuration ~= baseDuration and CleveRoids.debug then
local itemName = "Unknown"
local itemLink = GetInventoryItemLink("player", modifier.slot)
if itemLink then
itemName = string.match(itemLink, "%[(.-)%]") or "Unknown"
end
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff00ff[Equipment Modifier]|r %s (ID:%d): %ds -> %ds (item: %s [%d])",
SpellInfo(spellID) or "Unknown", spellID, baseDuration, modifiedDuration,
itemName, itemID)
)
end
return modifiedDuration
end
-- Helper function to register an equipment modifier
-- Usage: CleveRoids.RegisterEquipmentModifier(spellID, slotID, modifierFunction)
function CleveRoids.RegisterEquipmentModifier(spellID, slotID, modifierFunc)
if not spellID or not slotID or not modifierFunc then
return false
end
CleveRoids.equipmentModifiers[spellID] = {
slot = slotID,
modifier = modifierFunc
}
return true
end
-- ============================================================================
-- SET BONUS MODIFIER SYSTEM
-- ============================================================================
-- Database of set bonus modifiers for debuff durations
-- Structure: [spellID] = { items = {itemID1, itemID2, ...}, threshold = X, modifier = function(baseDuration) }
CleveRoids.setbonusModifiers = CleveRoids.setbonusModifiers or {}
-- Function to count how many items from a set are currently equipped
function CleveRoids.CountEquippedSetItems(items)
if not items or type(items) ~= "table" then return 0 end
local count = 0
-- Check all equipment slots (1-19)
for slot = 1, 19 do
local itemLink = GetInventoryItemLink("player", slot)
if itemLink then
local _, _, itemID = string.find(itemLink, "item:(%d+)")
if itemID then
itemID = tonumber(itemID)
-- Check if this item is in the set
for _, setItemID in ipairs(items) do
if itemID == setItemID then
count = count + 1
break
end
end
end
end
end
return count
end
-- Apply set bonus modifiers to a debuff duration
-- Parameters:
-- spellID: The spell ID
-- baseDuration: The base duration (after combo points, talents, and equipment)
-- Returns: Modified duration, or baseDuration if no set bonus modifier applies
function CleveRoids.ApplySetBonusModifier(spellID, baseDuration)
if not spellID or not baseDuration then
return baseDuration
end
local modifier = CleveRoids.setbonusModifiers[spellID]
if not modifier then
return baseDuration
end
-- Check if player has enough set pieces equipped
local equippedCount = CleveRoids.CountEquippedSetItems(modifier.items)
if equippedCount < modifier.threshold then
return baseDuration
end
local modifiedDuration = modifier.modifier(baseDuration)
if modifiedDuration ~= baseDuration and CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cff00ffff[Set Bonus Modifier]|r %s (ID:%d): %.1fs -> %.1fs (%d/%d pieces)",
SpellInfo(spellID) or "Unknown", spellID, baseDuration, modifiedDuration,
equippedCount, modifier.threshold)
)
end
return modifiedDuration
end
-- Helper function to register a set bonus modifier
-- Usage: CleveRoids.RegisterSetBonusModifier(spellID, itemsTable, threshold, modifierFunction)
function CleveRoids.RegisterSetBonusModifier(spellID, items, threshold, modifierFunc)
if not spellID or not items or not threshold or not modifierFunc then
return false
end
CleveRoids.setbonusModifiers[spellID] = {
items = items,
threshold = threshold,
modifier = modifierFunc
}
return true
end
-- DRUID set bonus modifiers
-- Dreamwalker Regalia (4/9): Increases Moonfire duration by 3 seconds and Insect Swarm by 2 seconds
-- Item IDs: 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380
local dreamwalkerItems = { 47372, 47373, 47374, 47375, 47376, 47377, 47378, 47379, 47380 }
local dreamwalkerMoonfireModifier = function(base) return base + 3 end
local dreamwalkerInsectSwarmModifier = function(base) return base + 2 end
-- Moonfire (all ranks)
CleveRoids.setbonusModifiers[8921] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 1
CleveRoids.setbonusModifiers[8924] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 2
CleveRoids.setbonusModifiers[8925] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 3
CleveRoids.setbonusModifiers[8926] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 4
CleveRoids.setbonusModifiers[8927] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 5
CleveRoids.setbonusModifiers[8928] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 6
CleveRoids.setbonusModifiers[8929] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 7
CleveRoids.setbonusModifiers[9833] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 8
CleveRoids.setbonusModifiers[9834] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 9
CleveRoids.setbonusModifiers[9835] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerMoonfireModifier } -- Moonfire Rank 10
-- Insect Swarm (all ranks)
CleveRoids.setbonusModifiers[5570] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 1
CleveRoids.setbonusModifiers[24974] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 2
CleveRoids.setbonusModifiers[24975] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 3
CleveRoids.setbonusModifiers[24976] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 4
CleveRoids.setbonusModifiers[24977] = { items = dreamwalkerItems, threshold = 4, modifier = dreamwalkerInsectSwarmModifier } -- Insect Swarm Rank 5
-- Haruspex's Garb (3/5): Increases Faerie Fire duration by 5 seconds
-- Item IDs: 19613, 19955, 19840, 19839, 19838
local haruspexItems = { 19613, 19955, 19840, 19839, 19838 }
local haruspexFaerieFireModifier = function(base) return base + 5 end
-- Faerie Fire (non-feral, all ranks)
CleveRoids.setbonusModifiers[770] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 1
CleveRoids.setbonusModifiers[778] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 2
CleveRoids.setbonusModifiers[9749] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 3
CleveRoids.setbonusModifiers[9907] = { items = haruspexItems, threshold = 3, modifier = haruspexFaerieFireModifier } -- Faerie Fire Rank 4
-- ============================================================================
-- IMMUNITY TRACKING SYSTEM
-- ============================================================================
-- Initialize SavedVariables for immunity tracking
CleveRoids_ImmunityData = CleveRoids_ImmunityData or {}
-- Spell school constants
local IMMUNITY_SCHOOLS = {
physical = 1,
holy = 2,
fire = 3,
nature = 4,
frost = 5,
shadow = 6,
arcane = 7,
bleed = 8,
unknown = 9, -- For spells where we can't determine the school
}
-- Spells with split damage types (initial hit vs DoT/debuff)
-- GetSpellSchool() returns the debuff school by default for these spells
-- Users can explicitly check the initial damage school with [noimmune:physical]
local SPLIT_DAMAGE_SPELLS = {
["Rake"] = { initial = "physical", debuff = "bleed" },
["Pounce"] = { initial = "physical", debuff = "bleed" },
["Garrote"] = { initial = "physical", debuff = "bleed" },
}
-- Known non-damaging spells that won't be learned via SPELL_DAMAGE_EVENT
-- These need explicit school mapping to avoid pattern matching errors
-- (e.g., "Faerie Fire" contains "fire" but is actually arcane)
--
-- Add spells here if:
-- 1. They don't deal damage (so won't trigger SPELL_DAMAGE_EVENT)
-- 2. Their name causes false positives in pattern matching
-- 3. You need accurate school detection for immunity checking
--
-- Format: ["Spell Name"] = "school" (without rank)
local KNOWN_NON_DAMAGING_SPELLS = {
-- Druid
["Faerie Fire"] = "arcane",
["Moonfire"] = "arcane", -- Initial hit deals damage, but debuff is arcane
["Insect Swarm"] = "nature",
["Abolish Poison"] = "nature",
["Remove Curse"] = "arcane",
-- Mage
["Amplify Magic"] = "arcane",
["Dampen Magic"] = "arcane",
["Remove Lesser Curse"] = "arcane",
["Slow Fall"] = "arcane",
["Detect Magic"] = "arcane",
-- Priest
["Dispel Magic"] = "holy",
["Cure Disease"] = "holy",
["Abolish Disease"] = "holy",
["Power Word: Fortitude"] = "holy",
["Power Word: Shield"] = "holy",
["Divine Spirit"] = "holy",
["Fear Ward"] = "holy",
["Resurrection"] = "holy",
-- Paladin
["Cleanse"] = "holy",
["Purify"] = "holy",
["Divine Protection"] = "holy",
["Divine Shield"] = "holy",
["Blessing of Protection"] = "holy",
["Blessing of Freedom"] = "holy",
["Blessing of Sacrifice"] = "holy",
["Redemption"] = "holy",
-- Warlock
["Banish"] = "shadow",
["Curse of Weakness"] = "shadow",
["Curse of Recklessness"] = "shadow",
["Curse of Tongues"] = "shadow",
["Amplify Curse"] = "shadow",
["Death Coil"] = "shadow", -- Has damage component but often used for CC
-- Shaman
["Cure Poison"] = "nature",
["Cure Disease"] = "nature",
["Purge"] = "nature",
["Ancestral Spirit"] = "nature",
-- Hunter
["Aspect of the Hawk"] = "nature",
["Aspect of the Monkey"] = "nature",
["Aspect of the Cheetah"] = "nature",
["Aspect of the Pack"] = "nature",
["Aspect of the Wild"] = "nature",
}
-- Spell school mapping learned from Nampower damage events
-- This table maps spell IDs to their damage school (fire, frost, nature, shadow, arcane, holy, physical, bleed)
-- Persisted via SavedVariable (CleveRoids_SpellSchools) for accuracy across sessions
CleveRoids_SpellSchools = CleveRoids_SpellSchools or {}
CleveRoids.spellSchoolMapping = CleveRoids_SpellSchools -- Alias for easier access
-- School ID to name mapping (from Nampower SPELL_DAMAGE_EVENT documentation)
-- Based on WoW 1.12.1 SpellSchools enum values (NOT bitmasks)
local SCHOOL_NAMES = {
[0] = "physical", -- SPELL_SCHOOL_NORMAL (Physical/Armor)
[1] = "holy", -- SPELL_SCHOOL_HOLY
[2] = "fire", -- SPELL_SCHOOL_FIRE
[3] = "nature", -- SPELL_SCHOOL_NATURE
[4] = "frost", -- SPELL_SCHOOL_FROST
[5] = "shadow", -- SPELL_SCHOOL_SHADOW
[6] = "arcane" -- SPELL_SCHOOL_ARCANE
}
-- Convert Nampower spell school ID to school name
-- Note: In vanilla WoW 1.12.1, schools are enum values (0-6), not bitmasks
-- Multi-school spells (like Frostfire Bolt) don't exist in vanilla
local function GetSchoolNameFromID(spellSchool)
if not spellSchool then
return "physical"
end
-- Direct lookup from enum
local schoolName = SCHOOL_NAMES[spellSchool]
if schoolName then
return schoolName
end
-- Fallback for unknown school IDs
return "physical"
end
-- Track damage events to learn spell schools automatically
-- This provides the most accurate school detection without relying on tooltip parsing
--
-- Nampower SPELL_DAMAGE_EVENT parameters:
-- arg1: targetGuid (string)
-- arg2: casterGuid (string)
-- arg3: spellId (int)
-- arg4: amount (int) - damage dealt
-- arg5: mitigationStr (string) - "absorb,block,resist"
-- arg6: hitInfo (int) - bitmask flags (0x02 = crit, 0x08 = split damage, etc.)
-- arg7: spellSchool (int) - enum 0-6 (0=physical, 1=holy, 2=fire, 3=nature, 4=frost, 5=shadow, 6=arcane)
-- arg8: effectAuraStr (string) - "effect1,effect2,effect3,auraType"
local function OnSpellDamageEvent()
if not CleveRoids.hasNampower then return end
local spellId = arg3
local spellSchool = arg7
if not spellId or not spellSchool then return end
-- PERFORMANCE: Skip if already learned and finalized
local currentSchool = CleveRoids.spellSchoolMapping[spellId]
if currentSchool then
-- If already learned as anything other than physical, we're done (can't be upgraded)
if currentSchool ~= "physical" then
return
end
-- If learned as physical, continue processing - might upgrade to bleed
end
-- Convert school enum (0-6) to name
local schoolName = GetSchoolNameFromID(spellSchool)
-- Special handling for bleeds:
-- SPELL_AURA_PERIODIC_DAMAGE_PERCENT (89) indicates percentage-based DoT (bleeds)
-- These show as "physical" school but are actually bleeds (ignore armor)
local effectAuraStr = arg8
if effectAuraStr then
local _, _, _, auraType = string.find(effectAuraStr, "([^,]+),([^,]+),([^,]+),([^,]+)")
if auraType and tonumber(auraType) == 89 then
schoolName = "bleed"
end
end
-- Check if this is a known bleed spell by name (fallback) - only if physical
if schoolName == "physical" then
local spellName = SpellInfo and SpellInfo(spellId)
if spellName then
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
local lower = string.lower(baseName)
if string.find(lower, "rip") or string.find(lower, "rake") or string.find(lower, "rupture") or
string.find(lower, "garrote") or string.find(lower, "rend") or string.find(lower, "deep wound") or
string.find(lower, "hemorrhage") or string.find(lower, "pounce") then
schoolName = "bleed"
end
end
end
-- PERFORMANCE: Skip if the detected school matches what we already know
if currentSchool == schoolName then
return -- No change needed
end
-- Only update if not already known or if upgrading from physical to bleed
if not currentSchool or (currentSchool == "physical" and schoolName == "bleed") then
CleveRoids.spellSchoolMapping[spellId] = schoolName
if CleveRoids.debug then
local spellName = SpellInfo and SpellInfo(spellId) or "Unknown"
CleveRoids.Print(string.format("|cff88ff88[School Learned]|r %s (ID:%d) = %s (raw:%d)",
spellName, spellId, schoolName, spellSchool))
end
end
end
-- Register Nampower damage events for spell school tracking
if CleveRoids.hasNampower then
local schoolTracker = CreateFrame("Frame", "CleveRoidsSchoolTracker")
schoolTracker:RegisterEvent("SPELL_DAMAGE_EVENT_SELF")
schoolTracker:RegisterEvent("SPELL_DAMAGE_EVENT_OTHER")
schoolTracker:SetScript("OnEvent", OnSpellDamageEvent)
end
-- Cache for spell school lookups
local spellSchoolCache = {}
-- Get the damage school of a spell
-- Parameters:
-- spellName: The name of the spell (with or without rank)
-- spellID: Optional spell ID for more accurate lookups
-- Returns: School name (fire, frost, nature, shadow, arcane, holy, physical, bleed) or nil
-- Priority:
-- 1. Learned from Nampower damage events (most accurate)
-- 2. Cached lookups
-- 3. Split damage spell table (e.g., Rake = bleed debuff)
-- 4. Known non-damaging spells table (e.g., Faerie Fire = arcane)
-- 5. Tooltip scanning (player's spellbook only)
-- 6. Name pattern matching (fallback, least accurate)
local function GetSpellSchool(spellName, spellID)
if not spellName and not spellID then return nil end
-- PRIORITY 1: Use learned school from Nampower damage events (most accurate)
if spellID and CleveRoids.spellSchoolMapping[spellID] then
return CleveRoids.spellSchoolMapping[spellID]
end
-- PRIORITY 2: If we have name but no ID, try to find ID and check mapping
if spellName and not spellID then
if CleveRoids.GetSpellIdForName then
spellID = CleveRoids.GetSpellIdForName(spellName)
if spellID and CleveRoids.spellSchoolMapping[spellID] then
return CleveRoids.spellSchoolMapping[spellID]
end
end
end
-- If we only have spellID but no name, try to get name from SpellInfo
if spellID and not spellName and SpellInfo then
spellName = SpellInfo(spellID)
end
if not spellName then return nil end
-- Remove rank information for cache consistency
local baseName = string.gsub(spellName, "%s*%(.-%)%s*$", "")
-- PRIORITY 3: Check cache
if spellSchoolCache[baseName] then
return spellSchoolCache[baseName]
end
-- PRIORITY 4: Check if this is a split damage spell (return debuff school by default)
if SPLIT_DAMAGE_SPELLS[baseName] then
local school = SPLIT_DAMAGE_SPELLS[baseName].debuff
spellSchoolCache[baseName] = school
return school
end
-- PRIORITY 5: Check known non-damaging spells
-- These won't be learned via damage events and need explicit mapping
if KNOWN_NON_DAMAGING_SPELLS[baseName] then
local school = KNOWN_NON_DAMAGING_SPELLS[baseName]
spellSchoolCache[baseName] = school
return school
end
-- PRIORITY 6: Try to find spell in player's spellbook and scan tooltip
local school = nil
local spell = CleveRoids.GetSpell(baseName)
if spell then
-- Create tooltip if needed
if not CleveRoidsSchoolTooltip then
CreateFrame("GameTooltip", "CleveRoidsSchoolTooltip", nil, "GameTooltipTemplate")
CleveRoidsSchoolTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
CleveRoidsSchoolTooltip:ClearLines()
CleveRoidsSchoolTooltip:SetSpell(spell.spellSlot, spell.bookType)
-- Scan tooltip for school keywords
for i = 1, CleveRoidsSchoolTooltip:NumLines() do
local line = _G["CleveRoidsSchoolTooltipTextLeft" .. i]
if line then
local text = string.lower(line:GetText() or "")
if string.find(text, "bleed") then
school = "bleed"
break
elseif string.find(text, "fire") or string.find(text, "flame") then
school = "fire"
break
elseif string.find(text, "frost") or string.find(text, "ice") then
school = "frost"
break
elseif string.find(text, "nature") or string.find(text, "poison") then
school = "nature"
break
elseif string.find(text, "shadow") or string.find(text, "dark") then
school = "shadow"
break
elseif string.find(text, "arcane") then
school = "arcane"
break
elseif string.find(text, "holy") or string.find(text, "divine") then
school = "holy"
break
end
end
end
end
-- PRIORITY 7: Fallback pattern matching for common spell name patterns
-- NOTE: This is the lowest priority fallback - be specific to avoid false positives
-- (e.g., "Faerie Fire" should not match as "fire" school)
if not school then
local lower = string.lower(baseName)
-- Bleed effects (DoTs that ignore armor)
if string.find(lower, "rip") or string.find(lower, "rake") or string.find(lower, "rupture") or
string.find(lower, "garrote") or string.find(lower, "rend") or string.find(lower, "deep wound") or
string.find(lower, "hemorrhage") or string.find(lower, "pounce") then
school = "bleed"
-- Arcane (check before "fire" to catch "Faerie Fire" and similar)
elseif string.find(lower, "arcane") or string.find(lower, "polymorph") or
string.find(lower, "faerie") or string.find(lower, "mana burn") then
school = "arcane"
-- Fire (specific patterns to avoid false positives)
elseif string.find(lower, "^fire") or string.find(lower, " fire") or -- Starts with or contains " fire"
string.find(lower, "flame") or string.find(lower, "immolat") or
string.find(lower, "scorch") or string.find(lower, "pyroblast") or
string.find(lower, "ignite") or string.find(lower, "combustion") then
school = "fire"
-- Frost
elseif string.find(lower, "frost") or string.find(lower, "ice") or
string.find(lower, "blizzard") or string.find(lower, "freeze") or
string.find(lower, "chill") then
school = "frost"
-- Nature
elseif string.find(lower, "nature") or string.find(lower, "poison") or
string.find(lower, "sting") or string.find(lower, "wrath") or
string.find(lower, "starfire") or string.find(lower, "thorns") then
school = "nature"
-- Shadow
elseif string.find(lower, "shadow") or string.find(lower, "curse") or
string.find(lower, "corruption") or string.find(lower, "drain") or
string.find(lower, "vampir") or string.find(lower, "affliction") then
school = "shadow"
-- Holy
elseif string.find(lower, "holy") or string.find(lower, "smite") or
string.find(lower, "exorcism") or string.find(lower, "consecrat") or
string.find(lower, "judgment") or string.find(lower, "hammer of wrath") then
school = "holy"
-- Default to physical for melee attacks and unknown spells
else
school = "physical"
end
end
-- Cache the result
spellSchoolCache[baseName] = school
return school
end
-- Public API: Get spell school by name and/or ID
-- Usage: CleveRoids.GetSpellSchool("Fireball") or CleveRoids.GetSpellSchool(nil, 133)
CleveRoids.GetSpellSchool = GetSpellSchool
-- Public API: Get spell school by ID only (convenience wrapper)
-- Usage: CleveRoids.GetSpellSchoolByID(133)
function CleveRoids.GetSpellSchoolByID(spellID)
return GetSpellSchool(nil, spellID)
end
-- Get current buffs on a unit
local function GetUnitBuffs(unit)
local buffs = {}
if not CleveRoids.hasSuperwow then return buffs end
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unit, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName then
buffs[buffName] = true
end
end
end
return buffs
end
-- Record an immunity (permanent or buff-based)
-- Parameters:
-- npcName: Name of the NPC that is immune
-- spellName: Name of the spell that was resisted/immune
-- conditionalBuff: Optional buff name required for the immunity
-- spellID: Optional spell ID for more accurate school detection
local function RecordImmunity(npcName, spellName, conditionalBuff, spellID)
if not npcName or (not spellName and not spellID) or npcName == "" then
return
end
-- Try to get school using spell ID if available (most accurate)
local school = GetSpellSchool(spellName, spellID)
-- If we can't determine the school, use "unknown" and store the spell name
if not school then
school = "unknown"
if CleveRoids.debug then
CleveRoids.Print("|cffff9900[Unknown School]|r Could not determine school for: " .. spellName)
end
end
-- Initialize school table
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
-- Record immunity
if conditionalBuff then
-- Buff-based immunity
local immunityData = { buff = conditionalBuff }
if school == "unknown" then
immunityData.spell = spellName
end
CleveRoids_ImmunityData[school][npcName] = immunityData
if CleveRoids.debug then
if school == "unknown" then
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is immune to '" .. spellName .. "' (unknown school) when buffed with: " .. conditionalBuff)
else
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is immune to " .. school .. " when buffed with: " .. conditionalBuff)
end
end
else
-- Permanent immunity
local immunityData
if school == "unknown" then
-- Store spell name for unknown school immunities
immunityData = { spell = spellName }
else
immunityData = true
end
if CleveRoids_ImmunityData[school][npcName] ~= immunityData then
CleveRoids_ImmunityData[school][npcName] = immunityData
if CleveRoids.debug then
if school == "unknown" then
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is permanently immune to '" .. spellName .. "' (unknown school)")
else
CleveRoids.Print("|cffff6600Immunity:|r " .. npcName .. " is permanently immune to " .. school)
end
end
end
end
end
-- Combat log parser for immunity detection
-- Handles both RAW_COMBATLOG (arg1=formatted, arg2=raw) and CHAT_MSG events (arg1=formatted only)
local function ParseImmunityCombatLog()
local message = arg1 -- Formatted chat message text
local rawMessage = arg2 -- Raw message (only present for RAW_COMBATLOG)
if not message then return end
-- PERFORMANCE: Quick length and content checks
-- Minimum immunity message: "X is immune" = ~11 chars
if string.len(message) < 11 then return end
-- Only process immunity-related messages
-- IMPORTANT: Exclude partial resists (messages containing "resisted)" with a closing parenthesis)
-- Example partial resist: "Your Fireball hit Enemy for 500. (250 resisted)"
local hasImmune = string.find(message, "immune")
local hasResisted = string.find(message, "resisted")
if not (hasImmune or hasResisted) then
return
end
-- Skip partial resist messages (they contain "resisted)" not "resisted by" or "resists")
if hasResisted and string.find(message, "resisted%)") then
return
end
-- Debug: Show the message we're parsing
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage("|cffaaaaaa[Immunity Parse]|r " .. message)
end
local spellName = nil
local targetName = nil
local school = nil
-- Pattern 1: "Your [Spell] fails. Y is immune."
local _, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+fails%.%s+(.-)%s+is immune")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
-- Pattern 2: "Your [Spell] failed. Y is immune." (past tense)
if not spellName or not targetName then
_, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+failed%.%s+(.-)%s+is immune")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
end
-- Pattern 3: "Y is immune to [School] damage"
if not targetName then
_, _, extractedTarget = string.find(message, "^(.-)%s+is immune to")
if extractedTarget then
targetName = extractedTarget
end
end
-- Pattern 4: "Y is immune" (generic)
if not targetName then
_, _, extractedTarget = string.find(message, "^(.-)%s+is immune")
if extractedTarget then
targetName = extractedTarget
end
end
-- Pattern 5: "Your [Spell] was resisted by Y"
if not spellName or not targetName then
_, _, extractedSpell, extractedTarget = string.find(message, "Your%s+(.-)%s+was resisted by (.-)%.")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
end
-- Pattern 6: "Y resists your [Spell]"
if not spellName or not targetName then
_, _, extractedTarget, extractedSpell = string.find(message, "^(.-)%s+resists your (.-)%.")
if extractedSpell and extractedTarget then
spellName = extractedSpell
targetName = extractedTarget
end
end
-- Extract damage school if explicitly mentioned in message
if string.find(message, "is immune to") then
local lowerMsg = string.lower(message)
if string.find(lowerMsg, "fire") then
school = "fire"
elseif string.find(lowerMsg, "frost") then
school = "frost"
elseif string.find(lowerMsg, "nature") then
school = "nature"
elseif string.find(lowerMsg, "shadow") then
school = "shadow"
elseif string.find(lowerMsg, "arcane") then
school = "arcane"
elseif string.find(lowerMsg, "holy") then
school = "holy"
elseif string.find(lowerMsg, "physical") then
school = "physical"
elseif string.find(lowerMsg, "bleed") then
school = "bleed"
end
end
-- Fallback: Try to get target from current target if message mentions them
if not targetName and UnitExists("target") then
local currentTargetName = UnitName("target")
if currentTargetName and string.find(message, currentTargetName) then
targetName = currentTargetName
end
end
-- If we have a school but no spell, use the school directly
if school and targetName and not spellName then
-- Record immunity by school
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
-- Check for conditional buff
local buffs = nil
if UnitExists("target") and UnitName("target") == targetName then
buffs = GetUnitBuffs("target")
end
if buffs and next(buffs) then
local buffCount = 0
local singleBuff = nil
for buff, _ in pairs(buffs) do
buffCount = buffCount + 1
singleBuff = buff
if buffCount > 1 then
singleBuff = nil
break
end
end
if singleBuff then
CleveRoids_ImmunityData[school][targetName] = { buff = singleBuff }
if CleveRoids.debug then
CleveRoids.Print("|cffff6600Immunity:|r " .. targetName .. " is immune to " .. school .. " when buffed with: " .. singleBuff)
end
return
end
end
-- Permanent immunity
if CleveRoids_ImmunityData[school][targetName] ~= true then
CleveRoids_ImmunityData[school][targetName] = true
if CleveRoids.debug then
CleveRoids.Print("|cffff6600Immunity:|r " .. targetName .. " is permanently immune to " .. school)
end
end
return
end
-- If we have a spell and target, record immunity
if spellName and targetName then
-- Debug: Show what we extracted
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[Immunity Detected]|r Spell: %s | Target: %s | School: %s",
spellName, targetName, school or "auto-detect")
)
end
-- Check if target has any buffs (for conditional immunity)
local buffs = nil
if UnitExists("target") and UnitName("target") == targetName then
buffs = GetUnitBuffs("target")
end
-- If target has exactly one buff, assume it's causing the immunity
if buffs and next(buffs) then
local buffCount = 0
local singleBuff = nil
for buff, _ in pairs(buffs) do
buffCount = buffCount + 1
singleBuff = buff
if buffCount > 1 then
singleBuff = nil
break
end
end
if singleBuff then
-- Try to get spell ID for more accurate school detection
local spellID = CleveRoids.GetSpellIdForName and CleveRoids.GetSpellIdForName(spellName)
RecordImmunity(targetName, spellName, singleBuff, spellID)
return
end
end
-- No single buff detected, record as permanent immunity
local spellID = CleveRoids.GetSpellIdForName and CleveRoids.GetSpellIdForName(spellName)
RecordImmunity(targetName, spellName, nil, spellID)
end
end
-- Check if a unit is immune to a spell or damage school
-- Supports: CheckImmunity(unitId, "Flame Shock") or CheckImmunity(unitId, "fire")
function CleveRoids.CheckImmunity(unitId, spellOrSchool)
if not unitId or not UnitExists(unitId) then
return false
end
-- Universal debuff-based immunities (Banish, etc.)
-- Banish makes target immune to most damage schools (not all spells)
if CleveRoids.hasSuperwow then
local hasBanish = false
-- Check debuffs first (Banish: 710 = Rank 1, 18647 = Rank 2)
for i = 1, 16 do
local texture, stacks, dtype, spellID = UnitDebuff(unitId, i)
if not texture then break end
if spellID == 710 or spellID == 18647 then
hasBanish = true
break
end
end
-- Overflow handling: debuffs can overflow into buffs on NPCs
if not hasBanish and not UnitIsPlayer(unitId) then
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID == 710 or spellID == 18647 then
hasBanish = true
break
end
end
end
-- If Banished, check what's being tested for immunity
if hasBanish then
-- Check if input is a damage school or spell
local inputLower = string.lower(spellOrSchool)
-- Banished targets are immune to all damage schools
-- (but Banish itself can be recast immediately)
local banishImmuneSchools = {
fire = true,
frost = true,
nature = true,
shadow = true,
arcane = true,
holy = true,
physical = true,
bleed = true
}
if banishImmuneSchools[inputLower] then
return true
end
-- For specific spells, determine their school and check
if not IMMUNITY_SCHOOLS[inputLower] then
local spellSchool = GetSpellSchool(spellOrSchool)
if spellSchool and banishImmuneSchools[spellSchool] then
return true
end
end
end
end
-- Only works on NPCs for NPC-specific immunities
if UnitIsPlayer(unitId) then
return false
end
local targetName = UnitName(unitId)
if not targetName or targetName == "" then
return false
end
if not spellOrSchool or spellOrSchool == "" then
return false
end
-- Check if input is a spell school name directly
local inputLower = string.lower(spellOrSchool)
local school = nil
local checkSpellName = nil -- For unknown school, we need to match spell name too
if IMMUNITY_SCHOOLS[inputLower] then
-- Input is a damage school name (fire, frost, nature, etc.)
school = inputLower
else
-- Input is a spell name, need to determine its school
checkSpellName = spellOrSchool -- Save the spell name for unknown school check
school = GetSpellSchool(spellOrSchool)
if not school then
school = "unknown" -- If we can't determine school, check unknown category
end
end
-- Check immunity data for this school
if not CleveRoids_ImmunityData[school] then
return false
end
local immunityData = CleveRoids_ImmunityData[school][targetName]
-- No immunity data for this NPC
if not immunityData then
return false
end
-- Permanent immunity
if immunityData == true then
return true
end
-- Table-based immunity data (buff-based or unknown school with spell name)
if type(immunityData) == "table" then
-- For unknown school, check if spell name matches
if school == "unknown" and immunityData.spell and checkSpellName then
if immunityData.spell ~= checkSpellName then
return false -- NPC is immune to a different spell, not this one
end
end
-- Check buff-based immunity (if NPC has the required buff)
if immunityData.buff then
local requiredBuff = immunityData.buff
-- Check target's buffs
if CleveRoids.hasSuperwow then
for i = 1, 32 do
local texture, stacks, spellID = UnitBuff(unitId, i)
if not texture then break end
if spellID then
local buffName = SpellInfo(spellID)
if buffName and buffName == requiredBuff then
return true
end
end
end
end
-- Buff not found, not currently immune
return false
end
-- Unknown school permanent immunity (has spell name, no buff requirement)
if immunityData.spell and not immunityData.buff then
return true -- Permanent immunity to this specific spell
end
end
return false
end
-- Management functions for immunity data
function CleveRoids.ListImmunities(school)
if school then
school = string.lower(school)
if not CleveRoids_ImmunityData[school] then
CleveRoids.Print("No immunity data for school: " .. school)
return
end
CleveRoids.Print("|cff00ff00" .. school .. " immunities:|r")
local count = 0
for npc, data in pairs(CleveRoids_ImmunityData[school]) do
if data == true then
CleveRoids.Print(" - " .. npc .. " (permanent)")
elseif type(data) == "table" then
if data.buff and data.spell then
-- Unknown school with conditional buff
CleveRoids.Print(" - " .. npc .. " immune to '" .. data.spell .. "' (when buffed: " .. data.buff .. ")")
elseif data.buff then
-- Known school with conditional buff
CleveRoids.Print(" - " .. npc .. " (when buffed: " .. data.buff .. ")")
elseif data.spell then
-- Unknown school, permanent
CleveRoids.Print(" - " .. npc .. " immune to '" .. data.spell .. "' (permanent)")
end
end
count = count + 1
end
CleveRoids.Print("Total: " .. count)
else
-- List all schools
CleveRoids.Print("|cff00ff00Immunity Data by School:|r")
for schoolName, npcs in pairs(CleveRoids_ImmunityData) do
local count = 0
for _ in pairs(npcs) do
count = count + 1
end
if count > 0 then
CleveRoids.Print(" " .. schoolName .. ": " .. count .. " NPCs")
end
end
end
end
function CleveRoids.ClearImmunities(school)
if school then
school = string.lower(school)
CleveRoids_ImmunityData[school] = {}
CleveRoids.Print("Cleared " .. school .. " immunity data")
else
CleveRoids_ImmunityData = {}
CleveRoids.Print("Cleared all immunity data")
end
end
function CleveRoids.AddImmunity(npcName, school, buffName)
if not npcName or not school then
CleveRoids.Print("Usage: /cleveroid addimmune <npc name> <school> [buff name]")
CleveRoids.Print("Schools: fire, frost, nature, shadow, arcane, holy, physical, bleed, unknown")
return
end
school = string.lower(school)
if not IMMUNITY_SCHOOLS[school] then
CleveRoids.Print("Invalid school. Use: fire, frost, nature, shadow, arcane, holy, physical, bleed, unknown")
return
end
if not CleveRoids_ImmunityData[school] then
CleveRoids_ImmunityData[school] = {}
end
if buffName and buffName ~= "" then
CleveRoids_ImmunityData[school][npcName] = { buff = buffName }
CleveRoids.Print("Added: " .. npcName .. " is immune to " .. school .. " when buffed with: " .. buffName)
else
CleveRoids_ImmunityData[school][npcName] = true
CleveRoids.Print("Added: " .. npcName .. " is permanently immune to " .. school)
end
end
function CleveRoids.RemoveImmunity(npcName, school)
if not npcName or not school then
CleveRoids.Print("Usage: /cleveroid removeimmune <npc name> <school>")
return
end
school = string.lower(school)
if CleveRoids_ImmunityData[school] and CleveRoids_ImmunityData[school][npcName] then
CleveRoids_ImmunityData[school][npcName] = nil
CleveRoids.Print("Removed: " .. npcName .. " from " .. school .. " immunities")
else
CleveRoids.Print("Not found: " .. npcName .. " in " .. school .. " immunities")
end
end
-- Register combat log events for immunity tracking
-- PERFORMANCE: Only use RAW_COMBATLOG and SPELL_FAILURE to avoid spam from damage events
-- CHAT_MSG_SPELL_*_DAMAGE fires on EVERY hit/resist (100+ times/second in combat)
local immunityFrame = CreateFrame("Frame", "CleveRoidsImmunityFrame")
immunityFrame:RegisterEvent("RAW_COMBATLOG")
immunityFrame:RegisterEvent("CHAT_MSG_SPELL_FAILURE")
immunityFrame:SetScript("OnEvent", function()
if event == "RAW_COMBATLOG" or event == "CHAT_MSG_SPELL_FAILURE" then
ParseImmunityCombatLog()
end
end)
-- ============================================================================
-- REACTIVE ABILITY PROC TRACKING SYSTEM
-- ============================================================================
-- Tracks reactive ability procs independently of stance/usability
-- Allows detection of Overpower/Revenge/Riposte procs even when not in correct stance
-- Table to store reactive proc states with expiry times and target GUIDs
-- Structure: { spellName = { expiry = time, targetGUID = guid } }
CleveRoids.reactiveProcs = CleveRoids.reactiveProcs or {}
-- Table to track which reactive spells we've seen proc at least once
-- This helps us decide whether to use combat log tracking vs fallback methods
CleveRoids.reactiveProcsEverSeen = CleveRoids.reactiveProcsEverSeen or {}
-- Proc durations (in seconds)
-- Overpower and Revenge: 4 seconds
-- Riposte: 5 seconds (keeping at 5 for safety, can be adjusted)
local REACTIVE_PROC_DURATION = 4.0
-- Reactive ability trigger patterns for combat log
local reactivePatterns = {
Overpower = {
-- Procs when ENEMY dodges YOUR attack (auto or ability)
patterns = {
-- Auto attack dodges
"(.+) dodges", -- English: "Target dodges"
"(.+) weicht aus", -- German
"(.+) esquive", -- French
"(.+)이%(가%) 회피", -- Korean
"躲闪了(.+)", -- Chinese Simplified
"躲閃了(.+)", -- Chinese Traditional
-- Ability dodges
"was dodged by", -- English: "Your Mortal Strike was dodged by Target"
"wurde von (.+) ausgewichen", -- German
"a été esquivé par", -- French
"을%(를%) (.+)이%(가%) 회피", -- Korean
"被(.+)躲闪", -- Chinese Simplified
"被(.+)躲閃", -- Chinese Traditional
},
type = "enemy_dodge",
requiresTargetGUID = true,
duration = 4.0
},
Riposte = {
-- Procs when YOU parry an enemy attack
patterns = {
"You parry", -- English: "You parry X's Y"
"Ihr pariert", -- German
"Vous parez", -- French
"막아냈습니다", -- Korean
"你招架了", -- Chinese Simplified
"你招架了", -- Chinese Traditional
},
type = "player_parry",
requiresTargetGUID = true, -- Track which enemy you parried
duration = 4.0 -- 5 second proc window (estimated, may be 4s)
},
Revenge = {
-- Procs when YOU block, dodge, or parry an enemy attack (any stance)
-- Does NOT require targeting the triggering mob - can use on any target
patterns = {
"You block", -- English: "You block X's Y"
"You dodge", -- English: "You dodge X's Y"
"You parry", -- English: "You parry X's Y"
"hits you.*%(%d+ blocked%)", -- English: "X hits you for Y (Z blocked)" - more specific
"Ihr blockt", -- German block
"Ihr weicht aus", -- German dodge
"Ihr pariert", -- German parry
"Vous bloquez", -- French block
"Vous esquivez", -- French dodge
"Vous parez", -- French parry
"막았습니다", -- Korean block
"회피했습니다", -- Korean dodge
"막아냈습니다", -- Korean parry
"你格挡了", -- Chinese Simplified block
"你躲闪了", -- Chinese Simplified dodge
"你招架了", -- Chinese Simplified parry
"你格擋了", -- Chinese Traditional block
"你躲閃了", -- Chinese Traditional dodge
"你招架了", -- Chinese Traditional parry
},
type = "player_avoid",
requiresTargetGUID = false, -- Revenge usable on any target once procced
duration = 4.0
}
}
-- Set a reactive proc state with optional target GUID
function CleveRoids.SetReactiveProc(spellName, duration, targetGUID)
duration = duration or REACTIVE_PROC_DURATION
CleveRoids.reactiveProcs[spellName] = {
expiry = GetTime() + duration,
targetGUID = targetGUID
}
-- Mark that we've seen this reactive spell proc at least once
CleveRoids.reactiveProcsEverSeen[spellName] = true
end
-- Check if a reactive proc is active (with optional GUID check)
function CleveRoids.HasReactiveProc(spellName)
local procData = CleveRoids.reactiveProcs[spellName]
if not procData or not procData.expiry then
return false
end
local now = GetTime()
if now >= procData.expiry then
-- Expired, clear it
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[HasReactiveProc]|r %s: EXPIRED - clearing and queuing update", spellName)
)
end
CleveRoids.reactiveProcs[spellName] = nil
-- Queue action update to refresh icon state
CleveRoids.QueueActionUpdate()
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[HasReactiveProc]|r Action update queued, isActionUpdateQueued = %s", tostring(CleveRoids.isActionUpdateQueued))
)
end
return false
end
-- If proc has a target GUID requirement, check if current target matches
if procData.targetGUID then
local _, targetGUID = UnitExists("target")
if not targetGUID or targetGUID ~= procData.targetGUID then
return false
end
end
return true
end
-- Clear a reactive proc
function CleveRoids.ClearReactiveProc(spellName)
CleveRoids.reactiveProcs[spellName] = nil
end
-- Parse combat log for reactive ability triggers
function CleveRoids.ParseReactiveCombatLog()
if not arg1 then return end
local message = arg1
-- PERFORMANCE: Early return if no reactive spells configured
if not CleveRoids.reactiveSpells or not next(CleveRoids.reactiveSpells) then
return
end
-- PERFORMANCE: Quick keyword check - most messages won't match
local lowerMsg = lower(message)
if not (strfind(lowerMsg, "dodge") or strfind(lowerMsg, "parry") or strfind(lowerMsg, "block")) then
return
end
local _, targetGUID = UnitExists("target")
-- Check each reactive ability's trigger patterns
for spellName, config in pairs(reactivePatterns) do
-- Check if this is a known reactive spell and player has it
local hasSpell = false
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells[spellName] then
-- Check if player knows this spell (any rank)
hasSpell = (CleveRoids.GetSpell and CleveRoids.GetSpell(spellName)) or
(CleveRoids.Spells and CleveRoids.Spells[spellName]) or
false
end
if hasSpell then
for _, pattern in ipairs(config.patterns) do
if strfind(message, pattern) then
-- Found a trigger event (works in any stance)
local guid = config.requiresTargetGUID and targetGUID or nil
local duration = config.duration or REACTIVE_PROC_DURATION
CleveRoids.SetReactiveProc(spellName, duration, guid)
-- DEBUG: Show what triggered the proc
if CleveRoids.debug then
DEFAULT_CHAT_FRAME:AddMessage(
string.format("|cffff9900[REACTIVE PROC]|r %s triggered by: |cffffffff%s|r (pattern: |cffcccccc%s|r)",
spellName, message, pattern)
)
end
-- Update action buttons to reflect new state
CleveRoids.QueueActionUpdate()
break
end
end
end
end
end
-- Clear reactive proc when spell is cast
function CleveRoids.ClearReactiveProcOnCast(spellName)
if not spellName then return end
-- Check if this is a reactive spell
if CleveRoids.reactiveSpells and CleveRoids.reactiveSpells[spellName] then
CleveRoids.ClearReactiveProc(spellName)
CleveRoids.QueueActionUpdate()
end
end
-- Hook UNIT_CASTEVENT to clear reactive procs
local originalUnitCastEvent = CleveRoids.Frame and CleveRoids.Frame.UNIT_CASTEVENT
if originalUnitCastEvent then
CleveRoids.Frame.UNIT_CASTEVENT = function(...)
-- Call original handler first
if type(originalUnitCastEvent) == "function" then
originalUnitCastEvent(unpack(arg))
end
-- Clear reactive proc on spell cast start
if arg1 == "player" and arg2 == "START" and arg4 then
CleveRoids.ClearReactiveProcOnCast(arg4)
end
end
end
-- Register combat log event for reactive proc tracking
-- PERFORMANCE: Removed CHAT_MSG_SPELL_SELF_DAMAGE (fires on every spell hit - not needed for dodge/parry/block)
-- CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS is needed for partial block detection (Revenge)
local reactiveFrame = CreateFrame("Frame", "CleveRoidsReactiveFrame")
reactiveFrame:RegisterEvent("RAW_COMBATLOG")
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_SELF_MISSES")
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES")
reactiveFrame:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS")
reactiveFrame:SetScript("OnEvent", function()
if event == "RAW_COMBATLOG" or
event == "CHAT_MSG_COMBAT_SELF_MISSES" or
event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES" or
event == "CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS" then
CleveRoids.ParseReactiveCombatLog()
end
end)